CHI 2007 Proceedings • Mobile Interaction Techniques II April 28-May 3, 2007 • San Jose, CA, USA Comparing Physical, Automatic and Manual Map Rotation for Pedestrian Navigation Will Seager, Department of Computer Science, University College London, London WC1E6BT. UK. [email protected] Danae Stanton Fraser, Department of Psychology, University of Bath, Bath BA27AY. UK. [email protected] ABSTRACT journey times, missed appointments and frustration during travel. It is well-established finding that people find maps easier to use when they are aligned so that “up” on the map corresponds to the user’s forward direction. With mapbased applications on handheld mobile devices, this forward/up correspondence can be maintained in several ways: the device can be physically rotated within the user’s hands or the user can manually operate buttons to digitally rotate the map; alternatively, the map can be rotated automatically using data from an electronic compass. This paper examines all three options. In a field experiment, each method is compared against a baseline north-up condition. The study provides strong evidence that physical rotation is the most effective with applications that present the user with a wider map. The paper concludes with some suggestions for design improvements. Another reason why these applications need to be usable is that they are likely to be integral to most location-based services. Uptake of these services may partly depend on the usability of the navigation component of the service. For example, users are less likely to use a service that locates the nearest bank if they experience problems finding their way to the bank. One important potential usability issue concerns whether users of these new applications and services are able to view a map that is aligned with the environment. Research with static maps and maps that form part of vehicle navigation systems suggests that maps are easier to use when “up” on the map is aligned with the user’s forward direction [e.g. 2, 7, 8, 9, 12]. While this issue has received some attention within the context of navigation applications designed for pedestrians, this research has focused on either turn-by-turn based instructions [6] or else on head-mounted displays [14]. It has yet to be investigated in relation to the wider map-based formats that are more typical of the available commercial products. Author Keywords Egocentric maps, mobile computing, automatic rotation ACM Classification Keywords H.5.2 Information interfaces and presentation (e.g., HCI): Interaction styles. This paper describes an investigation into the issue of map alignment on handheld mobile devices. In contrast to previous research, it considers map alignment in relation to applications that present the user with a wider map. A field experiment is described in which several methods for maintaining track-up alignment are compared against a baseline north-up alignment condition. The experiment includes measures of task performance, user satisfaction workload and spatial orientation. The study provides strong evidence that physical rotation is the most usable way to maintain track-up alignment with this type of format. The paper concludes with some suggestions for how designers can enable physical rotation. INTRODUCTION With the emergence of mobile digital technology, new forms of navigational support have become available to people wayfinding on-foot within urban environments. With mobile phone ownership at 2.5 billion [15] and signs that phone manufacturers are beginning to bundle navigation applications as standard features [13], there’s every likelihood that these new navigations will reach a very wide user base within the near future. With the potential for such widespread use, poor usability could have a high social and economic cost in terms of increased Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. CHI 2007, April 28–May 3, 2007, San Jose, California, USA. Copyright 2007 ACM 978-1-59593-593-9/07/0004...$5.00. BACKGROUND A number of studies have found that people are able to read maps more easily when the map is aligned [e.g. 2, 7, 8, 9, 12]. For example, in one experiment, participants were more successful in navigating to target destinations after viewing “you-are-here” maps that were aligned with the environment [7]. This “alignment effect” has been shown to 767 CHI 2007 Proceedings • Mobile Interaction Techniques II April 28-May 3, 2007 • San Jose, CA, USA be robust across different types of map stimuli and experimental task [2, 8, 9, 12]. Another experiment compared two forms of track-up alignment on a navigation assistant presented via a headmounted display (HMD) [14]. Participants were asked to navigate using a tethered (i.e. perspective) view of a map presented on a partially transparent HMD. In one condition, participants were able to press a button to bring the map into alignment. In another condition, the map was automatically maintained in a track-up alignment. No statistically significant performance differences were found between the two methods, nor any differences between the subjective comments. It was concluded that both methods should be supported in the software. Generally, poorer performance with misaligned maps is attributed to mental rotation; that is, it is thought that map readers must mentally rotate a mental image of the misaligned map in order to relate the information it contains to the environment. This theory has received empirical support from studies that show a near linear relationship between increasing degrees of misalignment and decreasing performance on