12. Rubik’s Magic Cube Robert Snapp [email protected] Department of Computer Science University of Vermont Robert R. Snapp © 2012 12. Rubik’s Magic Cube CS 32, Fall 2012 1 / 45 Rubik’s Magic Cube Ernö Rubik invented this celebrated puzzle in 1974. When completed, each of the six faces displays a common color, usually white, yellow, red, orange, blue and green. Questions: 1 How many different ways can six colors be assigned to the six faces? 2 How are the colors of each pair of opposite faces related at right? Rubik’s standard color arrangement. The cube actually consists of 26 visible cubies, consisting of 6 single faced, centers, which are stationary. 12 double faced, edges. 8 triple faced, corners. Robert R. Snapp © 2012 12. Rubik’s Magic Cube CS 32, Fall 2012 2 / 45 David Singmaster’s Notation David Singmaster1 published one of the first analyses of the Magic Cube. He introduced the following notation: U U , for the Upper face, B F , for the Front face, D , for the Down face, L R B , for the Back face, L, for the Left face, and F D R, for the Right face. Note that the Magic Cube can be oriented 24 ways within this coordinate system: the upper face can be chosen 6 different ways. for each upper face, the front face can be chosen 4 different ways. 6 4 D 24. 1. David Singmaster, Notes on Rubik’s Magic Cube, Enslow, Hillside, NJ, 1981. Robert R. Snapp © 2012 12. Rubik’s Magic Cube CS 32, Fall 2012 3 / 45 Singmaster’s Operations: U Once the cube has been positioned, we define a set of rotation operations that maintain the orientation of the center cubies. U For example, U denotes a quarter turn of the Upper face in the clockwise direction. U2 U 2 denotes a half turn of the Upper face. (N.B., U 2 D U U .) U 0 denotes a quarter turn of the Upper face in the counter-clockwise direction. (N.B., U 0 D U 3 .) Robert R. Snapp © 2012 12. Rubik’s Magic Cube U0 CS 32, Fall 2012 4 / 45 Singmaster’s Operations: F F denotes a quarter turn of the Front face in the F clockwise direction. F 2 denotes a half turn of the Front face. (N.B., F 2 D FF .) F 0 denotes a quarter turn of the Front face in the counter-clockwise direction. (N.B., F 0 D F 3 .) Robert R. Snapp © 2012 12. Rubik’s Magic Cube F2 F0 CS 32, Fall 2012 5 / 45 Singmaster’s Operations: D D denotes a quarter turn of the Down face in the D clockwise direction. D 2 denotes a half turn of the Down face. (N.B., D 2 D DD .) D2 D 0 denotes a quarter turn of the Down face in the counter-clockwise direction. (N.B., D 0 D D 3 .) Robert R. Snapp © 2012 12. Rubik’s Magic Cube D0 CS 32, Fall 2012 6 / 45 Singmaster’s Operations: B B denotes a quarter turn of the Back face in the B clockwise direction. B 2 denotes a half turn of the Back face. (N.B., B 2 D BB .) B 0 denotes a quarter turn of the Back face in the counter-clockwise direction. (N.B., B 0 D B 3 .) Robert R. Snapp © 2012 12. Rubik’s Magic Cube B2 B0 CS 32, Fall 2012 7 / 45 Singmaster’s Operations: L L denotes a quarter turn of the Left face in the L clockwise direction. L2 denotes a half turn of the Left face. (N.B., L2 D LL.) L0 denotes a quarter turn of the Left face in the counter-clockwise direction. (N.B., L0 D L3 .) Robert R. Snapp © 2012 12. Rubik’s Magic Cube L2 L0 CS 32, Fall 2012 8 / 45 Singmaster’s Operations: R R denotes a quarter turn of the Right face in the R clockwise direction. R2 denotes a half turn of the Right face. (N.B., R2 D RR.) R0 denotes a quarter turn of the Right face in the counter-clockwise direction. (N.B., R0 D R3 .) Robert R. Snapp © 2012 12. Rubik’s Magic Cube R2 R0 CS 32, Fall 2012 9 / 45 Restore the Cube: Outline Part I: Restore the upper face. 1. Restore the upper edges. 2. Restore the upper corners. Part II: Restore the middle layer. 3. Turn the entire cube upside down. 4. Restore the middle edges. Part III: Restore the final face. 5. 6. 7. 8. Robert R. Snapp © 2012 Invert the upper edges. Reposition the upper edges. Reposition the upper corners. Twist the upper corners. 