From Angry Birds to Learning Words

Cullowhee Conference on Communica0ve Disorders Tim Brackenbury From Angry Birds to Learning Words: Applying Features of Game Design to Seman0c Interven0on 03/15/13 Collaborators Dr. John Folkins Dr. Miriam Krause Allison Hadley Tim Brackenbury, Ph.D., CCC-­‐SLP March 15, 2013 Cullowhee Conference on Communica0ve Disorders 1 A bit about me •  Boys Town Na0onal Research Hospital •  Children’s Therapu0c Learning Center 3 Video Games Mo0vate 2 •  Video Game Design & Clinical Prac0ce •  The Full Experience of Seman0cs •  Discovery & Risk Taking in Development •  Generaliza0on from Treatment •  Unlocking Future Rewards 4 Video Games Mo0vate •  People invest money in video games –  Games grossed $10.5 billion in 2009 •  A wide variety of people play video games –  67% of U.S. households play video games –  40% of gamers are female –  average age of gamers is 34 –  48% of games are rated E for Everyone •  People willingly invest 0me and effort in video games –  The average gamer spends eight hours per week playing video games •  People concentrate on video games and stay on task for long periods of 0me Reference: hUp://www.esrb.org/about/images/vidGames04.png Anna Ehrhorn Schedule •  Atari and Sega, late 1970s into 1990s •  M.A. at University of Kansas •  5 years as a clinical SLP •  Ph.D. at University of Kansas Elizabeth WiUer
Reference: hUp://www.esrb.org/about/images/vidGames04.png 5 6 1 Cullowhee Conference on Communica0ve Disorders Tim Brackenbury The Appeal of Video Games is Not Accidental 03/15/13 Five Principles of Video Game Design •  Games of all sorts have been refined through the years. •  Game designers are mo0vated to make games more engaging. •  Principles of game design have been studied extensively in both industry and academia. 1. 
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5. 
Full Experience Principle Risk Taking Principle Discovery Principle Generaliza0on Principle Rewards System Principle 7 8 1. Full Experience Principle Five Principles of Video Game Design •  Not every games includes every principle •  Many games address epic themes –  alloca0on of limited resources –  decision making in ambiguous contexts. •  The newer video games are par0cularly relevant (sorry, Pong) •  Every aspect of the game contributes to the epic themes •  As I introduce each principle, start thinking about how it could relate to clinical prac0ce. Example Game: Penumbra 9 Penumbra 10 2. Risk Taking Principle •  Tasks are designed to be challenging but not impossible. –  Goldilocks / Zone of Proximal Development •  Player innova0on and crea0vity are encouraged –  Failure has only small penal0es and is expected •  Example Game: Braid 11 12 2 Cullowhee Conference on Communica0ve Disorders Tim Brackenbury Braid 03/15/13 3. Discovery Principle •  Players learn by explora0on and experimenta0on •  How to instruc0on is kept to a minimum –  no manuals –  online player supports available Example Game: World of Goo 13 World of Goo 14 4. Generaliza0on Principle •  New knowledge is put to work right away •  Skills learned early should transfer and be useful later Example Game: Epic Mickey 15 Epic Mickey 16 5. Rewards System Principle •  Reinforcements are given frequently and in a variety of ways –  points –  new tools / weapons –  addi0onal informa0on –  unlocking extra levels Example Game: Pokémon 17 18 3 Cullowhee Conference on Communica0ve Disorders Tim Brackenbury 03/15/13 Groups
Pokémon •  Get together with 4 or 5 people •  Pick a principle •  Discuss how it might relate to client learning –  How does your current clinical prac0ce reflect this principle? –  What might be new ways to incorporate this principle into prac0ce? Groups will report out in 10/15 minutes. 19 Recap of the Five Principles of Video Game Design 1. 