map reading tasks [e.g. 2]. Some research has investigated map alignment within the context of vehicle navigation systems. Here, the general approach is to compare two types of display known as “track-up” and “north-up” maps. With track-up maps, the map is maintained in alignment through rotation i.e. whenever the vehicle changes direction, the map rotates so that the forward/up correspondence is maintained. North-up maps remain in a static orientation with north at the top as the user moves through the environment (they are aligned when the user is heading north, but for all other directions, they are misaligned). The general finding of this research is that users perform better on most navigational tasks when using track-up maps [e.g. 1, 16]. However, in one study, participants performed better in a map reconstruction task following navigation with a north-up map. It was concluded that spatial orientation and cognitive map formation benefits from the stable orientation provided by a north-up map [1]. Finally, one group of researchers reported a planned comparison between north-up and track-up alignment on a mobile device [17]. They intend to vary the centre of rotation, predicting that users will prefer the centre of rotation to be closer to the bottom end of the screen rather than centred in the middle of the screen. The issue of map alignment has yet to be investigated in relation to navigation assistants that present the user with a wider map. This map-based format has been used in some research prototypes [e.g. 3] and many current commercial navigation products designed for pedestrians. While it’s likely that turn-by-turn systems will become more widely used in the future, there’s every reason to think that the map-based format will endure. Maps have a number of advantages: they provide the user with additional information ahead of time and help the user to stay orientated to familiar locations (e.g. earlier points on their current route or locations they have visited on previous trips). They are better at supporting sudden changes of travel plan or opportunistic detours and are thus better suited to leisure-based travel. Furthermore, turn-by-turn systems depend on accurate and reliable positioning information to trigger the timely display of new turn presentations. While systems like Galileo are set to improve the accuracy of the Global Positioning System (GPS), poor reliability caused by tall buildings and other factors may ultimately limit the usability of turn-by-turn based formats designed for pedestrians. In recent years, the topic of map alignment has received some attention from researchers interested in digital navigation assistants for pedestrians. Several papers have suggested that track-up alignment on a handheld mobile device could be maintained through automatic rotation using data from an electronic compass [4, 6, 10, 17]. Some have theorized that automatic rotation would reduce the cognitive overload associated with physical rotation of the device [6, 10]. In a field experiment, Hermann, Bieber, and Duesterhoeft compared automatic map rotation with physical rotation and a north-up condition [6]. Participants were asked to navigate a short indoor route using a non-functional prototype operated by the experimenter. In each case, they were presented with a series of two-dimensional plan-views of single turns. In one condition, they were required to physically rotate the device so that the turn was aligned with the environment. In a second condition, they were required to hold the device in a fixed orientation with north to the top of the map. A third condition simulated automatic rotation. Participants were able to navigate more successfully (i.e. more quickly and with fewer errors) in the automatic condition followed by the physical rotation condition. The authors suggested that automatic rotation reduced mental workload allowing participants to pay more attention to other aspects of the navigation task. FIELD EXPERIMENT The goal of the experiment was to examine three different methods for maintaining track-up alignment on a mapbased mobile navigation assistant (i.e. a digital navigation assistant on a handheld device where the user is presented with a wider map). Specifically, automatic rotation, physical rotation and manually operated digital rotation were compared against a baseline north-up condition to see which method was the most effective. Effectiveness was measured in terms of navigation performance (timings, errors and disorientation events), perceived workload and spatial orientation. 768 CHI 2007 Proceedings • Mobile Interaction Techniques II April 28-May 3, 2007 • San Jose, CA, USA Participants The compass was mounted on the user’s shoulder rather than on the back of the PDA because, in testing, the backof-the-PDA platform appeared to be associated with a great deal of heading instability. Heading instability is known result from tilt variations, including any variation of the platform, motion, acceleration, deceleration or random vibrations; it can also be induced by magnetic fluctuations from electrical activity in ac or dc current carriers near the compass [18]. In testing, it also appeared that very large degrees of tilt could lead to inaccurate compass readings (e.g. the map was completely misaligned). This factor also favoured the shoulder position since test users often held the PDA down by their side whilst walking. Sixteen paid volunteers, 8 females and 8 males, took part in the experiment. All were students at the University of Nottingham, UK, and were unfamiliar with the area in which