The Professor Derek K Hitchins First, what is a system? • A system is a complex, organized whole of material, or immaterial, things • An open system exchanges energy, information and substance with other such systems, and adapts to the exchange. • So, open systems experience a continual flux of energy, information and substance… • Open systems exist in networks and in hierarchies of systems within systems within systems… Aspects of any system • Systems may be perceived as: – Being – having existence and form – Doing – acting, executing, performing an act… – Behaving – responding, perhaps thoughtfully, to stimulus • All systems have being – existence • Some systems also ‘do,’perform functions • Some systems also exhibit behaviour… GRM Applicability • Some systems are passive, e.g. a stellar cloud, and cannot be thought of reasonably as having a Mission, or of exhibiting Behaviour. Delete irrelevant aspects of the GRM • Some systems are purposeful, e.g. human, fighter aircraft, command & control. Use full model • Some systems are "purposive", i.e. may have purpose ascribed to them by an onlooker, e.g. the heart, mission computer, heatseeking missile. Use full model or function and form models only, according to need • Some things are not systems: car without driver? NOT a system! – Manmade artefact – Car with Driver? IS a system! System Thinking Stimulus Doing Function Management •!Mission •!Viability •!Resources Behaviour Management •!Cognition • Belief System •!Selection •!Intent Form Management •!Structure •!Potential •!Influence Generic Reference Model Being Level 0 Internal vs External • Systems exhibit emergent properties, properties of the whole which cannot be ascribed exclusively to any one of the parts • Designers and implementers work from "inside" the system, putting parts together to create requisite emergent properties, diminish unwanted properties of the whole when performing in its operational environment • The Generic Reference Model identifies those features which must exist within any system for it to be a system • The GRM is used either – as a check list or kernel to check design completeness or – to grow a system design around Generic Reference (Function)Model The Management Set The Generic Reference Model—Function "The Management Set" Information Objectives Strategy & Plans Execution Cooperation Mission Viability Acquisition Storage Distribution Resources Conversion Disposal Synergy Maintenance Evolution Survival Homeostasis Mission Management • Essentially, Mission Management can do no more than:— Operational environment Co-operate with others (if necessary) Collect information Set/reset objectives Strategize & plan Execute plan • N.B. work is done in processing information into a plan—energy required to drive loop • Internal push/pull force maintains loop dynamics • collect information from the operational environment, • set/reset objectives based in part on that information, • strategize and plan how to achieve those objectives, • execute the resultant plan and • co-operate with others in the operational environment if need be. Resource Management • Essentially, all that Convert Resource Management and utilize Store resources does is:— resources • Acquire resources from Discard Acquire some external excess resources /waste environment • store them Resource environment • distribute them internally • N.B. Resource management absorbs • convert them to the resources locally-required form • Storage essential to meet continual • utilize the converted internal demand resource • Internal push/pull force maintains • discard excess or waste loop dynamics Distribute resources Viability Management • Generally capable of Evolution living —in this context, able to exist devoid of mission or purpose, c.f. neonate Maintenance • Internal parts are Homeostasis synergistic • Internal environment is Synergy regulated (homeostasis) • Able to evolve and adapt to changing environment • Elements of Viability not mutually independent, e.g. survival essential for • Able to detect, locate and evolution, evolution improves replace faulty parts survivability • Able to Survive attack • Synergy—co-operation between the parts from outside Survival to achieve some desired external effect • Survivability: S-MESH – Avoidance of detection; self defence; damage tolerance; self repair; reconfiguration • Maintenance – Detection, location, repair/excision/replacement/reconfiguration, waste disposal • Evolution – Adaptation of performance/behaviour to longer term changes in environment • Synergy – Cooperation, coordination, complementation, concinnity, control – of and between the subsystems/parts, creating emergence • Homeostasis – Dynamic equilibrium between the interacting subsystems, maintaining a relatively stable internal environment – Le Chatelier’s Principle: “when a system is in equilibrium, and a change is experienced, then – insofar as it is able – the system will adjust itself so as to oppose the change, and in so doing will move to a new point of equilibrium.” – Regulation… Dynamic GR(Function)M Operational environment Information Co-operation Threat Change Objectives Survival Strategy & Plans Evolution Execution Maintenance Homeostasis Distribution Synergy Conversion Storage Threat Disposal Acquisition Resource environment • 3 elements seen in respective environments • Viability provides platform for Mission Management • Resources provide energy & materials for Viability and (internal) operations • Threats to Mission Management, Resource Management • Change challenges Homeostasis (resist) and Evolution (adapt) • Open System Flux of energy, information and substance “managed” in Mission and Resource Management Generic Reference (Form) Model The Generic Reference Model—Form Boundary Subsystems Connections Relationships Structure Influence Cohesion Dispersion Environment Potential Power Capacity Redundancy Generic Reference (Behaviour) Model GRM—Behaviour Management