Contact: Christina Kahler Director of Marketing & Public Relations Omaha Children’s Museum (402) 930-2353 [email protected] FOR IMMEDIATE RELEASE December 30, 2008 REV YOUR ENGINES! “SPEED” OPENS AT OMAHA CHILDREN’S MUSEUM JANUARY 31 SPEED: 1. swiftness; quick motion 2. rate of movement; velocity 3. an arrangement of gears Omaha, NE - Accelerate and break the sound barrier at Omaha Children’s Museum for SPEED, the museum’s newest traveling exhibit. SPEED opens on January 31 and will continue through April 19. A museum member preview will be held at 9 a.m. on January 31 and the exhibit will open to the public at 10 a.m. SPEED is a 6,000 square foot experience delivering a high-speed plunge into the world of high performance, limit stretching, and barrier smashing motion. Using examples from race cars, planes, boats and eccentric and custom vehicles, SPEED includes 21 interactive hands-on components. The experiences focus on the science and technology of pushing the envelope to achieve record setting speed while explaining the limits of getting there. Visitors can test their skills as a world class downhill skier, build their own rollercoaster and much more! The exhibit is divided into five areas: PUSH, GO, ZOOM, DRAG & STOP. It’s also loaded with cool facts and unbelievable true stories of people who have dared to test the limits of speed like Air Force Colonel John Paul Stapp. He was not only the "fastest human on earth;" he was the quickest to stop. The exhibit also follows Cheryl Stearns, a 46-year-old US Airways captain and 21-time U.S. women’s parachuting champion, who is still trying to break the speed of sound with her body by planning a free fall from 24 miles above the earth. On opening day, Saturday, January 31 at 10:30 a.m., Diandra Leslie‐Pelecky, author of The Physics of NASCAR® and University of Texas professor (previously a professor at University of Nebraska-Lincoln) will make a presentation about the science of speed related to racing. LesliePelecky is using her experiences as a scientist at the race track and the race shop to motivate kids and adults to get interested in math and science. The presentation will be included with exhibit admission and limited space is available. Seating will be first-come, first-served. Exhibit Sections The exhibit, created by COSI Columbus with support from the National Science Foundation and the Science Museum Exhibits Collaborative, presents five sections. 1. GO! - This area investigates speed as a quantity. What is speed and how fast do we achieve it? What are the features that enhance or retard speed? What are the mathematical relations that govern the concept of going fast? In Go! guests can build their own car to find out how different designs impact speed and experience Carvolution to find out how design has affected 90 years of Indianapolis 500 winners' times. 2. STOP! - The causes and consequences of rapid deceleration. What happens when speed vanishes? What does it mean to say that stopping is really accelerating? Guests will hear stories of what it’s like when racecar drivers Hit the Wall and crash. They will also get to smash pennies with the Penny Smasher to find out what happens to objects during rapid deceleration. 3. DRAG! - Despite Newton's Laws, common experience shows us things slow down. Here we find out why. What are the various impediments to speed, both on solid ground and in the air? In Drag! Guests can Spin Their Wheels while they try to manage friction relative to speed and learn how aerodynamics help vehicles preserve speed. 4. PUSH! - Explore the sources of speed and where it comes from. How do you get speed and how do you keep it? Guests learn about g-force, acceleration and thrust and how they effect how fast we go. Visitors climb into the Bobsleds and feel the effects of a human push and build their own roller coasters to find out how design can give them the push they need to go fast. 5. ZOOM! - Strange things happen at high speeds, things that defy common sense. Find out just how fast the speed of sound is and why we call the speed of light the ultimate barrier. Here watch and listen as a cord is pulled on a bullwhip to create a sonic boom and break the sound barrier. Exhibit Highlights Ski Simulator Challenge a friend on an Olympic style ski run. Horsepower Bike Guests explore the mathematics of horsepower by pedaling a stationary bicycle for two at over 200 miles per hour. Penny Stopper Guests explore the effects of instantaneous deceleration by injecting their coin into a stream of high velocity air. The air smashes the coin against a steel cylinder. The altered coin is then returned to its owner. Stop Motion Anime Guests capture digital images of their props and make their own movie. Stop motion techniques mimic real motion best when the animator understands the simple relationship between distance and time. Build Your Own Car Guests build cars out of Legos®. Choices about weight distribution and tire size make a big difference when the cars race against one another on an inclined track. Spin Your Wheels Compete with model dragsters to cross the finish line first. The start of the race is the key. How fast can the driver accelerate without losing traction? The successful driver will have discovered the