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20 Group Reports Full Experience Principle Risk Taking Principle Discovery Principle Generaliza0on Principle Rewards System Principle •  Each group reports •  General Discussion, ques0ons, and observa0ons 21 Focus on Seman0cs 22 The Full Experience of Seman0cs •  Con0nue using the video game principles •  Seman0cs has an image problem –  but now applying them to –  Seman0cs = Vocabulary •  what we do as clinicians •  how children learn seman0cs 23 24 4 Cullowhee Conference on Communica0ve Disorders Tim Brackenbury The Full Experience of Seman0cs 03/15/13 The Full Experience of Seman0cs •  Seman0cs has an image problem •  Problems with a Seman0c = Vocabulary focus –  Seman0cs = Vocabulary –  Vocabulary items need to be •  Complete •  Interconnected •  Seman0cs > Vocabulary –  vocabulary is one aspect of seman0cs –  Seman0cs deals with both of these issues and more 25 The Full Experience of Seman0cs: Completeness •  What is a word (or vocabulary item)? 26 The Full Experience of Seman0cs: Completeness •  What is a word (or vocabulary item)? –  a unit of language, consis0ng of one or more spoken sounds or their wriUen representa0on, that func0ons as a principal carrier of meaning. (www.dic0onary.com) –  a unit of language, consis0ng of one or more spoken sounds or their wriUen representa0on, that func0ons as a principal carrier of meaning. (www.dic0onary.com) –  a phonological form paired with a meaning –  a phonological form paired with a meaning / dʌk / duck 27 28 The Full Experience of Seman0cs: Completeness The Full Experience of Seman0cs: Completeness –  The form and meaning(s) should be shared across people –  The form and meaning(s) should be shared across people •  kooba •  kooba –  The meanings should be complete, but don’t have to be •  pervert •  sacapuntas –  The meanings should be complete, but don’t have to be •  pervert •  sacapuntas 29 30 5 Cullowhee Conference on Communica0ve Disorders Tim Brackenbury 03/15/13 The Full Experience of Seman0cs: Completeness The Full Experience of Seman0cs: Completeness •  What are the parts of a dic0onary’s defini0on? •  What are the parts of a dic0onary’s defini0on? 31 The Full Experience of Seman0cs: Interconnectedness •  A dic0onary’s defini0on is a good metaphor for vocabulary completeness •  But, a dic0onary is not a good metaphor for the lexicon •  each individual’s mental library of word knowledge •  Vocabulary entries should include all of these parts. 32 The Full Experience of Seman0cs: Interconnectedness –  5 people have target words. –  We want to connect these words •  What combina0ons of other single words will achieve this? –  think six degrees of separa0on 33 –  We need a data keeper 34 The Full Experience of Seman0cs: Interconnectedness Discovery & Risk Taking: Seman0c Development •  Rich lexicons are like three dimensional webs. •  Learning first words is a slow, laborious process –  mostly dependent on adult models and repe00on •  Defini0ons vs. Metaphors •  But it starts to take off during the second year of life –  because of experien0al learning and applica0on •  finding a paUern and using it to increase learning –  a process of discovery and risk taking 35 36 6 Cullowhee Conference on Communica0ve Disorders Tim Brackenbury 03/15/13 Discovery & Risk Taking: Seman0c Development Discovery & Risk Taking: Seman0c Development –  Experien0al Learning and Applica0on Examples •  Between 18 months and 18 years of age •  Infant phonological sensi0vi0es •  