Simulation Context Architecture: Fundamental Concepts Between Art, Science, and Technology Digitalization has altered architectural discourse. Today, discussions in architectural theory and design are shaped by many new ideas, including some that previously had no meaning in that context, or else very different ones. Increasingly, the conceptualizations and strategies of architectural discourse are molded by influences emerging along the interface joining scientific and cultural images of modern information technology. Posing itself against this background is the question: on the basis of which practical and in particular which theoretical concepts can architecture come to terms with these new technologies, thereby entering into a simultaneously productive and critical dialogue with them? Presented for debate in Context Architecture is a selection of such ideas, all of them central to current discourses. Context Architecture is a collaboration of the Zurich University of the Arts (ZHdK) and Ludger Hovestadt, chair for Computer Aided Architectural Design at the ETH Zurich. Available in the series Context Architecture: Simulation. Presentation Technique and Cognitive Method, ISBN 978-3-7643-8686-3 Complexity. Design Strategy and World View, ISBN 978-3-7643-8688-7 Context Architecture A collaboration of the Zurich University of the Arts (ZHdK) and the ETH Zurich Simulation Presentation Technique and Cognitive Method CONTEXT ARCHITECTURE Edited by Andrea Gleiniger and Georg Vrachliotis Birkhäuser Basel · Boston · Berlin Translation from German into English, contribution by Thomas Hänsli: Lisa Rosenblatt, Vienna Translation from German into English, all other texts: Ian Pepper, Berlin Copy Editing: Monica Buckland, Basel Cover and layout design: Bringolf Irion Vögeli GmbH, Zurich Reproductions and typesetting: weissRaum visuelle Gestaltung, Basel This book is also available in German: Simulation. Präsentationstechnik und Erkenntnisinstrument, ISBN 978-3-7643-8685-6. Library of Congress Control Number: 2008925218 Bibliographic information published by the German National Library The German National Library lists this publication in the Deutsche Nationalbibliografie; detailed bibliographic data are available on the Internet at http://dnb.d-nb.de. This work is subject to copyright. All rights are reserved, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, re-use of illustrations, recitation, broadcasting, reproduction on microfilms or in other ways, and storage in data bases. For any kind of use, permission of the copyright owner must be obtained. © 2008 Birkhäuser Verlag AG Basel ∙ Boston ∙ Berlin P.O. Box 133, CH-4010 Basel, Switzerland Part of Springer Science+Business Media Printed on acid-free paper produced from chlorine-free pulp. TCF ∞ Printed in Germany ISBN: 978-3-7643-8686-3 987654321 www.birkhauser.ch 7 Andrea Gleiniger & Georg Vrachliotis EDITORIAL 13 Thomas Hänsli PARRHASIUS’S CURTAIN VISUAL SIMULATION’S MIMESIS AND MEDIALITY 29 Andrea Gleiniger OF MIRRORS, CLOUDS, AND PLATONIC CAVES: 20TH-CENTURY SPATIAL CONCEPTS IN EXPERIMENTAL MEDIA 51 Nils Röller SCIENTIA MEDIA – SIMULATION BETWEEN CULTURES 63 Georg Vrachliotis FLUSSER’S LEAP: SIMULATION AND TECHNICAL THOUGHT IN ARCHITECTURE 83 Gabriele Gramelsberger THE EPISTEMIC TEXTURE OF SIMULATED WORLDS 93 Erich Hörl KNOWLEDGE IN THE AGE OF SIMULATION: METATECHNICAL REFLECTIONS Appendix: 107 Selected Literature 115 Illustration Credits 117 Biographies EDITORIAL “Our interest in the invisible world stems from a desire to find a form for it in the visible one, which means to prise open, to decompose, to atomize the deceptively familiar, the visible exterior appearance, before we can deal with it again. [...] We are interested in the hidden geometry of nature, in an intellectual principle, and not primarily in the external appearance of nature.”1 This is how Jacques Herzog and Pierre de Meuron describe their architectural enterprise. In the age of computer simulation, this characterization appears in a very special light. Increasingly, conceptualizations and strategies for architectural design are conditioned by influences that lie somewhere along the interface between scientific and cultural images of contemporary information technology. This raises the question: by means of which practices, and in particular which theoretical tools, can architecture productively interact with these new technologies while simultaneously engaging in a critical dialogue with them? Just how close the above characterization by Jacques Herzog and Pierre de Meuron comes to what Vilém Flusser has dubbed “calculatory thought”2 becomes clear only against the background of the computer as a “universal machine.” For the interplay between analysis and synthesis made possible by the computer points toward a level where, finally, overarching questions can be weighed in the context of reflections on architectural production. In light of the increasing dissemination of models of thought drawn from information technology, it