TEACHING & LEARNING 2 :1 every action, there is an equal and opposite reaction (Newton's third law of motion) . When a bullet goes on e way, the rifle recoils th e other way . Think of a situation in which an actor woul d have to throw something on e way in order to move the opposite direction . This coul d happen in outer space wher e there is no friction to slo w things down . Adventure Theate r Roger A . Kenyon dventure Theater creates a n environment where stor y writing and story telling ar e flexible, yet structured . Flexibility comes from the narrator's extemporaneous descriptions that guid e development, through impromptu interaction of the actor s with one another and with elements of the story's world . Structure comes from improvisatio n guidelines provided by the instructor . The combination of flexibility and structure provides participants with a sense of ownership in the unfolding production of the story as they activel y help create the path of its develop ment . What follows is a sample o f how adventure theatre might b e presented, a sample of the Ontari o Ministry of Education descriptio n of drama as I see it relating to sto rytelling and a sample assessmen t rhubric follows . triggered within the tale . A handler might describe ho w an object appears or per forms . Examples : A 1 . Rabbit : large and gray; it appears after the actors discover alligators in the moat ; too fast t o be caught, it runs to the dense forest to the north . B. 34 In Adventure Theater, a narrator presents an openin g scenario, the actors then se t about solving problems in the tale until either time is u p or the main goals are achieved . The narrato r works from a script, but the actors improvise as they interact with one other, with story characters or objects in the story environment, or give instructions to the narrator . In response, the narrator provides descriptions based upon a structure d script . The narrator's script consist s of a set of scenarios, handlers, and solutions . A handler tells how to deal with a n event initiated by an actor or Work backward from the solution : stranded in space, a n astronaut has to throw tool s one way in order to move the other way back to the space ship . Develop the openin g scenario, such as the following. "On a space walk, an astronaut's tether line breaks . The astronaut forgot to re fuel the jet pack and is now stranded in space, 5 meter s from the space ship . The astronaut has a jet pack, protec tive suit, and utility bel t containing a variety of smal l tools . " D. Add in descriptive elements to make the setting vivid . For example, the space ship is silver and cigar shaped, wit h its tail section to the astronaut's left . Insert a few "re d herrings" or false leads . Fo r example, the astronau t might discover that the utility belt tools interlock, bu t they cannot make a chain long enough. E. Make a map with the different scenes, such as inside the space ship, on a nearby spac e station, and on the spac e walk . List the main objects in the story environment and write their handlers . For example, describe the jet pac k and what happens if an acto r uses it in a certain way (e .g . , throwing it toward the spac e 3 . Shoe : appears well worn, but able to be worn; made of leather; if put on, then actor' s toes bump into something warm and furry [mouse] . 1 . Overview A. C. 2 . Sack : made of burlap with FLOUR written on the side; if taken, crumbles into a mold y mound ; if opened, reveals mouse nest with shiny objec t [ring] in the center . In Adventure Theater, actor s play realistic roles (e .g ., an astro naut or police officer, but not a wizard or elf), the solutions mus t be based on the laws of nature or logic (no spells or sword fights) , and the focus is on the craft of in teractive story telling and impro visation . The adventure is a series of situations, each containing a problem to be solved through interaction and manipulation of re sources . 2 . Making a Puzzle Adventure A. B. Select a genre or setting suitable for the puzzle : gothi c horror, space exploration, law enforcement, and military espionage . Although fictional, a scenario shoul d seem realistic and convincing . For instance, an adventurer can only travel a certain distance per day and characters can become hungry o r hurt . Start with a familiar puzzl e or principle . For example, for FALL 200 4 2 :1 TEACHING & LEARNIN G FALL 2004 ship moves the astronau t further away into space) . F. G. H. All parts of the tale should b e consistent . Neighborin g towns, for instance, shoul d have roughly the sam e weather, level of technology , and types of government . The tale should also b e immersive through clear mental images . A puzzle adventure is theater of th e mind and effective descriptions help players become actors in the play . Don't let the adventurer do something fatal or waste essential resources . It is frustrating for players to inves t time and effort only to have to start over . Don't let the ad venturer get too far astray , either . Use stock responses , such as "giving the matter consideration, you sense tha t a solution must somehow b e available at the site . " 4. Forum theater : a techniqu e in drama that involves th e improvisational exploratio n of a dramatic situation by a group . Although only a small group does the improvisation, the rest of the grou p observes, and all grou p members participate in creating the scene through discussion . Members of the group may also stop the action in order to make suggestions or to take over a role . 