seman0c principles •  word’s seman0c and phonological proper0es –  children learn an average of 9 to 10 words a day •  Fast Mapping –  ini0al connec0on between a new phonological form and a referent •  Slow Mapping –  refinement of a fast mapped lexical entry over 0me and experience »  and perhaps integra0on with known items 37 Discovery & Risk Taking: Seman0c Development Discovery & Risk Taking: When things go wrong •  Reduced input •  Effec;ve and efficient lexicons are organized –  hearing loss, au0sm, poverty –  cannot build a large vocabulary or interconnected lexicon –  Entries are interconnected in mul0ple ways •  Taxonomic categories •  Thema0c categories •  Synonyms / antonyms •  Phonological structure •  Abstract seman0cs develop across the elementary school years 38 •  Low vocabularies –  late talkers 39 Discovery & Risk Taking: When things go wrong 40 Generaliza0on to BeUer Seman0cs: Assessment –  What do you do to assess seman0cs? •  Word finding deficits •  Brackenbury & Pye (2005) –  vocabulary may be within normal limits –  underdeveloped meanings –  Standardized tests are mostly focused on vocabulary –  A few look at other aspects –  •  especially with with abstract concepts –  specific language impairments Preschool Language Scales 41 Test of Seman0c Skills Ages 9 – 13 42 7 Cullowhee Conference on Communica0ve Disorders Tim Brackenbury Generaliza0on to BeUer Seman0cs: Assessment –  Language sample analysis 03/15/13 Generaliza0on to BeUer Seman0cs: Case Examples •  Lara, 3 years, 7 months •  limited informa0on •  may need to verify with other tasks –  first expressive words ~ 18 months –  recep0ve and expressive vocabulary scores < 10th percen0le –  sorts and labels common objects into categories –  vocabulary during language sample focused on –  Nonword repe00on tasks •  measure of phonological short-­‐term memory •  objects in the environment •  aUribute words •  prototypical ac0on words for those objects –  Clinician developed tasks •  good for evalua0ng interconnectedness 43 44 Generaliza0on to BeUer Seman0cs: Case Examples Generaliza0on to BeUer Seman0cs: Case Examples •  In groups of 4 or 5, spend 10 minutes discussing •  Luigi, 9 years, 8 months –  your targets for Lara –  how you would address them –  recep0ve and expressive vocabulary scores at 18th and 14th percen0le, respec0vely –  accurate but slow word naming –  defini0ons imprecise –  averages 65% accuracy with classroom vocabulary –  categorizes by common groups and func0ons –  write down your responses to be collected later •  no names needed •  low accuracy for classroom vocabulary 45 46 Generaliza0on to BeUer Seman0cs: Case Examples Generaliza0on to BeUer Seman0cs: Interven0on for Low Vocabularies •  Now do the same group ac0vity for Luigi •  Interac0ve Modeling –  embed lexical models in everyday contexts –  facilitate their use through focused s0mula0on techniques •  spend 10 minutes discussing –  your targets for him –  how you would address them I.  Parent Training Models –  write down your responses on a new sheet of paper 47 –  training parents/caregivers as agents of change 48 8 Cullowhee Conference on Communica0ve Disorders Tim Brackenbury Generaliza0on to BeUer Seman0cs: Interven0on for Low Vocabularies –  The Hanen Program 03/15/13 Generaliza0on to BeUer Seman0cs: Interven0on for Low Vocabularies –  Research Evidence •  parents are taught techniques that promote language learning through daily interac0ons •  Posi0ve effects on parent language facilita0on –  GirolameUo, Pearce, and