Wiseman 1 Anatomical & Mechanical Analysis Project of a Baseball Swing Jake Wiseman Longwood University Sharon Menegoni Wiseman 2 Part I: Background Assignment In this section I will go through some basic background information. “The pitcher has got only a ball. I’ve got a bat. So the percentage in weapons is in my favor and I let the fellow with the ball do the fretting.” This quote by Hall of Famer, Hank Aaron gives every batter in the game of baseball a positive mindset as they approach the plate to hit. Once they get there, it’s up to the player’s use of both skill and mechanics to deliver hits. The goal of hitting is simple; to hit the ball. Hitting involves a combination of strength, balance, timing, and mechanics in order to be successful at it. These mechanics consist of a number of steps that need to be completed in a short time. Stance, load, stride, swing, and follow through are the steps designed to help give the batter a greater chance of hitting the ball (Shepherdson, 1993). The proper swing starts with a comfortable stance where the batter has complete balance. To become balanced the feet should be at least shoulder length apart, having the toes pointing towards home plate, while having a slight bend in the knees (Shepherdson, 1993). To hold the bat depends on if the batter swings right handed or left handed; if right-handed the right hand is on top and for left-handed hitters the left hand is on top. To actually grip the bat make sure to line up your knocking knuckles; which are those that you would knock on a door with. By doing this you hold the bat with the fingers, and not deep in your palm (Arzola, 2007). When holding the bat it should be roughly just as far as the rear shoulder. The elbows should be relaxed, resulting in the lead elbow pointed down and the rear elbow also pointing down. When all of these steps are put together, you have your stance to start your swing. The next phase following the stance is the loading phase. During the load phase of the swing is when the batter begins to really dial in, because the pitcher has just started to wind up. Wiseman 3 A brief way to describe this step is when the body begins to shift towards the side away from the pitcher. Most of the body weight tilts towards the rear, making the rear leg responsible for support. For right-handed hitters most of the body weight is on the right leg, while for lefthanded hitters the body weight is on the left leg. The key is to stay relaxed and only shift the body weight with the legs, keeping the shoulders level. The stride is just one step closer to actually hitting the ball, literally. In this phase of the swing, the batter takes a small stride with the lead foot towards the pitcher. Perform this stride when the ball leaves the pitcher’s hand (Shepherdson, 1993). What is important about this step is to keep the foot parallel to the rear foot while being relatively short (Hay, 1993). In addition to keeping the foot parallel, another thing to keep in mind is the magnitude of the stride. If you stomp your lead foot down, the body weight shifts back to the front, which would cancel out the whole loading phase. An easy way to think of the stride is to “test the ice”. When one tests the ice on water, it is a tap of the toes with the heel off the ground. If one strides with the foot this way, the weight stays on the back leg and you are ready to swing. The most difficult phase of the swing is the swing phase itself. The ideal swing is an A to C motion of the hands. By A to C, point A is where the hands are when the batter begins the stance; point C is where the bat makes contact with the ball. Instead of moving the hands in an A to B to C swing, they should jump right from A to C. With the hands moving toward the ball, the hips begin to rotate, while the angle of the bat drops so that it can come through the zone. As the batter proceeds to swing, timing is key. When the arms fully extend is where the batter should make contact with the ball. During this step of the phase the top hand should supinate so that when contact is made the palm is facing up. What makes this phase even more difficult is Wiseman 4 that the batter must keep his or her eye on the ball at all times (Perconte, 2009). Having to perform these steps while concentrating on an object coming at