has become necessary to re-engage in a critical discussion of the relationship between architecture and art, science, and technology. But it is not a question simply of heeding repeated demands to re-situate architecture. Rather, it is an issue of the basic concepts that make it possible to identify, reflect upon, and contextualize 1 Jacques Herzog und Pierre de Meuron, “Die verborgene Geometrie der Natur,” in Sturm der Ruhe. What is Architecture? ed. by the Architekturzentrum Wien, Salzburg 2001, p. 265, (lecture delivered by Jacques Herzog, Basel 1984, in: Herzog & de Meuron, 1978–1988 – Das Gesamtwerk, ed. Gerhard Mack vol. 1, Basel, Boston, Berlin 1984, pp. 207–211): “Unser Interesse an der unsichtbaren Welt liegt darin, für sie in der sichtbaren Welt eine Form zu finden, das heißt das trügerisch vertraute, sichtbare, äußere Erscheinungsbild aufzubrechen, zu zerlegen, zu atomisieren, bevor wir erneut damit umgehen können. [...] Unser Interesse ist die verborgene Geometrie der Natur, ein geistiges Prinzip und nicht primär eine äußere Erscheinungsform der Natur.” 2 Vilém Flusser, “Digitaler Schein,” in: Digitaler Schein: Ästhetik der elektronischen Medien, ed. Florian Rötzer, Frankfurt 1991, pp. 152ff. 7 the transformative processes to which architectural design thinking has been subjected under the influence of the paradigm change triggered by information technologies. In light of the method of investigation alluded to by Herzog and de Meuron, we might also ask: “Could there be anything more natural than to start with the visible form and then gradually to penetrate into the realm of the invisible? The architect must be able to manipulate the invisible so as to render reality visible, but also capable of seeing reality in order to change it.”3 The instrument for achieving this is computer simulation, with which it has become possible not only to visualize and represent the invisible, the as-yet inexistent or inconceivable, but also to gain access to an epistemological investigation. And is this not precisely the inverted path toward knowledge harbored by computer simulation? To begin in the realm of the non-visible, advancing painstakingly towards the structures of the visible? For an increasingly computational scientific landscape, this development towards synthetic procedures opens up a broad spectrum of new paths towards knowledge production. This is also the case for architecture. We are far from fathoming in detail just what this methodological turning point offers architectural design and planning processes. In this context, the concept of simulation must be accorded a very special significance. All the more so since it can be positioned in terms of architectural history as well as in a context of the growing importance of digital design and production methods. In architecture as well,the concept of simulation plays an essential role in discussions of mediatization: as illusion and imitation, as dissimulation and mimesis. In dialogue with information technology and computer science, moreover, it has acquired a new quality for architectural discourse as well: today, we understand simulation primarily as computer simulation. While simulation once pertained to modes of presentation, it now connects architecture to the natural sciences and to a methodological and strategic instrument, a tool of knowledge. Ontologically, computer simulation must be distinguished from the spectrum of traditional concepts of simulation found in architecture. It is no longer merely a technology of visual simulation, but rather a technological instrument for acquiring knowledge 3 Franz Oswald: Foreword to Pierre von Meiss: Elements of Architecture: From Form to Place, Lausanne 1991, p. xiii; “Préface” in: Pierre von Meiss: De la forme au lieu: Une Introduction à l’étude de l’architecture, Lausanne 1986, p. 7: “Y a-t-il voie plus évidente que de partir du visible, la forme, pour pénétrer peu à peu dans l’invisible, le caché? L’architecte doit être capable de manier des choses invisibles pour rendre visible la réalité, capable aussi de voir la réalité afin de la transformer.” 8 Editorial in the spirit of the modern natural sciences. This means a leap from a timeless to a time-contingent technology. It is this temporal aspect that distinguishes computer simulation from inherited concepts of simulation in architecture. Computer simulation in architecture has a relatively brief history. As a rule, computer simulation is classified with computing and applied mathematics, while the technical development of its visualization methods is nonetheless inseparable from certain architectural aspects. Even early on, architects were involved in the development of computer-based methods of representation. More than 20 years ago, Horst Rittel, a former lecturer in design science at the Hochschule für Gestaltung in Ulm, referred to computer simulation as one of the most important areas where architects interacted with the computer. With the rapid development of hardware and