#21 HOT TIPS A Tip Sheet For Physical Educators Feature Activity EVOLUTION This game is based on “Rock, Paper, Scissors (RPS),” and begins with the entire group scattered over the playing area. The following are the levels of “species” and the corresponding actions: 1. Frog - must hop around on all fours and say “Ribbit.” 2. Chicken - must walk with bent knees and with hands tucked in armpits and say “Bawk, Bawk” or “Cluck, Cluck.” 3. Monster - must walk upright with arms outstretched over-head and say “Gr-r-r-r.” 4. Supreme Being - must stand around playing area and observe remaining players with a bemused disregard. Rules: 1. Everyone starts out as a frog. 2. You may only play RPS with someone of the same species. 3. The winner of RPS evolves to the next species. 4. No one loses, but some players do get stalled on their way up the evolutionary ladder. 5. Play ends when there is only one frog, chicken, and monster remaining. Variation: The loser of RPS “devolves” back to the next lowest level. GRANT WOOD AREA EDUCATION AGENCY 4401 Sixth Street SW Cedar Rapids, IA 52404-4499 Hot Tips #21 Fall1996 Published by the Adapted Physical Education Department, Grant Wood Area Education Agency, 4401 Sixth Street SW, Cedar Rapids, Iowa 52404. Additional copies are available upon request. Editors: Ann Griffin and Janice Sewell, 319-399-6871, 1-800-798-9771, ext. 6871; TDD 319•399-6766. Production by Grant Wood AEA Graphics & Printing Staff. Published by Grant Wood Area Education Agency, Cedar Rapids, IA 1 Cerebral Palsy (CP) Cerebral palsy (CP) is the orthopedic impairment most often found in the public schools. “Cerebral” refers to the brain. “Palsy” describes the lack of muscle control that is often a symptom. Cerebral palsy is a chronic neurologic disorder of movement and posture caused by a defect or lesion of the immature brain and accompanied by associated dysfunctions. It is permanent and non-progressive. It is not a disease, hereditary, contagious, progressive, or life-threatening. The condition is more common among the white race than the black race; males than females; the firstborn. The disorder varies from mild (generalized clumsiness or a slight limp) to severe (dominated by reflexes, unable to ambulate except in motorized chair, inability to speak, and almost no control of motor function). FACTS ABOUT CEREBRAL PALSY CAUSES OF CP In about 90% of individuals with CP, damage to the brain occurs before or during birth due to: • maternal infections or health problems (AIDS, rubella, herpes, German measles, diabetes, high blood pressure) • chemical toxins (alcohol, tobacco, prescribed and nonprescribed drugs) • injuries to the mother that affect fetal development • RH incompatibility • lack of oxygen • prematurity and low birth weight About 10% of cerebral palsy occurs early in life due to: • brain infections (encephalitis, meningitis) • cranial traumas (accidents, child abuse, chemical toxins) • oxygen deprivation EXTENT OF INVOLVEMENT • Paraplegia - involvement of the lower extremities only • Hemiplegia - involvement of the entire right side or left side • Triplegia - involvement of three extremities, usually both legs and one arm • Quadriplegia - involvement of all four extremities • Diplegia - lower extremities much more involved than upper extremities Cerebral Palsy ➤ cont. next page 2 Published by Grant Wood Area Education Agency, Cedar Rapids, IA Fall1996 Hot Tips #21 Cerebral Palsy cont. DEGREE OF MUSCLE TONE Individuals with CP will have abnormal muscle tone to varying degrees. The symptoms vary from severe to mild, from person to person, and from time to time in the same person. Although most persons have mixed types, three types of CP are recognized: spastic, athetoid, and ataxic. • Spastic - Muscle tone is hypertonic (tense, contracted) which restricts movement. The individual has difficulty relaxing muscles when attempting purposeful movement. This is the most common type of CP. • Athetoid - Muscle tone is low or it fluctuates (muscles are limp). There is a constant, slow, uncontrolled and purposeless motion of the limbs, head and eyes. • Ataxic - The muscle tone fluctuates. The individual shows a lack of coordination, poor balance, an unsteady gait, and lack of understanding of