you, can be very difficult. Contact has been made with the ball, but the swing is not completely finished. Starting from where the batter makes contact, the next step is to follow through. To do this, keep both hands on the bat and let your hands follow through the plane of the swing all the way past your lead shoulder. By following through, the torso should be rotated to where the upper body is facing the pitcher. This torso rotation and follow through of the hands, gives the batter more velocity behind the ball, once they have made contact. Common errors can occur anywhere during the swinging process. They start in the stance phase and can result from not being balanced, not having proper grip, or having the elbows up. In the loading phase errors could be from loading too far back to where the batter is not balanced or leaning the lead shoulder up and dropping the rear one. When batters stride the instinct is to lead the stride with the toes so that they are towards the pitcher, but this small error can make a batter lose power in their swing. When the toes point toward the pitcher, this causes a slight rotation of the hips; which is exactly where the power comes from. The swing step is where a variety of errors can occur in many different ways, because there are multiple steps within this one phase. Some common ones include having an A to B to C hand movement, rotating the hips too soon, dropping the hands before swinging through the zone, or simply just missing the ball. As for the follow through phase, a few errors could be not following through at all, rolling the wrists while following through, or following through below the waist instead of above it. Wiseman 5 Both beginners and professionals are susceptible to injuries caused from a baseball swing. The most common injuries during a swing are core muscles. From rotating the torso to generate maximum power behind the swing the rectus abdominis, transversus abdominis, internal, and external oblique muscles are easily sustainable to strains (Conte, 2012). Depending on how bad the injury is, the individual could miss time from playing in future games. Another common injury that is not preventable is being struck by the ball. Sometimes the pitcher loses control of the ball and it can hit the batter virtually anywhere. Part II: Anatomical Analysis This section is an analysis of the anatomical factors that contribute to a successful swing. In the sport of baseball, being able to effectively and efficiently swing the bat and hit the ball is a highly developed skill that takes years of practice to achieve. Hitting involves a combination of strength, balance, timing, and mechanics in order to be successful at it. “A 90-mph fastball can reach home plate in 400 milliseconds — or four-tenths of a second” (Coburn, 2007). This leaves minimal time for a batter to assess the pitch, decide whether to swing or not, and actually start and carry through the swing; usually no more than a quarter of a second, which can make it easy to see why this skill can be so difficult to perform effectively and repeatedly. The mechanics of a baseball swing consist of four main phases; the Stance Phase, Stride Phase, Swing Phase, and Follow-through Phase (Shepherdson, 1993). Wiseman 6 Actual Condition Stance Phase Joint Position (Start) 1.) Ankles- Slight Dorsiflexion (10º) 2.) Knees- Flexion (20º) 3.) Hips- Flexion (20º) 4.) Trunk- Neutral 5.) Elbows- Flexion (90º Front) (110º Back) 6.) Shoulders- Slight Adduction, External Rotation, and Flexion (Front), Slight Abduction, External Rotation, and Flexion (Back) 7.) Wrists- Neutral (Front) Slight Extension (5º Back) 8.) Neck- Rotation (80º Towards front shoulder) Stride Phase Swing Phase Follow Through Phase *Same as Stance Phase *Same as Joint Position (End) for Load Phase *Same as Joint Position (End) for Swing Phase 1.) Front moves into plantar flexion, back remains in dorsiflexion 2.) Front knee moves into greater flexion, back knee moves into greater flexion 3.) Front hip moves into slight internal rotation and abduction, back hip moves into slight external rotation and adduction, both remain flexed 4.) Trunk moves into slight rotation opposite of the pitcher 5.) Remains in flexion 6.) Front shoulder moves into more adducting and external rotation, back shoulder moves into horizontal