file ple m Sa Ready Made Characters Credits Written By: Jason Needham Developer: Matt McElroy Creative Director: Richard Thomas Editor: Monica Valentinelli Art Direction and Design: Mike Chaney Interior Art: Sa m ple file Cathy Wilkins © 2014 CCP hf. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and for blank character sheets, which may be reproduced for personal use only. White Wolf, Hunter, and The World of Darkness are registered trademarks of CCP hf. All rights reserved. Storytelling System, Vampire the Requiem, Mage the Awakening, Werewolf the Forsaken, Hunter the Vigil, Mummy the Curse, Promethean the Created, Geist the Sin-Eaters, Demon the Descent, World of Darkness, and Mortal Remains are trademarks of CCP hf. All rights reserved. All characters, names, places and text herein are copyrighted by CCP hf. CCP North America Inc. is a wholly owned subsidiary of CCP hf. This book uses the supernatural for settings, characters and themes. All mystical and supernatural elements are fiction and intended for entertainment purposes only. This book contains mature content. Reader discretion is advised. Check out the Onyx Path online @ http:///www.theonyxpath.com/ 2 file ple Sa m Table of Contents The Crossroads Drifters 4 Bruce Haas Sonia Black Randy Curtis Minerva Brambani Ray Asoau Storyteller Advice 6 10 14 18 22 26 Ethos5 Story Seeds 26 file ple m Sa The Crossroads Drifters 4 The Crossroads Drifters krewe was founded by a Bound named Bruce Haas. After several meetings with other SinEater krewes, Bruce felt his itch to perform on the road put him at odds with other krewes so he resolved to form his own. Guided by the King in Sequins, Bruce took to the highways and cities all across America to search for like-minded folk. In Boston, Bruce invited Sonia to travel alongside him after watching her read Tarot and play card tricks. The pair traveled down to Charleston, where they stumbled into Minerva and her unearthly voice. Eventually, the growing krewe wound up in Salt Lake City, and Randy added his musical talents to the Drifters’ performances. By the time they encountered Ray and his crowd-stealing dances in Santa Monica, their Geists had developed a Mythos to give the Drifters a mission: to give the dead one final show before they pass on. Between the worlds of the quick and the dead, a mysterious court lies waiting in the dark. The Lonesome Whistler guides the supplicants in wordlessly with an eerie melody. The haunting tune the Whistler carries is the only sound the dead hears—until the lights go up. The music stops, the darkness fades, and the King in Sequins announces himself to preside over the court and judge the new arrivals. Lady Luck steps in to name each supplicant and share their fate by revealing what awaits them when they pass on from this world. Though the court’s attendees may, on some level, understand Lady Luck is whispering to all of them, her words are only heard by the listener she addresses. After her final message is uttered, the King in Sequins lifts his hands and starts to play a requiem. The Spider of Sound moves with the unearthly rhythm of the court, while the Queen in Tatters sings her mournful song. Finally, as the Queen in Tatters’ voice rises to a crescendo, the King in Sequins rises to bring the house down. As soon as the dirge’s final notes fade into nothingness, so do the lights. Then, there is only darkness—and the Lonesome Whistler’s phantom strain. On earth the court’s reflections, the Crossroads Drifters, perform for the living and the dead. They bring words of hope and peace and the gala to come. The spirits may be comforted enough to keep facing eternity, or may be moved on to the court. The living who stop and listen to the Drifters may feel their troubles slip away—at least for a little while. The Crossroads Drifters are talented and can draw ple Sa m The mythology of the Crossroads Drifters is grounded in the idea of the traveling performer who wanders from place to place to put on a show. Never putting down roots, the mythology offers players the chance to explore ideas related to permanence and transience. The Drifters’ ethos shapes these concepts. The Drifters are a Tier One krewe who, like any other, has a ban, duty, and destiny that make up their ethos and flush out this mythology. Unless the Storyteller requires a bigger krewe for her chronicle, the five characters listed here should suffice. If needed, this particular troupe of street performers could be one of several krewes that roam worldwide. Ban: The Crossroads Drifters perform for the dead. While performing, the krewe cannot force the dead to leave. The Drifters can corral them if they are causing trouble, silence them with threats, Manifestations, or Ceremonies, but they cannot remove them unless the dead have physically attacked the performers or other members in the audience. At official shows, the dead cannot be removed until the end of the show. If the krewe is simply whistling a tune or singing a song, they may stop their performance to allow the dead to be removed. Whether this ban applies to Undead or not is a situation the Drifters have yet to encounter. file Ethos Duty: The Crossroads Drifters are tasked with traveling and bringing peace to the dead in one of two ways: they can either help them move on or simply escape their problems for a while. Similarly, when possible the Drifters are to serve the living as well. However, their duty to help the dead supersedes their lesser duty to entertain the living. The Drifters may stay in a specific location and enjoy themselves for a while, but eventually they must move on to a new place and find new dead to assist. In this way, the Drifters truly live up to their name. Destiny: The more ghosts the Crossroads Drifters assist, the stronger and more powerful the court gets. Each member of the court was once human; when the krewe helps enough souls move on, the human form of each member will rise again. The Drifters can join with them and regain full ownership of their bodies once more. By doing so, this will effectively double their numbers and create a new type of Sin-Eater. Though this destiny will create a new way for Sin-Eaters to help their Geist become what it once was, the Drifters are forbidden from revealing this secret. To tell is to risk someone (or something) trying to stop them. If that came to pass, the court would have a great deal of difficulty convening a new krewe. Indeed, Ray, the newest member, is not even aware of this destiny, though the others assume The Spider of Sound knows. The Crossroads Drifters continue traveling the open road for now, bringing music, laughter and respite to the dead. Not all welcome their presence, but few can mistake the mark the Crossroads Drifters make wherever they go. The Crossroads Drifters a crowd, but all too soon after they arrive, they move on to the text town or city. After all, the road is a harsh mistress. 5 Bruce Haas Sa m ple file “Don’t worry, I’m not gonna hurt ya. I’ll help you get through this.” “The king is dead. Long live the king, baby!” Virtue: Charity. Bruce is a kind soul who lives to help others. Vice: Gluttony. Bruce loves the good life, and everything that comes with it. Threshold: The Stricken. The good life caught up with Bruce eventually. Archetype: Celebrant. Life is for living, and Bruce knows it. He always lives large. Geist: The King In Sequins, who appears as an exaggerated stereotype of Elvis Presley. The King is the leader of the court and oversees all the entertainment. His sunglasses never come off, and he never fails to sparkle. The King is a fairly recent Geist and tends to communicates with Bruce in a direct fashion. Keystone: A Martin D-28 guitar, with the Passion and Phantasm keys. It looks a little rough from use. Experienced Bruce has a musical Vanitas, a guitar piece that builds to a crescendo then cuts the sound, dropping suddenly to total silence. Background: Bruce Haas was one of the best two-bit Elvis Presley impersonators in Vegas. The man lived large with good food, good drink, and good company. Though he was far from clean cut, Bruce tended to avoid doing drugs and gambling. Still, he took his performances seriously, and worked long, hard hours to make the tourists and locals smile. Unfortunately, his “work hard, play hard” motto is what led to his untimely death. Chosen by a curious Geist who similarly re s o n a t e s w i t h t h e popular images of Elvis Presley, Bruce Haas exploded back into the world. A s a S i n - E a t e r, Bruce feels that he now has the chance to do what he couldn’t in life. When he was performing twelve hours a day in the city that never sleeps, Bruce followed the traditions of his fellow Elvis impersonators at the expense of having his own life. Now, he wants to relax and see more of the world. To Bruce, this 6
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