What is Web2.0? Exploiting Web2.0 & Crowdsourcing to Boost Innovation User-generated content Examples: Facebook, YouTube, Wikipedia, … where the main attraction is what other people upload! Christopher L. Tucci Chair in Corporate Strategy & Innovation Ecole Polytechnique Fédérale de Lausanne (EPFL) April, 2012 Christopher Tucci College of Management of Technology All-Ireland Innovation Programme, April 2012 Christopher Tucci Copyright © EPFL, Lausanne, Switzerland Facebook users spend 388 million hours a day on the platform (July, 21, 2010) College of Management of Technology Google.com 2004 2. 2005 3. Facebook.com Yahoo.com 2001 5. Wikipedia.org 6. 19997. 2006 9. All-Ireland Innovation Programme, April 2012 Live.com (MSN) Twitter ~$ 8 billion (2005) 10. QQ.com 20 million man hours Christopher Tucci College of Management of Technology Baidu.com (Chinese search engine) Blogger.com (Google) 8. Panama Canal ~ $ 15 billion (2007) $ 1.65 billion (2006) YouTube.com (Google) 4. 7 million man hours Copyright © EPFL, Lausanne, Switzerland A new history, the Web2.0 way 1. Empire State Building All-Ireland Innovation Programme, April 2012 Christopher Tucci Copyright © EPFL, Lausanne, Switzerland College of Management of Technology All-Ireland Innovation Programme, April 2012 Copyright © EPFL, Lausanne, Switzerland 1 Excellence, Digitization, & Crowdsourcing Encyclopedia Britannica has been the gold standard since 1768 – Private company = 100K articles, primarily in print – Available online since 1999, English language. Encarta is a digital multimedia encyclopedia launched in 1993 – Microsoft = 62K articles, movies, tools, etc., on CD – Available online since 1998, 8 languages. From Britannica, to Encarta, to Wikipedia wikipedia Nature magazine study finds Wikipedia as accurate as Britannica. December 15, 2005 $ 321 K was Wikipedia’s total budget for 4Q 2005. britannica http://www.microsoft.com/learningspace/Products.aspx?prod=encarta encarta Wikipedia is an open source encyclopedia launched in 2001 – Crowdsourcing = 2.7 million articles in English – Available online, 262 language editions. FREE ! http://en.wikipedia.org/wiki/Wikipedia:Multilingual_statistics Christopher Tucci Christopher Tucci All-Ireland Innovation Programme, April 2012 College of Management of Technology Copyright © EPFL, Lausanne, Switzerland Problem Complexity College of Management of Technology All-Ireland Innovation Programme, April 2012 Copyright © EPFL, Lausanne, Switzerland INNOVATION and exploiting Web2.0 Individual Capability -4.2 -3.7 -3.2 -2.7 -2.2 -1.7 -1.2 -0.7 -0.2 0.2 del.icio.us Tagging 0.6 1 1.3 1.7 2 2.3 Wikipedia 2.7 3 3.3 3.7 4 Netflix Prize Facebook Google Image Labeler Translation Eli Lilly Innocentive 1. Product and service innovation that takes advantage of Web2.0 for a better customer experience 2. Using the power of Web2.0 to improve products and services directly (crowdsourcing) 3. Using Web2.0 to seek input on innovation activities 4. Developing products and services that meet the infrastructure needs of end-users – Bandwidth and physical infrastructure – Web2.0 platforms Amazon Mechanical Turk Christopher Tucci College of Management of Technology All-Ireland Innovation Programme, April 2012 Christopher Tucci Copyright © EPFL, Lausanne, Switzerland College of Management of Technology All-Ireland Innovation Programme, April 2012 Copyright © EPFL, Lausanne, Switzerland 2 INNOVATION and exploiting Web2.0 Product innovation pre-Web2.0 1. Product and service innovation that takes advantage of Web2.0 for a better customer experience 2. Using the power of Web2.0 to improve products and services directly (crowdsourcing) 3. Using Web2.0 to seek input on innovation activities 4. Developing products and services that meet the infrastructure needs of end-users What was the last innovation you can think of in a travel (bookings) web site? – Ability to store and retrieve records? – Faster search for fares? – Nicer interface? – Ability to book both flights and cars? These are all relatively incremental innovations – Bandwidth and physical infrastructure – Web2.0 platforms Christopher Tucci College of Management of Technology All-Ireland Innovation Programme, April 2012 Christopher Tucci Copyright © EPFL, Lausanne, Switzerland CASE: TripIt Christopher Tucci College of Management of Technology College of Management of Technology All-Ireland Innovation Programme, April 2012 Copyright © EPFL, Lausanne, Switzerland