abduction and more external rotation 7.) Front remains neutral and back remains in extension 8.) Remains in rotation towards the front shoulder 1.) Front moves into dorsiflexion as weight is shifted back to front foot, back begins to move into plantar flexion 2.) Front moves back into extension, back moves into greater flexion (35º - 45º) 3.) Front slightly rotates externally, back internally rotates ( about 30º - 40º), both move into neutral position regarding abduction and adduction as weight is shifted toward front leg 4.) Trunk rotates forward toward pitcher 5.) Both move towards full extension 6.) Front shoulder moves into horizontal abduction and external rotation, back shoulder moves into more adducting and external rotation and drops slightly to assist with elbow extension, both are slightly flexed 7.) Front remains neutral, back moves from extension into ulnar deviation 1.) *Same as Joint Position (End) for Swing Phase 2.) *Same as Joint Position (End) for Swing Phase 3.) *Same as Joint Position (End) for Swing Phase 4.) *Same as Joint Position (End) for Swing Phase 5.) Both move back into flexion 6.) Front abducts and slightly externally rotates, back adducts and slightly externally rotates 7.) Front moves into extension, back moves into a neutral position 8.) Neck moves into a neutral position due to forward rotation of the trunk Neutral Joint Movement Wiseman 7 8.) Neck remains rotated towards the pitcher as eyes follow the incoming pitch Joint Movement (Cont’d) *Same as Start 1.) Front is plantar flexed at 20º, back remains the same as in Stance Phase 2.) Front is flexed at about 30º, back is flexed at about 40º 3.) Front hip is in slight internal rotation and abduction of about 10º each, back hip is in slight external rotation and adduction of about 10º, both remain flexed at about 20º 4.) Trunk moves in rotation opposite of the pitcher at about 15º - 25º 5.) Remains in flexion of about 90º in front, 110º Back 6.) Front shoulder is adducting at about 20º, externally rotating at about 45º and flexed at about 45º, back shoulder is in horizontal abduction at about 5º - 10º, in external rotation at about 35º, and flexed at about 45º 7.) *See Stance Phase 8.) *See Stance Phase 1.) Front is slightly dorsiflexed, back is in planatar flexion (about 10º) 2.)Front locks into extension, back is flexed (35º - 45º) 3.) Front is externally rotated (about 20º), back is internally rotated (30º) 4.)Trunk is slightly rotated towards pitcher 5.) Both elbows are fully extended 6.) Both shoulders are flexed (about 40º) and slightly adducted 7.) Front wrist is neutral, back wrist is in ulnar deviation 8.) Neck is rotated towards pitcher 1.) *Same as Joint Position (End) for Swing Phase 2.) *Same as Joint Position (End) for Swing Phase 3.) Front is fully externally rotated (45º), back is fully internally rotated (35º) 4.) Trunk moves into full forward rotation (90º) 5.) Front elbow fully flexed (150º), back elbow is flexed (90º) 6.) Front is fully abducted and slightly externally rotated, back fully adducted and slightly externally rotated 7.) Front is in full extension, back is in a neutral position 8.) Neck is in a neutral position *All Isometric 1.) Tibialis Anterior, Peroneus Tertius 2.) Hamstrings Group 3.) Quadriceps Group 4.) Rectus Abdominus, External Obliques, Internal Obliques, Transversus Abdominus 5.) Biceps Brachii, Triceps Brachii 6.) Deltoid Group, Rotator Cuff Group, Pectoralis Major, Latissimus Dorsi, Teres 1.) Tibialis Anterior, Peroneus Tertius (Front = E, Back = C) Gastrocnemius, Soleus (Front = C) 2.) Hamstrings Group (C) 3.) Quadriceps Group (I); TFL, Glute Med (Front = C, Back = E); Piriformis (Front = E, Back = C); Adductor Group, Pectineus, Gracilis (Front = E, Back = C) 4.) Rectus Abdominus, External Obliques, Internal Obliques, 1.) Tibialis Anterior, Peroneus Tertiusn (Front = C, Back = E) Gastrocnemius, Soleus (Front = E, Back = C) 2.) Hamstrings (Front = E, Back = C) Quadriceps (Front = C, Back = E) 3.) TFL, Glute Med (Front = E, Back = C); Piriformis (Front = C, Back = E) 4.) Rectus Abdominus, External Obliques, Internal Obliques, Transversus Abdominus (C and E) 5.) Biceps Brachii (E); 1.) *See Muscles Involved for Swing Phase 2.) *See Muscles Involved for Swing Phase 3.) *See Muscles Involved for Swing Phase 4.) Rectus