Connect Three A Playful Way To Learn Algebra Concepts Examples of three points on a straight line: a) Points (-3,3), (3,3) and (9,3) on horizontal line y = 3 with Slope = 0 and Y-intercept = 3 b) Points (9,-2), (9,3) and (9,9) on vertical line x = 9 with Slope = undefined, and X-intercept = 9 c) Points (-3,3), (5,7) and (9,9) on sloped line y = 0.5x + 4.5 with Slope = 0.5, Y-intercept = 4.5 Topics: Linear Equations; Point Slope Formula; X and Y intercepts Materials List Game board with X-Y coordinates 2 Dice of different colors Games pieces (e.g., colored pawns, colored tokens) 7 of one color per player Optional: colored push pins as game pieces, foam board, and two sided tape adhered to bottom of game board Optional: colored squares die-cut from Magnetic Sheets as game pieces and rubber steel sheets This activity can be used to teach: Common Core Math Standards: Graphing (Grade 5, Geometry, 1 & 2) Slope (Grade 8, Expressions and Equations, 5 & 6) Problem Solving and Reasoning (Mathematical Practices Grades 5-8) Playing this game students will learn about Cartesian coordinates, linear equations, slope, and intercepts in a fun way. Assembly (depending on game pieces used) 1. Optional: Laminate the game board to make it more durable. 2. If using colored push pins as game pieces: cut a piece of foam board of minimum thickness of 1 cm (3/8”) to a size of 45 cm X 45 cm (18” X 18”). Apply 2-sided tape to the bottom of the game board and adhere it to the foam board. 3. If using magnetic squares as game pieces: die-cut centimeter squares out of colored Magnetic Sheets, and place Rubber Steel sheets under the game board. To Play the Game (for 2 -4 players) 1. Each player needs a minimum of 7 game pieces of the same color. 2. Each player rolls one die to determine order of play: highest number goes first; then players take turns in clockwise fashion. 3. All players agree which color die determines the x-coordinate; the other color die determines the y-coordinate. Each player takes a turn to roll both dice to determine the (x, y) coordinates to place a game piece on the board. Note: A player has the option to bump another game piece off the board if he/she ends up with the same (x, y) coordinates as a preceding player! 4. Optional variation: Players choose to use either positive or negative values for x and y. For example, a roll of 4 and 6 would give the choice of (4, 6), (4, -6), (-4, 6), or (-4, -6). 5. The first player rolls the dice for a 2nd time and determines the corresponding (x, y) coordinates as above to place another game piece on the board. While the next player is rolling the dice for the 2nd time, the first player determines the Rise over Run ratio of the line going through the first two points (see The Math Behind the Activity section below). Repeat for all the players. 6. The first player rolls the dice once more to come up with the (x, y) coordinates for the 3rd point. To confirm whether this point is on the same straight line as the 1st two points, determine the Rise over Run ratio between the 2nd and 3rd points. If this ratio is the same as the ratio determined in step 5, the student announces “CONNECT THREE” and scores one point. Repeat for all players. 7. Continue play until all the game pieces have been placed on the game board. Each time a new piece is placed, the player calculates the Rise over Run ratios between the new point and the points already on the board (try all likely combinations) to determine whether three points are connected. 8. The player with the most points wins. Multiple winners are possible! Developed and written by Gus Liu (RAFT) Copyright 2014, RAFT The Math Behind the Activity Playing this game helps the students to become familiar with the following: - Points on the Cartesian coordinate system. - The slope of a line through 2 points, (x1,y1) and (x2,y2): Slope m = ratio of Rise over Run = (y2 -y1) / (x2 -x1) Example for points (-3,3) and (9,9): Slope m = (y2 -y1) / (x2 -x1) = (9-3) / (9-(-3)) = 6 / 12 = 1/2 - The equation of a line through 2 points with known coordinates (x1,y1) and (x2, y2) The corresponding linear equation is defined as (y- y1) = m (x- x1), with slope m = (y2 -y1) / (x2 -x1) - The equation of a line in slope-intercept form, where the slope and the Y-intercept are known Linear equation: y = mx + b, where m is the slope and b is the Y-intercept Example: y = 0.5x + 4.5 , with Slope m = .5 and Y-intercept = 4.5 - The Y-intercept of a line: the Y-value where the line intersects the Y-axis (i.e. x=0) Example: y = 0.5x + 4.5 To determine the Y-intercept, substitute the value of 0 for x, yielding the Y-intercept = 4.5 - The X-intercept of a line: the X-value where the line intersects the X-axis (i.e. y=0) Example: y = 0.5x + 4.5 To determine the X-intercept, substitute the value of 0 for y, yielding the X-intercept = -9 Taking it Further Instead of calculating the Rise over Run ratios to determine linearity between 3 points, derive the equation of the line through 2 points and substitute the 3rd point into that equation. If the result is balanced, the 3rd point is on the same line as the other 2 points. Double up on the number of dice using 2 dice of each color and allow the students the following options to determine the (x, y) coordinates of their points: o add the numbers on the rolled dice of the same color. o subtract the smaller number from the larger number on the rolled dice of the same color. o subtract the larger number from the smaller number on the rolled dice of the same color. Web Resources (Visit www.raft.net/raft-idea?isid=605 for more resources!) Teacher designed math courses from the New Jersey Center for Teaching & Learning – https://njctl.org/courses/math Connect Three, page 2 Copyright 2014, RAFT
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