Light Logic and the Rendering of Three Dimensional Objects onto a Two Dimensional Surface. You will make your art more believable when you keep these basics in mind A Light Source and Shadows A light projected onto an object or figure creates lights, darks, and cast shadows. Your source of light may be the sun, the moon, a light through a window or an artificial light. When several light sources are present the light and dark tones vary and are less predictable. To simplify the study of light and shadow in this first section, I will use only one light source. Two Kinds of Shadows There are two kinds of shadows that occur when one light shines on an object, a cast shadow and a form shadow. Cast Shadow When an object blocks a light source it casts a shadow. A cast shadow is not a solid shape but varies in tone and value. The farther a cast shadow is from the object which casts it the lighter and softer and less defined becomes its edges. Form Shadow A form shadow is the less defined dark side on an object not facing the light source. A form shadow has softer less defined edges than a cast shadow. Form shadows are subtle shadows essential for creating the illusion of volume, mass and depth. The changes in form shadows require careful observation - quinting at the subject to see value definition affected by figure-ground making value relationships clearer. '----------/ A Light Side and a Dark Side on Round or Circular Surfaces When one light source is present, I was taught the dark side is "always" darker than the light side of the object and the light side is "always" lighter than the dark side. Establishing a definite light side and dark side makes round objects appear round and defines the form of an object accurately Li9ht Mli:ldle Tone THE LIGHT SIDE IN TWO PARTS Highlight The lightest spot or streak is where the light strikes the subject in exactly the middle of the light side between the shadow edge and the edge of the object. A highlight can be shinny and crisp on a glass or metallic surface, or fuzzy and muted on a dull or textured surface. Light middle tones Note, to avoid confusion, "always" keep the values on the light side lighter than the values on the dark side. In reverse, the values on the dark side are darker than the values on the light side. It's the middle tones on either side that confuse the artist's eye in value relationships. "'--------/ The Dark Side in Three Parts Form Shadow in Three Parts "Shadow edge" or "core shadow" The edge where the light is blocked from the light source is the darkest value on the dark side. The core or darkest value blends into the middle tones from the shadow edge on round subjects. Dark middle tone The variable values blended form the shadow edge on the dark side. Again, the dark middle tones are darker than any values on the light side. The human eye can trick the brain into believing the lightest values on the dark side are the same as the darkest values on the light side. If the artist is confused about lights and darks, the rendering is less understandable. Reflected light If the object being painted is sitting on a white table, the light from the table reflects back onto the object and makes the shadow side lighter. If the object of the painting is resting by something black or dark, the middle values will become a dark reflection. The concept also holds true when the object of the painting is sitting on a colored surface. Cast Shadows When the source of light is blocked by an object it casts a shadow. The length and shape of the cast shadow depends on the placement of the light source. Long shadows are cast from a side light source (as from the sun in late afternoon or early evening), "---------_/ <, /'" and short cast shadows are cast from overhead (as from a noonday sun). The shape a shadow casts depends on the shape of the object casting it and how closource is to the object. CAST SHADOWS IN THREE PARTS The vocabulary used to describe cast shadows in art come from shadow descriptions in astronomy. The umbra, penumbra and antumbra are the three distinct names given to the description of shadows cast by heavenly bodies. The umbra is the darkest part of a shadow considered the absence of light. The penumbra is a lighter outer shadow where the object is only partially obscuring the light. The antumbra is more obscure. When it is visible it seems to extend out from the penumbra in a lighter and less distinct way. Li9ht~---Source _ ---~ ----- ..---. Light Source, Cast Shadows and the Axis , l) "- The Oidanc:e of a light Source The distance of on objed 'rom the ~ght source light side and do rk side of the ebject, The Axis Divides affads the appearance of the the Light Sid. from the Dark Sid. Using the sphere as an example, the light side and dot« IIde of tt... spher. (on b. separated by drawing (In oxls hn. showing the division between the two. The axis also d.flnes the angle from which the Ught II (omlng. FroM a dhIO.(~, ng'" leUII 10 troyei I. pOfoleillne,. tJ\ ,~-) J A Cone of light A light SOUKa dose to on obi.d, such as a lamp, prolectl 0 "Cone of lIgltt" or the light redtetes In the shape of a cene, The doserthe light source II to the sphere the nearer the axis dividing tho light side from the dark ude will b. to the light source. ThIs wilt caUle the light Iide to appear smaller than the dart.: lido. The farther the light source Is from the sphere the mare centered the axil becomes. Light From a Distanu Appears in Parall.1 Line. The un II 10 dhlont, "'at It1 ray.,e_ to reo(. tile earth In poralleh. ~. 1/') :~.' Cast !?_hadow~·r~e ~_~!1ere I Sphere . '- , \ \ I '\ \\ . \ \ '\ , \ , ", \ \ \ 1----' , , \ -, Highlight Shadow Edge or Core Shadow _.-::--- Middle Dark Tone ,"",-__ Antumbrambra '------_/ Light Middle Tone Reflected Light The Cube Cube .. '~ I . Light Sourco llghT Source , I , I I j I I I \ \ I \ I f ,-----_/ In front I- of the ~ Oblect I I ' : , , , The Cylinder and Cone .'A r (; \d!i!.: light -, Source More on Cast Shadows ~"-~':?'.:'::::---~:... - ~ .•.• ,0 I I I I , I ~," .. ..,,, / , I ' "------_/ / I I
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