TENYEARSIN LOCOMOTIONCONTROLRESEARCH JeheeLee SeoulNationalUniversity [SIGGRAPH 2010] Lee et al, Data-driven biped control [SIGGRAPH 2010] Lee et al, Data-driven biped control [SIGGRAPH 2010] Lee et al, Data-driven biped control Hubo Before 2007 After 2007 Simplified dynamics Model Fullbody dynamics Feedback only (stereotyped robotic walking) Analytic balance strategy Derivative-based optimization (conjugate-gradient, Newton, BFGS, …) Feedback and feedforward (motion capture references) Learning from experience Derivative-free optimization (CMA-ES) Before 2007 After 2007 Simplified dynamics Model Fullbody dynamics (inverted pendulum) Feedback only (stereotyped robotic walking) Analytic balance strategy Feedback and feedforward (motion capture references) Computational model of balancing (regression, learning from experience, optimization at runtime) Derivative-based optimization (conjugate-gradient, Newton, BFGS, …) Derivative-free optimization (CMA-ES) [SIGGRAPH 2007] Sok et al, Simulating Biped Behaviors from Human Motion Data [SIGGRAPH 2010] Lee et al, Data-driven biped control Before 2007 After 2007 Simplified dynamics Model Fullbody dynamics (inverted pendulum) Feedback only (stereotyped robotic walking) Analytic balance strategy Feedback and feedforward (motion capture references) Computational model of balancing (regression, learning from experience, optimization at runtime) Derivative-based optimization (conjugate-gradient, Newton, BFGS, …) Derivative-free optimization (CMA-ES) PlausibilityofSimulation PhysicalCorrectness ThesimulationiscorrectwithrespecttoNewton’slawofmotion Nofictionalforceappliestothebody AdmissibleControl Controlforce/torquesarevalidwithinmusclecapacity GRF(groundreactionforce)consistentwithcontrolforce/torque PlausibilityofSimulation TypeI(Stronglyadmissible) Simulationisphysicallycorrectandcontrolisadmissible TypeII(weaklyadmissible) Simulationisphysicallycorrect,butcontrolmaynotbeadmissible ex)GRFsarecomputedasoptimizationparametersindependentofjointtorques TypeIII(Visuallyplausible) Physicalcorrectnessisnotguaranteed ex)Fictionalforcemayapplyatcontactpoints Dynamics Energertic Agility Stability Skin Low-energy Balance Muscle Static Pertubation Robustness Applications Humanoid Robot Emotion Fatigue Aging Quadruped Video Games Adapation Group Biped Social Flying High-Level Behavior Modeling Skeleton Biological Motion Simulation Gait Analysis Tendon Interaction Type Dynamics Energertic Agility Stability Skin Low-energy Balance Muscle Static Pertubation Robustness Applications Humanoid Robot Emotion Fatigue Aging Quadruped Video Games Adapation Group Biped Social Flying High-Level Behavior Modeling Skeleton Biological Motion Simulation Gait Analysis Tendon Interaction Type L Gait2562 Gait2592 Fullbody (25DOFs,62muscles) (25DOFs,92muscles) (39DOFs,120muscles) [SIGGRAPH Asia 2014] Lee et al, Many-Muscle Humanoids 18 [SIGGRAPH Asia 2014] Lee et al, Many-Muscle Humanoids Dynamics Energertic Agility Stability Skin Low-energy Balance Muscle Static Pertubation Robustness Applications Humanoid Robot Emotion Fatigue Aging Quadruped Video Games Adapation Group Biped Social Flying High-Level Behavior Modeling Skeleton Biological Motion Simulation Gait Analysis Tendon Interaction Type UnilateralPainfulAnklePlantarFlexor Patientstendtoreducethe useoftheankleplantarflexors PainfulJointsonUnilateralLimb Patientstendtoreducecontactforce PainfulLeftAnklePlantarFlexor PainfulJointsonLeftLeg WaddlingGait BilateralGluteusMedius& MinimusWeakness Upperbodyswinglaterally TrendelenburgGait UnilateralGluteusMedius& MinimusWeakness Dynamics Energertic Agility Stability Skin Low-energy Balance Muscle Static Pertubation Robustness Applications Humanoid Robot Emotion Fatigue Aging Quadruped Video Games Adapation Group Biped Social Flying High-Level Behavior Modeling Skeleton Biological Motion Simulation Gait Analysis Tendon Interaction Type Balance and Stability Under what conditions is human gait more stable? What factors affect the level of stability? Are simulated walking as stable as human walking? Do the factors that affect human gait also influence controller stability? [SIGGRAPH Asia 2015] Lee et al, Push-Recovery Stability Four factors that affect gait stability Level of crouch Walking speed Magnitude of push Timing of push Crouch Gait is more stable than Normal Gait It detours less if it walks faster, push is weaker, and push happens later in the swing phase Similar trends for humans and simulation Applications in Clinical Gait Analysis Surgery improves cerebral palsy gait by lengthening tight muscles/tendons and fixing bone deformity Predictive simulation of post-operative gaits from pre-operative motion capture and surgery planning Dynamics Energertic Agility Stability Skin Low-energy Balance Muscle Static Pertubation Robustness Applications Humanoid Robot Emotion Fatigue Aging Quadruped Video Games Adapation Group Biped Social Flying High-Level Behavior Modeling Skeleton Biological Motion Simulation Gait Analysis Tendon Interaction Type Papers & Videos are available at http://mrl.snu.ac.kr/
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