Game Instructions English

by
Markus Kropf
A game for 2–7 hip hoppers, 8 years and up
Harry Hare, mayor of Bunny Hill, sounds the alarm.
The hutches of his town have a full head of hares—and the number of broke bunnies has been increasing
dramatically. More and more hares are without jobs—there are none in the burrows nor in the building
fields. Fortunately, Harriet Hare from Hasablanca has initiated a hurried appeal; she needs 333 long-ears
to build her new hacienda.They must be skilled at high hutch building and have the luck of a rabbit’s foot
at dice rolling. So, let’s go to Hasablanca! Hares to your good fortune!
Game Materials
7 dice showing the following symbols:
hare
double hutch
double hare
triple hutch
4-hutch
1
5-hutch
carrot
7 dice
1 memory aid
2 marking tokens
1 score pad
Keep these items handy:
memory aid
2 marking tokens
Object of the Game
Whoever has the
most points in the end
wins!
score pad
On each roll of the dice, players try to put up as many hares as possible
in hutches. The first one to reach 333 or more points rings in the final
phase of the game (see "End of the Game"). After that, the player who
has earned the most points wins.
Set-Up
The player with the
longest ears is the
starting player.
The player with the longest ears is the starting player; he writes his
name on the top left of the score pad. Next to his name, you write the
names of the other players in seating order. The starting player grabs
the 7 dice.
How the Game Plays
In the following introductory example, you can see how a game round
plays.You find the general game rules in the boxes at the page margins.
2
– Introductory Example –
Rolling the 7 dice, Anne gets the following result:
10 P
x2
1P
Hutch put aside
Hares put aside
Anne’s first roll
Anne puts aside 4 dice: she piles up 2 single hares, one on top of the other.
These two piled-up single hares score 10 points. She doubles her points with
the double hutch (10 x 2 = 20 points). She may put aside only 1 hutch per
roll (starting with the double hutch). She re-rolls the remaining 3 dice.
10 P
2P
2P
Anne’s second roll
with the remaining dice
x3
Hutches put
aside
Hares put aside
At her second roll, the double hutch comes at just the right time for Anne
because it also has another function – it can be used alternatively as a double
hare (score: 2 points). Anne adds the two hares to her hares from the first round.
3
Roll all 7 dice. After
each roll, you must
put aside at least one
hare. If you don’t throw
any hares, your turn
ends immediately,
and all points collected
in this turn go to
waste.
You may roll the
dice again that you have
not put aside.
Each single hare
that has been put
aside scores 1 point.
You pile up
2 single
hares that you have
thrown in one roll.
They score 10 points.
Double hares cannot
be piled up.
The carrots are
worthless.
This symbol can
be put aside
either as a hutch or as
a double hare.
If, after a dice roll,
you have put aside all
dice as hares or as
hutches, you may
throw all hares again.
You mark the number
of the hares you have
thrown so far on the
memory aid.
The single hare gives her 1 point, the double hare 2 points. She may not pile
the single hare on top of the single hare from her first throw (in order to score
10 points for these hares) since she threw the two hares in different rolls.
Finally, Anne puts the triple hutch on top of the
double hutch.This triples Anne’s hare points:
14 hares x triple hutch = 42 points.
Since Anne could use all dice
after this roll, she may now
throw all put-aside hares again.
She marks the hares collected
so far (14) on the memory aid:
10 P
4
2P
2P
10
= 14 P
Anne rolls the dice again – with the following result:
(14 P)
Hutches are piled up
one on top of another.
After every dice roll,
only one hutch may be
put aside. The hutches
may be piled up only in
the order, from bottom
to top:
double hutch
triple hutch
4-hutch
5-hutch.
1P
Hares put aside
x4
Hutches put
aside
Anne’s third roll
Anne’s third roll contains only one single hare that she has to put aside. She is
so lucky to have also thrown the matching hutch. She puts aside the hare for
another point and piles up the 4-hutch on top of the triple hutch.
Now she doesn’t want to take another risk, notes down her 60 points (14 +1
hares x 4) on the score pad and, in doing so, ends her turn.
4
You can end your
Next it’s Steven’s turn. He may either roll all 7 dice anew or continue
playing with the remaining dice of the previous player. He decides to do turn after each roll if
in this roll you have
the latter and throws the following result:
thrown at least 1 hare
or only carrots.
(14 P)
1P
x5
2P
Steven’s continued roll
Hutches put
aside
Hares put aside
Steven scores another double hare and also can pile up the 5-hutch on top of
the 4-hutch. He doesn’t risk another roll and notes down his 85 points (17x5)
on the score pad.
