Jockey Club Youth Football Assessment Methodology & Results Hardaway Chan Sports Scientist Hong Kong Jockey Club Sports Medicine and Health Science Centre Physiological demand in soccer • 8 – 12km of distance • 100 – 250 intense movement include heading, passing, change of direction • Sprint 10 – 30m in every 90 seconds • Give great force to protect ball under defensive pressure StØ len et.al. Physiology of soccer: an update. Sports Medicine 35: 501-536, 2005. Jockey Club Youth Football Fitness Assessment • To generate database on Hong Kong youth football players fitness level • To establish a benchmark for local coaches and players • To provide coaches with the findings for training optimization • To allow comparison between other countries Methodology U14 (n = 117) HKFA youth league players (n = 386) U16 (n = 140) U15 (n = 129) Assessment Day Protocol 0 • Health Screening 1 • Warm up 2 • Countermovement jump 3 • 20 metres sprint 4 • Arrowhead agility test 5 • Yo Yo Intermittent Recovery test Level 2 (YYIR2) Countermovement Jump test Equipment An electronic jump mat Procedure 1. 2. The player must squat down and jump up explosively with swinging arms. The best result from three attempts is used. Remarks 1. 2. The player should be encouraged to jump as high as possible. No step or movement may be made before the jump. Notes 1. 2. A direct indicator of a player’s jumping ability. Reveals lower-body power, a predictor of performance in explosive actions. 20 metres sprint test 0.5m Procedure 1. 2. The player must begin from a standing start. The player should run at full speed towards the end point. Remarks 1. 2. 3. The test is conducted on an artificial turf. Time is recorded by infra-red speed gates at the 20m points. The best time of two trials is used. Notes 1. 2. Gaining possession in a match often depends on a player’s linear speed to the ball. Analysis shows that players are required to sprint repeatedly for periods of 2-4 seconds on average in a match. 20 m Finish Start Equipment Infra-red speed gates Arrowhead Agility Test Equipment Infra-red speed gates Procedure 1. 2. 3. The player must begin from a standing start. The player should complete one right and one left route. The total combined time taken for both the right and left routes is used. Remarks 1. 2. The test is conducted on an artificial turf. Players are encouraged to undergo a “trial run” in each direction before the actual assessment session. Notes 1. 2. Football demands frequent changes of direction and speed from players. Agility is becoming one of the most sought-after attributes in talent identification. Yo Yo intermittent recovery test level 2 (YYIR2) Equipment Heart rate monitors and audio speakers Procedure 1. 2. 3. 4. Repeating 20-meter circuits’ at an increasing speed, with a recovery zone of 5 meter interjected at the starting point, during which the player must walk or jog and return between every shuttle in a period of 10-second. The player runs the circuit upon hearing the beeping signal, and returns to the starting point. The running speed is gradually increased in stages according to the pre-set pacing audio beep. The result is measured according to the number of stages completed and the total distance covered. Remarks 1. 2. 3. The test is conducted on an artificial turf. The test ends when the player fails to keep up with the pacing beeps twice, or voluntarily withdraws from the test. The test result is based on the last stage achieved by the player. Notes 1. 2. An indicator of a player’s ability to execute and recover from repeated high-intensity movements. Increasing the duration and intensity of training sessions will help to improve both aerobic and anaerobic capacity. Bangsbo, J., et al. (2008). "The Yo-Yo Intermittent Recovery Test: A Useful Tool for Evaluation of Physical Performance in Intermittent Sports.“ Sports Medicine 38(1): 37-51. YYIR2 (cont’) Hong Kong Youth Football Fitness percentile rank table • • Allow comparison of physical fitness among players in HK Identify areas for individual training enhancement Hong Kong UK Players Comparable 1. Countermovement jump (cm) • • • UK players jump 12 – 15cm higher than HK players >½ diameter of a soccer ball Disadvantage in Heading to the ball 70 CMJ (cm) 60 50 40 30 20 10 0 U14 U15 U16 UK HK Hong Kong UK Players Comparable 2. 20 m sprint (seconds) HK players are 0.11 – 0.15 seconds behind UK players About 0.7 – 0.9m of difference after complete 20m sprint Disadvantage in gaining ball possession when running toward the ball 3.50 20m sprint (sec) • • • 3.40 3.30 3.20 3.10 3.00 2.90 U14 U15 UK HK U16 Hong Kong UK Players Comparable 3. Arrowhead agility (seconds) HK players are poorer in agility than UK players that may result disadvantages in situation like, – defensive moves against attacker – breaking away from defender – dribbling through defender Arrowhead agility (sec) • 18.00 17.50 17.00 16.50 16.00 15.50 U14 UK HK U15 U16 Hong Kong UK Players Comparable 4. YYIR2 (m) • HK players has poorer endurance than UK players that may result disadvantages in – Sustaining short term high intensity performance – Recovering from fatigue after high intensity performance • Hence, HK players may perform comparatively less high intensity movement and sprinting throughout the game than UK counterpart 700 600 500 400 300 200 100 0 U14 U15 UK HK U16 Performance Difference between HK and UK players by % % 50 45 40 35 30 25 20 15 10 5 0 • HK train 1.5 times per week • UK train 4 times per week 33.6 28.9 41.9 33.1 30.9 3.5 Countermovement jump 45.4 4.7 3.4 20m sprint U14 2.9 4.3 3.2 Arrowhead agility U15 U16 Yo Yo Intermittent Recovery test lv. 2 Positional Difference Among Youth Players Countermovement Jump (cm) Average Forwards Midfielders Defenders Goalkeepers U14 42 45 42 40 43 U15 43 43 44 44 41 20m sprint U16 46 47 46 45 45 Arrowhead Agility Test U14 Average “17.81 Forwards “17.42 Midfielders “17.79 Defenders “17.89 Goalkeepers “18.24 (Seconds) • • U15 “17.57 “17.79 “17.42 “17.49 “18.03 U14 Average “3.39 Forwards “3.31 Midfielders “3.40 Defenders “3.42 Goalkeepers “3.36 (Seconds) U15 “3.28 “3.27 “3.27 “3.29 “3.37 U16 “3.18 “3.17 “3.15 “3.18 “3.26 U15 389m 362m 413m 401m 290m U16 430m 478m 459m 418m 332m Yo Yo IR 2 U16 “17.12 “17.04 “17.00 “17.17 “17.37 U14 Average 331m Forwards 341m Midfielders 350m Defenders 323m Goalkeepers 271m (meters) Majority, there is no significant difference in physical performance among all outfield players Goalkeepers has the lowest result in the test, mainly due to the difference physiological demand in the game – Run 4km only – Sprint <10m
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