12. Rubik’s Magic Cube CS 32, Fall 2012 10 / 45 Part I: Step 1 — Restore the Upper Cross 1a Select a color for the upper face (e.g, green), and an adjacent color for the front face (e.g., white). 1b Identify the cubie that belongs in the upper-front (uf ) edge, e.g., the green-white edge. It should be easy to bring this cubie to the correct location. 1c If this colors of the uf edge need to be flipped, then apply the sequence F 0 UL0 U 0 : 1d Rotate the entire cube one-quarter turn, and repeat the above until all four upper edges are in place. You should see a green cross. Robert R. Snapp © 2012 12. Rubik’s Magic Cube CS 32, Fall 2012 11 / 45 Part I: Step 2 — Restore the Upper Corners 2a For each corner cubie in the Down layer that belongs in the Upper layer: i Rotate the Down layer (using the D operation) until this cubie is directly below its desired postion. Rotate the entire cube so that the desired position is under your right thumb (upper-right-front position). urf drf ii Apply the operation R0 D 0 RD one, three, or five times, until this corner cubie is in the correct position, with the correct orientation. (This will not destroy the cross, obtained in Step 1.) Robert R. Snapp © 2012 12. Rubik’s Magic Cube CS 32, Fall 2012 12 / 45 Part I: Step 2 — Restore the Upper Corners (cont.) 2b For each Upper layer corner cubie that is incorrectly placed, or incorrectly rotated, i Rotate the entire cube until the misplaced cubie is under your right thumb. ii Place the cubie in the Down layer using R0 D 0 RD: iii Then apply step 2a (above) to move this cubie in the correct position. 2c Apply the above steps until the entire upper layer is complete. Robert R. Snapp © 2012 12. Rubik’s Magic Cube CS 32, Fall 2012 13 / 45 Part I: Step 2 — Restore the Upper Corners (cont.) Robert R. Snapp © 2012 12. Rubik’s Magic Cube CS 32, Fall 2012 14 / 45 Part II: Step 3 — Turn the Cube Upside Down Turn the entire cube upside down, so that the completed green layer is the bottom (or down) layer. The new upper layer should have a blue center. Robert R. Snapp © 2012 12. Rubik’s Magic Cube CS 32, Fall 2012 15 / 45 Part II: Step 4 — Restore the Middle Layer The key operation is RU 0 R0 FR0 F 0 RU 0 which swaps and inverts ul and fr. 4a Rotate the entire cube until a front-right (fr) edge is incorrect, or flipped. (Assume the right edge of the white face is incorrect.) 4b Locate the correct edge (e.g., the red-white edge). Case A: If the correct edge is in the middle layer: i Rotate the entire cube so that the correct edge is a front-right (fr) edge. (Note, the red-white edge is in the middle layer.) ii Perform the sequence RU 0 R0 FR0 F 0 RU 0 which will place the correct edge in the upper layer (at ul ). iii Apply Case B. Robert R. Snapp © 2012 12. Rubik’s Magic Cube ul fr CS 32, Fall 2012 16 / 45 Part II: Step 4 — Restore the Middle Layer (cont.) Case B: If the correct edge is on the top layer: i Ensure that the misplaced edge is still the front-right (fr ) edge. ii Rotate the upper layer (using U operations) so that the correct edge is an upper-left (ul ) edge. iii Apply the operation RU 0 R0 FR0 F 0 RU 0 . iv If the correct edge needs to be flipped, apply Case C. Case C: If a middle edge is flipped in the correct location: i Apply the operation RU 0 R0 FR0 F 0 RU 0 twice. Robert R. Snapp © 2012 12. Rubik’s Magic Cube CS 32, Fall 2012 17 / 45 Part II: Step 4 — Restore the Middle Layer (cont.) The top row illustrates two successive occurrences of Case B. The left two diagrams show how the red-yellow edge is moved into its correct position with RU 0 R0 FR0 F 0 RU 0 . The right two, show how the orange-yellow edge is moved into its correct position by the same operation. The bottom row illustrates an occurrence of Case B, that leads to a Case C. First the orange-white edge is moved into its correct position, but with an incorrect orientation. Applying RU 0 R0 FR0 F 0 RU 0 moves it back into the top layer, but flipped. A third application, brings the orange-white edge into the correct position and orientation. Robert R. Snapp © 2012 12. Rubik’s Magic Cube CS 32, Fall 2012 18 / 45 Part III: Restoring the Upper Layer Now that the bottom and middle layers are complete, every cubie in the upper layer has a single blue face. In order to restore the upper face, one needs to 5. Flip the edge cubies so that the blue face of each faces upwards. 