Combining travel and social networking All-Ireland Innovation Programme, April 2012 Christopher Tucci Copyright © EPFL, Lausanne, Switzerland College of Management of Technology All-Ireland Innovation Programme, April 2012 Copyright © EPFL, Lausanne, Switzerland 3 CASE: CNN iREPORT Christopher Tucci College of Management of Technology All-Ireland Innovation Programme, April 2012 CASE: LEGO UNIVERSE Christopher Tucci Copyright © EPFL, Lausanne, Switzerland College of Management of Technology All-Ireland Innovation Programme, April 2012 Copyright © EPFL, Lausanne, Switzerland Ideas for retailers INNOVATION and exploiting Web2.0 Sharing purchases with your “friends” Sending the customer information on related purchases Friends who bought what you bought also bought… Informing your friends that you are going to / are in the store One of your friends is actually in the store right now Real-time ads based on things your friends bought / like 1. Product and service innovation that takes advantage of Web2.0 for a better customer experience 2. Using the power of Web2.0 to improve products and services directly (crowdsourcing) 3. Using Web2.0 to seek input on innovation activities 4. Developing products and services that meet the infrastructure needs of end-users (I realize that these are kind of invasions of privacy, but so is Facebook!) Christopher Tucci College of Management of Technology All-Ireland Innovation Programme, April 2012 – Bandwidth and physical infrastructure – Web2.0 platforms Christopher Tucci Copyright © EPFL, Lausanne, Switzerland College of Management of Technology All-Ireland Innovation Programme, April 2012 Copyright © EPFL, Lausanne, Switzerland 4 Case: Netflix Prize (background) Case: Netflix Ratings Database The permanent contest was meant to last at least 5 years Condition: “to win…, you must share your method with (and non-exclusively license it to) Netflix, and you must describe to the world how you did it and why it works” Within 15 months, 30’397 contestants had registered, grouped in 24’836 teams from 167 different countries 21´345 submissions were received from 2’925 different teams The leading team (two AT&T researchers) achieved an improvement of 8.57% after one year, winning them $50K Within three years the same team, combined with another leading team, had won the Netflix Prize! Christopher Tucci College of Management of Technology All-Ireland Innovation Programme, April 2012 Christopher Tucci Copyright © EPFL, Lausanne, Switzerland Progress in Netflix College of Management of Technology All-Ireland Innovation Programme, April 2012 Copyright © EPFL, Lausanne, Switzerland CASE: Facebook Translation Project Launched on December 27, 2007 Christopher Tucci College of Management of Technology All-Ireland Innovation Programme, April 2012 Christopher Tucci Copyright © EPFL, Lausanne, Switzerland College of Management of Technology All-Ireland Innovation Programme, April 2012 Copyright © EPFL, Lausanne, Switzerland 5 CASE: Facebook Translation Project CASE: Facebook Translation Project 3 weeks later (Jan. 18, 2008) Christopher Tucci College of Management of Technology All-Ireland Innovation Programme, April 2012 Christopher Tucci Copyright © EPFL, Lausanne, Switzerland College of Management of Technology All-Ireland Innovation Programme, April 2012 Copyright © EPFL, Lausanne, Switzerland Case: Google Image Labeler Ideas for retailers What is this picture? When you and your randomly assigned partner pick the same words, you get “points” What for? Guess how much time the winners spend? Algorithms for store layouts given customer purchasing and demographic data Algorithms for purchase recommendations (online or instore) Christopher Tucci College of Management of Technology All-Ireland Innovation Programme, April 2012 Christopher Tucci Copyright © EPFL, Lausanne, Switzerland College of Management of Technology All-Ireland Innovation Programme, April 2012 Copyright © EPFL, Lausanne, Switzerland 6 INNOVATION and exploiting Web2.0 1. Product and service innovation that takes advantage of Web2.0 for a better customer experience 2. Using the power of Web2.0 to improve products and services directly (crowdsourcing) 3. Using Web2.0 to seek input on innovation activities 4. Developing products and services that meet the infrastructure needs of end-users Examples of getting input from the crowd • In 2001, GoldCorp put their company’s geological data online, offering $575’000 