the experiment was to take place. They were aged between 19 and 27 (mean =21.9). All verified that they had normal, or corrected to normal, eyesight. All owned and used mobile phones, but had little or no experience of handheld computers, and none had any experience of using maps on mobile devices. Experimental Design The experiment used a repeated measures design. The independent variable, rotation type, contained four levels: automatic rotation, manual rotation (i.e. using buttons), physical rotation and a north-up alignment condition. Route and order effects were controlled by counterbalancing routes and conditions. Participants experienced the routes in the same order but experienced the conditions in one of four different orderings. Equal numbers of participants were randomly assigned to each ordering (4 to each ordering, 2 male and 2 female). Routes Four routes were designed in Nottingham, UK. Each was approximately 800 meters in length. To successfully navigate the routes, participants had to travel to two waypoints followed by the route destination. Altogether, they needed to make 8 correct turns. On the map, the route origin was marked as “A”; the first and second waypoints were marked as “1” and “2” respectively and the destination was marked as “B”. Participants were only able to see one route at a time. Materials A basic map application was developed in Flash MX for use in the north-up and physical conditions. It presented the user with a digital map of the area in which the experiment took place. Users could pan the map by dragging a stylus across the iPAQ’s touch-sensitive screen. They could also adjust the scale using plus and minus controls positioned in the bottom right-hand corner of the screen (see Figure 1 top). This basic map application was adapted for the manual condition by adding a clockwise-anticlockwise rotation button (see Figure 1 top). This button was the outcome of a previous study in which alternative manual buttons were compared [11]. For the automatic condition, the basic application was adapted to respond to compass data that was fed into the Flash MX application using a socket developed in C++. The map was set to respond so that, irrespective of the orientation of the device, map north was aligned with real north. In both the automatic and manual conditions, the map rotated around a point located towards the user’s end of the screen when the device was held in an upright orientation. All versions of the software were presented to the user on a personal digital assistant (PDA) (specifically, a Compaq iPAQ model 3630 handheld computer). In the automatic condition, the handheld computer was connected via a serial cable to an electronic compass (Honeywell HMR 3000) positioned on the shoulder of a jacket worn by the user during the experiment (see Figure 1 bottom). The compass was powered by a 9 volt battery. It has been suggested that usable heading information could be obtained from the position of the sun [6]. An electronic compass data was chosen because it does not depend on the availability or visibility of the sun position (i.e. daylight and a clear sky). Figure 1: The map application as it appeared to the user in the manual condition (top) and the hardware used in the automatic condition (bottom) 769 CHI 2007 Proceedings • Mobile Interaction Techniques II April 28-May 3, 2007 • San Jose, CA, USA Dependent Measures their orientation. They were then asked to rotate themselves to see how the map re-aligned. Performance on the navigation tasks was measured in terms of timings, errors, disorientations, and perceived workload. Errors were counted when the participant deviated from the route by more than 5 meters. Disorientations were coded on the basis of video recordings that were taken of each participant on each route. They were defined as events where participants stopped for more than 20 seconds, or for between 10 and 20 seconds where there was some verbal confirmation of disorientation (e.g. the participant said “where am I?”). Perceived workload was measured using the NASA Task Load Index (TLX) [5]. This is a widelyused measure of subjective workload. Participants are required to read descriptions of six workload dimensions (effort, mental demand, frustration, temporal demand, performance and physical demand) and then to rate the experimental task on each of these dimensions1. In all conditions, following training, participants were orientated to real north and map north. Then, they were shown their position on the map (the starting point for the route marked “A”) and were told that their task was to navigate to the destination (marked “B), via the waypoints (marked “1” and “2”). They were asked to walk as quickly as possible and to take the shortest possible route. In the physical and manual condition, they were instructed to maintain a track-up strategy, whether or not they typically adopted a track-up strategy with a paper-based map. Similarly, in the north-alignment condition, they were asked to maintain the PDA in a fixed orientation, with north at the top of the map, whether or not they typically did so. The experimenter accompanied each participant on each route. If any errors were made, participants were directed back on to the correct route after walking 5 metres in the wrong direction. During each route, the experimenter video recorded and timed the participant and pointed out one landmark (for the subsequent spatial knowledge tests). At the end of each route, the NASA TLX and the spatial knowledge tests were administered and a semi-structured interview was carried out. It took