Max is the next player. He would only be allowed to roll one dice. That
seems too risky to him; so he decides to throw all 7 dice again:
2P
Hares put aside
Hutches put
aside
Max’s first roll
Max must put aside the double-hare he has thrown as a hare (2 points); he
may not use it as a hutch. Max goes on rolling the remaining dice:
5
As a result, you
score the points for
the hares you have
thrown multiplied by
the top hutch of your
pile.
You may take over
the dice roll result of
the previous player. To
do so, you roll only the
dice the previous
player has not put
aside. If you don’t want
to take over the
previous player’s result,
you roll all 7 dice anew.
If your roll contains
only exactly 1 doublehutch/double hare
(that means no additional hare), you have to
put it aside as a double
hare (not as a double
hutch).
Each double hare
that has been put
aside scores 2 points.
Hares put aside
Hutches put
aside
Max’s second roll
After an
unsuccessful throw, the
next player rolls all 7
dice anew.
Bad luck! Max can’t do anything with the hutches and the carrots. He would
have had to put aside at least 1 hare.The 2 points he has collected so far go
to waste, and the dice go to the next player.
At the end of a player's turn, the points that player earned are added
on the score pad to the points he has reached so far.
Any Carrots?
After throwing only
carrots, put all carrot
dice aside.You may
continue your turn
with the hare dice
available. The carrot
dice, however, are
taboo until a player
starts anew with all 7
dice.
In general, the game carrots are worthless. However, it may occur that
you have already put aside hares (and hutches) and now, on another
roll, throw only carrots.
Hares already
put aside
Hutches already
put aside
Roll result: only carrots
Although there is no hare showing, in this exception your points don’t
go to waste and you may continue your turn – however, without the
carrot dice! (So, in the example above, the player could again roll the
two hare dice that he had already put aside.)
6
If the next player takes over your result, the carrot dice are taboo for
him too. If you throw only carrots on a dice roll and only hutches have
been laid out, you note down your result and your turn ends. The next
player may not take over your result; he must roll all 7 dice anew.
End of the Game
As soon as a player has reached 333 (or more) points, only those players
who are sitting before the starting player in clockwise order still have
a turn. The player who then has the most points wins.
If, after throwing
only carrots, there are
only hutches left, your
turn ends. Note down
your points. The next
player starts anew with
all 7 dice.
When one player
has reached at least
333 points, you still
complete the current
round.
Keep enough
distance between putaside hares and putaside hutches!
© 2008 Zoch GmbH
Author: Markus Kropf
Illustrations: Doris Matthäus
Graphic Design: Jennifer Bick and Oliver Richtberg, Zoch GmbH
English translation: Sybille & Bruce Whitehill, “Word for Wort”
Replacement parts and game rules service:
Distribution Switzerland:
Zoch GmbH
Brienner Straße 54a
D-80333 München
www.zoch-verlag.com
Carletto AG
Moosacher Straße 14
CH-8820 Wädenswil
Email: [email protected]
7
Hare Points Scoring Chart
x2 x3 x4 x5
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
4
6
8
10
12
14
16
18
20
22
24
26
28
30
32
34
36
38
40
42
44
46
48
6
9
12
15
18
21
24
27
30
33
36
39
42
45
48
51
54
57
60
63
66
69
72
8
12
16
20
24
28
32
36
40
44
48
52
56
60
64
68
72
76
80
84
88
92
96
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
105
110
115
120
x2 x3 x4 x5
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
50
52
54
56
58
60
62
64
66
68
70
72
74
76
78
80
82
84
86
88
90
92
94
75
78
81
84
87
90
93
96
99
102
105
108
111
114
117
120
123
126
129
132
135
138
141
8
100
104
108
112
116
120
124
128
132
136
140
144
148
152
156
160
164
168
172
176
180
184
188
125
130
135
140
145
150
155
160
165
170
175
180
185
190
195
200
205
210
215
220
225
230
235
x2 x3 x4 x5
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
96
98
100
102
104
106
108
110
112
114
116
118
120
122
124
126
128
130
132
134
136
138
140
144
147
150
153
156
159
162
165
168
171
174
177
180
183
186
189
192
195
198
201
204
207
210
192
196
200
204
208
212
216
220
224
228
232
236
240
244
248
252
256
260
264
268
272
276
280
240
245
250
255
260
265
270
275
280
285
290
295
300
305
310
315
320
325
330
335
340
345
350