SETTING UP VIEWS IN RHINO 1. PLACING CAMERA + TARGET View > Show Viewport Properties Panel In the Viewport Properties Panel, you can set the camera and target two ways. (1) Type coordinates to place camera and target locations. (2) Place camera and/or target at any points in your viewport. Use a vertical line as a guide: snap your camera to the line. If you draw a line that is 5’6” long in the Z direction, your camera will be at human eye height, approximately. Place a point on your model or anywhere in your viewport, where you would like to target your view and snap the target to the point. http://docs.mcneel.com/rhino/5/help/en-us/commands/viewportproperties.htm http://www.digitaltoolsforarchitects.com/tutorials/rhinoceros/5-29/ 2. MANAGING LENS LENGTH Generally, you will use 28mm-50mm for your lens length. The smaller the lens, the wider the angle and the more deformation that will occur. Smaller lens lengths are most useful when creating interior shots. 50mm 35mm 10mm ARCH-‐DES 541Analysis and Representation II | Spring 2013 | UMass Amherst | Arch + Design Program 3. PARALLEL, PERSPECTIVE, 2 POINT PERSPECTIVE http://docs.mcneel.com/rhino/5/help/en-us/commands/viewportproperties.htm Parallel: In a parallel view, all lines are parallel to one another. Identical objects look identical no matter where they appear in the view. This is also known as orthogonal view. Not often used when rendering. Perspective: In a perspective view, you will see a three-point perspective, meaning all three directions converge to a single vanishing point. This option provides an illusion of depth: objects farther from the camera will look smaller, as they do to the human eye. This is an option used when rendering. Two Point Perspective: In this option, the X and Y directions converge to a single vanishing point, but the Z direction does not converge. Thus, vertical lines will all appear to perfectly vertical. This is also an option used when rendering and it may reduce the appearance of distortion. Parallel Perspective Two Point Perspective 4. SAVING VIEWS Window > Show Named Views Panel You can add or delete views that you create. If you’ve placed your camera and target in a successful way, save that view so you can go back to it later. This will be helpful when you render your model later on. http://docs.mcneel.com/rhino/5/help/en-us/commands/namedview.htm ARCH-‐DES 541Analysis and Representation II | Spring 2013 | UMass Amherst | Arch + Design Program 5. SELECTING VIEWS 1) Extreme distance or aerial The extreme distance or aerial view is especially useful for demonstrating your building’s context. It also helps to convey information about the building’s overall form and organization. In the photo to the right, we can see that the Stata Center is located on an urban site and is surrounded by many rectilinear buildings. We can also see that the building is composed of brick, monolithic forms and metallic, curvilinear forms. 2) View from the street The view from the street is one of the most common views used when rendering. It is used to represent the building from the perspective of a pedestrian on the street. It helps convey the pedestrian approach and does not show the building in its entirety. For this view, you would set your camera at eye level. The photograph to the right seems to have been taken by a pedestrian standing across the street from the Stata Center. The image tells us a bit about context: we can see a medium rise building adjacent to the Stata Center. We get a feeling for the interesting forms and the mixed materials used on the façade, but we do not see the whole building. Most importantly, the image helps us to imagine what it might be like to approach the Stata Center from across the street. The image emphasizes the human scale and portrays the building in a realistic and relatable way. ARCH-‐DES 541Analysis and Representation II | Spring 2013 | UMass Amherst | Arch + Design Program 3) Interior view The interior view is an essential view used in rendering. It helps convey information about the building’s interior, including materials, circulation patterns, lighting, fenestrations, and other spatial qualities relating to the human experience. It is used to help illustrate what it might feel like to be inside the space. The interior view may have sensory qualities, suggesting ways that the space might feel or sound. In the photo to the right, we see a gallery or atrium-like space in the Stata Center. The view highlights the convergence of windows, walls, and ceilings, one of the most essential and unique components of Gehry’s design. The view also captures the way that light enters the space and illuminates the planes within. Many of the colors and textures used throughout the interior of the building are featured here. 4) Extreme angle interior detail The extreme angle interior detail is one of the less common used views for rendering. It is most useful when you want to highlight a particular detail of the building’s interior. In the photo to the right, we see the convergence of glazing and ceiling panels and an angled column. If this were a traditional building with orthogonal walls and ceilings, it would be unlikely that we would capture a view of the place where the walls and ceiling meet. Here, however, it is useful to capture this view. We see that the ceiling is comprised of panels, the glazed walls fold to create interesting spaces and the column is piercing the air at a strange angle. We can also see that this, traditionally boring place where the walls and ceiling meet, is used to feature art pieces that hang from space above. ARCH-‐DES 541Analysis and Representation II | Spring 2013 | UMass Amherst | Arch + Design Program
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