approximately 2.5 hours for each participant to complete the experiment. Spatial knowledge was measured using two tests. In the first test, standing at the route destination, participants were asked to face north and point to several locations along the route (the route origin, the two waypoints and an additional landmark). In the second test, participants were given a test sheet that contained two landmarks (the route origin and destination); their task was to place three other landmarks (the two waypoints and an additional landmark) in relation to these two points. Both tests have been widely used by cognitive mapping researchers. RESULTS Procedure Preferences Participants took part in the experiment individually. At the beginning of the experiment, it was explained that they would be asked to navigate four routes using a different navigation aid on each route. They were informed that some people rotate paper maps when they change direction so that “up” on the map is aligned with their forward direction. All participants said they understood this concept and were able to demonstrate their understanding by physically rotating a paper map into a track-up alignment. They were then given training in how to use the basic map application i.e. the pan and zoom controls were demonstrated, and they were given time to practice using them. At the end of the experiment, participants were asked to state their first, second, third and fourth preferences. The results are presented in Figure 2. As the figure indicates, physical rotation was the most popular, cited by six people as their first preference and by no one as their least preferred option. Manual rotation was least popular, cited by only two participants as the first preference and six participants as the least preferred. Automatic rotation received a varied response with five people rating it as their first preference and four people rating it as their least preferred option. Each participant followed the routes in the same order. The conditions were varied to achieve counterbalancing between routes and conditions. At the beginning of the manual condition, participants were given training in how to use the rotation buttons: after a demonstration, they were asked to face north and then to align the map to north using the buttons. At the beginning of the automatic condition, it was explained that the map would automatically align to Preferences 18 16 Frequencyn 14 12 4th 10 3rd 8 2nd 6 1st 4 1 2 High levels of mental workload can distract users from other aspects of the navigation task (e.g. planning) and from concurrent tasks or activities. Also, it is likely that users prefer to navigate with minimum frustration and effort. 0 physical automatic north-up manual Condition Figure 2: Preference for each condition 770 CHI 2007 Proceedings • Mobile Interaction Techniques II April 28-May 3, 2007 • San Jose, CA, USA Timings, Errors and Disorientations 5.0 4.5 4.0 3.5 3.0 2.5 2.0 1.5 1.0 0.5 0.0 Figure 4 shows how many errors and disorientations occurred within each condition. Since the distributions on both variables showed large departures from normality, significance testing was carried out using Friedman’s Test. There was a significant main effect for rotation type with respect to disorientations (χ2=7.482, d.f.=3, p=0.058). Posthoc analyses using Wilcoxon Signed Rank Test evaluated all pairwise differences between the four conditions. Participants were more frequently disorientated in manual condition compared to the physical condition (z=-2.360, p=0.018). Two other contrasts were very close to significance: compass versus physical (z=-1.890, p=0.059) and north-up versus physical (z=-1.897, p=0.58). Taken together, the data suggest that people were less disorientated in the physical condition compared with the other three conditions. There was no evidence of a main effect for rotation type with regard to errors (χ2=3.046, d.f.=3, p=0.385). A repeated measures ANOVA of the timing data found no main effect for rotation type (F=0.452, d.f.=3, p=0.717). Mental demand M an ua l N or th -u p Effort Ph ys ic al Au to m at ic Mean ratings Perceived workload Condition Figure 3: Perceived workload for each condition Frequency of errors and disorientations 16 14 Frequency 12 Spatial Knowledge 10 Each spatial knowledge test (the pointing task and the cued spatial response test) provided a set of direction estimates. The direction estimates were obtained from the cued spatial response test by measuring the angle between the destination and each of the locations marked on the test sheet. In both datasets, the raw direction estimates were converted into absolute error scores (i.e. the unsigned difference between the estimated and actual angle) and then averaged within each condition to give a mean absolute error score for each participant in each condition. Repeated measures ANOVAs failed to find main effects for the either the pointing direction estimates (F=1.391, d.f.=3, p=0.258) or the direction estimates derived from the cued spatial response test (F=1.434, d.f.=3, p=0.245). In other words, there was no evidence of better cognitive map formation in the north-up condition. Errors 8 Disorientations 6 4 2 M an ua l N or th -u p Au to m at ic P hy si ca l 0 Condition Figure 4: Frequency of errors and disorientations occurring within each condition Workload Repeated measures ANOVAs of the data on all six subscales of the NASA TLX revealed main effects of mental demand (F=2.768, d.f.=3, P=0.053, partial eta-squared= 0.156) and Effort (F=2.223, d.f.