Can You Design a Submersible? A scientific experiment is not a one-time event. A hypothesis is repeatedly tested and modified until one hypothesis is confirmed. Something very important to do along the way is to document (write down/describe) what you do and why you do it. Who knows? Your best hypothesis might have been the 2nd one you tried out of 100! In this activity, you will document your progress in designing and testing a submersible that can go down, move forward and return to the surface again. You will include your hypothesis, sketches, notes, data/observations, and conclusions. If you make changes to your 1st plan, you will also note those in your 2nd, modified design and in your new hypothesis. Can You Design a Submersible? Copyright 2007, Exemplars, Inc. All rights reserved. 1 of 17 Can You Design a Submersible? Suggested Grade Span 6–8 Task A scientific experiment is not a one-time event. A hypothesis is repeatedly tested and modified until one hypothesis is confirmed. Something very important to do along the way is to document (write down/describe) what you do and why you do it. Who knows? Your best hypothesis might have been the 2nd one you tried out of 100! In this activity, you will document your progress in designing and testing a submersible that can go down, move forward and return to the surface again. You will include your hypothesis, sketches, notes, data/observations, and conclusions. If you make changes to your 1st plan, you will also note those in your 2nd, modified design and in your new hypothesis. Big Ideas and Unifying Concepts Cause and effect Design Models Physical Science Concepts Motion and forces Properties of matter Design Technology Concepts Design constraints and advantages Invention Mathematics Concepts Data collection, organization and analysis Diagrams Time Required for the Task This inquiry takes two to four class sessions (including initial teacher demonstration and final class presentations). Can You Design a Submersible? Copyright 2007, Exemplars, Inc. All rights reserved. 2 of 17 Context This inquiry is part of a unit of study in earth science for our classes. It builds on prior understanding of earth’s history and earth’s systems. Students have completed a map activity that introduced related vocabulary and concepts. Next, they completed an investigation with lasagna noodles (Experiment: Plate Tectonics Theory) that guided the students in using the scientific method to formulate a theory about geologic history. During the lab, students tested theories using a model and their observations. To move to this part of the unit of study, I demonstrated the classic crushing a can experiment to introduce students to, and discuss the concept of pressure at the bottom of the ocean. We applied what students had already learned about the scientific method as the structure for taking notes on the demonstration. I have included a sample of one student’s notes using that format. It explains the demonstration I used along with the student’s observations, hypothesis, and conclusions. Next, we talked about how environmental conditions would effect scientific exploration at the bottom of the ocean and began to hypothesize solutions related to how to get there. Students developed a preliminary plan for building their submersibles. (I have also included one sample of a student’s plan.) Preliminary plans allowed me to pre-assess understanding, discuss the design of the submersible models to be built, and help to refine students thinking. This set the stage for the inquiry activity. What the Task Accomplishes This activity, part of our Getting to the Bottom of the Ocean, unit allows students the opportunity to build upon prior knowledge and conceptual understanding using the scientific method. Students apply their observation, analysis, and design skills and work as scientists/engineers to theorize through simulation and the use of models. The activity also lays the groundwork for further study of such science concepts as density, pressure and buoyancy. How the Student Will Investigate At the beginning of the unit, students are given booklets with all of the activity and data collection worksheets for the week. Students use the materials provided to build models and investigate submersibles. Some of the work can be done at home if more time is needed. Students can work individually or in teams to investigate how the model works and to describe how it relates to concepts being studied. Students make presentations, compare their findings to the findings of others in the class and revise their theories as appropriate. The ability to articulate basic knowledge and apply it to the real world helps the teacher to identify the conceptual understanding of students and plan for further instruction. Can You Design a Submersible? Copyright 2007, Exemplars, Inc. All rights reserved. 