Weitzman (1996) –  Observe, Wait, Listen –  Say less, Stress, Go Slow, Show •  Increases in children learning target words –  GirolameUo, Pearce, and Weitzman (1996) –  Whitehurst et al. (1991) •  adults model target vocabulary, but do not require a response •  Variable results for generaliza0on to other word learning –  Significant results by GirolameUo, Pearce, and Weitzman (1996) –  Non-­‐significant results from Whitehurst et al. (1991) 49 Generaliza0on to BeUer Seman0cs: Interven0on for Low Vocabularies •  Posi0ve effects with parents across naturalis0c environments –  Home:
–  Clinic group:
–  Classroom: 50 Generaliza0on to BeUer Seman0cs: Interven0on for Low Vocabularies II.  Clinician-­‐based models GirolameUo, Pearce, and Weitzman (1996) Whitehurst et al. (1991) Lederer (2001) Wilcox, Kouri, and Caswell (1991) •  Posi0ve effects with SLP focused s0mula0on –  Kouri (2005) •  Classroom + supplemental work –  Lotus, Coyne, McCoach, Zipoli, and Pullen (2010) •  Posi0ve effects with other adult conversa0onal partners –  Ruston & Schwanenflugel (2010) 51 Generaliza0on to BeUer Seman0cs: Interven0on for Low Vocabularies •  Posi0ve effects when targe0ng seman0c and phonological features of new words –  Motsch and Ulrich (2012) 52 Generaliza0on to BeUer Seman0cs: Case Examples •  Given what we’ve just discussed –  How would you alter your interven0on for Lara? –  draw a horizontal line on your original sheet –  write your changes below the line •  Explicit vocabulary instruc0on helps –  Coyne, McCoach, and Kapp (2007) 53 54 9 Cullowhee Conference on Communica0ve Disorders Tim Brackenbury Generaliza0on to BeUer Seman0cs: Case Examples 03/15/13 Generaliza0on to BeUer Seman0cs: Interven0on for Word Finding •  What we did… –  Hanen model + clinician focused s0mula0on –  Sessions targeted prior and new technique Storage of words •  parent use previous technique •  introduce new technique •  clinician use of technique •  parent trial of technique •  discuss parent performance and words to target Retrieval of words WFD –  Later sessions highlighted seman0c & phonological features 55 Generaliza0on to BeUer Seman0cs: Interven0on for Word Finding Storage of words 56 Generaliza0on to BeUer Seman0cs: Interven0on for Word Finding Retrieval of words Seman0cs Phonology Emphasizes: Increasing knowledge within lexical entries Seman0cs Emphasizes: Cueing strategies to improve lexical access Improving connec0ons between entries Phonology 57 Generaliza0on to BeUer Seman0cs: Interven0on for Word Finding •  Hodgepodge of interven0on models –  single feature 58 Generaliza0on to BeUer Seman0cs: Interven0on for Word Finding •  Research Evidence –  Seman0c Storage •  seman0c storage •  Marks and Stokes (2009) –  mul0ple features •  seman0c vs. phonological –  mul0ple features across modes •  seman0c vs. phonological storage vs. both 59 –  Narra0ve-­‐based interven0on, targe0ng words through »  defini0onal sentences »  contextual sentences »  exposure, imita0on, and retelling –  Significant increases in target words –  Non-­‐significant for control words 60 10 Cullowhee Conference on Communica0ve Disorders Tim Brackenbury Generaliza0on to BeUer Seman0cs: Interven0on for Word Finding –  Phonology Retrieval 03/15/13 Generaliza0on to BeUer Seman0cs: Interven0on for Word Finding –  Seman0c vs. Phonology •  German (2002) •  Wing (1990) –  Iden0fied and prac0ced phonological cues of »  syllable coun0ng »  phonological neighbors »  verbal rehearsing –  Significant increases in target words –  Non-­‐significant for control words –  Seman0c features »  defini0on