6. Move the edge cubies to their final locations, without destroying their orientation. 7. Move the corner cubies to their final locations. 8. Rotate the corner cubies (in place) so that the blue face of each faces upwards. Robert R. Snapp © 2012 12. Rubik’s Magic Cube CS 32, Fall 2012 19 / 45 Part III: Step 5 — Flip the New Upper Edges 5. Orient the cube so that it matches one of the four orientations: “Blue Dot” “Blue Corner” “Blue Line” “Blue Cross” a. If the ”Blue Cross” is displayed, move on to Step 6. b. If the ”Blue Cross” is not displayed, apply the maneuver FRUR0 U 0 F 0 and repeat Step 5 as many times as required. Robert R. Snapp © 2012 12. Rubik’s Magic Cube CS 32, Fall 2012 20 / 45 Part III: Step 6 — Restore the New Upper Edges At this point of the solution, the bottom two layers should be solved, and a blue cross, should appear on the top face. If you are very lucky, the red, white, yellow and orange sides of the blue cross match all four of the corresponding center cubies. (Twist the upper layer using a succession of U operations, to see if this occurs. If so procede to Step 7.) If you are not so lucky, twist the upper layer until exactly one of the sides of the blue cross matches its center cubie. Rotate the cube so that the matching side cubie is in the front face. In the figures below the matching cubie happens to be red. RWYO ROWY RYOW Apply the sequence RUR0 URU 2 R0 until the sides of the four top edge cubies match. Robert R. Snapp © 2012 12. Rubik’s Magic Cube CS 32, Fall 2012 21 / 45 Part III: Step 7 — Place the Upper Corners We shall now ensure that each upper corner is in the correct position. (Don’t worry now about their orientations; those will be restored in Step 8.) ulb urb Compare the colors of each upper corner with those of the adjacent centers. If all three match, even if the orientation is wrong, then this piece is in the correct position. In the diagram at right, the upper-left-front (ulf) corner (red-white-blue) is in the correct position. The upper-right-front (urf ) corner (yellow-orange-blue) is not. ulf The key sequence of Step 7 is L0 URU 0 LUR0 U 0 , which rotates (or cycles) the upper three corners (ulf, ulb, urb ), in a clockwise direction, while maintaining the positions and orientation of the remaining 23 cubies. Robert R. Snapp © 2012 12. Rubik’s Magic Cube CS 32, Fall 2012 22 / 45 Step 7 — Place the Upper Corners (cont.) 7a. If no upper corners are in their correct positions, apply L0 URU 0 LUR0 U 0 (once or twice) until one is. Then continue. 7b. If one corner is in its correct position, then rotate the entire cube so that the correctly placed corner is near your right thumb, in the upper-right-front (urf ) position. Then apply L0 URU 0 LUR0 U 0 (once or twice) until all four upper corners are correctly placed. Robert R. Snapp © 2012 12. Rubik’s Magic Cube CS 32, Fall 2012 23 / 45 Part III: Step 8 — Twist the Upper Corners At this point every cube is in the correct position. However, two or more corners may have an incorrect orientation. The key sequence of Step 8 is R0 D 0 RD , which you already practiced in Step 2. 8a. Rotate the entire cube until an incorrectly oriented (twisted) corner is located near your right thumb. (It should be in the urf position.) 8b. Apply the sequence R0 D 0 RD (two or four times) until this corner cube has the correct orientation. Don’t worry about the middle and bottom layers: they are temporarily messed up. Robert R. Snapp © 2012 12. Rubik’s Magic Cube urf urf CS 32, Fall 2012 24 / 45 Part III: Step 8 — Twist the Upper Corners (cont.) 8c. Now rotate only the upper layer, by applying one or more U operations, until the next twisted cube is near your right thumb in the urf position. 