Table of Contents On The Use of Video-Game Style Achievement Systems Chapter 1 Chapter 2 Chapter 3 A New Motivation Mentality Get Your Geek On Method To The Madness Chapter 4 Chapter 5 Chapter 6 Bragging Rights Engage Employees Acknowledge Achievement Recognize Talent Chapter 7 Chapter 8 Chapter 9 Recognition For All Embrace The Future Love Learning Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8 Chapter 9 A New Motivation Mentality In the book Drive by Andrew Pink, Mr. Pink expands on research begun in the 1940s and 1960s by research scientists Harry Harlow and Edward Deci that showed that traditional thinking related to motivation was incomplete and required revision and an updated approach. Beyond essential human biological motivators, it has long been held that reward and punishment are the critical motivators for human beings. These researchers showed that other motivations can be far more powerful, and that factors such as autonomy, the desire for mastery and skill, and a sense of purpose can be more effective tools for motivation. Pink expands on these ideas and relates them to how these drives can be and are related to business success. A new exploration of these motivational concepts is being launched in business software from Quosal, with ideas that are migrating to business software applications and platforms from the entertainment software industry. This area is where ground-breaking and highly effective motivational and rewards techniques have been developed and refined. Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Get Your Geek On Background: The Institution of Micro-Rewards and Recognitions in Video Game Communities In the mid- to late 1990s, video games drove the creation of massive game-playing communities, filled with loyal, fascinated players of all ages and backgrounds. These players would aggregate around the online infrastructures created for specific games or game franchises, or around the online commerce aggregators that might serve a particular game developer or publisher’s titles and communities. Such online activities around games became another focus of user activity, often as important – or more important – than the games themselves. These communities could number in the millions of players who had spent millions and, in some cases, billions of dollars both on the games themselves, and in ongoing monthly subscription fees. While such community activities often focused on matchmaking (the process of finding someone to play with or compete Chapter 6 Chapter 7 Chapter 8 Chapter 9 against), other natural offshoots included online clubs, gatherings and rankings (recognizing achievements, such as the best or most prolific players). Such achievements were initially informally tracked, or only tracked the 3rd party entities. Eventually, the issuing, tracking and reporting of what became popularly known as “Achievements” became a necessary and inherent component of any online gaming community. Such rewards expanded rapidly to cover many subject areas of achievement, both for an individual and for teams or clubs. They rapidly evolved from merely recognizing the best player in an entire community, to focusing on an individual source of motivation and goals for players within a community. Bragging rights, the desire to attain a difficult or unique award, or to be considered the best – even in an off-beat area of expertise within a game – became as important as the game itself for many players. In sports (and in most facets of life), players can be highly motivated to be the best that they can be, measured against other players, as well as themselves and their own belief in their abilities. Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8 Chapter 9 Method To The Madness 4)Enhanced player engagement through the real-time reward of achievements gained The use of achievements moved players beyond the traditional, limited measurement/motivation systems that only valued high score on wins/losses. It successfully created a gaming environment in which a player could autonomously pursue the greatest level of mastery they could attain. Achievements created purpose beyond simply finishing a game, long past the point that a player might otherwise have moved on to other games. New game modes were invented to engage players for many additional hours, just to achieve the single bragging rights for having beaten the game in that particular mode. The creation, award and tracking of achievements accomplished many worthwhile goals for the player’s entertainment and for the game developer/publishers business as well. Among other things, achievement systems: 5) 1)Provided a means to teach players more about the game software by giving an incentive to explore and gain skill 2)Offered a means with which players could feel successful in ways other than just being the “best” – very important in communities of hundreds of thousands where there is only one top player 3)Built levels of attainment which would keep players engaged past the point where they might otherwise have lost interest in the game Created more loyalty to the game franchises 6)Drove the essentials goals for game developers and publishers, particularly as the “free to play” era dawned: Acquisition, Retention, and Monetization of the relationship with each player. Extended the monthly subscription cycle for many players who would have otherwise stopped playing. Many of these benefits, and more, can translate to the business world to positively and continually motivate people and recognize those behaviours and activities that lead directly to greater business success and profitability. Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8 Chapter 9 Bragging Rights Achievements are usually delivered in the form of a graphical badge or “virtual trophy”. The player is able to display their trophy in a virtual trophy room that provides visibility to other players within the community. A particular badge/trophy might simply represent or look like a trophy, but is more commonly a unique graphical design that represents the actual achievement itself. It is often augmented with additional information, such as numbers to represent the degree of achievement – “Enemies Killed (100)”, “Enemies Killed (1000)”, etc. The quality of and design of the achievement icon itself (and its uniqueness or difficulty to attain) can often become a part of the desire to attain that achievement. In some cases, players might find that they have attained a given achievement level only if they visit their own virtual trophy room. In other cases, they might be notified instantly, even in-game, upon reaching a new level of attainment and a new goal. Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Engage Employees The rich vein of motivation and the innate drive to excel is particularly inherent to sales professionals, and can bring substantial benefits in business. Providing a means of non-traditional and non-monetary feedback can be highly motivating – it rewards those activities that most lead to the accomplishment of business goals: closed sales, follow-up, and high quality. The accomplishment of these goals can bring substantial success. In sales, traditional recognitions remain centered around a very limited set of achievements, and are reward/punishment-based. Who sold the most? Who made quota? Who maintained the highest gross margins? There are far more success factors that can be measured and rewarded, recognized through micro-recognitions, such as: • Who produced the most quotes (most at-bats?) • Who has the highest sales closing ratio? • Who delivers the highest quality quotes (only 1 version before acceptance)? • Who has the most lifetime won sales/delivered quotes? • Who has the fastest average sale closing time? • Who has produced the most quotes over $X? The most quotes over X% Gross Margin? • Who maintains the best quote and proposal process? Chapter 6 Chapter 7 Chapter 8 Chapter 9 Within these metrics (and far more) is the opportunity to recognize and reward sales professionals and sales teams. In each of these success measurements lies a significant contribution to closing sales. As in the gaming world, sales achievements can be awarded as virtual rewards through business software applications. These awards are graphical representations, trophies, medals, and plaques that are visible to peers and the enterprise. The virtual trophy room and leaderboards provide a constant reminder to all of success and recognition – a means by which everyone in a company can share in the success miestones of their peers. “Streaming Recognitions” With the right combination of overall sales velocity, and number and types of achievements to be awarded, a company can have “streaming” recognitions in sales (and other areas of the business) that periodically recognize the efforts and accomplishments of both front-line sales professionals and those that support them. Motivating and energizing, these recognitions can build the kind of momentum and confidence that lead to the actual goal: more and better sales. Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8 Chapter 9 Acknowledge Achievement Recognize Talent Achievement awards can, and should be, open-ended. Openended achievement awards continue to provide motivation for performance at all levels, and help introduce the top performers to the newest additions to the team. Achievement levels should be delivered more frequently for the newest team members to help jump start their performance and build their desire to reach the next level of achievement. Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8 Chapter 9 Recognition For All Most compensation systems are built to reward achievers, such as those who make quota or those who sell the most. Yet, typically only a small percentage of sales teams are made up of those top performers; successful sales teams are comprised of many levels of performance and are still considered successful. Micro-rewards allow all levels of performance to be recognized. Sales teams also have a separate focus in many companies, such as new customer sales vs. existing customer sales. The dollar levels, number of transactions, and other key performance metrics may have a completely different scale or frame of reference, and hence need different achievement and recognition levels. Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Embrace The Future Even veteran sales professionals will have had exposure to the online gaming communities that use achievements in the manner described herein, and many will have participated in these communities and have been rewarded such achievements. The coming generations of sales professionals (Such as the “Millenials”) will be completely steeped in such recognition paradigms. Having these recognitions in their business life will be natural and expected. Utilizing micro-recognitions and achievements paradigms in the new workforce is a powerful way to recruit and retain top talent, and is a key business tool for the employer. Chapter 6 Chapter 7 Chapter 8 Chapter 9 Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Love Learning In addition to recognizing and rewarding those behaviors that lead to specific goals (such as closed sales), achievements can also encourage and motivate sales professionals to learn more about the tools they use on a daily basis. Those activities that lead to exploration and mastery can be recognized and rewarded, and can become a key part of guiding the professional in the learning process itself. Overall Business Benefits to Business Successful implementation of Achievements recognition will have numerous benefits to businesses, starting with those that are salesoriented, including: • Continuously builds motivation and momentum • Tracks important sales performance metrics not previously tracked • Recognition and rewards across all levels of acceptable sales performance • Attainment of higher levels of sales performance • Greater supporting product and process knowledge • More competition across more ground within the sales team • New, important ways to review sales performance Above all, the use of Achievements in sales will lead to more sales of higher quality and profitability. Chapter 6 Chapter 7 Chapter 8 Chapter 9 Conclusion The appropriate use of micro-recognition and rewards through Achievement Systems in business application software provides significant sales success for many businesses. www.quosal.com
© Copyright 2026 Paperzz