in awards to those who could pinpoint the location of gold mines. The winners found real mines from the data alone. • In 2006, IBM conducted two public worldwide brainstorm sessions on-line, to get feedback on promising technologies, backed with $100 million – Bandwidth and physical infrastructure – Web2.0 platforms Christopher Tucci College of Management of Technology All-Ireland Innovation Programme, April 2012 Christopher Tucci Copyright © EPFL, Lausanne, Switzerland College of Management of Technology All-Ireland Innovation Programme, April 2012 Copyright © EPFL, Lausanne, Switzerland Ideas for retailers INNOVATION and exploiting Web2.0 Designing promotions Evaluating new clothing styles Voting on features / models of electronics 1. Product and service innovation that takes advantage of Web2.0 for a better customer experience 2. Using the power of Web2.0 to improve products and services directly (crowdsourcing) 3. Using Web2.0 to seek input on innovation activities 4. Developing products and services that meet the infrastructure needs of Web2.0 users – Bandwidth and physical infrastructure – Web2.0 platforms Christopher Tucci College of Management of Technology All-Ireland Innovation Programme, April 2012 Christopher Tucci Copyright © EPFL, Lausanne, Switzerland College of Management of Technology All-Ireland Innovation Programme, April 2012 Copyright © EPFL, Lausanne, Switzerland 7 Growth in demand forecast Christopher Tucci College of Management of Technology All-Ireland Innovation Programme, April 2012 CASE: Amazon Mechanical Turk Christopher Tucci Copyright © EPFL, Lausanne, Switzerland College of Management of Technology All-Ireland Innovation Programme, April 2012 Copyright © EPFL, Lausanne, Switzerland Appie (Albert Heijn) Scan your bar code at home with your iPhone Pick your store Recipe finder, including ratings on each recipe – how to find all the ingredients Who are these people ? When you input your entire shopping list, the app calculates the best route through the store Christopher Tucci College of Management of Technology All-Ireland Innovation Programme, April 2012 Christopher Tucci Copyright © EPFL, Lausanne, Switzerland College of Management of Technology All-Ireland Innovation Programme, April 2012 Copyright © EPFL, Lausanne, Switzerland 8 Data: Amazon Mechanical Turk Data: AMT breakdown emerging markets – Demographics • • • • • • • • • Age: Gender: Employment: Education: Industry: Income: Geography: Hours week: Team size: Christopher Tucci College of Management of Technology 14 to 71 (median 30) 54% females, 46% males 71% employed, 29% students, retired, unemployed 99.9% high-school or higher, 64% college educated, 5% PhD 25 out of 28 proposed industries $0 to over $150,000 (US median $30-40k) 26 countries (76% US, 8% India, 3% Canada) 6.7 (median 4) 1 (median) All-Ireland Innovation Programme, April 2012 Copyright © EPFL, Lausanne, Switzerland Variable Emerging Industrialzed Age 17-65 (26) 14-71 (31) Gender F 19%; M 81 % F 65%; M 35% Employment 72% employed 71% employed Education HS 100%; Univ 82% HS 99%; Univ 62% Industry 17 / 28 24 / 28 Income $0-80K ($7.5K) $0-150K ($35K) Geography Hours / week India 55%; Phil 7% (19 countries) 11.5 (7) USA 87%; Canada 4% (16 countries) 5.9 (3) Team size Christopher Tucci 4 (1) 1 (1) College of Management of Technology All-Ireland Innovation Programme, April 2012 Copyright © EPFL, Lausanne, Switzerland Data: Facebook Translations – Demographics • • • • • • • • • Age: Gender: Employment: Education: Industry: Income: Geography: Hours week: Team size: Christopher Tucci College of Management of Technology 14 to 50 (median 24) 33% females, 67% males 56% employed, 44% students, retired, unemployed 99% high-school or higher, 60% college educated, 4% PhD 26 out of 28 proposed industries $0 to over $150,000 (median $5-10k) 26 countries (9% US) 8 (median 3) 1 (median) All-Ireland Innovation Programme, April 2012 What motivates them ? Christopher Tucci Copyright © EPFL, Lausanne, Switzerland College of Management of Technology All-Ireland Innovation Programme, April 2012 Copyright © EPFL, Lausanne, Switzerland 9 I would keep working on this even if I were never paid at all I share an interest with others in this community challenge fun cause frequency How satisfied would you be if you were contracted to work on the same tasks… duration N=115 I'd love a job like this. Being able to do this at home on my own schedule is very