8d. Repeat steps 2 and 3 until every corner is correctly oriented. 8e. Finally, restore the cube using one or more U operations. urf urf urf 8f. Fix yourself an ice-cream cone. urf Robert R. Snapp © 2012 12. Rubik’s Magic Cube CS 32, Fall 2012 25 / 45 Summary Step Operations upper (green) cross Use the six basic operations to move the desired edge immediately below its home, without moving the other upper edges. Then rotate that face one-half turn. Goal To flip an inverted edge, apply F 0 UL0 U 0 . upper (green) corners Use R0 D 0 RD to swap (and twist) the urf and drf corners. After each misplaced corner has been moved to the down (blue) layer, use the D operator to move it immediately below its home. Then apply R0 D 0 RD a sufficient number of times, so that it is correctly placed and correctly oriented. flip entire cube Easy as pie! Turn the entire cube upside down so that the blue center on top and the completed green face is the new down layer. middle edges Use RU 0 R0 FR0 F 0 RU 0 to swap and flip the ul and fr edges, without displacing the other cubies on the lower two layers. Robert R. Snapp © 2012 12. Rubik’s Magic Cube CS 32, Fall 2012 26 / 45 Summary (cont.) Step Operations orient upper edges If the blue facets on the upper face form a corner, rotate the cube so that the corner is at ul, u, and ub. If the upper facets of the upper edges form a blue line, rotate the cube so that the blue line runs from left to right (ul, u, ur). Apply FRUR0 U 0 F 0 until a blue cross is displayed. restore upper edges Goal Apply U until the the uf edge matches the color of the front face. Then apply RUR0 URU 2 R0 until every upper edge matches the side faces. place upper corners If an upper corner is correctly placed, rotate the entire cube so that this becomes the urf corner. Then apply L0 URU 0 LUR0 U 0 until each corner is correctly placed. twist upper corners Apply U until urf is twisted. Then apply R0 D 0 RD until this urf is correct. Repeat until every corner is untwisted. Apply U to restore the cube. Robert R. Snapp © 2012 12. Rubik’s Magic Cube urf CS 32, Fall 2012 27 / 45 How Many States are in the Cube? Claim: A 3 3 3 Rubik’s cube can be placed in exactly N D 43; 252; 003; 274; 489; 856; 000 different configurations, using a sequence of legal moves based on L, R, U , D , B and F , more than the number of seconds in 10 billion centuries. Counting this number is sort of like counting the number of anagrams that can be formed from a given set of letters. We thus count permutations. Recall that there are three kinds of cubies: 8 corners, 12 edges, and 6 centers. First note that it is impossible to exchange a three-sided corner with a two-sided edge, and likewise we can’t exchange a center with either a corner or edge. Robert R. Snapp © 2012 12. Rubik’s Magic Cube CS 32, Fall 2012 28 / 45 How Many States are in the Cube? We will use the multiplication principle to count the number N of configurations that can be obtained by a sequence of the operations, L, R, U , D , B and F . Let, N1 D number of configurations of the 6 centers N2 D number of configurations of the 12 edges N3 D number of configurations of the 8 corners Then, our first estimate of N is N D N1 N2 N3 : What is the value of N1 ? Robert R. Snapp © 2012 12. Rubik’s Magic Cube CS 32, Fall 2012 29 / 45 Estimating N1 Since the locations of the centers are unchanged by each of the six basic operations, they are also unchanged by any sequence of these operations. Thus, N1 D 1: Thus, N D 1 N2 N3 : What is the value of N2 ? Robert R. Snapp © 2012 12. Rubik’s Magic Cube CS 32, Fall 2012 30 / 45 Estimating N2 Since there are 12 locations (cubicles) for each edge, there are 12Š ways to order the edges. In addition, each edge can be flipped in two different ways: e.g., the red-blue edge can be red-side up, or blue-side up. This suggests that there are at most N2 