A DIRECTING PROCESS by Alex Clifton Extracted from Scene 2006- 07 September Issue 1 A DIRECTING PROCESS By Alex Clifton A play can be staged without a director, just like music can be played without a conductor. What both directors and conductors bring is complex to define but simple to recognise. This is my definition of the job. The director provides direction. They draw everyone towards the same compass point. Finally, the director will be left behind by a team whose shared sense of direction is as complex to unravel but satisfyingly simple to observe, as a flock of geese in flight. The director is a conduit. The director takes a play from a writer, full of humility and gratitude for that which he or she could never produce, and gives it over to a group of actors, full of humility and gratitude to them for that which he or she could never achieve. The director is accountable. The director is responsible. The director’s chief responsibility is to artistic risk and reward: to astonish; to astound. The director must never let fear of failure blot this clear objective. The director is never creative. Discover don’t create. The director finds things that already exist in the play, in the characters, in the actors; the director doesn’t try vainly to create new ones. The director reveals what is already latent; he or she does not seek to create. Most of all, the director needs sensitive curiosity. The director is a plagiarist. Find, inspect, adjust and use all the best bits that other people have already made, found or imagined. Directing is managing fear. The company will expose themselves in public. The director must redirect this fear into the energy that will drive the collaboration towards its shared goal. Do not deny the fear – it exists for a good reason. Do not avoid the fear – it will only get stronger. Acknowledge and welcome this fear: it means the company is afraid of failure; it means the company wants to succeed. To manage this fear the director defines how this so-soughtfor success will be measured. They communicate a shared goal, to be recognised and understood by everyone involved. Fear breeds on ignorance; the director ensures everyone in the company knows and understands how the target is shifting and changing during rehearsal. The director banishes his or her own fear. Or more honestly, recognises it and keeps it out of the rehearsal room. A director is not afraid to say “I don’t know”. It is not the director’s job to know all the answers; it is the director’s job to find the answers out, or delegate someone else to find them. The discovery, the exploration into the unknown – this is rehearsal. To embrace the unknown, and trek in boldly. The director trusts. If the director casts well, they know they have a room of people in whom they can place trust. The director must give the play up to the actors. Finally, the director is not needed. The notes dry-up, as the company makes value judgements of its own which reflect a shared aesthetic. Preparation 80% of the director’s success is achieved in casting. Good directing is great casting. Plenty of directors have ៑ 14 SCENE 2006-7 September Issue 1 made successful careers out of being brilliant at casting and mediocre at the rest. And that’s OK, because good casting is very, very hard. If they’re alive, I go and sit with the writer and read through every line of the play, asking all the questions fear doesn’t want me to ask. With translations, I go to the original and have a literal translation done. What repetition has disappeared in the translation? What sacrifices have been made for the sake of beauty? I underline every word, every place, every theory, every reference that I don’t completely understand. Find out who, what, where, when they are. I immerse in the culture of the play. Research the communities in it - their rituals most of all; the daily theatre the communities engage in. Engage with the twitch that made the writer start this play. Read, watch, study all sources from which the writer drew inspiration. Understanding of dramatic structure is vital to making informed choices. Unless the director is working in opera, they conduct the shifting tempi of the play. An understanding of satisfactory dramatic structure can help – but a director is never slave to it. It can help, but it comes with a health warning that it can also predicate predictability. Classical narrative structure has four sections: the platform and its want; the obstacle to that want; the struggle to pass that obstacle; the resolution following the conflict with the obstacle. In the platform, the world of the narrative is introduced and laid out. A character’s desire for something is introduced here. An obstacle arises to that want – something or someone is stopping our protagonist from getting what they want. The protagonist tries to overcome that obstacle using several different techniques, which may or may not be thwarted. Finally, defeated by the obstacle or having overcome it, our story leaves the protagonist in a world experienced as different and somehow changed. Shrek lives on his swamp and wants to be left in peace. Lots of people are forced to move in to his swamp, providing a clear obstacle to his want. He has to go and fight a dragon, save a princess and do some heroic stuff to get his peaceful swamp back to himself. But en route, he realises all along he actually wanted someone to share life with on the swamp, and finds her in the princess and a new best friend. Together they return to the swamp to live happily ever after. Until Shrek 2 of course. This similarly applies to basic scenic structure. Every scene requires a network of offset, shifting and dynamic obstacles and wants, or the play is over. The director ensures that these desires and obstacles are in place for every character – however small the part. Without them, the play ends. And the smallest hole in this network of wants and obstacles will pull the production apart: without a want there is no direction; without an obstacle to that want there is no drama. If a scene is not working and I cannot work out why, I ask everyone what they want, what is stopping them getting it, and what they are currently trying to do to get their want. Normally, the scene is failing because someone is not sure. An Approach Plans