6. Improvisation : generally a spontaneous response to a dramatic situation that involves verbal and non-verba l activity . The improviser act s in the role of a specific character . Sometimes, however, some preparation is involved, as in the improvisation of a key moment in a drama . In such cases, the improvisers need to do a certain amount of planning and collaboration - for example, they need to choose carefully the moment to be enacted and the dialogue to be spoken . Various techniques ma y be used . For example, students may experiment wit h making transitions betwee n still shapes (that is, movin g from one tableau to another) , or they may select a word rel evant to the drama and explore aspects of its meaning through movemen t and role playing . From Ontario Ministry o f Education and Training, The Art s [Grades 1-8], 1998 . Dance drama : a drama enacted through dance . The objective is to interpret a story, theme, or piece of music through movement . 2. Drama anthology : a collection of materials (e .g ., letters , songs, poems, speeches , monologues, diaries, photo graphs) that represent aspects of life in a certain historical period or aspect s of the life of a person, real o r fictional. 3. Elements of dance : fundamental components of Elements of drama : fundamental components o f drama . They include character, suspense, conflict, and structure . 5. Draw a map of the story environment and use token s (e .g ., pieces from a boar d game or coins) to track the lo cation of actors . 1. may compose it or it may b e taken from source material . Its dramatic purpose is to provide insight into the character . dance . They include space, shape, time (rhythm), an d energy . 7. Monologue : a scene in a drama in which a perso n speaks alone . The speech i s usually long . The speaker 8. Role-playing : a technique in drama that involves th e adopting of the point of vie w of a character in an imaginary situation . The aim of the exercise is to try to understand through imaginatio n what that character feels and how that character thinks . When someone is playing the role of a character, he o r she is said to be speaking o r writing "in role" . Speaking in role is not confined to acting in a dramatic scene, bu t can be done out of the scene ; that is, someone could still be playing the part of a character, for purposes of study , during a discussion of th e motives or personality o f that character . 9. Tableau : a silent group of people frozen in time to rep resent a scene, abstract ide a (e .g ., peace, joy), or theme . 10. A role-playing game (RPG ) is a type of game where players assume the role of a fictional character, via role-playing . At their core , these games are a form of interactive and cooperativ e storytelling . Whereas cinema, novels and televisio n shows are passive, RPG en gages the participants actively, allowing them to simultaneously be audienc e and author . 3 . Rubri c A . Knowledge/Skill s 1 . Demonstrates understandin g of the concepts ; gives complet e explanations . 35 TEACHING & LEARNING 2 :1 B . Scale Level Actor Narrator 4 Level 3 plus works off o f fellow actors and ha s presence in scenes Level 3 plus has intriguin g puzzles and extensive event handlers 3 2 Level 2 plus enhances th e story content and advance s the scene Conveys a realisti c character, stays in character, and can be hear d and seen (does not hide from audience) Level 2 plus marshals actors along with a logical, natura l development Creates a consistent an d immersive environment, use s vivid descriptions, show s voice contro l 1 Has difficulty in one or more of the areas in level 2 2. Shows analysis and interpretation of artwork with evidence t o support opinions . 3. Applies the skills, concepts, and techniques taught with completion and safety . 4. Communicates with clarity, completion, and precision using correct terminology . Conclusio n Adventure Theatre promote s confidence and competence on the part of Junior and Intermediate Division students in writin g and telling stories . The storyteller occupies an interactive role, guiding listeners along the adventure , while listeners become partici - FALL 200 4 pants to this theatre of the mind . Adventure Theatre develop s skills in extemporaneous presentation, active listening, visualization, group problem solving, an d constructing meaning through cause and effect testing . Roger Kenyon is a teacher with the Peel Board of education and published playwright and dramatist . He loves to tell stories and teach students different forms of storytelling . He has doctoral degrees in law and philosophy, has served as tribunal collegial judge, written articles and books in law, philosopy , and education, and taught grades 3 through 8 over the last couple decades . The storyteller as depicted in New Mexico 's Puebl o culture reminds us of times when after the evenin g meal, grandparents, uncles and aunts, mothers an d fathers, children and grandchildren would si t together and listen to the "TELLING " . Stories were about Creation, a recounting that took many nights o r about how Coyote scattered the stars or of Pen-yu the great serpent and how he was defeated or they may have been about legends of the Sacred Mountains an d lessons learned from the land . Whatever the tale, "Story Time" was important for it was the storytelle r who, while he wove his tale was also knitting a new generation into its long past, maintaining a cultura l tapestry in a way that most advanced printing, computer or video technology has yet to achieve . Dr. George Stombus, Professor Emeritus, University of New Mexic o 36
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