position in space. ASSOCIATED IMPAIRMENTS Depending on the location and extent of the damage to the brain, an individual with CP may have any of the following associated impairments: ▲ visual ▲ speech/language ▲ inappropriate ▲ auditory ▲ mental ▲ seizures retardation social behaviors ABNORMAL REFLEX DEVELOPMENT The motor development and movement of individuals with CP may be restricted as a result of the retention of primitive reflexes. • Asymmetrical Tonic Neck Reflex (ATNR) - When the head is turned to one side, the arm on the side to which the head is turned extends and the other arm flexes. Encourage the individual to face forward during physical activity to minimize the affects of this reflex. • Symmetrical Tonic Neck Reflex (STNR) When the head is moved toward the chest, it causes the arms to flex and the legs to extend. When the head is raised, it causes the arms to extend and the legs to flex. This reflex prevents some children with CP from crawling. Cerebral Palsy ➤ cont. next page Hot Tips #21 Fall1996 Published by Grant Wood Area Education Agency, Cedar Rapids, IA 3 Cerebral Palsy cont. ABNORMAL REFLEX DEVELOPMENT continued • Tonic Labyrinthine Reflex (TLR) When lying on the stomach, the legs and arms flex. When lying on the back, the legs and arms extend. This may result in restricted movement. • Moro Reflex (MR) and Startle Reflex (SR) - These reflexes occur when a loud noise or sudden jar occurs. MR limbs extend apart and then come together. SR reflexes are present in all adults but are more exaggerated in those with CP. • Positive Support Reaction (PSR) - Stimulus to the individual’s feet results in the extension of the hips, knees, and toes. This may result in an awkward gait or in an inability to walk. Illustrations modified from: (Canadian Cerebral Palsy Sports Assoc., 1994) and (Sherrill, 1993). IMPLICATIONS FOR PHYSICAL EDUCATION ACCOMODATIONS AND TEACHING STRATEGIES RESPECT THE PERSON • Always see and encourage the potential ability of the student. • Discuss with the entire class the importance of acceptance of others with varying abilities, the facts about CP, and the capabilities of the student in the class who has CP. • Treat the student with CP the same as any other student. • Ask the student with CP questions and encourage him/her to ask questions. • Have the class determine ways to include the student with CP. • Respect the dignity of the student with CP and, if necessary, arrange for private showering and toileting Activities: Recommended/Contraindicted ➤ next page 4 Published by Grant Wood Area Education Agency, Cedar Rapids, IA Fall1996 Hot Tips #21 CEREBRAL PALSY . . . IMPLICATIONS FOR PHYSICAL EDUCATION . . . continued from page 4 ACTIVITIES: RECOMMENDED/CONTRAINDICATED Spastic CP • Avoid activities, such as walking on toes and toe pointing • Recommended activities include walking up inclined surfaces; swimming in warm water; horseback riding; dances emphasizing extension, good posture, and heels and flats Athetoid CP • Activities such as tricycling, bicycling (stationary/moving) and horseback riding are good and reinforce midline control. • Bridging in supine (pushing down with feet and lifting pelvis from mat) should be discouraged. • The best performance is achieved if rest and relaxation occur between movements. Ataxic CP • People with ataxia do not perform well in skills requiring balance and kinesthesis. • Use wrist weights between 1/4 and 1 pound to decelerate unwanted movement and facilitate performance. ADAPTATIONS FOR MANIPULATIVE SKILLS Throwing • Use a chute/ramp to ensure success in games such as bowling, boccia, and shuffleboard • Use a bucket of balls for easy access • Have the student work on dropping objects if he/she is unable to throw • Tie a ball or frisbee to the arm of a wheelchair for independent retrieval • Use beanbags, tied scarves, yarn balls, sponge balls, Nerf balls or slo-mo balls which are easily grasped • Use velcro pads for targets (place on floor, wall, table, etc.) • Use objects of varying weights (e.g., a small heavy ball such as a handball assists in the “release”) • Move the student’s arm through the throwing action so he/she understands the movement Adaptations for Manipulative Skills ➤ cont. next page Hot Tips #21 Fall1996 