software, finally, numerical simulation advanced to become a new working practice in science and research, in architecture and design. Having now established itself as a ubiquitous cultural technology, it increasingly alters our interactions with the world. “Simulation,” then, is a fundamental concept in whose definitions repeated demands for transdisciplinarity make themselves felt. This is true not only for the arts, but perhaps even more so for a dialogue between architecture, technology, and the sciences. With this background, it becomes clear that a discussion of such basic concepts goes beyond the traditional discursive boundaries of architectural discourse, and is characterized increasingly by an intensive dialogue with the theory and philosophy of technology and with the history of science. In order to do justice to these aims, we have chosen authors from diverse disciplines, all of whom we consider to have had a fundamental impact on the shaping and interpretation of these conceptualizations in architecture, or to be expected to do so in the future. Please note that it has not been possible to take account of every discipline that has been preoccupied with simulative strategies, whether conceptually, technologically, or in terms of epistemology. Instead of a contribution from the perennially popular field of neuroscience, for example, we chose to focus on one of the earliest and simultaneously most advanced fields of application of numerical simulation, meteorology. The modeling and simulation of climatological scenarios, of new molecules and materials, as well as of new building types and complex geometries, all testify to the profound change triggered by the use of computer-based simulations. A better understanding of this change from an architectural perspective also requires a deepened critical confrontation with historical as well as contemporary definitions of the concept of simulation. 9 Taking as his point of departure the concept of mimesis as formulated during the Renaissance and Baroque periods, with recourse to Classical Antiquity, Thomas Hänsli’s article traces art-theoretical interpretations of the idea of simulation and its artistic applications, beginning in the 15th century. Against this background, he inquires into the jurisdiction of the concept of simulation for current artistic presentations of architecture, for example, in the area of architectural photography. The article by Andrea Gleiniger demonstrates that the adaptation of the idea of simulation in the history of 20th-century architecture spread beyond the fields of representation and visualization. Using examples drawn from 20th-century spatial conceptions in the field of experimental media, she makes it clear that the concept of simulation was reflected and transformed in modern architecture in ways closely related to the history of ideas and of the media. In an outline of architectural history leading from El Lissitzky’s “Wolkenbügel” all the way to contemporary digital work, the history of an increasingly mediatized architecture is also read as a history of simulation. Decisive here is the way in which the concept of simulation, hitherto primarily tied to modes of representation and presentation, now links architecture increasingly to knowledge acquisition and to the natural sciences at the level of strategies for modeling dynamic processes. It is with regard to reflections on architecture from the perspective of media history that media-theoretical realizations of the concept of simulation acquire their special significance. This is all the more true because in media studies as well, as Nils Röller elaborates, the terms “simulation as dissimulation” and “simulation as modeling” are used to distinguish two traditional conceptualizations. Artificial intelligence developed from a branch of early computer science to become an independent and powerful scientific program, one that broke down eventually when it failed to live up to its own expectations. The desire, articulated in this context, to render complex models used in scientific investigations accessible through computer simulation is nonetheless decisive for discussions of the concept of simulation. Emerging in place of seemingly deceptive visualizations are questions of prognostication. Against this background, Georg Vrachliotis investigates the resulting impact on technical thinking in architecture. The associated question – which architectural design instruments can be generated from the historico-discursive space of computer simulation? – leads to a search for adequate theoretical access to an architectural production that is increasingly stamped by the structural sciences. Critical architectural reflections on the 10 Editorial methods of numerical computer simulation (which are substantially structural, and are characterized by a “mathematics of temporal procedures”4) demands more than an improved understanding of the underlying technical principles. Even more important is an improved feel for their