=3, P=0.098, partial etasquared= 0.129) at the 0.1 significance level. Figure 3 presents the mean scores on the mental demand and effort sub-scales in each condition. Tukey’s test assessed all pairwise differences between the means on the mental demand and effort sub-scales. On mental demand, the physical rotation versus north-up contrast was significant (q=-4.05, d.f.=15, P<0.1) while the physical rotation versus manual rotation contrast approached significance (q=--3.26, d.f.=15, P<0.1). Two contrasts were found to be significant on the effort sub-scale: physical versus north-up (q= -3.95, d.f.=15, P<0.1) and physical versus manual (q= -4.21, d.f.=15, P<0.1). In summary, participants perceived the north-up and manual conditions as more mentally demanding and requiring more effort compared with the physical rotation condition. QUALITATIVE RESULTS Qualitative data gathered in the experiment included participant comments on route, observations and responses to the semi-structured interviews carried out at the end of each route. Table 1 overleaf presents a summary of the key themes that emerged from an analysis of the data. 771 CHI 2007 Proceedings • Mobile Interaction Techniques II CONDITION PHYSICAL AUTOMATIC April 28-May 3, 2007 • San Jose, CA, USA The main problem associated with physical rotation was a concern that the handheld computer might be accidentally dropped during rotation. One participant said he was “scared of dropping the PDA”. When he first saw it, he thought “yeah I could turn that around in my hands” but then he “considered the idea of dropping it ‘oh dear’”. Similarly, another said “it’s not something you really want to drop”. One participant mentioned the possibility of the stylus dropping out during rotation. THEME Easier than manual Rotating hand rather than device Dropping the PDA Reduced workload Changes when you're not looking Difficult to read Sometimes faced the wrong way Automatic Rotation Landmarks disappear off-screen Better with practice MANUAL A number of participants indicated that automatic rotation reduced their workload, in particular their mental workload. One said that automatic rotation “requires less thinking on my part” and that he didn’t need to worry which way he was going to turn next because the map informed him which way he was facing. Another suggested that, with automatic rotation, “so long as you know where you are, it tells you were to go…you can just follow the map”. Workload & distraction Landmarks disappear off-screen Wrong button to begin with Being in control of rotation Pans instead of rotates NORTH-UP Other participants seemed to find the automatic interface confusing. Their chief complaint was that the map rotated when they weren’t looking. One person said it was confusing because “it keeps changing so there’s nothing fixed to come back to”. According to another, it was “a little bit disorienting” because “when you glance up to see where you are and you look back down, it’s totally changed position”. Another said that he sometimes had to compensate for the fact that “the roads were looking a bit strange, already turned by the time I looked at it”. In other words, following rotation, participants seemed to have trouble recognizing the map in its new orientation. Better with practice High mental workload Mental rotation & other strategies Table 1: Key themes to emerge from the analysis of the qualitative data Physical Rotation Many participants said that they found physical rotation easier than manual. One said that it was “much easier to physically move the thing rather than having to use the buttons”. According to one participant, with manual rotation, if you got it wrong, it was not easy to return the map back to its previous orientation. By contrast, with physical rotation, it was easy to turn the map back and reorientate it to where it was before. TC: So at one point I can be walking down here and I’ll see the B here and I’ll know I’ll have to turn and then I’ll be turning and the B will be somewhere else and I’ll have to, in my head I’ll have to put everything into the same place, kind of move it around like this and say it’s still the same B, it’s just that it’s changed on the thing. Many participants did not hold the device in “side-on” orientation. When heading east or west, they rotated their hand rather than the device (see Figure 5). Several indicated that the “side-on” orientation was not comfortable. Also, there were concerns that the device might be dropped if held in a side-on orientation. a) A few participants commented that the map sometimes moved too much while they were looking at it. According to one participant “it wasn’t very good because it flickers around a fair bit”. Another suggested that it was “hard to look at constantly moving”. He said it would be easier to read if it were still and he could just look at it and see where he was without the map moving. Another participant suggested that the map should stay stable while he walked and only turn when he changed direction to walk down another street. On several occasions, participants found that the map faced the wrong way. In one case, this led to reduced confidence in the map: following an incident where the map faced entirely the wrong way, one participant said that he lost confidence that he was going in the right direction. b) Figure 5: When heading east or west, many people rotated the PDA by twisting their hands (a) rather than rotating the whole PDA (b) Several participants noted that landmarks, including key landmarks such as the route origin and destination, could sometimes disappear off-screen when the map rotated. 