Components User Guide Component Modeller IES Virtual Environment Copyright © 2015 Integrated Environmental Solutions Limited. All rights reserved. No part of the manual is to be copied or reproduced in any form without the express agreement of Integrated Environmental Solutions Limited. Contents 1. Introduction ....................................................................................................... 3 1.1. 1.2. 2. What is the Component Modeller? ....................................................................................... 3 Using This Guide .................................................................................................................. 3 Fundamentals ................................................................................................... 4 2.1. Projects ................................................................................................................................ 4 2.2. The Component Modeller Workspace ................................................................................. 5 2.2.1. Pull-down Menu Bar .................................................................................................... 5 2.2.2. Model Toolbar .............................................................................................................. 5 2.2.3. Edit Toolbar ................................................................................................................. 6 2.2.4. Viewport ....................................................................................................................... 6 2.2.5. View Toolbar ................................................................................................................ 6 2.2.6. Object Bar .................................................................................................................... 7 2.3. Levels of Decomposition ...................................................................................................... 7 2.4. Toolbars ............................................................................................................................... 7 2.4.1. Model Toolbar .............................................................................................................. 7 2.4.2. Edit Toolbar ................................................................................................................. 8 2.5. Object Bar ............................................................................................................................ 8 2.6. Component Browser .......................................................................................................... 10 2.6.1. Create New Component ............................................................................................ 10 2.6.2. Copy Component ....................................................................................................... 11 2.6.3. Remove Component .................................................................................................. 11 2.6.4. Add Component From Library ................................................................................... 12 2.6.5. Properties .................................................................................................................. 12 3. Model Functions ............................................................................................. 14 3.1. 3.2. 3.3. 3.4. 3.5. 3.6. 3.7. 3.8. 3.9. 4. Edit Functions ................................................................................................. 21 4.1. 4.2. 5. 6. Divide Space ...................................................................................................................... 21 Edit Vertices ....................................................................................................................... 22 View Functions ............................................................................................... 22 File Functions ................................................................................................. 23 6.1. 6.2. 7. Draw Extruded Shape ........................................................................................................ 14 Draw Plane ......................................................................................................................... 15 Draw Prism ......................................................................................................................... 15 Draw Pyramid ..................................................................................................................... 16 Draw Sphere ...................................................................................................................... 17 Draw Hemisphere............................................................................................................... 18 Draw Cylinder ..................................................................................................................... 19 Component Handle ............................................................................................................ 19 Component Viewer ............................................................................................................. 20 Import GEM File ................................................................................................................. 23 Export GEM File ................................................................................................................. 23 Component Libraries ...................................................................................... 23 VE 2015 Component Modeller 2 1. Introduction 1.1. What is the Component Modeller? The Component Modeller is a model building element in the <Virtual Environment>. It allows the user to create a library of components which can then be placed within the model. Components are geometrical entities and can be used to model things such as desks, chairs, computers, etc. These can then be placed in the model by ModelIT. The Component Modeller uses many of the same drawing and editing tools that are used in ModelIT. Components can be created by the Component Modeller, imported from a standard library or from another project. IES provide a number of libraries with commonly used components. At present the defined colours (RGB) of the objects within a component are read into Radiance. 