Mission

`
Bury Carbon Dioxide (Carbon
Sequestration):
Mission: Move carbon dioxide (the gray
balls) to the underground reservoir.
For each carbon dioxide to score, it must be
touching the reservoir model and/or the mat
within the model, but it must not be
touching the mat outside the model. Scoring
carbon dioxide (balls) are worth 5 points
each.
Construct Levees:
Mission: Move levee blocks to low-lying
shores while being careful not to damage
the ones that are already in scoring
position.
For each block to score, it must be upright
and touching low-lying shores on the mat.
Scoring blocks are worth 5 points touching
red and 4 points touching green. Blocks
touching both red and green shores are
scored as touching red only.
Test Levees:
Mission: See how levees survive when a
storm approaches (activate the wheelroller).
The wheel must be allowed to roll freely
until it either hits or misses the levees. The
activation is worth 15 points whether the
levees are hit or missed, but worth no
points if the wheel is strategically blocked
by anything other than released levees near
or past the green shore.
Raise The Flood Barrier:
Mission: The barrier in the up position (red
lever down) is worth 15 points.
Elevate The House:
Mission: The house in the up position (red
lever east) is worth 25 points.
Turn Off The Lights:
Mission: The window showing black is
worth 20 points.
Open A Window:
Mission: The window all the way open is
worth 25 points.
Get People Together:
Mission:
Three or more red/white citizens touching
the pink grid area is worth 10 points.
Three or more blue/gray leaders touching
the tall, green mountain and/or city is worth
10 points.
Three or more black/white scientists
touching the research area is worth 10
points.
Find Agreement (Align The Arrows):
Mission: Before the match starts, the
referee sets the yellow arrows in random
disagreement. Alignment of both yellow
arrows is worth 40 points for both teams,
no matter which direction the alignment
faces and no matter if one or both robots
helped.
Fund Research Or Corrective Action:
Mission: Move money (the yellow ball) to
the research area or to the underground
reservoir.
For the ball to score, it must be touching
the underground reservoir or research area
(ice sheet) models and/or the mat within
those models, but it must not be touching
the mat outside those models. The scoring
money is worth 15 points.
Deliver An Ice Core Drilling Machine:
Mission: Move the core drilling machine to
the research area.
For the machine to score, it must be making
direct contact with the research area model
and/or the mat within that model, but it
must not be touching the mat outside that
model. The scoring machine is worth 20
points. The drill assembly raised completely
vertical is worth an additional 10 points.
Extract An Ice Core Sample:
Mission: The ice core pulled completely
from its hole is worth 20 points. The ice
core in Base is worth an additional 10
points.
Deliver An Ice Buoy:
Mission: Move the ice buoy to the research
area.
For the buoy to score, it must be upright
and making direct contact with the research
area model and/or the mat within that
model, but it must not be touching the mat
outside that model. The scoring buoy is
worth 25 points.
Insulate A House:
Mission: Move the insulation to the green
grid area.
Both insulation touching the green grid area
is worth 10 points.
Ride A Bicycle:
Mission: Move the bicycle to the green
grid area.
The bicycle touching the green grid area is
worth 10 points.
Telecommute And Research:
Mission: Move the computer to the green
grid area.
The computer touching the green grid area
is worth 10 points.
Study Wildlife:
Mission: Move the polar bear and/or the
snowmobile to the research area.
To score, they must be making direct
contact with the research area model and/or
the mat within that model, but they must
not be touching the mat outside that model.
The scoring bear is worth 15 points upright,
or 10 points "sleeping" (on its side), and the
scoring snowmobile is worth 10 points.
Beat the Clock:
Mission: At the end of the match, if the
robot is making direct contact with the
research area model and/or the mat within
that model, but it's not touching the mat
outside that model, that's worth 15 points.
At the end of the match, the robot touching
only the yellow grid area is worth 10 points.
NOTE: Levee blocks are this year's touch
penalty objects.
When an active robot is touched while it's
completely out of Base, the referee will take
one levee block off the field, out of play,
starting with those that are in Base. If there
are none in Base, the one currently farthest
west in the field will be taken. If the only
levee blocks available are being moved by
the robot at the time of the touch, one of
those will be taken after the robot is carried
back to Base. If all 8 levee blocks have been
taken already, there is no loss.