Networks at the Speed of Light pave the way for the tactile internet Walter Haeffner Vodafone Distinguished Engineer Symposium “Das Taktile Internet” – 1 October 2013 – Vertretung des Freistaats Sachsen in Berlin Networks at the Speed of Light We have no Warp like Star Trek- We cannot go faster In vacuum (or air) the speed of light is about 300.000 km/sec. In one millisecond light travels about 300 km in vacuum. In a fiber the speed of light is about 200.000 km/sec. In one millisecond light travels about 200 km in fibers. Research: hollow fibers which allow for 97% speed of light! Similar, in cooper signals (not electrons) travel with about about 200.000 km/sec. 1 October 2013 Dr. Walter Haeffner Public - C1 2 Networks at the Speed of Light Networks must transfer Data faster and faster Fast browsing requires more than just bandwidth Today, an average web browser session has to deal with multiple TCP connections to different resources, without being able to load everything in parallel. Typically, the response time should be less than 50 milliseconds (ms) for each individual TCP/IP connection. Video & voice calls are strongly affected by delay For fluid calls, the mouth to ear delay should be less than 150 ms. In video calls / conferences lip synchronization enters the scene. A skew of less than 20 ms is considered imperceptible. Above 50 ms, viewers will begin to notice the audio/video mismatch Cloud-based applications are very delay sensitive The time difference between a player performing an action and the result of that action appearing on the screen should be less than 100 ms. In some fast action games, latency in excess of 70 or 80 ms may be unacceptable. 1 October 2013 Dr. Walter Haeffner Public - C1 3 Networks at the Speed of Light Some Applications require Responses in the Milliseconds Remote controlled robotic surgery Earliest remote surgery conducted 7 Sept. 2001 between New York and Strasbourg over dedicated fiber for guaranteed connectivity and minimal lag. Working with force feedback handles and a mean lag of 155 ms required a lot of training. Aim is latency well below 10 ms. Collective robotic mind in the cloud Provide cloud scale computation at extremely low latency to bring the efficiency of robotic assistance to manufacturing, health care, and research. Would need < 10ms latencies for sensorial actions that require dynamic reactions. Typically 1ms results in a mm. Real time memory for the disabled Collect, store and process real time audio and visual impressions. Deliver context relevant information real time to assist people with brain injuries or Alzheimer. Give context dependent instructions in real time to remind the disabled to perform necessary actions. 1 October 2013 Dr. Walter Haeffner Public - C1 4 Networks at the Speed of Light Our current Internet is not close to support tactile Apps Recent Customer Experience RTT 500 ms Source: Cisco Analysis of Ookla Speedtest Data, 2011 400 ms Mobile (3G) Fixed 300 ms Germany: ~ 10 msec – 60 msec 200 ms Transatlantic: ~ 150 - 200 msec 100 ms 0 ms RTT 50 ms MEA LAT APAC CEE NAM WE Expected Customer Experience in LTE Source: Epitiro Ltd.: LTE ‘Real World’ Performance Study (TeliaSonera) 40 ms LTE Internet RTT - today: 2013 Germany 30 ms Germany ~ 35 msec – 40 msec 20 ms Transatlantic: ~ 150 - 200 msec 10 ms 0 ms 1 October 2013 DSL Internet RTT - today: 6pm 6am 6pm 6am 6pm 6am 6pm Dr. Walter Haeffner Public - C1 5 Networks at the Speed of Light More Bandwidth Doesn’t Matter (Much) HTTP Page Load Time Packet Loss 0%, RTT 60 ms PLT (ms) PLT (ms) HTTP Page Load Time strongly depends on Round Trip Time (RTT) HTTP Page Load Time Bandwidth constant at 5 Mbps Bandwidth Round Trip Time Above 5 Mbps for web page downloads RTT more important than bandwidth Internet Today: RTT 50 ms – 250 ms independent on available bandwidth Music, videos, other large files utilize bandwidth much better than web pages 1 October 2013 Dr. Walter Haeffner Public - C1 6 Networks at the Speed of Light RTT cannot always be improved by just more Bandwidth parts of a web page round trip time (ms) video stream diameter ~ bandwidth Most important: Design your networks for low latencies! 1 October 2013 Dr. Walter Haeffner Public - C1 7 Networks at the Speed of Light Policies control Content Delivery, Caching, Pre-Fetching RTT 20 ms – 40 ms RTT 5 ms – 10 ms RTT 10 ms – 200 ms Mobile Core Cloud Access Cache Backbone World Wide Internet Cache Edge Core LTE: RTT UE – eNB ~ 10 ms HSPA: RTT UE – NB ~ 20 ms 5th Gen: RTT UE - eNB ~ 1 ms Delay within network equipment is order of µsec. ~ 100µs latency for a 16 Byte RPC between modern Linux servers Using caches and by that avoiding some thousand km Internet can potentially improve page load times by some hundred milliseconds 1 October 2013 Dr. Walter Haeffner Public - C1 8 Networks at the Speed of Light Tactile Internet Applications require new Architectures Speed of light requires to move tactile application close to the user Invent new silicon architectures allowing massive parallel computing power Invent super fast memory with by now unseen high storage density All that with low power consumption, small heat dissipation Build a high performance computer center in a cabinet RTT 3 ms – 5 ms tactile apps Move this as close as possible to the radio micro cloud How many CPU kernels do we need? low latency apps mini cloud supporting a radio cluster Backbone Network micro cloud RTT 10 ms – 20 ms 1 October 2013 micro cloud Dr. Walter Haeffner Public - C1 9 Networks at the Speed of Light Mini and Micro Cloud Centers in a Box Building blocks of a network in a box (mini/micro mobile network cloud) Cloud Platform for User Applications tactile apps (traffic steering), low latency apps (gaming) Web caches etc. …. Cloud Platform for Network Functions Network control functions policy control, optimizers, security etc. … 3GPP Access Functions 3GPP interfaces to radio equipment… Typical cloud paradigm builds on inexpensive commodity computing hardware. But low latency, beyond 4G networks for the next decade 2020 – 2030 will require new high performance silicon for radio and powerful mini/micro clouds to ensure requested computing power and package density in combination with new, more distributed system and network architectures to fight the speed of light limit in todays networks architectures. 1 October 2013 Dr. Walter Haeffner Public - C1 10 Networks at the Speed of Light And beyond – if Physics allows And for this kind of mobile networking... we have to wait some more time … 1 October 2013 Dr. Walter Haeffner Public - C1 11 1 October 2013 Dr. Walter Haeffner Public - C1 12
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