Published by Grant Wood Area Education Agency, Cedar Rapids, IA 5 CEREBRAL PALSY . . . IMPLICATIONS FOR PHYSICAL EDUCATION . . . continued from page 5 ADAPTATIONS FOR MANIPULATIVE SKILLS—cont. Throwing cont. forward a few steps, running or sitting is the preferred position from which to throw • Adjust the student’s wheelchair to different positions, i.e., facing the direction of the throw, sideways or backwards to the direction of the throw. Find the position that works best for the student. • Substitute kicking events for throwing events for those who have difficulty with grasp/release • Lower the back of the wheelchair to increase the student’s ability to rotate in the chair • Utilize a catapult (Hot Tips #18) to “put objects into play” if throwing is ineffective • Use the student’s ability to balance to determine if standing stationary, standing and stepping • Attach a ball to a fishing reel for easy retrieval Catching • Use beanbags, scarves, rolled up socks or balls made of sponge, cloth, rubber • Reduce the fear of catching by using a balloon, beachball, or slo-mo ball • Position the student with his/her back to the wall to minimize retrieval time • Suspend balls for individual or partner practice time • Use catching devices such as a velcro glove or pad or a plastic scoop • Attach a velcro pad to the student’s chest strap for catching tennis balls • Encourage students with limited balance to sit while catching • Attach a sheet with clothespins to a volleyball net to make a ball return and increase the number of trials • Use a bounce back net with a beanbag attached to a chair • Use a zoom or a trac-ball if throwing and catching are impossible. Kicking • Use large light balls (balloons, beachballs) • Remove footplates on wheelchairs • Tether a ball with elastic to the wheelchair • Use crutch or wheelchair to “kick” • Place beanbags on the student’s feet and ask him/ her to kick them off • Suspend a weighted ball Adaptations for Manipulative Skills ➤ cont. next page 6 Published by Grant Wood Area Education Agency, Cedar Rapids, IA Fall1996 Hot Tips #21 CEREBRAL PALSY . . . IMPLICATIONS FOR PHYSICAL EDUCATION . . . continued from page 6 ADAPTATIONS FOR MANIPULATIVE SKILLS—cont. Striking • Use balls, balloons, birdies, tethered balls • Strike with hands, wands, racquets, or other implements • Use implements with shortened handles • Remove wheelchair arm rests to facilitate body motion • Determine the optimal wheelchair position for striking • Use velcro or ace bandages to secure hands to implements • Determine the optimal striking technique for the student: overhand, underhand, sidearm, backhand • Place balls on a batting tee, suspend them, or throw them slowly • Lower the back of the wheelchair to increase range of arm motion and trunk rotation • Provide whatever balance support is needed for ambulatory students (walker, chair, wall) • Attach striking implement to wheelchair • Use implements that can be held with two hands (two-handled paddle) in games such as balloon tetherball or table tennis • For further adaptations, see Hot Tips # 11, 13, 18 FACILITATING MOVEMENT Provide movement experiences for younger non-ambulatory students who can initiate very little movement on their own: swing in a blanket or hammock; pull on a blanket; push in a cardboard box; ride in/on an adapted tricycle, big wheel, wagon, walker, walker on wheels with seat, utility cart, scooterboard; roll in a fiber barrel; swing on a rope. Implications For Physical Education ➤ cont. next page Hot Tips #21 Fall1996 Published by Grant Wood Area Education Agency, Cedar Rapids, IA 7 CEREBRAL PALSY . . . IMPLICATIONS FOR PHYSICAL EDUCATION . . . continued from page 7 FITNESS • Students with CP expend more energy than their peers (need to run less distance for similar benefits). • Periodic rest breaks may be needed to relax muscle groups. • Students in wheelchairs need to develop muscle strength for transport skills (stretch biceps, strengthen triceps). • Daily warm-ups should include slow sustained stretching of wrists, biceps, heel cords, hamstrings, neck, fingers, ankles and shoulders. • Have the student perform stretches in various locations: in wheelchair, on a bench, on floor mat. • Have classmates do stretching in