1 U n t er r i ch t spl a n Pro b l e m So l ving : Ad d And Sub t rac t F rac t io ns Wit h Like De no minat o rs Altersgruppe: 4 t h Gr ade , 5 t h Gr ade Virginia - Mathematics Standards of Learning (2009): 3 .7 , 4 .5 b, 4 .5 d, 5 .6 Virginia - Mathematics Standards of Learning (2016): 4 .5 .b, 4 .5 .c Fairfax County Public Schools Program of Studies: 3 .7 .a.5 , 4 .5 .b.2, 4 .5 .b.3 , 4 .5 .b.4 , 4 .5 .d.1, 5 .6.a.4 Online-Ressourcen: T ank Up Opening T eacher present s St udent s pract ice Mat h Pract ice Mat h Worksheet Pract ice 8 12 12 8 4 1 min min min min min min Closing M at h Obj e c t i v e s E x pe r i e nc e problem solving. P r ac t i c e problem solving with addition and subtraction of fractions with like denominators. L e ar n that in order to solve a problem one must plan and think ahead. De v e l o p the ability to solve problems. Copyright 2015 www.matific.com 2 Ope ni ng | 8 min Draw on the board a pizza tray divided into 8 slices of pizza. E x a m p le : S ay : We used a pizza tray, which is divided into 8 equal parts. But, we can divide a pizza tray into as many parts as we like. For example, we can divide the pizza tray into 3 equal slices. Draw on the board a pizza divided into 3 equal slices. A sk : What value would we call each slice? Third or . A sk : What is the numerator and what is the denominator in this fraction? The numerator is 1 and the denominator is 3. A sk : What is the meaning of the numerator and the denominator? The denominator states the number of parts we divided the whole into. In our case we divided the pizza tray into 3, so the denominator is 3. The numerator states the number of parts we refer to. In our case, if we want to refer to one slice of the Copyright 2015 www.matific.com 3 fraction that represents it would be . One part out of three. Draw on the board a pizza divided into 5 equal slices. A sk : What would we call each slice? A fifth or . A sk : What is the numerator and what is the denominator in this fraction? The numerator is 1 and the denominator is 5. A sk : What would we call two parts ? Two-fifths or . A sk : How much is plus ? Because the numerator counts the number of parts, all we have to do is to add the numerators. So, two-fifths plus one-fifth are three-fifths, just as two tomatoes plus one tomato are three tomatoes. S ay : Today we will play with solving problems. Consider: 1. When we approach a problem, we need to think about and plan our steps. If we are in a hurry, and start answering without thinking, we may get stuck. 2. In the case we do not know how to start, it is important not to stay stuck in front of the problem, but try to start in some direction. If we succeed it is wonderful, if not at least we know what is the wrong direction (which we didn't know until we tried). T e ac he r pr e se nt s M at h game : T ank Up - A dd- S ubt r ac t F r ac t i o ns: L e v e l I | 12 min Copyright 2015 www.matific.com 4 Present Matific ’s episode T a n k Up - A d d - S u b t r a c t F r a c t io n s : L e v e l I to the class, using the projector, on the Preset mode. This episode practices problem solving in the context of fraction addition and subtraction. You have to drive your car home. You start with a full tank. Each block consumes a fixed fraction of your gas tank. Each gas station on the way provides you with a certain fraction of a gas tank. You have to plan your route, passing through gas stations so that you don’t run out of gas. E x a m p le : S ay : In this game we need to get the car (from the lower-left corner), home (to the upper-right corner). Along the way there are gas stations, and it is written on each station the amount of gas it will add to our car, if we pass through it. At the left side of the screen we see the fuel gauge of the car. In this case the car is full (because the red needle is on 'F'), and the tank is divided into 3. So, each block driven consumes of the tank. Demonstrate one ride of the car (click once on an arrow, no matter in what Copyright 2015 www.matific.com 5 direction) and show the fuel gauge is down by 'restart'. , now the tank is full. Press S ay : We have to go home without running out of gas. S ay : Let's start driving up, in order to pass through the station. Drive the car up so it passes through the tank tank station. S ay : Pay