NACADA International Conference Handouts Melbourne, Australia June 2015 Advising for the 21st Century: The Use of Technology as a Tool to Achieve Academic Advising Learning Outcomes Presenters: Elizabeth Adadi [email protected] Florida International University Sarai Harris [email protected] Florida International University Advising as Teaching Advising is viewed as a teaching function based on a negotiated agreement between the student and the teacher in which varying degrees of learning by both parties to the transaction are the product (Crookston, 1972). What Do Advisors Teach? How to create the logic of one's education How to view the pieces of curriculum as parts of a whole that makes sense to the learner How to base educational choices on a developing sense of the overall edifice being selfbuilt How to continually enhance learning experiences by relating them to knowledge that has been previously learned (Lowenstein, 2005) Academic Advising Learning Outcomes Knows Requirements Understand How Things Work Knows Resources Sees Connections Has an Educational Plan Graduation Success Initiative Technological tools: o MyFIU – Student’s home page o MyMajor – A searchable database of information on all FIU undergraduate majors which includes Major Maps o My MajorMatch - An on-line occupational interest inventory that links the student's occupational interests to FIU majors o My_eAdvisor - An automated tracking tool that provides students and advisors with immediate semester-by-semester feedback regarding the students' progression on their Major Maps o Panther Degree Audit (PDA) - Includes many useful tools for students and advisors, such as assessing what is left to graduate, planning how to get there, and registering for specific courses. Alternative Useful Technologies Adobe Connect Podcasting Facebook Twitter Skype Teaching Models Technology Acceptance Model (TAM) The Technology Acceptance Model is an information systems theory that simulates how users come to accept and use a technology. The purpose of TAM is to predict the acceptability of a tool and to identify the modification which must be brought to the system in order to make it acceptable to users. This model suggests that the acceptability of an information system is determined by two main factors: perceived usefulness and perceived ease of use. Technology Acceptance Model from Davis, Bagozzi, & Warshaw, 1989. ASSURE Model (Smaldino, Lowther, Mims, & Russell, 2015) Based on Robert Gagne’s “Events of Instruction, the ASSURE model is an instructional systems design process that was modified to be used by teachers in the regular classroom. The instructional systems design process is one in which academic advisors can use to design and develop the most appropriate learning environment for their students. Nondirective Teaching Model (Joyce, Weil, & Calhoun, 2015) The nondirective teaching model was developed by Carl Rogers who was a strong advocate for using nondirective counseling. With the learner at the center, nondirective teaching focuses on self-awareness, understanding, autonomy, and self-concept. In this instance, the advisor is a facilitator who has counseling relationship with student in order to guide their growth and development. There are five phases in this model: Phase One: Define the Helping Situation Phase Two: Explore the Problem Phase Three: Develop Insight Phase Four: Planning and Decision Making Phase Five: Integration *All of which would lead to action outside the interview Keller's ARCS Model of Motivation (Keller, 2010) John Keller’s ARCS model of motivational design is a systematic problem solving approach that requires knowledge of human motivation and progresses from learner analysis to solution design. More specifically, the process includes: Knowing and identifying the elements of human motivation Analyzing audience characteristics to determine motivational requirements Identifying characteristics of instructional materials and processes that simulate motivation Selecting appropriate motivational tactics and Applying and evaluating appropriate tactics Attention Relevance Confidence 1. Incongruity and Conflict: Use contradictions, play "devil’s advocate" 2. Concreteness: Use visual representations, anecdotes and biographies 3. Variability: Change—tone of voice, movements, instructional format, media, layout & design of instructional material, and interaction patterns 4. Humor: Use puns, humorous analogies & anecdotes, and jokes (w/moderation) 5. Inquiry: Use problem-solving activities and constructive practices 6. Participation: Use games, simulations, role-playing, etc. 1. Experience: a. Tell learners how new learning will use existing skills b. Use analogies to relate current learning to prior experience c. Relate to learner interests 2. Present Worth: Explicitly state the current value of instruction 3. Future Usefulness: Relate instruction to future goals (have students participate in this) 4. Need Matching: Give students the opportunity to achieve, exercising responsibility, authority, and influence 5. Modeling: Use enthusiasm, peer-modeling, etc. 6. Choice: (student choice) 1. Learning Requirements: Advise students of requirements (goals & objectives). 