importance of static friction. Speed of Thought When the lights suddenly turn red and start the clock, how quickly can the guests respond and stop the clock? The speed of thought, though very fast, is significantly slower than the speed of light. SPEED is supported locally by Rainbow Connectors Guild, Iowa West Foundation, The Douglas County Board of Commissioners, Dixon Family Foundation, Midwest Airlines and Centris Federal Credit Union. ### About Omaha Children's Museum Since its inception in 1976, Omaha Children's Museum has been a special place where children can challenge themselves, discover how the world works and learn through play. The mission of Omaha Children's Museum is to engage the imagination and create excitement about learning. The museum's permanent exhibits include Charlie Campbell Science & Technology Center, Creative Arts Center including the Karen Levin Artist-in-Residence Studio and Imagination Playground. In addition to its permanent exhibits, Omaha Children's Museum offers educational programs, traveling exhibitions, field trips, outreach programs, summer camps and early childhood programs. For more information visit http://www.ocm.org Museum Winter Hours (Starting Feb. 1): Tuesday - Friday 10 a.m. - 4 p.m. Saturday 10 a.m.- 5 p.m. Sunday 1 p.m. - 5 p.m. Closed Monday and major holidays* *open Monday on some school holidays Admission Members, Free Children under 24 months, Free Children ages 2-15, $7 Adults ages 16-59, $7 Seniors 60+, $6 SPEED Admission Members, Free Non-Members (5 years & older), $2 SPEED Exhibition Description In science, speed is a ratio: distance over time. When combined with human ambition, speed becomes much more. What is fast? From where does speed arise? What are the impediments to speed? Are there barriers, and if so, how can they be overcome? What happens when speed disappears? Throughout the exploration, we return always to the human face of speed, finding inspiration from the worlds of sport, entertainment, and cutting-edge research. Who are these people, testing their own abilities and the limits of technology, to re-define again and again that simple relationship of distance and time? Exhibits in SPEED are straightforward and authentic. Each has at its heart the physical reality of speed, and illuminates directly at least one of several speed-related concepts such as acceleration, horsepower, or friction. The environmental design emphasizes energy and motion. Forms and colors are inspired by Japanese anime techniques. Large anime characters dominate the visual field, and serve as larger-than-life illustrations of the speed stories we tell. Exhibit components are exposed, materials are industrial, machined metals and graphics dominate. Exhibits economize both space and material, presenting only that which is needed. Interpretive signs are integrated into the architecture of SPEED. Bold and splashy, they too draw their inspiration from Japanese anime. This form allows, and in fact encourages, a concentration of words, pictures, and mathematical expressions. Always in these signs we tell our stories with a direct, unsentimental voice, allowing the passion, heroism, and often oddball humor of the tales themselves to shine through. © 2006 COSI Columbus Push! Here we explore the sources of speed. Where does speed come from? How do you get going fast, and how do you keep it up? What do we mean by acceleration, g-force, and thrust? Major Story Coaster Wars Modern roller coasters push to the very edges of human endurance. New coaster designs stretch further the existing records for height, acceleration, and speed. Modern coasters have become so complex that they demand advanced technology just to keep the cars from leaving the track and the occupants from passing out. Interactives Ski Simulator Guests climb into a pair of skis for a virtual simulation of an downhill race. Fed by gravity and human pushing power, a skier can obtain amazingly high speeds and accelerations. Build a Coaster Guests dream up and build their own roller coasters out of modular parts. The sections are straight, looped or curved steel rails and the cars are ball bearings. The simplicity of the materials allows for a wide variety of designs, including looping coasters, spirals, multiple hills, etc. The relationships between height, acceleration, and velocity are explored. Horsepower Bike Guests measure their ability to produce horsepower by pedaling a stationary bicycle. A clever arrangement of gears and chains results in a rapidly rotating final gear. The final gear speeds up and slows down as the horsepower supplied the human “engine” waxes and wanes. Both the gear rotation rate and the horsepower are displayed on large LED screens. Accompanying graphics explore the mathematics of horsepower, and relate this important concept to speed. © 2006 COSI Columbus Stop! The causes and consequences of rapid deceleration are the topic here. What happens when speed vanishes? What does it mean to say that stopping is really accelerating? Major Story John Paul Stapp In 1954, Air Force Colonel John Paul Stapp survived a rapid deceleration totaling 45 g’s in a controlled experiment to determine how best to protect pilots and others from the detrimental effects of crashes. Stapp was the