EHC Mission I Author: TeacherGaming Date: September 15, 2015 Introduction This lesson will focus on introducing the students to the basic game concepts and flight mechanics. Playing the mission, they will learn to control vessels in KerbalEdu during flight, take off and landing. They will do this by using historic planes. The mission is relatively self-sustaining: students will receive on-screen instructions and follow them to progress through the mission. This lesson plan will walk you through the stages the students will go through during the mission, pointing out teachable moments where they arise. It is also a good idea to play through the mission yourself to know what to expect when students get their hands on it. Age of Student(s) 7yo. - 10yo. Objectives Game concepts: Steering & orientation Take off & landing on runway Flying in atmosphere Time warp Force arrows 1/5 Physics concepts: Lift & drag Free body diagrams (Force Arrows) Historic concepts: NF-104A (astronaut training for X-15) X-15 (first spaceplane) Dassault Mirage III C Timeline The mission is split into two parts, each can take 5-10 minutes to complete. As one of the game concepts students will learn is time warping, different students may finish at different times. 2/5 Learning Activities Ascending to space & controls The first few minutes are spent on the carrier plane Boeing B-52. The X-15 replica players are piloting will stay on autopilot until they reach space. When they reach space, they will go through basic controls W, A, S, D, Q & E, testing to see what each control does in space. Once they are done, they will have a few minutes to test the controls on their own before they reach atmosphere again and start their re-entry. Warping time Space flights are long projects, transfers in orbit taking anything between minutes to weeks. To help with this, your pilots can warp time to skip over the waiting parts. Time warp can be controlled with , [comma] and . [dot] keys. You can also use the arrow keys in the top left corner of the screen. Be careful, when warping: when orbiting you can time warp up to x100 000 times faster. If you're students get anxious over having to wait, you can teach them how to warp time. Re-entry and landing During the re-entry, students will once again follow on screen instructions to land their plane. They will first have to keep a steady heading towards the space center and once they get closer detach extra parts and lower landing gears for touchdown. Gliding to the space center takes time, remind them that they can fastforward (see above) if they get anxious. If you want to use the extra time, you can have a discussion about lift and why their heavy plane can glide so far. Before they land, students have the option of deploying their parachutes rather than trying to land the plane themselves. Once landed, students will follow on-screen instruction to continue to the next part of the mission. 3/5 Mission Sputnik The latter part of the mission tasks the students with investigating an strange, unknown object. The activity starts with students at the space center where they choose their planes for the mission. They can choose from two different planes: Lockheed NF-104A Dassault Mirage III C If you want to include a historical aspect in the lesson, ask the students to research both planes before making their choice. Flight to Sputnik Once the students have decided on their plane of choice they take off from the runway and head towards a close-by island. Take off is relatively simple and the students have on-screen instructions to guide them. You can give some pointers to the students, if they struggle: They don't have to hold down shift to accelerate. Tell them to wait until the plane has gathered enough speed before stating to pull up by pressing S. 4/5 Once they are airborne, they need to find a target marker on their navball. Navball is the main navigation unit on the plane and an important instrument to master. Understanding how controls work relative to the navball is essential. This is a good place to start! Lift and forces affecting the plane The flight to the target takes a while. You can ask the students to activate their Force Arrows to display the forces acting on the plane if you want to take the chance to talk about lift. Next Steps When students get close enough to the unidentified object, their sensors decrypt the message it's broadcasting. Students will see an info package on Sputnik I, the first man-made satellite. This is the last step in the mission and you can continue the discussion in the classroom about Sputnik and how it started the space race. 5/5
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