772 CHI 2007 Proceedings • Mobile Interaction Techniques II April 28-May 3, 2007 • San Jose, CA, USA When this happened, participants were forced to readjust the map to bring the landmarks back on screen. Note that the same problem occurred with manual rotation. because she found it “hard to get my head around the whole like where I am in it”. Many said that the track-up conditions were easier. For instance, one participant said that in the track-up conditions, he didn’t need to think. He just made sure the map was aligned and then followed it “step by step, road after road”. The task was just to go straight “to the north part of the screen…the road I was looking at was always straight ahead”. Another participant made a similar remark: “turning the map is easiest, you just follow the road”. Manual Rotation Participant comments with regard to manual rotation were consistent with the relatively high mean mental workload and effort scores on the NASA TLX. For example, one participant said that she experienced quite a lot of frustration rotating the map using the manual buttons. She attributed a period where she became lost to the fact that she was thinking more about rotating the map than seeing where she was going. Another participant said that “with the extra task of moving [the map] around…it’s easy to lose track of where you are”. She also said that the manual rotation task stopped her from monitoring her position on the map using her finger. Some participants discussed the strategies they used to compensate for misalignment. For the most part, they referred to mental rotation. For example, one mentioned how, when traveling south, he rotated an image of the map in his mind. Other participants used a strategy of reversal of interpretation. For instance, one said that when she came to “cross sections and stuff and you’re like hang on a sec that’s right on the map but it’s left in real life”. One participant mentioned that she sometimes turned herself to align the map. One participant indicated that, to begin with, she chose the wrong button. During a right turn, instead of using the lefthand rotation button to rotate the map anti-clockwise, she pressed the other button (i.e. the clockwise button positioned on the right). She had apparently associated the button position with the direction of the turn i.e. she was turning right so she pressed the right-hand button. However, she quickly learned to press the correct button and did not view it as a major problem. DISCUSSION The study outlined in this paper contrasted three ways of maintaining track-up alignment on a mobile device: manual rotation, physical rotation and automatic rotation. All three were compared against a baseline north-up condition. Only physical rotation was found to be significantly more usable than north-up alignment. Specifically, people were able to navigate with lower mental workload, effort and fewer disorientation events when they physically rotated the PDA in a track-up alignment compared with the baseline northup alignment condition. In addition, there were strong indications of trends towards better performance with physical rotation on the other dependent variables (e.g. timings and errors and the other dimensions of workload). Plus, more people cited physical condition as their first preference than any other condition and no one cited it as their least preferred option. Again, compared to automatic, some participants liked the fact that, with manual rotation, they were in control of the rotation. One said that he preferred it to automatic because he could turn it when he wanted to. He said that he preferred not to turn the map on every street. Several participants said that they accidentally panned the map when they had meant to rotate i.e. they missed the rotation control and panned the map instead. They found this frustrating because they were forced to waste time readjusting the map so the route was visible again. Possibly, the control area surrounding the button was not large enough, but it also points to the fact that buttons on mobile devices are difficult to operate when on the move. As noted earlier, there have been two other investigations into map alignment on mobile devices. One study compared manual map rotation with automatic map rotation via a head-mounted display [14]. This study found no difference between the two forms of rotation. The other study was carried out by Hermann et al using handheld computers [6]. Here, automatic rotation was compared with physical rotation and a north-up alignment condition. Hermann et al study found that participants navigated more quickly and with fewer errors in the automatic condition followed by the physical rotation condition. Several participants said that they found that manual rotation became easier with practice. One said that while, at the beginning of the route, he had to stop to rotate the map by the end of the route he was able to turn the map as he was turning a corner. Most participants, however, did not learn to rotate the map while moving; most were observed stopping to operate the buttons even near to the end of the route. Several participants had also mentioned that automatic rotation became easier with practice. The apparent inconsistency between the results in this study and the Hermann et al study can be explained by the different type of information presented in the two studies. In the Hermann et al study, participants were presented navigation information using a turn-by-turn format. At any one time, they were presented with the next turn along the route. Specifically, they were presented with a position