the same position as the student with CP, i.e., from a sitting or lying position. • Excessive repetitive movements may decrease range of motion and lower potential strength gains. • Students with CP need to learn how to pace themselves in cardiovascular activities so that spasticity is not increased and efficiency of movement decreased. • Give physical assistance in performing stretches as needed. HANDLING TECHNIQUES Check with OT, PT or APE Consultant regarding techniques for reducing spasticity, transferring to and from wheelchair, and correcting abnormal postural reactions. MOBILITY • Encourage individuals with CP to move as independently as possible using whatever mobility aide is available. • Wheelchair users should work to improve ability to move the wheelchair in a variety of settings. • Wheelchair users should experience other forms of movement such as crawling, creeping, rolling, bouncing, etc. • Move in threes, with two outside peers performing the skill, e.g., gallop. MOTOR PERFORMANCE The motor performance of the individual with spastic CP deteriorates and spasticity increases with excessive excitement, as the student attempts to move faster in an activity (e.g., scissoring of legs when running), and when attempting an activity that is difficult. • Give calm support and instill confidence rather than “psyching” up. • Incorporate warm-up exercises into the student’s program. Stretching exercises done by the individual without assistance (active) are more effective than passive exercises. • Adapt the activity at a lower skill level to develop the basic motor patterns needed for the activity and increase the difficulty as confidence and skill level increases. • Individuals with spasticity should learn relaxation and stress control techniques. • Movements that are continuously repeated are easier for those who have spasticity. • Warm temperatures relax the stiff muscles of those individuals with spastic CP. • Cool temperatures may improve the performance of individuals with athetoid CP. Implications For Physical Education ➤ cont. next page 8 Published by Grant Wood Area Education Agency, Cedar Rapids, IA Fall1996 Hot Tips #21 CEREBRAL PALSY . . . IMPLICATIONS FOR PHYSICAL EDUCATION . . . continued from page 8 POSITIONING • Discourage “W” sitting and encourage other floor positions such as long-, tailor-, side-, or ring-sitting; or sitting with support (back against the wall or heavy object). • For better arm and trunk control, stabilize the body by holding the student’s hips. • The student in a wheelchair should be positioned so the hip, knee and foot angles are at 90 degrees (unless instructed otherwise). • Students with ataxic CP need to increase stability in the trunk and non-participating limbs and to gain control in the action limb. • Perform the skill in a stationary position (kneeling; holding onto chair, walker or wall). • Use 1/4 to 1/2 pound wrist or ankle weights. RESPONSE/REACTION/PROCESSING DELAYS • A longer period of time is required to respond to a request. Count to 7 before rephrasing a question or physically assisting to allow the student the opportunity to independently complete the task. • Those with spastic hemiplegic cerebral palsy require more time to plan a simple aiming movement. • Allow more time to plan and execute actions that require accurate limb positioning or involve small targets. • Utilize a gradual progression from larger body movements to those requiring more precise coordination of limbs to offset processing difficulties. • Provide larger endpoint targets in kicking and striking activities. SEIZURES Students who have seizures may be unable to continue with an activity and require a rest period. Know what to do when a seizure occurs and report the incident to the classroom teacher and the parents. SIGNALS DO NOT use a whistle or starting gun because of the Moro or Startle Reflex which may be present. TRANSFERS Students with CP should get out of their wheelchairs as often as possible for warm-ups and other activities. While some are able to transfer independently, others require assistance. The student who is being transferred should participate in the transfer as much as possible and should be informed that the transfer is about to occur (adult