sociocultural implications and limitations. The heightened penetration of numerical computer simulation in the diverse branches of scientific research endows it with the status of a cultural technology.5 From the perspective of the philosophy of technology, Gabriele Gramelsberger not only examines the general constitution of these mathematical worlds, but also investigates their epistemo-theoretical space of possibility on the basis of specific climatological simulations. Anyone wishing to become more closely involved with simulation should avoid remaining on the “surface of the monitor,” for only a look into the depths of the data makes it possible for these semiotic worlds to be investigated adequately. Even earlier, it had become evident that such an investigation would necessarily refer to an additional, overarching level of discussion: to the changing relationship of interdependency between knowledge production and the mathematical logic of computer simulation. As Erich Hörl points out in his article, one prerequisite for any understanding of this transformation of knowledge is an enquiry into the epistemological and ontological situation created by the “computational turn” in the sciences. More than the meaning of the sciences, he argues, is displaced by computer-supported practices of modeling and simulation, from the descriptive to the projective. More important, the status of the technological shifts as “technical objects with minority status” and tools of instrumental reason form a “majoritarian structure,” a “new milieu of knowledge and becoming.” Detectable within the contours of these lines of development on various levels of knowledge production, in diverse dimensions of the aesthetic and of the technical, and in the most various disciplines, is a change in the concept of simulation – one that, considering the steady growth potential for applications of computer simulation, has perhaps yet to be exhausted. The essays collected in this volume attempt to expose a multifaceted panorama, and to set the basic idea of simulation and its underlying cultural-historical dynamics in an architectural context. 4 Carl Friedrich von Weizsäcker: Die Einheit der Natur. Studien, Munich 1971, p. 23; English edition available: The Unity of Nature, New York 1980. 5 See Walther Zimmerli: Technologie als Kultur. Braunschweiger Texte, Hildesheim 1997. 11 In conjunction with an accompanying volume on the topic of “Complexity,” this essay collection on “Simulation” initiates the publication Series Context Architecture. This series undertakes the task of opening up for discussion fundamental architectonic concepts in a realm situated between art, science, and technology. This project developed from an intensive collaboration between its two editors, and its profile came into sharper focus via constructive dialogue with its various authors. We take this opportunity to express our gratitude to all of our writers for their profound contributions to this volume. All texts were written expressly for the present publication. Our very special thanks also to Prof. Dr. Hans-Peter Schwarz, Founding Rector of the Zurich University of the Arts, and to Prof. Dr. Ludger Hovestadt, chair of Computer Aided Architectural Design at the ETH Zurich. Their generous financial support and encouragement regarding content made it possible for our book project to assume its present form. The associated cooperation between these two institutions also reflects the aim of bringing architecture, technology, art, and science into dialogue, and has manifested the ubiquitous call for transdisciplinarity in a singular fashion. Ultimately responsible for realizing this publication project was Birkhäuser Verlag. Our very special thanks go to Robert Steiger and Véronique Hilfiker Durand for their patient, competent, and consistently committed editorial efforts. Andrea Gleiniger, Georg Vrachliotis 12 Thomas Hänsli * PARRHASIUS’S CURTAIN: VISUAL SIMULATION’S MIMESIS AND MEDIALITY “The artist deals no longer with reality, but produces a picture of a picture of reality.” Thomas Ruff, Interview 1994 The Roman author and scholar Pliny the Elder (AD 23–79) provides us with what is certainly the first and also most meaningful description of the visual simulation of reality. In this account, Pliny reports a contest between the artist Zeuxis of Heraclea and his rival Parrhasius of Ephesus to determine which of them was the greater artist.1 Zeuxis displayed his painting of grapes depicted in such a deceptively real way that even the birds were fooled and flew in flocks to feast on the fruits. But Zeuxis’s triumph was short-lived: when he arrived at Parrhasius’s studio impatient to see his rival’s painting, which was supposedly covered by drapes, he invited Parrhasius to unveil the finished work. But Zeuxis had erred, for it was not a curtain covering Parrhasius’s painting; rather, the curtain was painted. While Zeuxis had been able to deceive nature, Parrhasius had deceived Zeuxis, an artist. [Fig. 