North-up In general, participants indicated that they found the northup condition difficult. For example, one participant said that with north-up alignment, he was “looking more at the PDA than in the other conditions, using my brain for more info”. Another said “it’s quite hard when you can’t turn it” 773 CHI 2007 Proceedings • Mobile Interaction Techniques II April 28-May 3, 2007 • San Jose, CA, USA symbol, route highlighting showing a single turn and some surrounding information (see Figure 6 left). In the current research, participants viewed a more complex map that wasn’t focused on a single turn (see Figure 6 right). the route origin and destination, could sometimes disappear off-screen. This problem was partly due to the fact that users generally positioned the map so that the end-points of the route were near to the edge of the screen. Presumably, they did this to maximize the scale of the map. While performance was highest in the physical condition, physical rotation was associated with some difficulties. In particular, participants were concerned that they might drop the PDA and some participants experienced difficulties holding the PDA at certain angles. Also, it’s likely that some users may have experienced difficulties reading upside road labels. This is likely to be a much bigger problem for applications that present the user with larger amounts of text (e.g. location-based tourist guides): even users who are able to read upside street names may find it more difficult to read sentences that are upside down. Plus, users may have difficulty operating controls that are not in a fixed orientation. Figure 6: Format used in the Hermann et al (2003) study (left) and a map-based format (right) DESIGN This section discusses some of the possible design implications of the study. It’s likely that different cognitive processes are used to interpret the information in each case. With the format used in the Hermann et al study, users are required to interpret an unfamiliar turn. Their task is to determine whether the turn is left or right, and perhaps also the angle of the turn, and to relate this information to environmental information ahead. In the study reported in this paper, participants would have been presented with a rotated version of a map they had already acquired some familiarity with. In this case, the task may have been to recognize the map in its new orientation. This was reflected by participant comments. Many indicated that they had difficulty recognizing the map in its new orientation; in particular, they had trouble finding key locations such as their current position, the waypoints and stages of the route they had already planned. Improving physical rotation A better grip and a more robust and robust-looking PDA design could increase user confidence in holding and rotating the device and reduce fear that the PDA might be dropped. Physical difficulties holding the mobile device in certain orientations could be overcome by changing the shape of the device. For example, a round shaped device could be held equally well at any angle (see Figure 7a). However, it’s possible that certain affordances would be lost with the removal of the rectangular frame. Possibly, the rectangular frame provides visual and tactile feedback that is helpful to users in deciding which way to rotate the device and/or when to stop rotating. It may also help users remember which way they were holding the device after letting the device drop to their side. It’s also possible that physical rotation is easier with a mapbased format. With turn-by-turn presentations, participants must align a novel presentation each time. When presented with a wider map, it’s likely that users will develop familiarity with the map, which may help them to physically align it. One possible solution to the problem of upside text and controls would be to have the text and controls rotate along with the device. Compass data could be used to determine how the PDA is orientated in relation to the user; the software could use this data to present text and controls in an upright orientation from the user’s perspective. Since people generally hold paper maps and handheld computers with one of the sides towards themselves, the preferred option might be to present the text and control areas in one of four orientations. This would also ensure that there was a consistent area for the presentation of the text and controls (i.e. the length of the shorter screen side). Figure 7(b) illustrates how this design might look in a north-up and west-up orientation. Manual rotation performed poorly in comparison to physical rotation. Participants experienced high levels of workload. This was indicated by their responses to the NASA TLX, their comments and by their behaviour. One explanation is that physical rotation provides much stronger feedback. While manual rotation provides visual feedback in the form of a rotating map, physical rotation provides a rotating map and a rotating frame. Physical rotation also provides strong tactile and kinesthetic feedback i.e. how the device feels at different orientations and the motion of the device as it rotates. One issue that appeared to affect both manual and automatic rotation was the fact that key landmarks, such as 774 CHI 2007 Proceedings • Mobile Interaction Techniques II April 28-May 3, 2007 • San Jose, CA, USA Note that some in-vehicle navigation systems deliver “intelligent” rotation using GPS. However, GPS alone might not be sufficient for pedestrian navigation systems for several reasons. First, pedestrians travel at much slower speeds