2/20/2017 Carnivals are FUN … PAIN is NOT! Join us for the Pain Management Fun Food Prizes and Education!!! Carnivals are fun...Pain is not: An innovative approach to pain management education Featuring: The Magnificent DawnMarie Devito Sandia Royal 1 2/20/2017 Step right Up…and be Amazed Objectives • The purpose of this activity is to enable the learner to formulate an integrative education plan to implement a pain education program. • Discuss components of development of a pain carnival themed education program. Hijinks and Healthcare • • • • • Significance The Joint Commission Triple Aim American Nurses Association ISMP Hospital Consumer Assessment of Healthcare Providers (HCHAPS) Professional Practice Model 2 2/20/2017 Games in Education • Games can benefit many learning styles with the use of visual and auditory stimuli, while encouraging group discussion and participation • An educational game is an activity presided over by precise rules that involve varying degrees of chance in which players compete through the use of knowledge or skill in attempts to reach specified goals (Peddle, 2011) Boctor, L. (2013). Active –learning strategies: the use of a game to reinforce learning in nursing education . A case study, Nurse Education in Practice . Games for learning not just for fun • Must be: – Immersive – Have clear goals – Can adapt to the individual player – Require frequent important decisions – Involve a social network • Require frequent important decisions Boctor, L. (2013). Active –learning strategies: the use of a game to reinforce learning in nursing education . A case study, Nurse Education in Practice. Carnival Staff • • • • • Clinical ladder 4 level Financial incentive Hospital recognition Prizes 3 2/20/2017 Pain Management Carnival • Duck Pond- (building a patient pain relationship) • How strong are your HCHAPS scores (patient satisfaction) • Spin the wheel (Complementary and Alternative Therapy) • Rollercoaster of Pain Management (Multimodal therapy, WHO analgesic Ladder ) • Ring Toss (Quiz) Prizes…what did we win? • Outcomes 4
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