Requires the use of the d20 Modern™ Roleplaying Game, published by Wizards of the Coast, Inc. Modern D20 TITLE CONTENTS Introduction . . . . . . . . . . . . . . . . . . . . . . . 3 The Definition of a Mercenary . . . . . . . . 3 Why Mercenaries? . . . . . . . . . . . . . . . . . 4 Pay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83 Chapter 8: Contracts . . . . . . . . . . . . . . . 84 Employer Type . . . . . . . . . . . . . . . . . . . 91 Command . . . . . . . . . . . . . . . . . . . . . . . 92 Conditions . . . . . . . . . . . . . . . . . . . . . . . 93 Duration . . . . . . . . . . . . . . . . . . . . . . . . 93 Pecuniary Acts . . . . . . . . . . . . . . . . . . . . 94 Social Advantages . . . . . . . . . . . . . . . . . 97 Chapter 1: History . . . . . . . . . . . . . . . . . . 6 Mercenary Timeline . . . . . . . . . . . . . . . . 8 Chapter 2: Mercenary Characters . . . . . . . . . . . . . . . . . . . . 11 Mercenary Background . . . . . . . . . . . . 14 Occupations . . . . . . . . . . . . . . . . . . . . . . 17 Companies . . . . . . . . . . . . . . . . . . . . . . . 20 Rank . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Medals . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Role-Playing Mercenaries . . . . . . . . . . . 25 A Day in the Life . . . . . . . . . . . . . . . . . . 25 Chapter 9: Spells . . . . . . . . . . . . . . . . . 100 Schools of Magic . . . . . . . . . . . . . . . . . 102 New Spells . . . . . . . . . . . . . . . . . . . . . . 104 Appendix A: Annotated Bibliography . . . . . . . . . . . . . . . . . . 108 Generic Resources . . . . . . . . . . . . . . . . 108 Modern Resources . . . . . . . . . . . . . . . . 108 Futuristic Resources . . . . . . . . . . . . . . 109 Chapter 3: Mercenary Companies . . . . . . . . . . . . . . . . . . . . 27 Creating a Mercenary Company . . . . . 30 Leadership Table . . . . . . . . . . . . . . . . . . 31 Organization . . . . . . . . . . . . . . . . . . . . . 32 Recruiting . . . . . . . . . . . . . . . . . . . . . . . 34 Budget . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Headquarters . . . . . . . . . . . . . . . . . . . . 37 Prestige . . . . . . . . . . . . . . . . . . . . . . . . . 38 Requisition . . . . . . . . . . . . . . . . . . . . . . 39 Appendix B: Open Game License . . . . . . . . . . . . . . . . . . . . . . 110 Appendix C: Sample Contracts . . . . . . . 111 Modern Contract . . . . . . . . . . . . . . . . . 111 Futuristic Contract . . . . . . . . . . . . . . . 112 Appendix D: Glossary . . . . . . . . . . . . . 113 Chapter 4: Classes . . . . . . . . . . . . . . . . . 40 Advanced Classes . . . . . . . . . . . . . . . . . 41 Chapter 5: Skills . . . . . . . . . . . . . . . . . . 54 Chapter 6: Feats . . . . . . . . . . . . . . . . . . 63 Existing Feats . . . . . . . . . . . . . . . . . . . . 65 Chapter 7: Conduct . . . . . . . . . . . . . . . . 78 Morale . . . . . . . . . . . . . . . . . . . . . . . . . . 79 Discipline . . . . . . . . . . . . . . . . . . . . . . . . 80 The Law . . . . . . . . . . . . . . . . . . . . . . . . 81 2 Modern D20 Introduction INTRODUCTION Mercenary. The term brings with a host of images. Soldier of fortune. Adventurer. Hired killer. The mercenary is all of these things and more. This book provides rules for including mercenaries in a modern d20 role-playing game. It covers the Modern and Futuristic eras. The Modern era covers the Roaring Twenties, World Wars I and II, Viet Nam, and conflicts in South Africa, ranging from 1600 AD to 1990 AD. The Futuristic era covers our current age, 1990 AD and beyond. Why call our modern times futuristic? Because this is the rise of the mercenary company as an international, efficient, and profitable organization. Each era can be used in different settings. Modern campaigns can take place in a variety of settings, such as the pulp 40s, the Wild West, tactical combat in sweltering hot spots of the world, or even the final solution to out of control super villains. Futuristic campaigns can involve aliens, espionage, post-apocalyptic, or the new age of secret warfare against cyber-terrorism. • Îs not a member of the armed forces of a party to the conflict. • Has not been sent by a state that is not a Party to the conflict on official duty as a member of its armed forces. By 1989, proposals were made to expand upon just what constituted a mercenary. The proposal gave a much more precise definition. A mercenary is any person who: • Is specially recruited locally or abroad in order to fight in an armed conflict. • Is motivated to take part in the hostilities essentially by the desire for private gain and, in fact, is promised, by or on behalf of a party to the conflict, material compensation substantially in excess of that promised or paid to combatants of similar rank and functions in the armed forces of that party. • Is neither a national of a party to the conflict nor a resident of territory controlled by a party to the conflict. • Is not a member of the armed forces of a party to the conflict. • Has not been sent by a State that is not a party to the conflict on official duty as a member of its armed forces. • Is specially recruited locally or abroad for the purpose of participating in a concerted act of violence aimed at: Overthrowing a Government or otherwise undermining the constitutional order of a State; or Undermining the territorial integrity of a State. • Is motivated to take part therein essentially by the desire for significant private gain and is prompted by the promise or payment of material compensation. • Is neither a national nor a resident of the State against which such an act is directed. • Has not been sent by a State on official duty. • Is not a member of the armed forces of the State on whose territory the act is undertaken. The Definition of a Mercenary The established definition of a mercenary in international law is set out in Additional Protocol 1 to Article 47 of the Geneva Convention (1949). A mercenary: • Is specially recruited locally or abroad in order to fight in an armed conflict. • Takes part in the hostilities. • Is motivated to take part in the hostilities essentially by the desire for private gain. • Is neither a national of a party to the conflict nor a resident of a territory controlled by a party to the conflict. 