chief researcher in the experiments, but he refused to subject anyone else to the gut-wrenching experimental rocket sled known as “Sonic Wind”. Stapp’s speed of 632 mph was achieved in a leisurely 5 seconds, but was reduced to zero in only 1.4 seconds and resulted in bruises over most of the colonel’s body, including on the inside of his eyelids. Interactives Penny Stopper Guests inject their coin into a stream of high-velocity air. The air stream catches the coin and smashes it against a wall. The altered coin is then returned to its owner. An accompanying slow-motion video shows the effects of instantaneous deceleration. Train Game (Stop That Train) A passenger train computer simulation challenges guests to accelerate to cruising speed, and then decelerate at the proper rate to reach the station safely and on schedule. Speed as a ratio of distance over time is a crucial element. Crash Test (Art of Stop) Guests slow down and speed up video footage of speedinduced crashes. A few frames of each movie will contain graphic call-outs describing the effects of instantaneous deceleration, pointing out the first signs of trouble. Hit the Wall Guests hear audio interviews with race car drivers sharing their experiences and answering the question, “how does it feel to hit a wall?” Stop-Motion Animation Stop-motion techniques mimic real motion best when the animator understands the simple relationship between distance (how much should the prop move?) and time (what is the frame rate?). © 2006 COSI Columbus Go! In Go! we investigate speed as a quantity. What is speed and how do we achieve it? What are the features that enhance or retard speed? What are the mathematical relations that govern the concept of going fast? Major Story Firehawk 600 In a move unprecedented in major American motor sports, CART (Championship Auto Racing Teams) in April 2001 postponed indefinitely a scheduled race on the Texas Motor Speedway. Why? The track was too fast. Interactives Gravity Race (Build Your Own Car) Guests build cars out of a bin of Lego parts. Choices about weight distribution and tire size make a big difference later when the cars race against others on a track. The effect of vehicle design on performance is the focus. Carvolution Using buttons and a monitor, guests flip through images of ninety years of Indianapolis 500 winners, showing how car designs, and consequently car speeds, have changed over time. Graphics give information about technological innovations that affected the look of the cars over time. Finger Speed Guests push a button as fast as they possibly can for five seconds. A computer readout records the number of pushes to and displays high scores. Guests compare the speed of their moving fingers against one another. Sounds of Speed Guests are prompted to make several Speed-related sound effects, which are then inserted into an animated short or slide show. Many of the prompts will reference speed concept such as the Doppler Effect and the sonic boom. Travel Sim Guests plan a trip around the world. First a year is chosen from a list of possibilities. Next, guests choose from the available modes of travel in the different eras. If multiple trips are completed, guests may compare their average and top speeds for each trip they take. Vehicle Designer This computer activity encourages guests to choose engines, wheels, and body types to create their own vehicle. Supporting graphics describe how vehicle design impacts performance. © 2006 COSI Columbus Drag! Despite Newton’s Laws, common experience shows that things slow down. Here we find out why. What are the various impediments to speed, both on solid ground and in the air? Major Story Race Around the World Racing in the around-the-world endurance race known as the Vendee Globe Challenge, 24-year-old Ellen MacArthur finished second, becoming the youngest person ever to circumnavigate the Earth alone. The course of the race took MacArthur and the other competitors from France across the equator and through the Great Southern Ocean, under the world’s three great capes, and then back up through the Atlantic to finish in France again, three or more months later. To finish the race at all is an accomplishment, as most competitors are forced out by bad weather or mechanical failure. More than one racer has died in the attempt. Interactives Turbulence Tank Guests manipulate various vehicle-shaped objects within a moving fluid. The shapes are moved with magnets, and can face the flow at various angles. Each shape responds differently to the fluid, and in turn creates either smooth (efficient) or turbulent (inefficient) flow within the fluid itself. Drag Race (Spin Your Wheels) Guests compete to get a vehicle across a slippery surface in the shortest possible time. The start of the race is the key. How fast can you turn your wheels without losing contact with the surface (in other words, slipping)? The successful racer will have discovered that static friction (from non-slipping wheels) is much more efficient than sliding friction at moving a car forward. Fluid Diving (Viscosity Race) Guests rotate a wheel housing three tubes filled with different viscous liquids. Within each tube is a PowerPuff Girl that falls through the liquid after being released from