are made to be broken; rehearsal is improvisation. Questions arise which have never before been considered. Go in with a starting point, and delight in not knowing where you will end. I wallpaper the rehearsal room with images from research undertaken with the actors in the early stages of rehearsal. Maps, photos, poems, newspaper articles; it seeps in. What is it that broadly makes human beings distinct from animals? It’s more HS Tarsus than oppositional thumbs. Make a list (which will be heavily debated) – faith; humour; recreational sex; language? Examine what each character’s relationship is to each of these things. We are examining what makes the character human. What faith do they hold? What makes them laugh? What turns them on? Do they have an accent, or particular language that distinguishes them? Et cetera. A dictionary in the rehearsal room is vital. It’s amazing how many words we’re not really sure we fully understand. I divide a script into Events, Tasks (objectives), Obstacles and Actions. These divisions are plagiarised from various directors – particularly from time spent working with Katie Mitchell, Phyllida Lloyd and Declan Donnellan, each of whom use something similar structurally. I will make tentative divisions myself before rehearsals begin, but not expect a single one to survive the first week’s rehearsal. The Event is not dissimilar to Stanislavski’s unit, but is more clearly defined by character objectives. The Event marks any moment when every character on-stage has their immediate objective (what they want to achieve in this particular moment) changed by something said or done. For an Event to count, every character has to have their immediate objective changed. But these moments happen surprisingly often. Someone walking into the room; a new subject of conversation being brought up; something seen out the window; a telephone interrupting a conversation – all these things probably mark an Event. So Romeo is recognised by Tybalt at the Capulet’s party, and everyone’s objective and point of concentration changes. This is an Event. I title each Event for clear reference with actors – again it should be simple. In this case, perhaps ‘Romeo is recognised’. The event will promote a reaction from each character. The reaction will promote a Task. The Task (similar to Stanislavski’s objective) is what each character wants to achieve in the fall-out of that event. It gives the actor something clear and simple to play – a directional want. It should be something tangible and clear, and is often quite simple; e.g. ‘To make Brutus fear Caesar’s ambition’ or ‘To make Juliet try and kiss me’. An Obstacle must always oppose the Task, or the play will fall apart. So, whilst Romeo’s Task is ‘To make Juliet try and kiss me’, Juliet cannot have the Task ‘To kiss Romeo’ without any external Obstacle. Without the Obstacle the play descends into agreement. There must always be a ‘no!’ The play has to retain oppositional forces of tension, which propel it forwards. So an external Obstacle to stop them kissing must be found – here, they are in a public space, without a place to hide and kiss. Alternatively, if the director sets the scene in private, one can find an internal Obstacle; Juliet could alter her Task to ‘To make Romeo try and kiss me’. This offers internal opposition to Romeo’s Task. Their Tasks conflict: they both want a kiss, but neither wants to make the first move. This internal Obstacle offers a light, potentially witty scene, which might make room for the very high emotional stakes later. The external Obstacle presents more danger and threat – overcoming it is harder. The Action is the tactic the character employs to achieve their Task. An Action is always a verb and will normally shift several times within one Task. If my physical Task is to cross a room, Actions will be: to walk, to run, to crawl, to slide, to roll et cetera, depending on what Obstacles are in the way. If my Task is to make my wife forgive me for forgetting our anniversary, I might employ actions such as to seduce, to make laugh, to flatter, to offer gifts et cetera. Which Actions I employ depends on the scale and type of Obstacle blocking my Task’s success. Innumerable actions can be played on any line. Events, Tasks and Actions are only useful if they simplify and clarify. As soon as they become confusing to an actor, which they invariably do, they must be left behind. For a while these terms provide a vocabulary through which to engage with the script. At a certain moment, the character’s journey and choices will have crept inside the actor, and here the director must remove him or herself before becoming a barrier to the actor’s contact with the play. Observe the actor making their own choices, and comment on them; suggest and adjust, no longer guide and lead. Titled Events form an A-Z route-map through the play. The Tasks provide character route-maps. These act as a platform for extensive improvisation. Mark the Events in a scene with the actors, discuss their changing Tasks, and then allow them to improvise the scene through this structure. Abandon the writer’s words, and allow the actors to take the path of the scene, finding their own way through it. Finally, they will come to the script with the confidence of real and felt understanding of each choice of words. This has never been more useful to me than in working with young people on Shakespeare. Clarifying Events and Tasks, also reveals Events which must have happened off-stage for a scene to take place. So who is this Rosaline that Romeo has been so affected by? A series of unseen Events are implied. These must be explored in extensive improvisation, to find the path which has brought Romeo into this state. I want to know more about the history of the Capulet / Montague conflict; about the strange, forced relationship between Lady and Lord Capulet; about Mercutio’s wild, dangerous, self-destructive drive; about so much in this play. How to find it out? Ask the actors to show it, to improvise the scenario. These are the techniques and approaches that I bring to a rehearsal room. They invariably change at the point of contact. The director and his or her ideas are just a client to the actors, writer, play, audience. SCENE 2006-7 September Issue 1 ៑ 15
© Copyright 2026 Paperzz