1.2. Using This Guide This guide introduces the terminology used to describe the Component Modeller and includes a description of all the features i.e. toolbars, pull-down menu items and pop-up windows. This document is intended as a Reference Manual and users may find the Component Modeller Tutorial Manual an easier introduction to running the software. VE 2015 Component Modeller 3 2. Fundamentals 2.1. Projects When the <Virtual Environment> is started up a blank project is initialised and the “ModelIT” workspace is activated. To enter the Component Modeller click on the “CompLib” button in the “ModelBuilder” tab. This can be activated at any point in the creation/editing of the model. For more details of creating/opening/saving projects see the document General Help Topics section 3. The viewport area may be white, with the grid in black, or in any other colour of the user’s choice. VE 2015 Component Modeller 4 2.2. The Component Modeller Workspace The sub-window you are now looking at is the Component Modeller workspace. The workspace is divided as follows: 2.2.1. Pull-down Menu Bar This provides an alternative method of accessing the functions available on the various toolbars. 2.2.2. Model Toolbar This contains functions mainly associated with creating components. VE 2015 Component Modeller 5 2.2.3. Edit Toolbar This contains functions mainly associated with editing components. 2.2.4. Viewport The viewport window can also be used to show two or four viewports, see the ModelIT documentation for more information. 2.2.5. View Toolbar This contains functions mainly associated with viewing models. For more information on this tool bar please refer to General help topics user guide section 2.3.4. VE 2015 Component Modeller 6 2.2.6. Object Bar This contains information associated with the current object. The “Object Bar” and toolbars can be switched on/off and the viewport options selected from the “View” pull-down menu. Please refer to ModelIT user guide section 2.4 for more information. 2.3. Levels of Decomposition This works in a similar but more restricted way to what is available in ModelIT. Please refer to ModelIT user guide section 2.6 for more information. 2.4. Toolbars The toolbars save you time by enabling you to select some of the most frequently used commands, without having to select them from the pull-down menus at the top of the ModelIT window. Each toolbar is described below from left to right. 2.4.1. Model Toolbar Colour Grid Settings Grid Origin Locks Draw Arc Draw Extruded Shape Plane Draw Prism VE 2015 Component Modeller 7 Draw Pyramid Draw Sphere Draw Hemisphere Draw Cylinder Component Handle Component Viewer 2.4.2. Edit Toolbar Key-in Field Undo Redo Select Object Measure Length Measure Angle Query Co-ordinates Copy Selection Set Move Selection Set Scale Selection Set Rotate Selection Set Mirror Selection Set Refresh Display Delete 2.5. Object Bar At the Component level the object bar displays details of the component that is selected: VE 2015 Component Modeller 8 The "Component Name" can be edited by double clicking on the field. At the Body level the object bar displays details of the selected object: The “Colour” can be edited by double clicking on the field. At the Surface level the object bar displays adjacency details of the selected surface: VE 2015 Component Modeller 9 2.6. Component Browser When the Component Modeller is entered for the first time a default component is created with no geometry as yet: The four functions available are: Create New Component Copy Component Remove Component Add Component from Library 2.6.1. Create New Component When this button is clicked a new component is created: Note that this new component also has the default name “Component”, it is advisable to change this to a more meaningful name. VE 2015 Component Modeller 10 2.6.2. Copy Component When this button is clicked a copy is made of the current component: This is useful where minor variations of a component are required e.g. the same component with different colours applied. Again it is important to change the name of the component to fit its definition and avoid confusion. 2.6.3. Remove Component This will delete the current component from the library. A warning message is displayed: Note that the last component cannot be deleted i.e. the library must contain at least one component. VE 2015 Component Modeller 11 2.6.4. Add Component From Library This is probably the most useful of the options. It allows the user to get an existing component from another model or from a standard library. The following window is popped-up: By clicking the “File” button the user can browse to find an existing component library. Components can be selected and added to the current component library. Components can be customised to the requirements of the current model, either by changing the geometry or by editing the colours. 2.6.5. Properties If you right click a component in the Component Browser and select Properties you VE 2015 Component Modeller 12 can change the name and Category of the component. Standard means the component can be placed in ModelIt using the Place Component button. CFD means the component can be used in CFD analysis. Opening adds the component to the Add Opening dialog that is displayed in ModelIT when an opening is placed at model level. The Component Modeller Tutorial details how to create an Opening Component for use in ModelIT. VE 2015 Component Modeller 13 3. Model Functions This section looks at functions associated with the Model toolbar. We shall describe only those options which differ from ModelIT. 