Abdominus, External Obliques, Internal Obliques, Transversus Abdominus (C and E) 5.) Biceps Brachii (C); Triceps Brachii (E) 6.) Deltoid Group (C and E); Rotator Cuff Group (C and E); Pectoralis Major, Latissimus Dorsi, Teres Joint Position (End) Muscles Involved Wiseman 8 Major 7.) Extensor Carpi Radialis Longus, Extensor Carpi Radialis Brevis, Extensor Carpi Ulnaris 8.)Sternocleidomastoid, Splenius Capitus Muscles Involved (Cont’d) Exercises Transversus Abdominus (C and E) 5.) Biceps Brachii (C); Triceps Brachii (E) 6.) Deltoid Group (C and E); Rotator Cuff Group (C and E); Pectoralis Major, Latissimus Dorsi, Teres Major (Front = C); Supraspinatus (Back = C) 7.) Extensor Carpi Radialis Longus, Extensor Carpi Radialis Brevis, Extensor Carpi Ulnaris (I) 8.)Sternocleidomastoid, Splenius Capitus (I) Triceps Brachii (C) 6.) Deltoid Group (C), Pectoralis Major, Latissimus Dorsi, Teres Major (C) 7.) Extensor Carpi Radialis Longus, Extensor Carpi Radialis Brevis, Extensor Carpi Ulnaris (E), Flexor carpi ulnaris, extensor carpi ulnaris (C) 8.) Sternocleidomastoid, Splenius Capitus (I) Major (Front = E); Supraspinatus (Back = E) 7.) Extensor Carpi Radialis Longus, Extensor Carpi Radialis Brevis, Extensor Carpi Ulnaris (C) 8.) Sternocleidomastoid, Splenius Capitus (C and E) Tibialis Anterior, Peroneus Tertius: Theraband Dorsiflexion (Up Phase = C, Down Phase = E) Gastrocnemius, Soleus: Calf Raises (Up Phase = C, Down Phase = E) Hamstrings Group: Leg Curls (C), Leg Extensions (E) Quadriceps: Leg Extensions (C), Leg Curls (E) Rectus Abdominus, External Obliques, Internal Obliques, Transversus Abdominus: Sit-Ups (Up Phase = C, Down Phase = E) Biceps Brachii: Biceps Curl (Up Phase = C, Down Phase = E) Triceps Brachii: Biceps Curl (Up Phase = E, Down Phase = C) Deltoid Group, Supraspinatus: Lateral Arm Raises (Up Phase = C, Down Phase = E) Anterior Deltoid, Subscapularis: Theraband Shoulder Internal Rotation (Pull Phase = C, Return Phase = E) Posterior Deltoid, Infraspinatus, Teres Minor: Theraband Shoulder External Rotation (Pull Phase = C, Return Phase = E) Perctoralis Major, Teres Major: Bench Press (Up Phase = C, Down Phase = E) Latissimus Dorsi: Lat Pull-Down (Down Phase = C, Up Phase = E) Extensor Carpi Radialis Longus, Extensor Carpi Radialis Brevis, Extensor Carpi Ulnaris: Wrist Dumbbell Extensions (Extend Phase = C, Return Phase = E) Sternocleidomastoid, Splenius Capitus: Manual Neck Resistance Training (C and E) Flexor carpi ulnaris: Wrist Dumbbell Curls (Up Phase = C, Down Phase = E) TFL, Glute Med: Lying Hip Abduction (Up Phase = C, Down Phase = E) Piriformis: Cable Hip Adduction (Pull Phase = C, Return Phase = E) Adductor Group, Pectineus, Gracilis: Cable Hip Adduction (Pull Phase = C, Return Phase = E) *Numbering corresponds to joints, joint movements/positions, and muscles involved in movements/positions (Joints shown in Joint Position (Start) of Start Phase) *(C) = Concentric, (E) = Eccentric, (I) = Isometric Wiseman 9 Wii Condition Start Phase Joint Position (Start) Joint Movement Joint Position (End) Muscles Involved Exercises 1.) Forearm (Humeroradial and Radioulnar Articulations)- Full pronation Swing Phase 1.) *Same as Joint Position (Start) 2.) *Same as Joint Position (Start) 3.) *Same as Joint Position (Start) 2.) Wrist (Radiocarpal Articulation)- Extension (10º) 3.) Elbow- Flexion (90º) 1.) *No movement occurs 2.) *No movement occurs 3.) *No movement occurs 1.) *Same as Joint Position (Start) 2.) *Same as Joint Position (Start) 3.) *Same as Joint Position (Start) 1.) Moves into supination 2.) Moves out of extension and into ulnar deviation 3.) Remains neutral 1.) Full supination 2.) Full ulnar deviation 3.) *Same as Joint Position (Start) 1.) Pronator Teres, Pronator Quadratus (I) 1.) Biceps Brachii, Supinator (C) 2.) Extensor Carpi Radialis Longus, Extensor 2.) Extensor Carpi Ulnaris, Flexor Carpi Carpi Radialis Brevis, Extensor Carpi Ulnaris Ulnaris (C) (I) 3.) Biceps Brachii (I) 3.)Biceps Brachii (I) Pronator Teres, Pronator Quadratus: Dumbbell Lying Pronation (Up Phase = C, Down Phase = E) Extensor Carpi Radialis Longus, Extensor Carpi Radialis Brevis, Extensor Carpi Ulnaris: Wrist Dumbbell Extensions (Up Phase = C, Down Phase = E) Biceps Brachii, Supinator: Dumbbell Lying Supination (Up Phase = C, Down Phase = E) Extensor Carpi Ulnaris, Flexor