1] Meanwhile, the legend’s main significance is as reference, not to the artists’ contest, but rather to the principle of mimesis in the arts, and thereby to the fundamental relationship between art and reality.2 It was Aristotle (384–322 BC), no less, who elevated mimesis, i.e., imitating nature by means of art, to the determination of art, and thereby to the artist’s primary and most noble task. This dictum, which would have great consequences later, can be read in his Poetics.3 Alt* My thanks go to the editors of the present volume for their patience as well as the very fruitful discussions with them and the co-authors. A special thanks goes to Jens Trimpin and Magdalena Nieslony for generously providing illustration and catalogue material as well as to Katja Lemelsen for establishing the contact with them. 1 Pliny the Elder, Naturalis Historia, Book XXXV Chapter 36. 2 Hans Blumenberg: “Nachahmung der Natur. Zur Vorgeschichte der Idee des schöpferischen Menschen,” in: Studium generale, 1957, vol. 10, pp. 266–283. See also Nicola Suthor: “Mimesis (Bildende Kunst),” in Historisches Wörterbuch der Rhetorik, vol. 5, ed. Gerd Ueding, Tübingen 2001, pp. 1294–1316. 3 Aristotle: Poetics, 1447a, 1448b. Aristotle grounds this in the anthropological foundation of human perception as mimesis and the human ability to imitate. 13 Fig. 1: Johann Jacob von Sandrart (1655–98): Zeuxis und Parrhasius, 1675 [after a painting by Joachim von Sandrart]. 14 Thomas Hänsli | Parrhasius’s Curtain: Visual Simulation’s Mimesis and Mediality hough formulated with reference to epic poetry and tragedy, Aristotle’s contention is that the actual goal of all arts is to imitate reality.4 In an Aristotelian sense, mimesis does not mean simply the faithful reproduction of the outer appearance of something in the sense of a copy. Instead, Aristotle expanded “imitation” to the category of the possible and the probable.5 Aristotle’s view thus directly opposes the verdict of his teacher Plato (427– 347 BC), who rejected art due to the artwork’s being “at the third remove from reality,” the mere “representation … of an apparition.”6 For him, the image itself was subject to the “deceptive illusoriness” of representations that were only “reflections … not real things,”7 a reservation that would have great consequences for later aesthetic discourse. In this, Plato differentiated between mímesis eikastiké, the faithful copying of reality, and mímesis phantastiké, the deceptive depiction of reality.8 Despite Plato’s verdict, the Aristotelian definition of the being of art, its essence, as mimesis, and the parallelization of the arts, would have far-reaching consequences for art-theoretical discourse, from the Renaissance to the Modern era. The concept of mimesis or imitatio naturae provided a fundamental formulation of the purpose and possibilities of painting and thereby also of visual simulation. Architecture’s visual simulation, more so than any other form of depiction, rests on the principle of imitating nature.9 As faithful as possible it aims for a depiction of an actual or future reality by means of aesthetic illusion – or, precisely, through “pre-tense and re-production.”10 The original meaning of simulatio as the “feigned appearance of a thing,” is just as central to the understanding of visual simulation as the other meanings attributed to it, such as “deception” or 4 Seneca: Letters to Lucilius, VII, 65.3 likewise refers—“Omnis ars naturae imitatio est” (All art is imitation of nature)—to the mimetic nature of the arts. 5 Aristotle: Poetics, 1451b. 6 Plato: The Republic, 598a–b. 7 Ibid., 596e. 8 Plato: Sophist, 236b, 264c; Plato: The Republic, 602c–d. In the latter, Plato gives reasons for his critique of art’s mimetic nature. 9 The present article is limited to the discussion of the concept of simulation in the sense of a visual representation of architecture or the visualization of its ideas and concepts. 10 See the editorial to the present volume. 15 even “hypocrisy.”11 The productivity of visual simulation is found in its mimetic potential, as well as in the impact on the beholder of its illusory appearance, the illusion. Seen in this way, depictions of visual simulations must measure up to no less than Parrhasius’ curtain! Imitatio naturae as a category in the modern understanding of art The art of the Renaissance, at the latter years, devoted itself to depicting reality as faithfully as possible. A prerequisite for this was a fundamental change in the understanding of the picture in Italian painting in the transition from the Middle Ages to the Modern era. The painters of the 14th century, starting with Giotto di Bondone (1267/75?