than most vehicles. If the system relied on GPS, the map wouldn’t turn until some time after the user had turned, given that GPS is generally only accurate to within 10 to 20 meters. Also, pedestrians are more likely to be affected by “urban canyons” (areas where satellite signals are blocked by nearby buildings). Secondly, unlike vehicles, pedestrians often stop, turn on the spot, and walk in the opposite direction. Only compass data would enable the system to react quickly to such turns. Thirdly, in contrast to cars, pedestrians often travel through open spaces such as parks or squares where there’s no obvious road network. a) Improving manual rotation It’s possible that users would find a “left turn/right turn” (LTRT) rotation button more intuitive than the CW/ACW button. With a LTRT button, the user would press an arrow pointing right when turning right, and an arrow pointing left when turning left. However, it may be that some users would interpret it as a CW/ACW button (i.e. when they press the RT button, they expect the map to rotate in a clockwise direction). Further testing could establish whether one design is considered to more intuitive by the majority of users. Note, however, that misinterpretation of the CW/ACW button was not a major issue. Only one participant out of 16 mentioned it and she said it was only a problem at the beginning of the route. b) Figure 7: (a) Round device; (b) Rotating text and buttons Improving automatic rotation A combination of GPS, map matching techniques, and compass data could be used to provide a smarter form of automatic rotation. As noted earlier, a number of participants in the final study indicated that they would have preferred a more stable map. Some indicated that the slight side-to-side movement made the map difficult to read. Others said that they found rotation in certain situations unexpected and confusing (e.g. when they looked around whilst stationary or when they crossed roads). Manual automatic With a manual automatic interface, the user would press a single button and the map would automatically align using compass data. This may address many of the problems associated with automatic rotation. This would produce a stable map when the user was walking along, which would be easier to read. In addition, it would solve the problem of unexpected or unwanted rotation when the user was standing still. Here, manual automatic may have an advantage over “smart automatic rotation” in that the user could, for example, choose to align the map while looking east on a north-south road. It would also encourage the user to look at the map when the map was rotating, thereby reducing the likelihood of map recognition problems (i.e. difficulty understanding the new orientation of the map). A manual automatic interface would also address some of the problems associated with manual rotation. There would be no choice between buttons and so no danger of choosing the wrong button. Also, it’s likely that the workload associated with manual automatic rotation would be greatly decreased relative to manual rotation. The user would not have to concentrate as much on alignment (i.e. waiting for the map to align before depressing the button). Rather, the user would simply need to press a button once and watch briefly as the map aligned automatically. With knowledge of the road network and GPS, as well as compass data, the map could be set to rotate in relation to the street rather than the person. For example, if the user was heading south on a north/south street, the system could orientate the map to be south-up. The general choice of orientation could be determined by knowledge of the location of the user on the road network. The heading on the street could be determined by the compass data (e.g. if the heading fell between 90 degrees to 270 degrees, the map would orientate to south-up). Again, at corners, re-orientations could be determined using a mixture of location data, compass data and knowledge of the road network. GPS data tells the system that the user is within the vicinity of a certain turn. With knowledge of the road network, and compass data, the system could orientate to one of the street headings (e.g. at a T junction, there would be three possible orientations). 775 CHI 2007 Proceedings • Mobile Interaction Techniques II April 28-May 3, 2007 • San Jose, CA, USA edited by P. Hancock, & N. Meshkati (Amsterdam: North Holland), (1988), 139-183. With the manual automatic interface, users may still find that landmarks disappear off-screen as a result of rotation. One way to solve this problem would be to present users with a round map display. If the map rotated around a point at the centre of the display, all information currently within view would remain on-screen. The main drawback of this approach would be the sub-optimal use of screen space i.e. less map would be displayed. CONCLUSION The results of this study provide strong evidence that physical rotation is the most effective form of track-up alignment for map-based navigation assistants on handheld mobile devices. While automatic rotation may be the more effective with turn-by-turn based instructions, physical rotation is more suitable for navigation assistants that present the user with a wider map. The key reason is that users find it difficult to recognize a map that rotates automatically when they are not looking at the map. It is suggested that designers of map-based interfaces support physical rotation (e.g. by providing good grip and a robustlooking handheld computer). 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