Evolution Tacit knowledge Activation Nature Constraint Stimulus Cognition Nurture World models Selection Excitation Belief System Experience Motivation • Achievement! • Conformance! Environment • Instinct! • Collective ! Unconscious! • Archetypes! • Libido! • Aggression! • Energy! • Emotion! • Character! Response Intent • Beliefs! • Rôles! • Stereotypes! • Categories! • Values! • Ethics! • Morals! • Ideologies! • Training! The Generic Reference Model—Behaviour Tacit knowledge World model Cognition Beliefs Values Ethics Morals Belief System Selection Nature Experience Constraint Excitation Motivation Activation Mission and Behaviour Models—Interactions" Strategize and plan Set/reset objectives Execute plan Evolution Tacit knowledge Activation Co-operate with others Nature Collect information Constraint Sensation Cognition Selection Belief System Nurture World models Stimulation Drive •"Beliefs" •"Values" •"Ethics" •"Morals" Experience Motivation Belief is the end, not the beginning, of understanding after Johann Environment Wolfgang von Goethe Using the GRM— Checklists Using the GR (Function) Model The simplest way to employ the Function Model is to use it as a checklist, item-by-item. The designer considers an element in the list, identifies the corresponding feature(s) in the SOI* and enters the data alongside process requires the designer to map from each element of the function model on to the specific SOI and back again not always immediately evident—requires practice and thought, since no two SOI are alike experience shows designers initially find difficulty in identifying elements of Viability—and that sometimes these are absent anyway (e.g. Evolution) Missing or inadequate elements are evident from the completed list… Table shows checklist *SOI – System of Interest A GR (Function) Model Table for Generating Functional Components Internal Architecture Generation Table Mission Management Management of… GRM SOI …informat ion …objectives …strategy & Plans …execut ion …co operation Viability Management Management of… GRM SOI …synergy …survival …evolution …homeo stasis …mainten ance Resource Management Management of… GRM SOI …acquisit ion …storage …distribu t ion …conver sion …disposal • E.g. A low-level bomber crew may gain information from maps, ground-mapping / terrain following radar, VOR/TACAN, and by looking at terrain and for signs of enemy action… whence SOI Information. • Using that information the crew changecolumns direction, altitude, avoid detection,components evade threat, or change Identify and fill may shaded withetc., thetofunctional SOI Objectives, requiring fresh Strategies & Plans (plus cockpit facilities?). And so on. Continues throughout Mission… of your system of interest to ensure a complete, effective design • In principle, the same conceptual activities apply to someone out shopping, or predators stalking prey… Using the GR (Form) Model Essentially the same process as the Function Model There is a strong relationship between Viability Management and Form Management Survival and Maintenance may both be based on reconfiguration, using redundancy Designers may find difficulty in several areas:— Boundary is often very uncertain. As a generality, it is unhelpful to identify it with some convenient physical boundary. Cohesive and Dispersive Influences can be both physical (generally obvious) and social or transcendental the latter make some designers uncomfortable, except for psychologist, social anthropologists, etc. Viability and the Form Model —System Integrity and Emergence" Emergent property changes Coherent parts intra-actions External systems interactions External Threat/ opportunity Homeostasis Maintenence Synergy Internal Evolution Survival/ success Internal Form Table Internal Form Structure Identify/prescribe/ describe GRM Boundary Sub systems Connect ions Relation ships SOI Influence Identify/prescribe/ describe GRM Cohesion Dispers ion Environ ment SOI Potential Identify/prescribe/ describe GRM Power Capacity Redund ancy Identify and fill shaded columns with the components of your system of interest which define its form, to ensure a complete, effective design SOI Using the GR(Behaviour)M Behaviour is the softest Level 1 model stuff of psychology and social anthropology Much of model based on premises:— Still an emerging science major outstanding differences between Freudian and Jungian schools views of stereotypes, morals and ethics understanding of cognition, etc. Nonetheless based on an amalgam of widely accepted concepts and views Importantly, even if the Behaviour Model is imperfect, it nonetheless informs the designer and directs them to a proper area of concern GR (Behaviour) Model Table Generic Reference (Behaviour) Model Cognition GRM Belief S ystem S OI GRM Behaviour S election S OI GRM Excitation S OI GRM Tacit Knowledge (Low level knowledge of operational, resource and C2 environments and entities) Values, ideals:— • moral and ethical drivers • doctrine • effects on M otivation Nature:— World M odels Categorization:- Activation:— 2D & 3D (cognitive models of environment and entities within it) • Experience:— • accumulation, employment • effects on Selection • effects on Belief System Stimulus Interpretation M odels:— —social —behavioural —process —cognitive • effects on World M odels Constraints:— Constraints:— • • rôles & relationships stereotypes (own and opponents) ideologies • instinctive Selection • Personality in Selection M otivation:— • achievement • conformance • effects on Excitation • effects on Selection • energy of Activation • perceptions • perceptions • effects on Selection • effects on Excitation S OI Virtual Machine Viewpoint Process Human Technology Physical Environment Virtual Machine Interaction Endeavour Process Human Process Logical connections Technology Human Technology Physical connection Conflict/competition Process Human Technology Process Process Process Human Human Human Technology