2. Difficulty: Sequence activities in increasing difficulty w/continual but reasonable challenge. 3. Expectations: Use metacognition to forecast outcomes based upon effort; set realistic goals. 4. Attributions: Encourage students to internalize locus of control by attributing success to themselves 5. Self-Confidence: Foster using confidence strategies Attention Satisfaction 1. Incongruity and Conflict: Use contradictions, play "devil’s advocate" 2. Concreteness: Use visual representations, anecdotes and biographies 3. Variability: Change—tone of voice, movements, instructional format, media, layout & design of instructional material, and interaction patterns 4. Humor: Use puns, humorous analogies & anecdotes, and jokes (w/moderation) 5. Inquiry: Use problem-solving activities and constructive practices 6. Participation: Use games, simulations, role-playing, etc. 1. Natural Consequences: Allow students to use newly acquired skills in realistic, successful settings 2. Unexpected Rewards: Include student expectation of extrinsic reward (for boring tasks) or use a surprise reward 3. Positive Outcomes: Provide feedback—praise, personal attention, motivation—immediately 4. Avoidance of Negative Influences: Don’t use threats, surveillance practices and total external evaluation 5. Scheduling: Repeat reinforcement at fluctuating, non-predictable intervals VARK Model (Fleming & Mills, 1992) The acronym VARK stands for Visual, Aural, Read/Write, and Kinesthetic sensory modalities that are used for learning information. While existing research has found that matching teaching methods to learning styles had no influence on educational outcomes, the concept of learning styles remains extremely popular. Neil Flemming’s VARK model is one of the most popular representations. In Fleming’s model, sometimes referred to as VARK learning styles, learners are identified by whether they have a preference for visual learning (pictures, movies, diagrams), auditory learning (music, discussion, lectures), reading and writing (marking lists, reading textbooks, taking notes), or kinesthetic learning (movement, experiments, hands-on activities). Resources: Graduation Success Initiative: http://undergrad.fiu.edu/gsi/advisors.html Technology Acceptance Model: http://www.igi-global.com/dictionary/technology-acceptance-model-tam/29485 ASSURE Model: http://www.instructionaldesign.org/models/assure.html Non-Directive Teaching https://prezi.com/5ie1zv6lafmi/nondirective-teaching/ ARCS Model of Motivation: http://www.arcsmodel.com/ VARK Model: http://vark-learn.com/home/ References Crookston, B. B. (1994). A developmental view of academic advising as teaching. NACADA Journal, 14(2), 5-9. Retrieved from http://www.nacada.ksu.edu/Resources/Journal.aspx Davis, F. D., Bagozzi, R. P., & Warshaw, P. R. (1989). User acceptance of computer technology: A comparison of two theoretical models. Management Science, 35(8), 982-1003. Retrieved from http://home.business.utah.edu/actme/7410/DavisBagozzi.pdf Fleming, N.D. & Mills, C. (1992). Not Another Inventory, Rather a Catalyst for Reflection. To Improve the Academy, 11, 137-155. Florida International University. (2015). GSI: Graduation success initiative. Retrieved from http://undergrad.fiu.edu/gsi/advisors.html Joyce, B., Weil, M., & Calhoun, E. (2015). Nondirective Teaching. In Models of teaching. (9th ed., pp. 283-299). Pearson. Keller, J. M. (2010). The ARCS model of motivational design. In Motivational design for learning and performance (pp. 43-74). doi:10.1007/978-1-4419-1250-3 Lowenstein, M. (2005). If advising is teaching, what do advisors teach? NACADA Journal, 25(2), 65-73. Retrieved from http://www.nacada.ksu.edu/Resources/Journal.aspx Smaldino, S. E., Lowther, D. L., Russell, J. D., & Mims, C. (2015). Instructional technology and media for learning (11th ed.). Upper Saddle River, NJ: Prentice Hall.
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