attention that in this ride we lost of the tank, and as soon as we arrived at the gas station the tank filled, so the tank is full again. Drive the car up so it passes through each of the tank stations. E x a m p le : Demonstrate how starting to drive up will get the car stuck. S ay : So, it is not a good plan to start driving up. A sk : Who has a better idea in how to solve this problem? Copyright 2015 www.matific.com 6 Try the solutions students suggest. Discuss the importance of the preliminary planning. We start driving right and up towards the 1 tank station. We pass that station; continue to the right until we pass the and eventually drive up until the end. tank station Demonstrate the solution. S ay : Consider, that in order to solve the problem, we need to plan the moves we will do, ahead of the trip. If we go out without planning, there is good chance we will stuck in the middle, of the trip without gas. Present the next question. E x a m p le : S ay : Again we need to get the car home, and again each ride uses tank of gas. Let's think of the right route be f o r e we move the car. A sk : How would we find the right way? There are some points we should pay attention to: Copyright 2015 www.matific.com 7 1. If we don’t drive back, the way will take 9 blocks, no matter what way we choose to drive. 2. The only thing that changes on the way is the gas we fill. 3. Through the gas stations on the right, the amount of gas we can fill is twice the full tank ( + + + + + = 2). Through the gas stations on the up and then right, the amount of gas we can fill is one and two-thirds of a tank ( + + = ). We need to travel 9 blocks, so we need 3 full tanks. So if we start with full tank, we need another 2 tanks in order to complete the drive. A sk : So what is the right way? If we will drive up we will stuck. So, we need to drive to the right, through all the tank stations. Demonstrate the solution. S t ude nt s pr ac t i c e M at h game : T ank Up - A dd- S ubt r ac t F r ac t i o ns: L e v e l I | 12 min Have students play T a n k Up - A d d - S u b t r a c t F r a c t io n s : L e v e l I on their personal devices. Circulate among them answering questions. Copyright 2015 www.matific.com 8 M at h P r ac t i c e : P r o bl e m S o l v i ng W o r kshe e t | 8 min Invite two students to play a game. S ay : Let's play a game! The purpose of the game is to be the first to reach the number 5. The game starts when the the sum is 0. In every turn a student picks a number from a third, either two thirds or onethird, and add it to the total sum. The first to reach 5 is the winner. Play the game a few times, with different students. It is possible to change the numbers (for example to reach the number 4 by using quarters, two quarters, three quarters and one-quarter). S ay : Notice how important it is to plan our steps from the beginning. If I say the number 4 or more, my opponent will say 5 and win. But, if I will say the number three and two-thirds I will win, because my opponent will have to say the number 4. According to the level of the class, you could discuss the strategy of winning this game. Who says the number three and two-thirds is the winner, so who says the number two and one-third is the winner, so who says the number one is the winner. Eventually, who starts the game and says one is the winner (of course if he acts according to the winning strategy). M at h W o r kshe e t P r ac t i c e : A ddi ng F r ac t i o ns - S ame De no mi nat o r | 4 min Have students work on the following worksheets: 1. A d d in g F r a c t io n s - S a m e De n o m in a t o r . 2. A d d in g F r a c t io n s w it h Un k n o w n s - S a m e De n o m in a t o r . Circulate among them answering their questions. Copyright 2015 www.matific.com 9 C l o si ng | 1 min S ay : Today we have learned three important principles in solving problems: 1. When we try to solve a problem, we need to think ahead and plan our steps. 2. Sometimes a problem has more than one solution. 3. In the case where we do not know how to start, it is important not to get stuck in front of the problem, but try to start in some direction. If we succeed it is wonderful, if not at least we know what the wrong direction (which we didn't know unless we try) is. 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