3 Modern D20 Introduction For our purposes, the definition of a mercenary will not be as clearly defined. Instead, mercenaries are defined as combatants who fight in return for some form of compensation in service to a country that is not their native homeland. In other words, mercenaries are combatants that fight for money in foreign lands. Mercenaries are not likely to be bribed, as dictators are usually the richest in their country. Ultimately, mercenaries get involved when a battle of ideologies takes place; fanatics will do whatever it takes to destroy the person who stands in their way, and that person is usually a mercenary. Not every mercenary wants such a lucrative, but ultimately very dangerous contract. Finally, there’s raw military might. When citizens don’t want to go to war, mercenaries do it for them. When rich citizens don’t want to go to war, many mercenaries do it for them. This is a double-edged sword of course; the more mercenaries there are, the more difficult it is to disband them when their task is completed. And yet, mercenaries a fast way that wealthy countries can supplement their military in times of need. From a storytelling perspective, the basic nature of mercenaries lends itself to adventure. In fact, many mercenary companies are referred to as adventuring companies for precisely this reason. Mercenaries make for a very exciting adventuring life, and here’s why: 1. Mercenaries are eclectic. While there are certainly mercenaries from a particular place of origin, the very nature of mercenary Why Mercenaries? There are a variety of reasons to use mercenaries. For some, a show of physical might is necessary to intimidate one’s enemies. Use of mercenaries shows both political and fiscal power. The mercenaries may not even have to fight; their mere presence is an indication of the power of their employer. Indeed, the mercenary makes a rich man a dangerous man. Conversely, mercenaries might be hired not to intimidate but to protect their employers. Dictatorships and iron-fisted regimes are notorious for hiring mercenaries, who are, sadly, the only ones they can trust. Mercenaries are neutral, without political affiliation. When a dictator hires a mercenary, he can be sure that as long as the money keeps coming, the mercenary will remain loyal. 4 Modern D20 Introduction companies encourages diversity. People join for their love of money, not their creed, religion, or belief system. Mercenaries tend to contain a colorful group of characters from all walks of life, regardless of station, race, or homeland. 2. Mercenaries are not bound by someone else’s code. That is, mercenaries certainly can follow their own code, but it won’t be one imposed upon them by external government or religious forces. In fact, it is very difficult for mercenaries to find work if they stick to a rigid code of standards that precludes taking particular jobs. 3. Mercenaries profit from politics, but they are not directly involved in politics. That is, nations go to war; the mercenary just executes. The mercenary might even fight on both sides, given the opportunity. 4. Mercenaries are loyal to each other. While they certainly are in it for the money, a group that cannot trust each other is not an effective fighting group. Individual mercenaries are rare and short-lived. Strength and numbers increases a mercenary’s chances of survival. 5. Mercenaries kill for money. This is usually the first thing other, more civilized peoples think of when they think of mercenaries. The reality is that money is the primary motivating factor that gets a mercenary involved … but it is hardly the only thing. Money doesn’t always come from a contract either. It often involves looting corpses of the defeated, or even allies of another group. A picky mercenary is a poor mercenary. 6. Mercenaries get the job done. Incompetent mercenaries die a bloody death. Therefore, capable, charismatic leaders lead successful mercenary companies. They are usually more cultivated than their detractors give them credit. A sophisticated mercenary speaks several languages and knows the customs of the lands he’s in. There are downsides, however. 1. Mercenaries fight for money. Mercenaries aren’t in it for a cause. They’re in it because it pays. And it better pay well, or … 2. Mercenaries might renegotiate their pay. When the going gets tough, the tough renegotiate. After all, if a mercenary company is suffering heavy losses, recruiting more men, arms, and equipment will cost money. 3. Mercenaries switch sides. With no real cause to guide them, mercenaries do what they want, when they want. Sometimes, it may be more profitable to betray their current employer. Although this is rare, it’s certainly possible. 4. Mercenaries are selfish. They are not interested in keeping their employer alive, unless they were paid to do precisely that. Therefore, mercenaries are the first in when money’s to be had, and the first out when things get bad. Mercenaries want to live to enjoy their pay and are not willing to make needless (albeit possibly heroic) sacrifices on behalf of their employer. Chances are, mercenaries have been encountered in an adventuring campaign in one form or another. Every time a bunch of guys get together to go fight for adventure, glory, and most of all money, they’re acting in an age-old tradition. The tradition of the mercenary. A WORD ABOUT AUTHENTICITY Although The Modern: Mercenary Manual follows the history of mercenaries throughout time and even into the future, it is by no means a substitute for actual history books. When convenient, various aspects of history have been tweaked. Similarly, the exploits of modern-day mercenaries have inspired tales of swashbuckling and daring as well as violence and brutality. Some of those mercenaries are still alive today. It is out of respect for these men that this book only mentions them directly in the timeline. All other characters are fictionalized. 5
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