3 of 17 Interdisciplinary Links and Extensions Science This activity can easily extend to other density, pressure and/or buoyancy investigations using Archimedes’ Principle. (Archimedes’ Principle: The buoyant force equals the weight of the displaced liquid.) Some simple investigations include the following: • Experiment with different shapes and sizes of clay and foil (balls and boats) to increase the amount of water displaced and therefore increase the buoyant force • Make unfloatable objects float by modifying them • Use liquids other than water and/or compare results with salt and fresh water • Design a life preserver to support a specified amount of weight • Investigate how objects of the same size but of different weight react when placed in water • Explore how hot-air balloons use the same principles of pressure and density Social Studies/Geography Research submersibles and the ocean areas where they are being used today. Research and teach classmates how submarines work to descend and ascend. Create a timeline of ocean research events. Mathematics Build a scale model or cut-away scale drawing of a real submersible. Teaching Tips and Guiding Questions I encourage students to work in small groups to build and explore models, using the activity sheets as a guide. Many students may also want to work on their own after a team brainstorm. This is a time to discuss how models can show certain aspects of a concept to help us to understand it, but may not be exactly like a real-world submersible. Some questions to guide the inquiry might include: • • • • • • • • • • Did you observe any movements up or down that surprised you? Have you seen any pictures of submersibles that resemble your model? How does this new information connect with what you’ve already studied or observed? Did anything float for a while and then sink? Why do you think it finally sank? Did anything sink then float back to the top without your help? Do you think size, weight or shape is the reason? Was your model able to go down but not come back up? What will you devise to help you to control and direct the submersible? Are there materials that seem to work better than others in your model? Have you revised your hypothesis? Have you documented your scientific reasoning? Have you modified your design? Can You Design a Submersible? Copyright 2007, Exemplars, Inc. All rights reserved. 4 of 17 Concepts to be Assessed (Unifying concepts/big ideas and science concepts to be assessed using the Science Exemplars Rubric under the criterion: Science Concepts and Related Content) Scientific Method: Students use the terms descend, ascend, submersible, pressure, hypothesis, data, observation, theory, and conclusion appropriately, and describe cause-effect relationships with some justification, using their data and observations (cause and effect). Students see that how a model works after changes are made to it suggests how the real object would work if the same thing were done to it; they build and use models to simulate or explain theories that are difficult to observe firsthand (models). Physical Science – Properties of Matter: Students observe and compare physical properties of matter. Physical Science – Motion and Forces: Students observe that an unbalanced force acting on an object changes its speed or path of motion or both. Design Technology – Invention; Constraints and Advantages: Students document the design process, with modifications, and understand that some materials are better than others, depending on the task and characteristics of the materials (design; cause and effect). Mathematics: Students use diagrams and collect, organize and analyze data. Skills to be Developed (Science process skills to be assessed using the Science Exemplars Rubric under the criteria: Scientific Procedures and Reasoning Strategies, and Scientific Communication Using Data) Scientific Method: Observing reactions, predicting/hypothesizing, collecting and recording data using words and drawings, classifying, manipulating materials, drawing conclusions, communicating findings, challenging misconceptions, interpreting and analyzing application of prior knowledge with new information and raising new questions. Other Science Standards and Concepts Addressed Scientific Method: Students describe, predict, investigate and explain phenomena. Scientific Theory: Students look for evidence that explains why things happen and modify explanations when new observations are made. Scientific Inquiry: Students use systematic observations, precise measurements and prior knowledge to clarify ideas and answer questions. Can You Design a Submersible? Copyright 2007, Exemplars, Inc. All rights reserved. 