D 12Š 212 D 1; 961; 990; 553; 600 ways to arrange the 12 edges. What can we say about N3 ? Robert R. Snapp © 2012 12. Rubik’s Magic Cube CS 32, Fall 2012 31 / 45 Estimating N3 Since there are 8 corner cubicles (locations for the corners), there are 8Š ways to order the corners. In addition each corner can be twisted three different ways. This suggests that, at most, N3 D 8Š 38 D 264; 539; 520 ways to arrange the eight corners. Does N D 1 .12Š 212 / .8Š 38 /‹ Robert R. Snapp © 2012 12. Rubik’s Magic Cube CS 32, Fall 2012 32 / 45 Counting the Configurations of Rubik’s Cube This number, 1 .12Š 212 / .8Š 38 / D 519; 024; 039; 293; 878; 272; 000 actually represents (exactly) the number of different ways that Rubik’s cube can be reassembled, assuming that the centers are not rearranged. Anne Scott (cf., Berlekamp, Conway, Guy, 2004), showed that this value overestimates the correct value of N by a factor of 12. Robert R. Snapp © 2012 12. Rubik’s Magic Cube CS 32, Fall 2012 33 / 45 Invariants Consider a “puzzle” that concerns the value of a variable x . Initially, x D 0. Every second a coin is tossed. If the coin lands heads then we add 4 to x . If the coin lands tails, we subract 2. Here is a sample sequence. time (s.) coin toss 0 x 0 1 H 4 2 T 2 3 H 6 4 H 10 5 T 8 6 T 6 7 T 4 8 T 2 9 T 0 10 H 4 Question: Can x ever equal 1? Robert R. Snapp © 2012 12. Rubik’s Magic Cube CS 32, Fall 2012 34 / 45 Invariants Correct! The answer is no. Since x begins as an even number, and every possible operation (adding 4 or subtracting 2) preserves evenness, x will always be even. In this context, evenness is said to be an invariant property, or an invariant (for short), of x . Robert R. Snapp © 2012 12. Rubik’s Magic Cube CS 32, Fall 2012 35 / 45 Invariants and Loyd’s 14-15 Puzzle Sam Loyd (1841–1911) created many popular puzzles, including the celebrated 14–15 puzzle, shown above. Can you interchange just tiles labeled 14 and 15, by sliding tiles horizontally or vertically into the space? (Loyd offered a $1000 prize to anyone who could.) How many states are realizable? Robert R. Snapp © 2012 12. Rubik’s Magic Cube CS 32, Fall 2012 36 / 45 Invariants (cont.) For the space to wind up in the lower-right corner, there must have been an even number of vertical moves, and an even number of horizontal moves. Consequently, only permutations that swap and even number of pieces are possible. For Loyd’s puzzle, only half of the 16Š states are realizable. Anne Scott used invariants to exactly count the number of possible states for Rubik’s cube. Robert R. Snapp © 2012 12. Rubik’s Magic Cube CS 32, Fall 2012 37 / 45 Reexamining the allowed corner twists Place a 0, 1, or a 2 on each corner face, as shown at right. The initial sums are then computed for each face, and recorded under column I of the table. Sums are also computed following each legal quarter turn. Note that ever entry is a multiple of 3. This latter property is preserved for every sequence of legal operations. 2 1 0 1 0 2 1 2 1 2 1 2 Consequently, only one-third of the total number of corner twists 38 can be realized using a sequence of legal operations. Robert R. Snapp © 2012 1 21 2 1 0 0 0 However, if one were able to twist a single corner, one-third of a turn, in either direction, the sums of the adjacent faces change to numbers that are not multiples of 3. 0 0 2 0 Face Sums Face I L R U D F left 6 6 6 6 6 3 B 3 right 6 6 6 6 6 3 3 upper 0 3 3 0 0 3 3 down 0 3 3 0 0 3 3 front 6 3 3 6 6 6 6 back 6 3 3 6 6 6 6 12. Rubik’s Magic Cube CS 32, Fall 2012 38 / 45 Reexamining the allowed edge flips Place a 0 or 1 on each edge, and construct a stationary blue window for each face, as shown. The initial sum of the values that appear in the blue windows is computed under column I in the table. It can be shown that the window sum will always be a multiple of 2, and even number, after every sequence of operations. (After F U , for example, it equals 6.) 