General Physics 1 (Phys 110 : Mechanics) CHAPTER 4 Motion in 2D and 3D Phys 110 Chapter 4 : Motion in 2D and 3D Revision : 2. Displacement vector (βπ): 1. Position vector (π): π π = π π π + π π π + π(π)π Particleβs motion in 2D Position vector 1 Lesson 2 of 5 Slide 1 Position vector 2 Phys 110 Chapter 4 : Motion in 2D and 3D Lesson 2 of 5 Slide 2 Objectives covered in this lesson : 1. to calculate the average velocity in magnitude-angle Motion in 2D and 3D: Average Velocity notation and in unit-vector notation. 2. to calculate the instantaneous velocity in magnitude- angle notation and write it in unit-vector notation. Instantaneous Velocity 3. To specify that the direction of the instantaneous velocity is always tangent to the particle's path, while the direction of the average velocity is the same as the direction of the displacement. Phys 110 Chapter 4 : Motion in 2D and 3D 4-3 Average Velocity and Instantaneous Velocity : Average Velocity (ππππ ): Q1: Does βπ have a direction? Q2: can βπ be negative? Q3: can we therefore determine the direction of ππππ ? Lesson 2 of 5 Slide 3 Phys 110 Chapter 4 : Motion in 2D and 3D Lesson 2 of 5 Slide 4 4-3 Average Velocity and Instantaneous Velocity : Average Velocity (ππππ ): Example: If a particle moves from its initial position to its final position in 2 seconds, making a displacement Itβs average velocity will be: Phys 110 Chapter 4 : Motion in 2D and 3D 4-3 Average Velocity and Instantaneous Velocity : Instantaneous Velocity (or simply velocity) (π): Lesson 2 of 5 Slide 5 Phys 110 Chapter 4 : Motion in 2D and 3D 4-3 Average Velocity and Instantaneous Velocity : Instantaneous Velocity (or simply velocity) (π): To determine the direction of π: Lesson 2 of 5 Slide 6 Phys 110 Chapter 4 : Motion in 2D and 3D Lesson 2 of 5 Slide 7 4-3 Average Velocity and Instantaneous Velocity : Instantaneous Velocity (or simply velocity) (π): BE CAREFUL : In an (x, y, z) graph that shows the position (or path) of the particle: the velocity vector is drawn to show the direction of the velocity of the particle (which is located at its tail). The magnitude of the velocity can be drawn in any scale (not necessarily the scale of which the position vectors are drawn) i.e. we cannot relate the velocity components to the x, y, and z axes in such a graph. Phys 110 Chapter 4 : Motion in 2D and 3D Lesson 2 of 5 Slide 8 4-3 Average Velocity and Instantaneous Velocity : Answer: (a) first, (b) third. Phys 110 Chapter 4 : Motion in 2D and 3D Sample Problem (4-3) : Lesson 2 of 5 Slide 9 Phys 110 Chapter 4 : Motion in 2D and 3D Sample Problem (4-3) : Lesson 1 of 5 Slide 10 Phys 110 Lesson 2 of 5 Slide 11 (last) Chapter 4 : Vectors Summary: Motion in 2D and 3D: Next lesson we will cover: Average velocity in 2D and 3D. Section (4-4). Instantaneous velocity in 2D and 3D. Sample problem (4-4). Sample problem (4-5). Any Questions?
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