university

university
REMARKABLE IDEAS
Sight Word Seek and Steal
In this Remarkable Idea, students will play a game to practice
recognizing their sight words or spelling words.
This activity addresses:
• Reading
• Turn taking
• Cause and effect
• Alternative methods of access
What you need:
• Step-by-Step (2)
• Step-by-Step GamePlay
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• BIGmack
• Whiteboard/Index cards
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Preparation:
1. Write all the spelling/sight words on index cards or on the whiteboard (arrange words in a grid format).
2. Record all the spelling/sight words to the Step-by-Step GamePlay. Set to Level 2 so words will not be
repeated.
3. Record a countdown on the BIGmack. When you get to zero, add a buzzing noise for effect.
4. Determine how many points a team will need to win, then using each Step-by-Step record points (one
for each step). On the last point put a congratulatory message to the winning team.
What to do:
Separate students into two teams and choose a team to go first.
Choose a scorekeeper for each team or one scorekeeper for both teams.
Choose a timekeeper. They will be responsible for hitting the BIGmack and starting the timer for each
student’s turn.
Teams or individuals from each team take turns pressing the Step-by-Step GamePlay and looking for the
random word given. Remind the timekeeper to start the timer.
If the student finds the word before time is up, their team gets a point - remind the scorekeeper to add a
point to that team’s total.
If the timer buzzes before they find the word, the other team has a chance to steal the point.
Continue until you are out of words or reach the point goal.
Additional suggestions: To add a level of difficulty, you can add misspelled words to the grid.
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