–1337) and his successors, discovered three-dimensionality in painting. The viewer was no longer intended to experience an image as an autonomous ordering system based on medieval patterns, but as an excerpt from reality, as verosimile, that is, verisimilar: the visual experience of the picture should match that of reality.12 The painter, architect, and biographer Giorgio Vasari (1511–1574) elevated imitatio naturae to the foremost challenge for artists of his era and thereby the main theme of early modern art theory and production. According to Vasari, the most elemental principle for the emergence of the work is disegno, which describes the depiction of the idea, as well as the form of the artwork, in the medium of the drawing, thereby attributing a substantial role to the artist’s technical drawing skills. Thus, ceaseless exercise in disegno should lead to constant improvement and consistently truer depictions, in the sense of the most faithful imitation of nature.13 The assumption of constant progress in artistic development was also fundamental to his artist biographies Vite de’ più eccellenti pittori, scultori e architettori, published in 1550 and 1568 (2nd and extended edition), with Michelangelo’s art placed at the peak (1475–1564). Vasari’s disegno thus makes 11 The latin simulatio is derived from the adjective similis and its verb simulare/simulo and means “appearance” and “ deception”. G. Karl Ernst Georges: Ausführliches Lateinisch-Deutsches Handwörterbuch, Darmstatdt 1999, pp. 2678–2679. 12 Eloquent evidence of this is Boccaccio’s description of Giotto’s art in his commentary to the Divina Commedia cf. Giovanni Boccaccio: Commento alla “Divina Commedia,” ed. Domenico Guerri, Bari 1918, p. 72. 13 Giorgio Vasari: Le Vite de’ più eccellenti pittori, scultori e architettori nelle redazioni del 1550 e 1658, eds. Rosanna Bettarini and Paola Barocchi, 6 vols., Florence 1966–1987, vol. IV, p. 5. See also Wolfgang Kemp: “Disegno. Beiträge zu Geschichte des Begriffs zwischen 1547 und 1607,” in: Marburger Jahrbuch für Kunstwissenschaft, 1974, vol. XIX, pp. 219–240. 16 Thomas Hänsli | Parrhasius’s Curtain: Visual Simulation’s Mimesis and Mediality direct terminological reference to the architectural theory texts of Leon Battista Alberti and Vitruvius,14 and thereby to drawing as a medium for depicting and designing architecture.15 The rationalization of mimesis: Alberti’s “finestra aperta” The decisive requirement for a truly faithful depiction of reality, and likewise perhaps the most important achievement of Renaissance art, was the discovery of a central, linear perspective.16 The Florentine architect and sculptor Filippo Brunelleschi (1377–1446) is credited with its discovery, and the two visual experiments he performed at the Baptistery and Palazzo Vecchio in Florence between 1410 and 1420. For the first experiment, Brunelleschi painted a small panel of the Baptistery, across from a set point in front of the main gate of the Cathedral of Santa Maria del Fiore, in such a way that the painted picture coincided with what was seen in reality. He bored a hole through the center of the panel so that the painted picture could be viewed from behind, through this small aperture, with the help of a mirror held in front of it.17 This simple arrangement made it possible for the observer to compare the painted depiction of the Baptistery with reality, and bring these views into correspondence. By virtue of its being conceived with perspective, Brunelleschi’s painted panel had a proportional relationship comparable to that of reality. As a reliable depiction of an existing reality, it thus achieved its own, rational validity, as it were. Linear perspective had thus come into existence as a comprehensible geometric method of rational depiction of reality, and with that the medieval pictorial order was superseded.18 14 Giorgio Vasari, see note 13, vol. II, p. 43 and also Giorgio Vasari: Einführung in die Künste der Architektur, Bildhauerei und Malerei, ed. Matteo Burioni, Berlin 2006, p. 10. 15 Alberti: De re aedificatoria, I, I. On this, see also Werner Oechslin: “Lineamenta,” in: archi, 1999, pp. 14–17. 16 Erwin Panofsky: “Die Perspektive als ‘Symbolische Form,’” in: Vorträge der Bibliothek Warburg (1924/25), 1927, pp. 258–330 (published in English as: Perspective as Symbolic Form, New York 1997); Richard Krautheimer: Lorenzo Ghiberti, Princeton monographs in art and archaeology, vol. 31, Princeton 1970; Samuel Y. Edgerton Jr.: The Renaissance Rediscovery of Linear Perspective, New York 1975. 17 Cf. Samuel Y. Edgerton Jr., see note 16, for the reconstruction of the experiment. 18 For the meaning of proportionality in perspective construction, see Rudolf Wittkower: “Brunelleschi and ‘Proportion in Perspective,’” in: Journal of the Warburg and Courtauld Institutes, 1953, vol. 16, p. 275ff. For the context above and the construction method used by Brunelleschi, see Frank Büttner: “Rationalisierung der Mimesis. Anfänge der konstruierten Perspektive bei Brunelleschi und Alberti,” in: Mimesis und Simulation, eds. Andreas Kablitz and Gerhard Neumann (Litterae, vol. 52), Freiburg im Breisgau 1998, pp. 55–87. 17 Fig. 2: Masaccio (Tommaso di Ser Giovanni di Mone Cassai, 1401–prior to 1428): Fresco of the Holy Trinity, Florence, Santa Maria Novella Church, c. 1427. 