0 1 0 0 Thus only one-half of the 212 edge states are realizable. Robert R. Snapp © 2012 1 1 1 0 1 1 0 1 1 1 0 0 0 0 However, flipping any single edge results in an odd window sum. Consequently, it is not possible to invert a single edge using a sequence or rotations. 1 1 0 0 1 0 Blue-Window Sums sum 12. Rubik’s Magic Cube I L R U D F B 12 8 8 8 8 8 8 CS 32, Fall 2012 39 / 45 How many states are expressible by the cube? The final reduction factor is obtained by observing that only one-half of the 12Š 8Š permutations of the locations of the 12 edges and 8 corners are realizable. Each sequence of operations always moves a multiple of 4 pieces. It is thus impossible to interchange just two corners, or just two edges. Thus, ND 1 1 1 12Š 212 8Š 38 2 2 3 D 43; 252; 003; 274; 489; 856; 000: Robert R. Snapp © 2012 12. Rubik’s Magic Cube CS 32, Fall 2012 40 / 45 Some Symmetrical States Let Fs D FB 0 denote a move called a front slice. Similarly, let Rs D RL0 denote the right slice, and Us D UD 0 denote the upper slice. “Dots” “Chessboard” “Cross” 0 Rm Fm0 Rm Fm Fs2 Rs2 Us2 R0 L2 Fs2 U 2 Rs2 Fs2 D 2 R0 0 The definitions of Rm , Rm , Fm , and Fm0 appear below. Robert R. Snapp © 2012 12. Rubik’s Magic Cube CS 32, Fall 2012 41 / 45 Singmaster’s Operations: Rm Start with yellow on top, blue in front, and red at right. Rm denotes a quarter turn of the middle layer (only) parallel to the direction of R. The easiest way to complete this is to rotate both the right face, and the middle layer behind the right face, one quarter turn clockwise, followed by R0 . Rm 2 Rm 2 Rm denotes a half turn of the middle layer behind the right face. 0 Rm denotes a quarter turn of the middle layer, behind the right face, in the counter-clockwise 0 3 direction, i.e., parallel to R0 . (N.B., Rm D Rm .) Robert R. Snapp © 2012 12. Rubik’s Magic Cube 0 Rm CS 32, Fall 2012 42 / 45 Singmaster’s Operations: Fm Fm denotes a quarter turn of the middle layer (only) parallel to the direction of F . The easiest Fm way to complete this is to rotate both the front face, and the middle layer behind the front face, one quarter turn clockwise, followed by F 0 . Fm2 denotes a half turn of the middle layer Fm2 behind the front face. Fm0 denotes a quarter turn of the middle layer, behind the front face, in the counter-clockwise direction, i.e., parallel to F 0 . (N.B., Fm0 D Fm3 .) Robert R. Snapp © 2012 12. Rubik’s Magic Cube Fm0 CS 32, Fall 2012 43 / 45 Singmaster’s Operations: Um Um denotes a quarter turn of the middle layer (only) parallel to the direction of U . The easiest Um way to complete this is to rotate both the upper face, and the middle layer behind the upper face, one quarter turn clockwise, followed by U 0 . Um2 denotes a half turn of the middle layer Um2 behind the upper face. Um0 denotes a quarter turn of the middle layer, behind the upper face, in the counter-clockwise 0 direction, i.e., parallel to U 0 . (N.B., Um D Um3 .) Robert R. Snapp © 2012 12. Rubik’s Magic Cube Um0 CS 32, Fall 2012 44 / 45 References 1 Christoph Bandelow, Inside Rubik’s Cube and Beyond, Birkhäuser, Boston, 1982. 2 Elwyn R. Berlekamp, John H. Conway, and Richard K. Guy, Winning Ways For Your Mathematical Plays, Second Edition, Vol. 4, A. K. Peters, Natick, MA, 2004. 3 John Ewing and Czes Kośniowski, Puzzle It Out: Cube Groups and Puzzles, Cambridge University Press, Cambridge 1982. 4 Alexander H. Frey, Jr. and David Singmaster, Handbook of Cubik Math, Enslow, Hillside, NJ, 1982. 5 Martin Gardner, ed., The Mathematical Puzzles of Sam Loyd, Dover, NY, 1959. 6 David Joyner, Adventures in Group Theory: Rubik’s Cube, Merlin’s Magic & Other Mathematical Toys, Johns Hopkins University Press, Baltimore, 2002. 7 Ernö Rubik, Tamás Varga, Gerzson Kéri, Györgi Marx, and Tamás Vkerdy, Rubik’s Cubic Compendium, Oxford University Press, Oxford, 1987. 8 David Singmaster, Notes on Rubik’s Magic Cube, Enslow, Hillside, NJ, 1981. Robert R. Snapp © 2012 12. Rubik’s Magic Cube CS 32, Fall 2012 45 / 45
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