5 of 17 Physical Science – Properties of Matter: Students observe and describe physical properties of objects and materials. Physical Science – Motion and Forces: Students observe that an unbalanced force acting on an object changes its speed or path of motion or both and that an object that is not being subjected to a force will continue to move at a constant speed and in a straight line. The Designed World: Students understand that manufacturing, depending on the task, requires careful choice of materials (based on their characteristics). Students learn that choosing a useful model (not too simple/not too complex) to explore concepts encourages insightful and creative thinking in science, mathematics and engineering. Suggested Materials We used large plastic bins and buckets filled with water to test our submersibles. A large sink or ice chest would also work. Students used materials from home as well as what I supplied for them. Some of the items we used included: • • • • • • • • • • • • • • • • • • • • • String Foil Soda bottles Cans Wire Saran Wrap Clay Bottle caps Fabrics Apples and potatoes (easy to cut and shape as plugs and weights) Paper clips Corks Scissors Rulers Magnets Glue Tape Straws Pipe cleaners Metal washers Fishing bobbers Possible Solutions Although many students worked in groups, each individual was responsible for writing up the lab. All documentation of hypotheses, data collected and observations made should be based on the student-created model. Conclusions should be drawn from data/observations. Evidence Can You Design a Submersible? Copyright 2007, Exemplars, Inc. All rights reserved. 6 of 17 of applying the scientific method is indicated by stating a hypothesis, collecting data and recording the reasoning that led to modifications to the original design. Task-Specific Assessment Notes Novice The task is not actually completed, although it appears that it is. Conclusions are drawn, even though data were not collected. The drawing is clearly labeled, and the explanation provides evidence of an attempt to use scientific methodology appropriately. However, the explanation indicates a lack of understanding of scientific concepts and the actual testing of the model. If the bottle is filled with water (or even half full as the drawing indicates) and descends to the bottom of the tank, pulling the plug would not cause the water to empty out while the bottle is submerged. This student is using an intuitive approach to what should happen rather than actually testing his/her idea. Apprentice The inquiry task is completed but not all work is documented - evidence of an attempt to use scientific methodology appropriately. Conclusions are drawn and the new hypothesis is conceptually correct. The student’s drawing is not labeled, and observations are vague. Headings for the scientific method (data, conclusions, etc.) are not utilized for responses, and it is not clear if the second change was tested. Practitioner The task is completed, although the design is unsuccessful. Conclusions are drawn, using the data collected and summarizing the reasoning used. There is evidence of appropriate use of scientific methodology and of conceptual understanding. The student’s new hypothesis builds on observations and findings. The student attempts to use ideas from other students and works to test them. Given more time, this student would be successful with the design. Expert The task is completed and design modifications are noted. The original hypothesis is specific, with ideas based upon prior knowledge and conceptual understanding. Detailed drawings are provided. Conclusions are drawn, using the data collected and summarizing reasoning for how the boat will descend, move about and ascend again. There is evidence of appropriate use of scientific methodology, and a new, more complex design problem is presented. The student’s new hypothesis builds on earlier findings and a new investigation, indicating an understanding of scientific concepts and reasoning. Can You Design a Submersible? Copyright 2007, Exemplars, Inc. All rights reserved. 7 of 17 Can You Design a Submersible? Copyright 2007, Exemplars, Inc. All rights reserved. 8 of 17 Novice Can You Design a Submersible? Copyright 2007, Exemplars, Inc. All rights reserved. 9 of 17 Apprentice Can You Design a Submersible? Copyright 2007, Exemplars, Inc. All rights reserved. 10 of 17 Apprentice Can You Design a Submersible? Copyright 2007, Exemplars, Inc. All rights reserved. 11 of 17 Practitioner Can You Design a Submersible? Copyright 2007, Exemplars, Inc. All rights reserved. 12 of 17 Practitioner Can You Design a Submersible? Copyright 2007, Exemplars, Inc. All rights reserved. 13 of 17 Expert Can You Design a Submersible? Copyright 2007, Exemplars, Inc. All rights reserved. 14 of 17 Expert Can You Design a Submersible? Copyright 2007, Exemplars, Inc. All rights reserved. 15 of 17 Expert Can You Design a Submersible? Copyright 2007, Exemplars, Inc. All rights reserved. 16 of 17 Expert Can You Design a Submersible? Copyright 2007, Exemplars, Inc. All rights reserved. 17 of 17
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