important to me. I can work in the middle of the night if I want to. I have had some days where I started at 6 am and worked until midnight, with no breaks except the meal and bathroom kind. N=259 To be able to do this as a paid profession would be great. But home based work would be my preferred method. Being part of an online collaborative enterprise allows flexibility not normally associated with regular activities. Christopher Tucci Christopher Tucci All-Ireland Innovation Programme, April 2012 N=391 College of Management of Technology Values Copyright © EPFL, Lausanne, Switzerland Free Time Understanding - Fun College of Management of Technology Performance +++ Crowdsourced Teams: small, local, internal Online Communities: large, distributed, external Central Product-oriented Distributed Task-oriented Tight IP protection ‘Loose’ IP Formal Contractual ties Informal Collaboration Money Protective + Career Social Volunteerism Christopher Tucci College of Management of Technology Unsatisfying Job Challenge Non-Volunteerism All-Ireland Innovation Programme, April 2012 Copyright © EPFL, Lausanne, Switzerland Copyright © EPFL, Lausanne, Switzerland Insourced +++ Enhancing All-Ireland Innovation Programme, April 2012 Physical work environment Virtual work environment Personal synchronous interactions Impersonal asynchronous contributions Monetary and Power incentive Altruistic, Fun and Monetary Christopher Tucci College of Management of Technology All-Ireland Innovation Programme, April 2012 Copyright © EPFL, Lausanne, Switzerland 10 What if…? …you are selling to a monopsonist? …you have to keep your products secret? …you need to tap into an extremely specialized talent pool rather than the general public? Boundary conditions These are three situations where crowdsourcing to the general public may not be as effective As it turns out, many firms find themselves in all three of these in many of its markets. Christopher Tucci Christopher Tucci All-Ireland Innovation Programme, April 2012 College of Management of Technology Copyright © EPFL, Lausanne, Switzerland Problem Complexity College of Management of Technology All-Ireland Innovation Programme, April 2012 Copyright © EPFL, Lausanne, Switzerland All may not be lost! Individual Capability Crowdsourcing can be applied internally to innovation projects just as well as externally -4.2 -3.7 -3.2 -2.7 -2.2 -1.7 -1.2 -0.7 -0.2 0.2 0.6 1 1.3 1.7 2 2.3 2.7 3 3.3 3.7 4 ??? del.icio.us Tagging Wikipedia Netflix Prize Facebook Google Image Labeler Translation Eli Lilly Innocentive – Direct product innovation can be crowdsourced via prizes, contests, and payments just as we have discussed, but only open to employees – Likewise, input on innovation activities, such as a Global Innovation Jam can be crowdsourced company-wide Finally, firms can place themselves to take advantage of the growing demand for Web2.0 infrastructure Amazon Mechanical Turk Christopher Tucci College of Management of Technology All-Ireland Innovation Programme, April 2012 Christopher Tucci Copyright © EPFL, Lausanne, Switzerland College of Management of Technology All-Ireland Innovation Programme, April 2012 Copyright © EPFL, Lausanne, Switzerland 11 CONCLUSIONS Take advantage of Web2.0 by building services that exploit the valuable information provided by users If you are making money directly from a crowdsourcing initiative, consider paying contributors, either a small amount directly or via a large prize, to induce effort. If you are indirectly making money from the distributed innovation effort, you may induce effort via a leaderboard and perhaps a feeling of belonging to a community Also use Web2.0 / crowdsourcing to seek input on innovation activities Develop products and services that enable Web2.0 interactions Christopher Tucci College of Management of Technology All-Ireland Innovation Programme, April 2012 1.6 billion people connected to the Internet in 2009 Empire State Building 7 million man hours Panama Canal 20 million man hours Christopher Tucci Copyright © EPFL, Lausanne, Switzerland College of Management of Technology All-Ireland Innovation Programme, April 2012 Copyright © EPFL, Lausanne, Switzerland Thank you! Christopher L Tucci [email protected] http://csi.epfl.ch Christopher Tucci College of Management of Technology All-Ireland Innovation Programme, April 2012 Copyright © EPFL, Lausanne, Switzerland 12
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