categoriza0on picture associa0on –  Phonological features »  rhyming
syllable count imagery
phoneme count –  Phonological group > seman0c group on trained and untrained words 61 Generaliza0on to BeUer Seman0cs: Interven0on for Word Finding –  Seman0c vs. Phonology Generaliza0on to BeUer Seman0cs: Interven0on for Word Finding –  Seman0c vs. Phonology •  Wright, Gorrie, Haynes, and Shipman (1993) –  Seman0c features »  category
func0on descrip0on
similarity
–  Phonological features »  length rhyme ini0al sound other sounds 62 •  Bragard, Schelstraete, Syners, & James (2012) –  Seman0c features »  defini0ons
associa0ons –  Phonological features »  ini0al sound phoneme segmenta0on content associa0on rhythm –  Children responded beUer to condi0on that matched their ini0al strengths –  Seman0c group > phonological group on untrained words 63 Generaliza0on to BeUer Seman0cs: Interven0on for Word Finding Generaliza0on to BeUer Seman0cs: Interven0on for Word Finding Interven0on = # WFD –  Seman0c vs. Phonology vs. Both •  McGregor & Leonard (1989, 1995) –  Seman0c features »  category
aUributes
–  Phonological features »  rhyming
ini0al sound
64 Improvement = Storage + Retrieval func0ons syllable coun0ng Improvement = Seman0c + Phonology –  Words trained under Both condi0ons were learned the best WFD = TEACHING > TESTING 65 66 11 Cullowhee Conference on Communica0ve Disorders Tim Brackenbury 03/15/13 Generaliza0on to BeUer Seman0cs: Case Examples Generaliza0on to BeUer Seman0cs: Case Examples •  Given what we’ve just discussed •  What we did… –  How would you alter your interven0on for Luigi? –  Teach seman0c and phonological features for common words •  sor0ng and grouping ac0vi0es •  iden0fying –  draw a horizontal line on your original sheet –  write your changes below the line –  Iden0fy the features in low frequency words –  Iden0fy the features in target vocabulary words •  within contexts 67 Unlocking Future Rewards 68 Unlocking Future Rewards •  What might the future hold??? •  What about your future??? –  Selec0ng groups of words based on seman0c and phonological neighbors –  What ques0ons and comments do you have? –  Targe0ng unusual words to improve learning –  How might you change your prac0ce as a result of this conference? •  like maximal opposi0on therapy –  Addressing/Including syntac0c informa0on 69 70 71 72 Contact Informa0on Tim Brackenbury, Ph.D., CCC-­‐SLP 246 Health Center Building Bowling Green State University Bowling Green, OH 43403 [email protected] 419.352.2515 12 Cullowhee Conference on Communica0ve Disorders Tim Brackenbury Core References 03/15/13 Core References Video Game Principles Gee, J. P. (2005). Good Games and Good Learning. Phi Kappa Phi Forum, 85, 33-­‐37. Gee, J. P. (2007). What Video Games Have to Teach Us About Learning and Literacy. New York: Palgrave Macmillan. Storkel, H. L., & MorriseUe, M. L. (2002). The lexicon and phonology: Interac0ons in language acquisi0on. Language, Speech, and Hearing Services in Schools, 33, 24–37. Generaliza:on to BeEer Seman:cs Brackenbury, T. & Pye, C. (2005). Seman0c deficits in children with language impairments: Issues for clinical assessment. Language, Speech, and Hearing Services in Schools, 36, 5-­‐16. Full Experience of Seman:cs Dollaghan, C. A. (1992). Adult-­‐based models of the lexical long-­‐term store: Issues for language acquisi0on and disorders. In R. S. Chapman (Ed.) Processes in Language Acquisi;on and Disorders. St. Louis, MO: Mosby-­‐