gives a consistent count of 1, 2, 3, lift). Transfer tips: • Lock the wheelchair brakes. • Inform the student that you are going to begin the transfer. • Minimize the distance between the wheelchair and the new position. • Lift with your legs and not your back. • Perform two person transfers when the student’s body weight and size make one person transfers unsafe. Transfers ➤ cont. next page Hot Tips #21 Fall1996 Published by Grant Wood Area Education Agency, Cedar Rapids, IA 9 CEREBRAL PALSY . . . IMPLICATIONS FOR PHYSICAL EDUCATION . . . continued from page 9 TRANSFERS—cont. Transfer from chair to floor Transfer from floor to chair Transfer from wheelchair to floor (2 person) Transfer from floor to chair (2 person) Illustrations modified from (Canadian Cerebral Palsy Sports Assoc., 1994) REFERENCES Canadian Cerebral Palsy Sports Association. (1994). Active living through physical education: maximizing opportunities for students with cerebral palsy. Gloucester, ON: Canadian Cerebral Palsy Sports Assoc. Sherrill, Claudine. (1993). Adapted physical activity, recreation and sport - crossdisciplinary and lifespan. (4th. ed.). Dubuque, IA.: Brown & Benchmark Publishers. Parks, S. I., Dunn, J. M. & Rose, D. (1989). A comparison of fractionated reaction time between cerebralpalsied and non-handicapped youths. Adapted Physical Activity Quarterly, 6(4), 379-388. United Cerebral Palsy Association, Inc. What everyone should know about cerebral palsy. New York, NY. 10 Published by Grant Wood Area Education Agency, Cedar Rapids, IA Fall1996 Hot Tips #21 Ideas and Resources Juggling Thuds (balls): Softshare Catalog ($3.00) AAHPERD Publications PO Box 385 Oxon Hill, MD 20750-0385 800-321-0789 Catalog of computer software programs for physical education and related areas. Softshare disks are available for $7.00 each. Several programs are “shareware.” Basketball Modification Kit Materials needed: dead tennis balls small round balloons scissors 1. 1. Poke a small hole in the tennis ball with sharp scissors or knife. 2. Squeeze the air out of the ball. 2. Available for check-out from GWAEA Adapted PE Department Basketball Resource Guide (modifications, parallel activities, skill stations, lead-up games, cooperative games, plan for inclusion, resources, references) 3. Submerge ball in water and release to fill with water. 3. Basketballs (different sizes, textures) Goals (portable system, floor goal) Tabletop Basketball Games 4. Snip the neck off of two balloons. 4. 5. Put the first balloon over the tennis ball covering the hole to seal in the water. 5. 6. Place the second balloon over the open end of the first balloon. 6. The water adds weight to the ball and decreases the bounce. The balloon cover makes the ball easy to grip. “Trick” balls can be made by unequally or partially filling the balls with water. Hot Tips #21 Fall1996 Published by Grant Wood Area Education Agency, Cedar Rapids, IA 11 What’s New To check these materials out of the GWAEA Media & Technology Center, call (319) 399-6745 or 1-800-332-8488, ext. 6745 Books R796.07 STR Assessing Sport Skills R793.545 SIE Children’s Traditional Games R375.613 MEL Designing the Physical Education Curriculum. Third Edition R796.332 SHU Everyone’s a Coach: You Can Inspire Anyone To Be a Winner R790.192 SIL 500 Five Minute Games R796.019 KAS Inclusive Games R152.384 BEN More Moving Experiences R371.9 ACT Moving to Inclusion. Active Living Through Physical Education (9 books): Maximizing Opportunities for Students with: Visual Impairments Physically Awkward Multiple Disabilities Cerebral Palsy Deaf or Hard of Hearing Wheelchair Intellectual Disabilities Skiing Amputation R372.86 DEV NASPE Pamphlets (3 titles): Developmentally Appropriate Practice in Movement Programs for Young Children Ages 3-5 Physical Education Practices for Children Practices for Middle School Physical Education S 3G Ready-To-Use P.E. Activities for Grades: K-2, 3-4, 5-6, 7-9 R796.019 SPO Sport Education: Quality PE Through Positive Sport Experiences Videos 20-309613 to 20-309638 Free to Fly 2 (physical education program for young children) (26 programs) 12 Published by Grant Wood Area Education Agency, Cedar Rapids, IA Fall1996 Hot Tips #21
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