Carpi Ulnaris: Dumbbell Ulnar Deviation (Up Phase = C, Down Phase = E); Wrist Dumbbell Curls (Up Phase = C, Down Phase = E) Biceps Brachii: Biceps Curls (Up Phase = C, Down Phase = E) *Numbering corresponds to joints, joint movements/positions, and muscles involved in movements/positions (Joints shown in Joint Position (Start) of Start Phase) *(C) = Concentric, (E) = Eccentric, (I) = Isometric Wiseman 10 Actual Condition Wii Condition Wiseman 11 Summary During the Stance Phase of the actual swing, the player should stand with their feet parallel and about shoulder width apart, with their knees slightly bent and both elbows flexed. When the Stride Phase is initiated, the player begins to shift their weight towards their back foot, rotating their hips and following this rotation with their trunk and shoulders. Once the swing phase is started, the player begins to shift weight back towards the front foot while rotating the hips forward, along with the trunk and shoulders once again. Finally, the Follow-through phase completes the rotation of the hips, trunk, and shoulder and allows the batter to achieve maximum velocity of their swing. The Wii condition uses the same stance phase for the lower body, but does not involve any rotation of the hips, trunk, or shoulders and involves minimal movement of the upper extremities as well. The Swing Phase of the Wii condition only involves manipulation of the wrist from extension to ulnar deviation and of the forearm from pronation to supination. As you can see, there are huge differences between the two conditions, the Wii condition having almost nothing to do with the key mechanics of the actual condition. Part III: Skill Comparison This section deals with comparing the Actual Condition and the Wii condition. The goal of both conditions is to hit a “baseball”, but they both do so in very different ways. The actual condition involves more phases, practice to successfully achieve, and a greater amount of involved joints and joint movements when compared to the Wii condition. The Wii condition is a skill that just about anyone could learn in a matter of minutes, involving very minimal skill or practice to succeed. Both conditions are distinguished between the muscles they use as well, with the actual Wiseman 12 condition using almost every muscle in the body, while the Wii condition only uses a few muscles of one upper extremity. As you can see, both conditions differ greatly from each other in almost all respects. Phases Actual Condition Four Phases – Stance, Stride, Swing, and Follow Through Ankle, Knee, Hip, Trunk, Shoulders, Elbows, Wrists, Neck Movement Comparison Wii Condition Two Phases – Start, Swing Forearm (Radioulnar and Humeroradial), Wrist Joints Involved Stance Phase Start Phase Neutral Forearm Stride Phase (Pronation) Ankles Wrists (Plantarflexion, (Extension) and Dorsiflexion) Swing Phase Knees (Both Forearm Flexion) (Supination) Hips (Internal Wrist (Ulnar and External Deviation) Rotation, Adduction and Abduction) Trunk (Rotation) Shoulders Comparison Both have a Start Phase and a Swing Phase, but the Wii condition has no Stride or Follow Through Phase while the actual condition does. The Actual condition makes use of just about the entire body while the Wii condition uses only two joints within the body. The Stance Phase involves having basically the same neutral position in both conditions, and the wrist is doing the same motion in both conditions. Both conditions have a beginning phase that involves basically the same neutral positions for all joints. The only major difference is that the body is generally relaxed in the Wii condition as compared to being tense and prepared in the Actual condition. There is no use of a Stride Phase in the Wii Wiseman 13 Joint Movements Joint Movements (Cont’d) (Exterrnal Rotation, Adduction and Abduction) Elbows (Flexion) Wrists (Neutral and Extension) Neck (Rotated toward pitcher [Neutral]) Swing Phase Ankles (Plantarflexion, and Dorsiflexion) Knees (Extension and Flexion) Hips (Internal and External Rotation) Trunk (Rotation) Shoulders (Exterrnal Rotation, Adduction, Horizontal Abduction) Elbows (Extension) Wrists (Neutral, Ulnar Deviation) Neck (Rotated toward pitcher [Neutral]) Follow Through Phase Ankles (Neutral) Knees (Neutral) Hips (Neutral) Trunk (Rotation) Shoulders (Exterrnal Rotation, Adduction and Abduction) Elbows (Flexion) Wrist (Extension, condition other than the loading on the wrist just before the Swing Phase. During the Swing Phase, the Wii condition has very minimal movement involved, with the only real similarity being, once again, the motion of the wrist. The Actual condition involves rotation of the hips and trunk while they remain widely neutral and unused in the Wii condition. The Actual condition requires a fair amount of movement at the glenohumeral joints as well, with the Wii condition requiring no movement whatsoever of the shoulder. Finally, the elbows remain neutral in the Wii condition as compared to becoming extended in the actual condition. The Wii condition has no Follow Through Phase due to not needing to take any use of the MA it provides in the Actual condition. The Actual condition makes great use of the body’s rotation in order to achieve the greatest amount of MA available to exert more force through the course of the swing. Wiseman 14 Muscles Involved Neutral) Neck (Rotation) Tibialis Anterior, Peroneus Tertius, Hamstrings Group, Quadriceps Group, Rectus Abdominus, External Obliques, Internal Obliques, Transversus Abdominus, Biceps Brachii, Triceps Brachii, Deltoid Group, Rotator Cuff Group, Pectoralis Major, Latissimus Dorsi, Teres Major, Extensor Carpi Radialis Longus, Extensor Carpi Radialis Brevis, Extensor Carpi Ulnaris, Sternocleidomastoid, Splenius Capitus, TFL, Glute Med, Piriformis, Adductor Group, Pectineus, Gracilis Pronator Teres, Pronator Quadratus, Extensor Carpi Radialis Longus, Extensor Carpi Radialis Brevis, Extensor Carpi Ulnaris, Biceps Brachii, Supinator, Flexor Carpi Ulnaris There are clearly not as many muscles involved in the Wii condition as in the Actual condition. Problems arise in the Wii condition when attempting to mimic the motion of the Actual condition (swinging using both hands and full body motion provides for poor results in the Wii condition). The theory of getting people to be more active when using the Wii fails due to this. To add to this, the motion that is required during the Wii condition does not make use of similar muscles as in the Actual condition, causing it to fail in simulating an actual baseball swing. Summary While the goal is the theoretically the same, these conditions have many major differences, mainly the actual condition involving a greater amount of skill in that you have to hit an actual ball moving at a high speed, while the Wii condition is a task that anyone could perform. During the actual condition more phases occur with movements at almost every joint in the body; with the Wii condition only having motion at the wrist and forearm over only two separate phases. There is a much higher potential margin of error in the actual condition as well Wiseman 15 as a very real chance of injury. The Wii condition really has no negative aspects that could occur from its actions, aside from possibly losing the game. The only common factor that these conditions have is the concept of timing in order to hit the ball and that they both include some sort of stance phase and swing phase, although they both differ entirely from each other. From analysis of the two conditions, it is clear that the Wii condition does not facilitate as much required skill or sacrifice in the way of strength, coordination, or commitment as does the actual condition of swinging a baseball bat and hitting a ball. The clear difference is that the Wii condition is, in itself, not a true baseball swing. While the creators of the Wii attempted to create a realistic simulation of playing baseball, they have failed to truly do this in the long run with the problems encountered when trying to transfer the mechanics of the Actual condition to the Wii condition. Part IV: Mechanical Analysis In this section the swing is broken down into biomechanical principles. Remember in order to successfully hit a baseball, there are a few things to keep in mind. Hitting involves a combination of strength, balance, timing, and mechanics in order to be successful at it. These mechanics consist of a number of steps that need to be completed in a short time. Stance, stride, swing, and follow through are the steps designed to help give the batter a greater chance of hitting the