Year Book. Discovery & Risk Taking in Seman:c Development Golinkoff, R. M., Mervis, C. B., & Hirsh-­‐Pasek, K. (1994). Early object labels: The case for a developmental lexical principles framework. Journal of Child Language, 21, 125–155. Kuhl, P. (2011). The Linguis;c Genius of Babies. Retrieved February 26, 2013, from hUp://www.ted.com/talks/
patricia_kuhl_the_linguis0c_genius_of_babies.html 73 Core References Research Evidence: Low Vocabularies Cable, A. L., & Domsch, C. (2011). Systema0c review of the literature on the treatment of children with late language emergence. Interna0onal Journal of Language and Communica0on Disorders, 46(2), 138-­‐154. Coyne, M. D., McCoach, D. B., & Kapp, S. (2007). Vocabulary interven0on for kindergarten students: Comparing extended instruc0on to embedded instruc0on and incidental exposure. Learning Disability Quarterly, 30, 74-­‐88. Ellis-­‐Weismer, S., Murray-­‐Branch, J., & Miller, J. F. (1993). Comparison of two methods for promo0ng produc0ve vocabulary in late talkers. Journal of Speech and Hearing Research, 36, 1037-­‐1050. 74 Core References GirolameUo, L., Pearce, P. S., & Weitzman, E. (1996). Interac0ve focused s0mula0on for toddlers with expressive vocabulary delays. Journal of Speech and Hearing Research, 39, 1274-­‐1283. Kouri, T. A. (2005). Lexical training through modeling and elicita0on procedures with late talkers who have specific language impairment and developmental delays. Journal of Speech, Language, and Hearing Research, 48, 157-­‐171. Research Evidence: Low Vocabularies Lederer, S. H. (2001). Efficacy of parent-­‐child language group interven0on for late-­‐talking toddlers. Infant-­‐toddler interven0on, 11(3-­‐4), 223-­‐235. Lotus, S. M., Coyne, M. D., McCoach, D. B., Zipoli, R., & Pullen, P. C. (2010). Effects of a supplemental vocabulary interven0on on the word knowledge of kindergarten students at risk for language and literacy difficul0es. Learning Disabili0es Research and Prac0ce, 25(3), 124-­‐136. Motsch, H. J., & Ulrich, T. (2012). Effects of the strategy therapy 'lexicon pirate' on lexical deficits in preschool age: A randomized controlled trial. Child Language Teaching and Therapy, 28(2), 159-­‐175. Ruston, H. P., & Schwanenflugel, P. J. (2010). Effects of a Conversa0on Interven0on on the expressive vocabulary development of prekindergarten children. Language, Speech, and Hearing Services in Schools, 41, 303-­‐313. Whitehurst, G. J., Fischel, J. E., Lonigan, C. J., Valdez-­‐Menchaca, M. C., Arnold, D. S., & Smith, M. (1991). Treatment of early expressive language delay: If, when, and how. Topics in Language Disorders, 11(4), 55-­‐68. Wilcox, M. J., Kouri, T. A., & Caswell, S. B. (1991). Early language interven0on: A comparison of classroom and individual treatment. American Journal of Speech-­‐Language Pathology, 1, 49-­‐62. Research Evidence: Word Finding Bragard, A., Schelstraete, M., Snyers, P., & James, D. (2012). Word-­‐finding interven0on for children with specific language impairment: A mul0ple single-­‐case study. Language, Speech, and Hearing Services in Schools, 43, 222-­‐234. German, D. (2002). A phonologically based strategy to improve word-­‐finding abili0es in children. Communica0on Disorders Quarterly, 23 (4), 179-­‐192. 75 Core References 76 Video Game Movie URLs Marks, I., & Stokes, S. (2010). Narra0ve-­‐based interven0on for word-­‐finding difficul0es: A case study. Interna0onal Journal of Language Communica0on Disorders, 45 (5), 586-­‐599. McGregor, K., & Leonard, L. (1989). Facilita0ng word-­‐finding skills of language-­‐