a magnetic bond at the top. The PowerPuff Girl in the least viscous fluid reaches the bottom first, while the others trail behind. © 2006 COSI Columbus Omaha Children’s Museum January 31-April 19, 2009 SPEED FUN FACTS: • The world is moving, literally. With an average orbital speed of 67,000 mph, planet Earth is traveling faster than virtually anything on it. • The Earth’s average distance from the Sun is 93,000,000 miles (150,000,000 km). The distance it travels as it completely circles the Sun is 580,000,000 miles (930,000,000 km). • COSI President and CEO, Kathryn Sullivan, holds the Guinness World Record for highest speed reached by a woman. She traveled at a speed of 17,809 mph during the start of re-entry at the end of the April 1990 Discovery space shuttle mission that launched the Hubble Space Telescope. • The speed of light is the fastest thing we can measure and is often called the ultimate barrier. Light travels at 186,000 miles per second. • It takes 8.3 minutes for light from the Sun to reach Earth. • The speed of sound is approximately 740 mph. When an object “breaks the sound barrier,” a sonic boom is created. The sonic boom is the shockwave produced by a body that goes from sub-sonic (slower than sound) to supersonic (faster than sound) speed in air. • Despite popular belief, a penny dropped off the top of the Empire State Building would not kill someone on the ground. Given that the Empire State Building is 1250 feet tall and ignoring such factors as wind resistance, a penny dropped from the top would hit the ground in approximately 8.8 seconds, having reached a speed of roughly 280 feet per second (190 mph). That’s fast enough to sting your skin if it should hit you, but not fast enough to cause serious injury. • The fastest animals: o o o Running: A cheetah can run up to 70 mph. Flying: A peregrine falcon can fly up to 60 mph and reach 200 mph in dives. Swimming: A sailfish can swim up to 68 mph. Zoom! Strange things happen at extremely high speeds, things that always surprise us and that sometimes seem to fly in the face of common sense. Just how fast is sound, and what exactly is a sonic boom? And why is the speed of light called the ultimate barrier? Major Story Cheryl Stearns - Spacediver American aviator and skydiver Cheryl Stearns will attempt to break a long-standing altitude record for skydiving. Stearns will jump from a balloon 130,000 feet above the surface of the Earth. In the process, Stearns will attempt to become the first human to break the sound barrier without the aid of a vehicle. Interactives Relatively Speaking Guests explore, at their own pace, the shocking fact that every one of us is always moving at the speed of light. We achieve this remarkable speed not in normal space, but in fourdimensional space-time. This fact and many others all arise from a single, simple discovery: the speed of light is always the same, no matter where the light comes from or who does the measuring. Infinity Mirror Guests manipulate two parallel mirrors to create a seemingly infinite set of images regressing to the vanishing point. But are there an infinite number of images? A bit of thinking about the finite speed of light reveals that the answer is no. Shout Tube Five hundred and sixty four feet and six inches of coiled pipe is placed between the guest’s mouth and ear. Speaking into one end of the pipe causes a delayed signal to reach the other. Sound travels through air at around 700 feet a second, resulting in a delay of (1/2 second). Speed of Thought Green lights flash randomly in a circle preparing guests for the unknown moment when the light will suddenly turn red, starting the clock. How quickly can the guest respond, press a button and stop the clock? The speed of thought, though very fast, is significantly slower than the speed of light. © 2006 COSI Columbus Diandra Leslie-Pelecky author of ® Saturday, January 31, 10:30 a.m. Former University of Nebraska-Lincoln professor, Diandra Leslie-Pelecky, will make a presentation about the science of speed related to racing. LesliePelecky is using her experiences as a scientist at the race track and the race shop to motivate kids and adults to get interested in math and science. Book Signing to follow presentation The presentation will be included with exhibit admission and limited space is available. Seating will be first-come, first-served. SPEED is sponsored by: Rainbow Connector's Guild, Iowa West Foundation, The Douglas County Board of Commissioners, Dixon Family Foundation, Midwest Airlines, Centris Federal Credit Union SPEED was created by COSI Columbus with support from the National Science Foundation and in cooperation with the Science Museum Exhibit Collaborative. (402) 342-6164 www.ocm.org Museum Admission Members Kids under 24 mos. Kids 2-15 Adults 16-59 Adults 60+ Free Free $ 7 $ 7 $ 6 Exhibit Admission* Members Non-Members (5 years and older) *Regular museum admission applies Information subject to change 500 S 20th Street Omaha, NE 68102 FREE Parking Winter Hours Free 2 $ S 1-5 M CLOSED* T † W T F S 10-4 10-4 10-4 10-4 10-5 *Open some Mondays during school holidays † Closed on major holidays Extended summer hours offered Memorial Day through Labor Day
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