16 Light Party activities Games Select some of these game ideas to use in your party or event! Blindfold games There are a number of games that include blindfolds, which you can play and then think about what it’s like to live with, or without, light. (Some don’t like to be blindfolded, so ask beforehand.) Food tasting 10 minutes You will need: blindfolds, different foods in covered bowls, lots of spoons, bin Before the session, gather some different kinds of food for children/young people to taste. You could include things such as raw tomato, gravy, a milk dessert such as blancmange or soft cheese. Avoid food which contains any common allergens, such as nuts, and ensure you have checked registration forms so you know who has allergies. For young people, you might want to choose stronger tastes or more unusual foods, such as marmite or octopus tentacles! Ask for some volunteers to do a blindfolded food tasting. Blindfold the volunteers and in turn feed them the different foods, asking each one to guess what they’re eating. (Make sure you use a different spoon per food per person.) The winner is the one who guesses the most foods correctly (or spits the fewest foods into the bin!). Obstacle course 10 minutes You will need: blindfolds, items to create an obstacle course, stopwatch Before the session, set up a simple obstacle course or mark a simple maze on the floor. Risk assess the activity, making sure that children/young people can complete the course safely. Put the group into pairs – one to be a guide and one to be blindfolded. In turn, the guide should help their blindfolded partner navigate the course/maze, by giving instructions (but not physically guiding them). Time each partnership – the winner is the one who completes the course the quickest, and safest! Key thief! 5 minutes You will need: blindfold, large bunch of keys Arrange everyone in a circle and ask for a volunteer who doesn’t mind being blindfolded. Sit that volunteer in the centre of the circle, wearing a blindfold. Place a large bunch of keys behind the blindfolded person (you could use a bag containing coins or a tambourine – something that might make a noise when moved). Quietly point at someone in the circle. They have to steal the keys from the middle, without the blindfolded child hearing. If they think they hear anything, the blindfolded person should point at where they think the thief is. If they are correct, the thief sits down. Choose another child to be the thief. The child who manages to steal the keys without being heard becomes the blindfolded person. Morse-code puzzles 10 minutes You will need: Morse-code alphabet (available online as a download), torches, pens and paper Put the group into teams of four. Yyou could do this in pairs, but it would take a lot longer! Then send two from each team to one end of the room, and two to the other. Each pair should have a copy of the Morse-code alphabet, and one pair should have a torch. Give the pair with the torch these words and challenge them to communicate each word using short and long flashes of the torch to create Morse-code letters. The team at the other end of the room should write down the letters as they are signalled. MATCH TORCH LIGHT LAMP FIRE The winners are the ones who get the most words, or who complete the task first. For young people, make the words more complicated or try to communicate whole phrases! Spotlight danger 5–10 minutes You will need: four or five spotlights, music and the means to play it Before the session, position the spotlights so that they throw distinct circles of light on the floor of your meeting space. To start the game, play some music and turn all the spotlights on. Encourage the children to dance around. When the music stops, the children should run to stand in one of the circles of light. When the music starts again, switch one of the lights off so that the next time the music stops there is less space for children to run to. Any children standing in the dark when the music stops are out. Continue the game until you have a winner. If you can’t focus your lights very tightly, mark circles on the floor that are within the light thrown by the spotlights, so the children know where to stand. www.lightparty.org.uk 17 Matching relay 5 minutes You will need: sets of cards – enough for one per team (see below, or download from the website) Continue like this until all your objects have been used or your story reaches a natural end. Chat about the story you created – was it fun? Would they change anything about it? For light parties, chat about how light and darkness played a part in the story. Before the session, write out the words for your chosen theme on small pieces of card. Try to use a different colour of card or pen for each group: Light Write the words of John 8:12, broken up like this: I am the / light for / the world! / Follow me / and you / won’t be / walking in / the dark. / You will / have the / light that / gives life. Storytelling Use these pairs, or choose ones that your children know and like! Charlie and the Chocolate Factory / Roald Dahl The Lion, the Witch and the Wardrobe / CS Lewis The Cat in the Hat / Dr Seuss The Gruffalo / Julia Donaldson War Horse / Michael Morpurgo Place the cards for each team at one end of the room and line the children up at the other. At the signal to start, the first member of each team runs to one end of the room picks up a card and runs back to their team mates. The next person then runs to collect a card, and so on. While this running and collecting is going on, those team members not currently running should try and arrange the cards they have into order (for Light) or into pairs (for Storytelling). The first team to finish wins! Make sure that you risk assess this activity and warn children that only one member from each team should be running at a time. Advice for risk assessments is available on page 8. A bag of props 5–10 minutes You will need: a number of random objects or light-related objects, large bag Before the session, gather together a collection of random objects that might spark some storytelling ideas. You could choose a stuffed animal, a guidebook to a far-off land, a toy car or a can of baked beans – use your imagination in order to fuel the imagination of the children! If you’re doing a lightthemed party, collect a number of light-related objects such as a torch, sunglasses, a picture of the Milky Way or a candle. Place all your objects in the bag. Sit everyone in a circle and invite someone to pull an object out of the bag. Start a story off using this object as inspiration. Once the children/young people have taken the first object as far as they can, ask someone to take out another object. Skittles 10 minutes You will need: four large foam balls and four large bottles decorated to look like storybook villains. You could put water in the bottles to weight them, and even include a glow stick to light them up! Before the session, choose a book or film that is popular with your children. The example here is from The Jungle Book, but you could use lots of different ones such as the Chronicles of Narnia or Roald Dahl’s Matilda. For young people, use a classic such as Lord of the Rings or a series like The Hunger Games or The Maze Runner. Or try a TV show such as Doctor Who. Decorate the four bottles as some of the undesirable characters from The Jungle Book: Shere Khan, the tiger; Kaa, the snake; Tabaqui, the jackal; King Louie, the leader of the monkeys. Stand these in the centre of the room. Put a foam ball next to each one. Split the children into four teams and give each child in each team one of these names: Mowgli, Bagheera, Baloo, Raksha, Akela, Grey Brother and Colonel Hathi. (There should be one of each in each team.) Then send each team to a different corner of your space. To play, call out one of the names. The children with that name should run to the middle, collect a ball and return to their team. They should then try to knock over one of the villains by rolling or throwing their ball at it. The first one to do so wins a point for their team. Keep going until everyone in the team has had a chance to play. The team with the most points is the winner. (You could similarly adapt other games to fit your storytelling theme, such as Captain’s Coming – replace all the nautical instructions with ones themed around Star Wars or Kung Fu Panda, for example.)
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