An example of Sequential Game with incomplete information Pedro Silva Introduction This note is to help you understand the steps necessary to solve a game of incomplete information like the one in this week’s homework. This example is different in many ways from the homework exercise, but the methods can be applied to solve said exercise. I encourage you to read this notes carefully, as the coverage of such games in our section has been minimal. In essence, “incomplete information” means that one of the players does not know the preferences of the other. In the example here, the first player does not know the preferences of second player, so first player cannot predict with certainty what second player will do. First player has to take into account the probability that player two will move one way or another. I first present the game in complete information and solve it by backward induction. I then introduce the same game under incomplete information. I solve it using a special type of backward induction that takes into account probabilities. Game 1: Syria uprising with anti-West rebels. Sequential game with complete information. Syria is currently in a Civil War between the government and rebel groups. In the game below, the Syrian government is strong enough to survive the uprising if USA does Nothing. In that case, the Syrian government will have the power to implement Democracy or to keep the current Autocracy. It will choose Autocracy because, as we know after many years of Assad’s regime, this is their preferred outcome. USA has preferences: Democracy > Autocracy > Terrorist safe haven. As long as USA is rational, it will choose to Do Nothing. I assume that, if USA decides to support rebels, rebels will win the war and become the government. If the rebels become the government, they would have the opportunity to transform Syria into a peaceful democracy or a Terrorist safe haven (suppose these are mutually exclusive and exhaustive options). Now suppose the rebels have been heavily infiltrated by anti-West terrorist groups. They will prefer to transform Syria into a Terrorist safe haven rather than a peaceful democracy. 1 In a sequential game with complete information, USA knows that Syria rebels are infiltrated by anti-West terrorists. USA infers that if rebels win the conflict, they would transform Syria into a Terrorist safe haven with certainty. By backward induction, USA knows that supporting rebels will result in Terrorist Safe Haven (with a payoff of 0), while doing nothing would result in the autocracy surviving the conflict (and a payoff of 1). The SPE is (Nothing; Terrorist, Autocracy), and the backward induction is illustrated in the figure above. Game 2: Syria uprising with pro-democracy rebels. Sequential game with complete information. Now let’s consider a similar game between USA and Syrian governments, but now with a group of rebels that are not infiltrated by anti-West terrorists, but rather pro-democracy, anti-terrorist, with leader who avoid violence eve in times of war, who are nothing less than freedom fighters. The game below illustrates this situation. Notice that this game is exactly the same as before, except for that Syria government prefers Democracy in its top node. By backward induction, USA knows that a Syrian government formed by ex-rebels will choose Democracy with certainty, given the complete information it has about the preferences of the other state. A rational USA will choose then to Support the rebels, because it values Democracy above Autocracy. The backward induction is illustrated above, with SPE = (Support Rebels; Democracy, Autocracy). 2 Game 3: Syria uprising, unknown rebel preferences. Sequential game with incomplete information. In the previous two games, USA knew with certainty the preferences of Syria government. It is more realistic, however, to suppose that USA is uncertain about the preferences of the rebels, and therefore uncertain of the preferences of a future Syrian government if rebels win the conflict. The figure on the top right illustrates what is going on. USA does not know which game he is playing. Nature randomly chose the actual type of rebels, but does not inform to USA. With probability 𝑝, rebels prefer to transform Syria in a “Terrorist safe haven”. With probability 1 − 𝑝, rebels will prefer “Democracy” instead. USA can use backwards induction to predict the choices of Syria in each game (figure on the bottom right). But USA doesn’t know which game it is playing. We can think about the decision of USA in probabilistic terms. If USA chooses to Do Nothing, then the current government, whose preferences USA knows pretty well, will keep the current Autocracy. To “Do Nothing” (DN) results in a payoff of 1 for USA with certainty. 𝐸𝑃(𝐷𝑁) = 1 If USA chooses to “Support rebels”, Syria will become a Terrorist safe haven with probability 𝑝 , and it will become a Democracy with probability 1 − 𝑝. While USA cannot know for certainty what will happen, it can calculate its expected payoff if it chooses to “Support rebels” (SR): 𝐸𝑃(𝑆𝑅) = 𝑝(0) + (1 − 𝑝)(4) We can now ask the question: for what values of 𝑝 will USA prefer to “Support rebels” over “Do Nothing”? 𝐸𝑃(𝑆𝑅) > 𝐸𝑃(𝐷𝑁) ↔ 3 𝑝(0) + (1 − 𝑝)(4) > 1 ↔ 0 + 4 − 4𝑝 > 1 ↔ 4 − 1 > 4𝑝 ↔ 4𝑝 < 3 ↔ 3 𝑝 < = .75 4 So as long as the chance of having anti-West rebels is smaller than 75%, USA will prefer to Support Rebels. If the probability of rebels being anti-West is exactly 75%, USA will be indifferent. If it is larger, USA will prefer to do Nothing. Notice that by knowing 𝑝, we could determine by probabilistic backward induction what is the best choice for USA. The figures on the right illustrate this. 4
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