18 Thomas Hänsli | Parrhasius’s Curtain: Visual Simulation’s Mimesis and Mediality The fresco of the Holy Trinity by the painter Masaccio (1401–prior to 1428) in the Florentine church of Santa Maria Novella is perhaps the most impressive example of a depiction designed according to the new principles of linear perspective. In an inversion of the principle devised by Brunelleschi, the fresco shows fictive chapel architecture represented on the church’s side aisle wall. The crucifixion scene shown, the Holy Trinity, Mary and John the Baptist, as well as the two benefactor figures shown from the side, meld seamlessly as well into the pictorial space as into the real space of the church aisle. The correct perspectival projection of the “feigned appearance” on the church wall lends the event a moment of the “possible,” so that the beholder tends to see the illusion as reality. Masaccio’s Trinity fresco takes advantage of the linear perspective’s productiveness in the sense of a simulating, visual expansion of real architectural space. [Fig. 2] The humanist, theorist, architect, and painter Leon Battista Alberti (1404– 1472) was responsible for the theoretical mediation of a reliable perspective method, in his treatise on painting entitled Della Pittura.19 Based on an understanding of the image, such as Giotto di Bondone’s, for example, Alberti was now able to also grasp the image literally as an excerpt from reality, describing it as a finestra aperta, a window opened in space. The space of the beholder should flow seamlessly into the pictorial space; the space of the beholder and that of the painting were thus, in geometric terms, one and the same. Alberti’s process, which was later called costruzione legittima, meant the construction of linear perspective as an orthogonal cut through the observer’s visual pyramid, and thereby the perfect analogy to the human sense of sight.20 This allowed him more than simply a precise and practical way to accurately reproduce reality in terms of perspective and proportion in a painting. It also, conversely, permitted the projection of any fictional pictorial space he wanted onto the painting surface. Alberti 19 Leon Battista Alberti: “Della Pittura (1436),” in: Opere volgari, ed. Cecil Grayson, 3 vols., Bari 1973. 20 Erwin Panofsky: “Die Erfindung der verschiedenen Distanzkonstruktionen in der malerischen Perspektive,” in: Repertorium für Kunstwissenschaften, 1925, vol. XLV, pp. 84–86; Cecil Grayson: “L. B. Alberti’s ‘costruzione legittima,’” in: Italian Studies, 1964, vol. 19, pp. 14–27. 19 Fig. 3: Albrecht Dürer (1471–1528): Illustration of a perspectival drawing utensil, from: Vnderweysung der Messkunst mit dem Zirckel vnd richtscheyt, Nuremberg 1538. 20 Thomas Hänsli | Parrhasius’s Curtain: Visual Simulation’s Mimesis and Mediality thereby provided the necessary requirements for visual simulation of space, and paved the way for the creation of pictures that no longer had to be aligned solely with reality.21 Alberti’s finestra aperta would soon be developed further in a number of ways, for example, by Leonardo da Vinci and Albrecht Dürer. [Fig. 3] The heightened degree of illusion that the central perspective allowed soon influenced the visual depiction of architecture: based on the finestra aperta model, an attempt was made to dissolve the borders of space through the targeted opening of pictorial fields and guide the observer’s gaze into the distance. The development of an illusionist depiction of architecture in the Renaissance is closely associated with the northern Italian painter and engraver Andrea Mantegna (1430–1506). In service to the Mantuan court of the Gonzaga family, he created the Camera Picta (1465–74), one of the first works of illusionist architectural depiction, cleverly employing the connection of real architecture with architectural depiction in frescoes. The closed architecture of the relatively small space is dissolved in a fictive, illusionist loggia architecture, which serves as the literal frame for the depicted dynasty scene at the court of the Gonzaga family. Mantegna’s abilities culminated in the fresco of a faked circular ceiling opening in the center of the room. Framed by painted stucco and fruit garlands, it seems to open up a view of the heavens. Other equally famous examples from the 16th century, for example, the Sala delle Prospettive (1516–17) by Baldassarre Peruzzi (1481–1536) in the Roman Villa Farnesina (1516–17), and the Vatican’s Sala Clementina (1595) by Giovanni Alberti (1558–1601), use the suggestive possibilities of quadratura painting in a similar way.22 21 Panofsky, see note 16, recognized in his seminal article the meaning of perspective for Renaissance art as a “symbolic form” in the sense of Ernst Cassirer. 