ball (Shepherdson, 1993). Proper execution of each phase is crucial for optimum success. The Stance Phase is where the batter is balanced and awaiting to begin the Stride Phase. Once the pitcher has released the ball, the batter goes into the Stride Phase, where he steps toward the pitcher and gets ready to swing. The Swing Phase is where the batter rotates toward Wiseman 16 the pitcher, making contact with the ball while both arms are fully extended. Once the batter has made contact they begin the Follow Through Phase, where they simply continue the momentum of the swing until they are fully rotated. Not only does the body go through these mechanics for each phase, but it also deals with principles of biomechanics. There are forces exerted by the body during the process of hitting, as well as forces acting upon the body that impacts each individual phase of the swing itself. Being able to recognize and understand when these forces occur is important, so that the batter can maximize the potential of making solid contact with the ball. A few of these principles include angular kinematics, equilibrium and movement, linear kinematics, and linear kinetics. Biomechanical Principle Explanation of Impact a. Angular distance impacts the swing phase in the total distance that the bat travels when swinging. b. Angular Velocity is involved in the swing phase due to the velocity that the bat comes through the zone. c. Angular Acceleration is involved in the hands of the swing phase; how Angular Kinematics quickly the hands accelerate towards the point of contact, the quicker the swing is. Equilibrium & Movement a. Mechanical Advantage impacts how quickly the batter can swing the bat, based on resistance from the bat. How to Optimize a. Optimizing the angular distance can be done by using a shorter bat, so the head of the bat doesn’t have to travel quite as far. b. In order to optimize the angular velocity, the batter can use a lighter bat, and by doing exercises to strengthen the shoulder by doing lateral raises. (Bodybuilding.com) c. Angular acceleration can be improved by the path of the hands during the swing. This ultimately reduces the radius of the rotation, making the hands accelerate faster. a. Choking up on the bat is a great way to optimize maximum performance. By choking up, you are Wiseman 17 Equilibrium & Movement (cont.) Linear Kinematics Linear Kinetics b. Center of Gravity, Stability, and Balance are all closely related during every phase. If the proper uses of these concepts are not followed, then the batter is likely to fall over when swinging. b. a. Linear velocity influences performance in that if the speed of the bat moving through the zone is slow, most likely the batter won’t make contact with the ball. b. The trajectory of the bat moving through the zone is extremely important. It should be a level swing, without dropping of the bat head. a. a. Ground reaction force (GRF) influences the swing in that when the batter strides out, ultimately he is timing when he will plant his lead foot. This causes a shift of the batter’s weight toward the front, and is vital transitioning from the Stride Phase into the Swing Phase (Fortenbaugh, 2011). b. Friction of the feet during the Swing and Follow Through Phases is pivotal, because this rotation helps the body gain power. c. Work impacts the Swing Phase of the process by pulling the bat through the zone to hit the ball. a. b. b. c. shortening the resistance arm, while still using the same amount of force as with not choking up; resulting in a quicker, more controlled swing. By keeping the feet roughly shoulder length apart, with the knees bent, the center of gravity is fairly low. This keeps the weight of the batter back while they are leaning slightly forward; keeping the batter stable and balanced. To optimize linear velocity, the batter should use a lighter, shorter bat. This will decrease the time it takes the bat to move through the zone; it will also be more controllable. Optimizing performance through the bat’s trajectory can be done by using more of an “A to C” swing, meaning keep the elbows bent and move the knob of the bat directly towards the ball. A longer stride produces GRF’s with larger, counteractive horizontal components. This external force affects the body’s velocity. So to limit the GRFs