impaired children. Journal of Speech and Hearing Disorders, 54, 141-­‐147. McGregor, K., & Leonard, L. (1995). Interven0on for word-­‐finding deficits in children. In M. Fey, J. Windsor, & S. Warren (Eds.), Language interven0on: Preschool through the elementary years (pp. 85-­‐105). Bal0more, MD: Brookes. Wing, C. (1990). A preliminary inves0ga0on of generaliza0on to untrained words following two treatments of children’s word-­‐finding problems. Language, Speech, and Hearing Services in Schools, 21, 151-­‐156. Wright, S., Gorrie, B., Haynes, C., & Shipman, A. (1993). What’s in a name? Compara0ve therapy for word-­‐finding difficul0es using seman0c and phonological approaches. Child Language Teaching and Therapy, 9 (3), 214-­‐229. •  Penumbra hUp://www.youtube.com/watch?v=GAvQAkXqnUg •  Braid hUp://braid-­‐game.com/ •  Skyrim hUp://www.youtube.com/watch?v=Fe_lhUuyyZw •  World of Goo hUp://www.youtube.com/watch?v=XAoW9~Kmo4 •  Super Mario Galaxy 2 hUp://www.youtube.com/watch?v=3EIVDo_uuSM •  Epic Mickey hUp://www.youtube.com/watch?v=-­‐pyQLiE5wEg 77 78 13 Cullowhee Conference on Communica0ve Disorders Tim Brackenbury 03/15/13 Image URLs Image URLs •  Slide # 1 hUp://gsgill37.deviantart.com/art/Angry-­‐Birds-­‐209987239 •  Slide # 8 hUp://images.wikia.com/assassinscreed/images/archive/8/8e/
20110509151451!Ezio.jpg •  Slide #2 hUp://www.computerweekly.com/blogs/inspect-­‐a-­‐gadget/2011/07/angry-­‐
bird-­‐developers-­‐stop-­‐short-­‐of-­‐wan0ng-­‐world-­‐domina0on.html •  Slide # 3 hUp://www.uvlist.net/es/game-­‐99763-­‐Superman •  Slide # 9 hUp://www.xblafans.com/the-­‐xbla-­‐fans-­‐staff-­‐looks-­‐back-­‐on-­‐our-­‐gaming-­‐
memories-­‐57592.html/pong-­‐console/ •  Slide #4 hUp://nerdreactor.com/2011/06/23/sonic-­‐turns-­‐the-­‐big-­‐2-­‐0-­‐today/ •  Slide # 20 hUp://fc03.deviantart.net/fs46/f/2009/178/0/e/
Best_VideoGame_Characters_Ever_by_PacDuck.jpg •  Slide #5
hUp://t2.gsta0c.com/images?q=tbn:ANd9GcQmPCbd4inAGQhzZgtmjM6-­‐
hhweO4IV-­‐drI6Ft33UD8pihETLLtOmLiuU3q1Q •  Slide # 21 hUp://www.gamerdad.com/blog/wp-­‐content/uploads/2008/10/super-­‐
smash-­‐bros-­‐brawl.jpg 79 Image URLs 80 Image URLs •  Slide # 22 hUp://cdn.redmondpie.com/wp-­‐content/uploads/2011/05/Angry-­‐
Birds.png hUp://www.shoemycolor.com/media/wysiwyg/plants-­‐vs-­‐zombie-­‐
papercrat.jpg •  Slide # 32 www.dic0onary.com •  Slide # 34 hUp://www.lalaloopsyparty.com/toss-­‐the-­‐ball-­‐of-­‐yarn-­‐party-­‐game/ •  Slides # 24 & 25 hUp://www.allouUabubblegum.com/main/?p=12703 •  Slide # 35
hUp://www.tellingmachine.com/post/How-­‐does-­‐IPv6-­‐impact-­‐web-­‐
debugging-­‐with-­‐VS200%2858%29.aspx •  Slide # 28 hUp://4chon.net/duck/index.html •  Slide # 37 hUp://news.stanford.edu/news/2012/december/infants-­‐process-­‐
faces-­‐121112.html •  Slide # 30 hUp://www.statewide1.com.au/index.php?cPath=8_116 81 Image URLs 82 Image URLs •  Slides # 41 hUp://learnenglish.bri0shcouncil.org/en/vocabulary-­‐games •  Slide # 49 hUp://www.staspeech.com/parents.htm •  Slide # 42 hUps://www.pearsonassessments.com/HAIWEB/Cultures/en-­‐us/
Productdetail.htm?Pid=PLS-­‐5 hUp://www.linguisystems.com/products/product/display?itemid=10253 •  Slide # 59 hUps://signal.federatedmedia.net/thursday-­‐signal-­‐hodge-­‐meet-­‐podge/ •  Slides 69 & 70 hUp://rlv.zcache.com/achievement_unlocked_s0cker-­‐
p217613456253850489envb3_400.jpg •  Slides # 44, 54, & 55 hUp://www.listal.com/viewimage/268326 •  Slides # 46, 67, & 68 hUp://en.wikipedia.org/wiki/Luigi 83 84 14