22 In Peruzzi’s biography, Vasari reports with a certain pleasure that even Titian had succumbed to the deception of Peruzzi’s perspectives: “… And I remember how I guided Cavaliere Titian, a highly admired and distinguished painter to view this work, and in no way did he want to believe that it was painting …” cf. Giorgio Vasari: Das Leben des Bramante und des Peruzzi, ed. by Sabine Feser, Berlin 2007, p. 42. [author’s italics] 21 Rhetoricizing the artwork and deceiving the beholder, “ti fan vedere ciò che non vedi” Baroque art, which made full use of the whole range of painting’s illusionist potential and the effects of deceptive illusoriness on the beholder, would also ground it theoretically. For example, the programmatic document Lo inganno de gl’occhi published in 1625 by the theorist, painter, and architect Pietro Accolti (1579–1642)23 contains an introduction to the fundamentals of geometric as well as visual perspective. The primary goal of his text, as the title suggests, is the intentional deception of the beholder. One of the most influential representatives of illusionist depiction was Andrea Pozzo (1642–1709), painter, Jesuit architect, and author of a two-volume treatise on perspective.24 His main work, the ceiling fresco in the nave of the church of Sant’Ignazio in Rome, depicts the Apotheosis of Saint Ignatius (1688–1694).25 Here, the instrument of perspectivebased depiction is exploited to the fullest extent: an illusory architecture spanning several stories continues the subdivision of the church space with such artifice that the transition from real to illusory architecture can be discerned only with great difficulty. The reality of the real church space continues in the “deceptive illusoriness” of the fictive architecture, giving beholders the illusion of a church room that opens at the top. Pozzo’s treatise on perspective leaves no doubts as to the intended effects of his art: “inganno,” intentionally deceiving the beholder.26 As possible uses for his methods, he cited specific situations in which the means or the circumstances precluded built architecture: in other words, he named the simulation of architecture as deceptive illusion.27 [Fig. 4] 23 Pietro Accolti: Lo inganno de gl’occhi, Florence 1625. 24 Andrea Pozzo: Perspectiva pictorum et architectorum, Pars I/II. Rome 1693/1700. 25 The fresco marked both the peak and end of a series of famous Roman ceiling paintings, such as Pietro da Cortona’s Divina providentia in the Palazzo Barberini, Guercino’s Aurora in the Casino Ludovisi, and Gaulli’s fresco Triumph of the Name of Jesus in the Gesù. 26 Andrea Pozzo: Perspectiva pictorum, Pars I. Ad lectorem, “L’arte della prospettiva con ammirabile diletto inganna … l’occhio.” (‘Perspective-based art deceives to the eye’s great pleasure.’) 27 Andrea Pozzo: Perspectiva pictorum: Pars I. Respondetur objectioni, “… essendo la prospettiva una mera fintione del vero.” (‘Perspective is a pure deception of reality.’) This is especially evident in the illusory cupola adjacent to the nave, see Andrea Pozzo, note 24: Pars II. figs. 64, 71, 91. 22 Thomas Hänsli | Parrhasius’s Curtain: Visual Simulation’s Mimesis and Mediality It is of particular significance that it was in the Baroque era that the effect of deceptive illusion would become so interesting for both artists and clients.28 Under the influence of the Baroque theory of rhetoric, persuasion of the beholder – persuasio – would become one of the main concerns of both art theory and production of the era. To engage in this visual persuasion, art – analogous to speech – should evoke aesthetic pleasure and marvel, diletto and maraviglia. Art was also intended to evoke amazement and, where it helped mediate content, to shock.29 In the end, Conte Emanuele Tesauro (1592–1675) from Turin, a scholar of philosophy, poetry, and rhetoric, was thus able to detect evidence of an artist’s genius in his or her deception of the beholder through perspective. Tesauro equated use of perspective with greater astuteness, mainly due to its potential for deception: perspective is, accordingly, extremely astute, because it can represent to the beholder that which cannot be represented: “… ti fan vedere ciò che non vedi.”30 28 See the seminal article by Rensselaer W. Lee: “Ut pictura poesis. The Humanistic Theory of Painting,” in: Art Bulletin, 1940, vol. 22, pp. 197–269; and for further thoughts on this, Thomas Hänsli: “‘Omnis in unum’ – Inganno, Argutezza und Ingegno als kunsttheoretische Kategorien bei Emanuele Tesauro und Andrea Pozzo,” in: Wissensformen, Stiftung Bibliothek Werner Oechslin, Zurich 2008, pp. 166–179. 29 Francesco Bocchi: “Eccellenza del San Giorgio di Donatello (1570),” in: Trattati d’arte del Cinquecento fra Manierismo e Controriforma, ed. Paola Barocchi, Bari 1962, p. 190ff. sums up the effect of the statue of Saint George by Donatello in these terms. 30 Emanuele Tesauro: Il cannocchiale aristotelico, Turin 1670, p. 89, “argutissime finalmente sono le optiche; lequali … ti fan vedere ciò che non vedi.” (‘Ultimately, the visual perspective is extremely astute, which is capable of representing that which cannot be represented.’) 23 Fig. 4: Andrea Pozzo (1642–1709): Fresco of the Apotheosis of St. Ignatius, Rome, Sant’ Ignazio Church, nave (1688–94). 24
© Copyright 2026 Paperzz