use a shorter, stride. In order to optimize this friction, wear cleats; depending on ages of players and particular leagues, metal spikes may not be permitted. Optimizing work is simple, use a lighter bat while exerting the same amount of Wiseman 18 Linear Kinetics (cont.) d. Power impacts the distance of force to swing it. which the ball travels after contact d. To optimize power in a is made. This is the goal behind swing, the body needs to every batter’s swing. wait until the last possible e. Energy, both kinetic and potential second, then rotate the lower are essential for the swing. Your half as well as the trunk and potential energy comes from your shoulders as quickly as stance in which how tall you stand, possible, to deliver more but also how much your weight is power. P=W/ΔT shifted to the back, to later move e. You can optimize your forward. The kinetic portion is potential energy by keeping impacted based on the velocity in your weight back until you which the bat moves through. rotate, as well as using a f. Momentum is one of the most heavier bat. This extra important concepts within a weight gives you a greater baseball swing. Along with hip, potential for power. Kinetic trunk, and shoulder rotation energy can be improved by moementum is where the most of increasing the velocity of your power is generated. During the swing. the Stride Phase, you are timing f. To gain excess momentum when to begin your swing. As the for a powerful swing, wait ball approaches, you want to until the ball is released ultimately launch your body weight from the pitcher. As it forward, so that when your body approaches, launch your rotates to swing there will be body weight forward; this is momentum. In addition, momentum the momentum generating is key in the Follow Through Phase power. Then when the body so that you finish your swing. rotates for contact, you transition that momentum into rotation to hit the ball. Make sure to swing through the ball and carry your momentum through the ball so that there is no wasted force. Wiseman 19 Summary These four principles used in a baseball swing: Angular Kinematics, Equilibrium and Movement, Linear Kinematics, and Linear Kinetics are basic biomechanical principles that apply to a variety of skills. The NASPE Standards’ Standard 2 states that, “The physically literate individual applies knowledge of concepts, principles, strategies, and tactics related to movement and performance” (NASPE, 2013). As a physical educator and coach, I can utilize these principles to help my students and players become “physically literate individuals” not just in baseball, but in all types of physical activity. Wiseman 20 References Arzola, G. (2007). Priorities in Hitting. Coach & Athletic Director, 77(2), 44-46 Bernier, D. Baseball batting drills for a tee (part 2). probaseballinsider.com. Retrieved June 05, 2013 from http://probaseballinsider.com/baseballdrillsexcerpt2/ Bodybuilding.com, (2013), Exercise guides – forearm exercises, www.bodybuilding.com, Retreived June 3, 2013 from http://www.bodybuilding.com/exercises/finder/lookup/filter/muscle/id/2/muscle/forearms Conte, S. A., Thompson, M. M., Marks, M. A., & Dines, J. S. (2012). Abdominal Muscle Strains in Professional Baseball: 1991-2010. American Journal Of Sports Medicine, 40(3), 650656. Fortenbaugh, D., Fleisig, G., Onar-Thomas, A., & Asfour, S. (2011). The effect of pitch type on ground reaction forces in the baseball swing. Sports Biomechanics, 10(4), 270-279. Hay, J. G. (1993). The biomechanics of sports techniques / James G. Hay. Englewood Cliffs, N.J. : Prentice-Hall, 1993. National Association for Sport and Physical Education. (2013). National Standards & GradeLevel Outcomes for K-12 Physical Education. Retrieved from http://www.aahperd.org/naspe/standards/nationalstandards/pestandards.cfm Perconte, J., & Scioscia, M. (2009). The Making of a Hitter : A Proven and Practical Step-bystep Baseball Guide. Lisle, IL: Second Base Pub. Shepherdson, N. (1993). Tony Gwynn of the San Diego Padres shows you how to swing a bat like a champion. Sports Illustrated For Kids, 5(6), 56. Welch, C. M., Banks, S. A., Cook, F. F., & Draovitch, P. P. (1995). Hitting a baseball: a biomechanical description. Journal Of Orthopaedic & Sports Physical Therapy, 22(5), 193-201.
© Copyright 2026 Paperzz