3.1. Draw Extruded Shape (“Draw” “Extruded Shape”) Pops-up the following window: Selecting this command allows you to create an extruded shape as a series of straight-line segments. Select each point of the shape in turn, in either clockwise or anti-clockwise order. To close the shape, click on the “Close Shape” button which is active while you are drawing the shape. If you make a mistake and need to undo a point, click on the right mouse button. The current lock settings will apply and key-in values can also be used. The extruded shape will be created with the defined Plane (m) and Depth (m) values as currently set in the Shape Settings dialogue box. An extruded shape can be created along any axis. Note that you cannot cross a segment with another segment and you cannot place a perimeter point on an existing perimeter point unless it is the first point in which case this will close the shape. The relevant key-ins for the extruded shape are: x=<x, y>, dx=<dx, dy> and p=<length, angle>. VE 2015 Component Modeller 14 3.2. Draw Plane (“Draw” “Plane”) Pops-up the following window: Creates a plane at the given height. This function is not available in ModelIT. The relevant key-ins for the prism are: x=<x, y>, dx=<dx, dy> and p=<length, angle>. 3.3. Draw Prism (“Draw” “Prism”) Pops-up the following window: Selecting this command allows you to create a prism shape. Select the point VE 2015 Component Modeller 15 where one corner of the prism is to be located, then select the point that is at the opposite corner of the prism. A new prism will then be created with the defined Plane (m) and Depth (m) values as currently set in the Shape Settings dialogue box. A prism can be created along any axis. The relevant key-ins for the prism are: x=<x, y>, dx=<dx, dy> and p=<length, angle>. 3.4. Draw Pyramid (“Draw” “Pyramid”) Pyramids are created in a very similar way to extruded shapes except that after completing the perimeter, you will enter a point to define the apex of the pyramid. Pops-up the following window: Selecting this command allows you to create a pyramid shape. To create pyramids, you must first define the shape of the base of the pyramid and then position the top of the pyramid. To define the pyramid base, select each point on the perimeter of the base in turn, in either clockwise or anti-clockwise order. To close the shape, click on the "Close Shape" button on the Shape Settings dialogue box which is active while you are drawing the shape. Next, select the position of the top of the pyramid. A new pyramid will be created with the base at the defined Plane (m) value as currently set, and the top point at the Plane + Depth (m) values as currently set. A pyramid can be created along any axis. The relevant key-ins for the pyramid are: x=<x, y>, dx=<dx, dy> and p=<length, angle>. VE 2015 Component Modeller 16 3.5. Draw Sphere (“Draw” “Sphere”) Pops-up the following window: Selecting this command allows you to create a spherical shape. To create a sphere, first select the centre of the sphere and then select a point which defines the radius of the sphere. A new sphere will be created with its centre at the defined Plane (m) level that is currently set in the Shape Settings dialogue box which is active while you are drawing the shape. The number of chord segments which make up the sphere is defined in the Shape Settings dialogue box. A sphere can be created along any axis. The relevant key-ins for the sphere are: x=<x, y>, dx=<dx, dy> and p=<length, angle>. VE 2015 Component Modeller 17 3.6. Draw Hemisphere (“Draw” “Hemisphere”) Hemispheres are created in exactly the same way as spheres. Pops-up the following window: Selecting this command allows you to create a hemispherical shape. To create a hemisphere, first select the centre of the hemisphere and then select a point which defines the radius of the hemisphere. A new hemisphere will be created with its base at the defined Plane (m) level that is currently set in the Shape Settings dialogue box which is active while you are drawing the shape. The number of chord segments which make up the hemisphere is defined in the Shape Settings dialogue box. A hemisphere can be created along any axis. The relevant key-ins for the hemisphere are: x=<x, y>, dx=<dx, dy> and p=<length, angle>. VE 2015 Component Modeller 18 3.7. Draw Cylinder (“Draw” “Cylinder”) Cylinders are created in a similar way to spheres and hemispheres. Pops-up the following window: Selecting this command allows you to create a cylindrical shape. To create a cylinder, first select the centre of the cylinder and then select a point that defines the radius of the cylinder. A new object will be created with the defined Plane (m) and Height/Depth (m) at the values currently set in the Shape Settings dialogue box which is active while you are drawing the shape. The number of chord segments which make up the cylinder is defined in the Shape Settings dialogue box. A cylinder can be created along any axis. The relevant key-ins for the cylinder are: x=<x, y>, dx=<dx, dy> and p=<length, angle>. 3.8. Component Handle This sets the “handle” point of the component. Note: the option to move the component handle is no longer supported in Component Modeller, the default handle used in <VE> when placing any component is at the origin point (0,0,0). VE 2015 Component Modeller 19 3.9. Component Viewer Pops-up the following window: For details of how to use the functions in the component viewer please refer to the ModelIT User Guide. VE 2015 Component Modeller 20 4. Edit Functions This section looks at functions associated with the Edit toolbar. Again most of these operate in exactly the same way as in ModelIT. 4.1. Divide Space This is the first tab option in the "Edit Space" window. This works in exactly the same way as in ModelIT. VE 2015 Component Modeller 21 4.2. Edit Vertices This is the second tab option in the "Edit Space" window. This works in exactly the same way as in ModelIT. 5. View Functions All these functions associated with the View toolbar work in exactly the same way as in ModelIT. For more information on this tool bar please refer to General help topics user guide section 2.3.4. VE 2015 Component Modeller 22 6. File Functions 6.1. Import GEM File Imports a geometry file in the GEM file format into the Component Modeller and assigns default attributes to the geometry. 6.2. Export GEM File This option exports the geometry created by the Component Modeller, to the GEM file format. 7. Component Libraries There are a few basic components that you can use or edit in the default library. These standard libraries are installed (by default) at the following location: VE 2015 \Program Files\IES\apps\Components\ Component Modeller 23
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