Technology Technology DecisionEffectiveness • Differential Model—start equal • Change any element—observe advantage = measure effectiveness GRM in Layered Virtual Machine Format Resource Resource management management Mission Mission Management Management Collect information Set/reset objectives Strategize & Plan Execute Acquire Behaviour Mangement Distribute Behaviour Behaviour Discard excess/ waste Viability Viability Management Management Survival Store Convert Co-operate with others Behavioural Influence Form Form Stimulus Cognition Behaviour selection Nurture Belief System Stimulation Synergy Homeostasis Structure Influence Nature Evolution Potential Maintenance One Level of Layered GRM Elaboration Resource Resource management management Acquire Strategize & Plan Viability Viability Management Management N Recognition-primed decisions Generate options in sequence Simulate mentally Y Mission Mission Management Management Collect information Set/reset objectives Decision mode Execute Generate all options Naive decisions Review all constraints Co-operate with others Select preferred option Store Synergy Behaviour Mangement Distribute Survival Stimulus Cognition Behaviour selection Interpretation Stimulation Behaviour Behaviour Stimulus Nature Motivation Stimulus Homeostasis Stimulus Behavioural Influence World models Doctrine Tacit knowledge Ethics & morals Convert Belief system Training Constraint Experience Evolution Discard excess/ waste Systems Systems Systems Structure Influence Potential Form Form Environment Maintenance Example Mapping on to C3I Decision Making Resource Resource management management Viability Viability Management Management N Generate options in sequence Identify threats & opportunities Assess Situation Acquire Simulate mentally Recognition-primed decisions Decision mode Y Survival Initiate action Monitor Naive decisions Store Generate all options Mission Mission Management Management Select preferred option Synergy Behaviour Mangement Distribute Review all constraints Interpretation Stimulus Cognition Behaviour selection Stimulation Behaviour Behaviour Stimulus Behavioural Influence Stimulus World models Convert Tacit knowledge Nature Motivation Stimulus Homeostasis Doctrine Ethics & morals Belief system Training Constraint Experience Evolution Discard excess/ waste Situation display Form Form Radar Resource Environment } Other “players” Neutrals Hostiles Navigation Communications Operational Environment Going Terrain Resources display Battle damage display Weapons management Internal systems sensors Weapons Control Weapons Weapons Weapons Maintenance Generic Decision - making Reference Model Situation issue Essence of situation / problem World models Training Chaotic idea Chaotic(?) idea generator generator Simulation / synthesis test(s) Solution space Pattern-matching filter Tacit knowledge Action Experiential factors Prior situation-decision outcomes hit hit Decision "Logical analysis" process Beliefs Doctrinal factors Generic Decision-making Reference Model Both Klein s Recognition-Primed Decision-making and the Naive Model can be mapped on to the Reference Model reflects continuing naturalistic decision-making during structured decision-making processes, and vice-versa implies that options are generated chaotically*, even in the naive decision-making mode Additionally, GDRM includes Beliefs and Doctrine Klein s Model implies World Models, Tacit Knowledge and Experiential factors, but not Beliefs (inc. ideologies, ethics, morals, etc.) Naive model is non-committal GDRM therefore more encompassing and richer than either contributory model * Chaotic is not random. Chaotic idea generation indicates that one idea may relate to another, the first triggering the second. Random idea generation would suggest no relationship between successive ideas. Generic Decision Model Possible to consider whole IDA group as having left-brain/ right brain characteristics Satisficing fast, seemingly less assured, but… …expert decision-makers make series of fast, successive satisficing decisions to home-in on final solution Naive decision-makers seem to take everything into account —but how would they know? Team interactions encourage consensus (dyadic reciprocity*). takes time to achieve, may be short of best match available from individuals in group where their contribution is negotiated-out tendency to cling to consensus even in face of emerging evidence decision-makers’ bias * Schaffer, H.R., 1978, The Development of Interpersonal Behaviour, Introducing Social Psychology, Pelican Books conservative Generic Decision Model Some leaders make good decisions in absence of any information / intelligence. Model indicates basis:— Start from Essence of situation ; use satisficing route; construct mental storyline/simulation, presuming enemy situation, likely behaviour based on experience… Resulting decision less likely to be predictable, speed and surprise may force opponent on to back foot Calls into question value/effectiveness of comprehensive information gathering/compression paradigm which is:— v. expensive and time consuming vulnerable to IW slow substitute for imagination? Fear of risk may well increase risk, esp. under high tempo Solution space:— In the beginner s mind there are many possibilities, but in the expert s mind there are few . Shunru Suzuki The Avionics Exercise" 1. Using the Generic Reference (Function) Model as a basis, identify and justify the functions to be performed by a modern military aircraft avionics system under each of the three headings, each with its 5 sub-headings:— 2. • Mission Management • Viability Management • Resource Management Ignoring step 1, identify the emergent properties of a modern military aircraft avionics system, justifying why they are emergent properties. 3. Show how the functions under 1. contribute to the emergent properties under 2—or not!
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