THE SILK ROAD: A Simulation While Europe was dealing with the loss of culture and knowledge due to increased invasions and the fall of the Roman Empire, Asia entered a period of innovation and prosperity. Ideas, technology, and goods came out of the continent due to cultural diffusion by means of primary trade routes, collectively known as the Silk Road. The intent of this simulation is not for you to memorize an endless stream of dates and names, but to examine the impact of trade and understand the context of a period of unrivaled discovery. Logistics Your group will represent one of four major stops in the Silk Road: 1. China (Tang/Song Dynasty) 2. India (the Gupta Empire) 3. Abbasid Empire 4. Byzantine Empire Leadership: It is your team’s responsibility to divide work in a fair and logical manner. I suggest the following: Electing a team captain that will help divide the work, lead discussions of strategy, and keep all members on task. Share all group members phone numbers or contact information to communicate. Delegate wisely and do your fair share—part of your grade depends on this! Requirements 1. A historic travel poster representing your capital: What is life like in your empire? This will be done on large paper and presented to the class. You want to persuade travelers to visit. When researching, remember that your poster represents the OLD way of life in your empire—not modern life there!! Your poster must include the following information: Clear headings for the following categories: a. Geographic setting, including a map and bulleted geo features (easily read 6 feet away) b. Famous sites/points of interest (minimum 2) with picture or drawing c. Culture of the Empire: religion, language, type of government, d. Four most important achievements e. Speakers: voices loud and clear; know their categories (don’t read off the poster with back to audience—have eye contact with class) 2. An original, entertaining presentation to the class regarding the political, religious, artistic, and technological culture of your empire: WHY should people come there to trade? This is NOT a PowerPoint, lecture, or video. It will be performed LIVE in front of the class! It can take a variety of forms: an infomercial, talk show, Discovery Channel documentary, a “day in the life” skit, or another appropriate creative choice. It must include the following information: a. What is happening socially (religion, education, arts, architecture, music, literature, etc.) b. What is happening politically (government and legal system, any behavior codes or important laws) c. What is happening technologically (new inventions and ideas) d. Advantages of trading with your empire (minimum 3) 3. Four trade objects PER PERSON: Each group member will create four objects to trade (on standard 8.5x11 white paper). The purpose of the simulation is to diffuse your empire’s culture and make money, so choose objects that would be desirable and useful to others and that reflect the important developments of your empire. These objects will be created at home. Each trade object must have the following: A printed picture/colored drawing of your object along with a 2-3 sentence description of your object’s significance TYPED/PRINTED on the FRONT. Include Item TITLE and why it is important and clearly state where it is from. Make sure all trade objects have YOUR NAME, GROUP, and HOUR on the BACK! An Important Note: Don’t overlook IDEAS—they are usually more valuable than “stuff.” Sources: We expect you to find the majority of the needed information in your textbook. Important items that are in your book but are not listed on your poster or used as trade items will adversely affect your grade. In addition, take advantage of the hand-selected books on the library cart that pertain to your culture. You may also add some light— not heavy—internet research to help you better understand the technology and art work. Blog websites will be helpful. All of these will earn you money . . . the higher the quality, the more money you earn for trade day!! Activities and Schedule Monday 10/3: Explain project, form groups. NOTES ON YOUR EMPIRE ARE DUE ON THURSDAY! Tuesday 10/4: Teacher PowerPoint overview lecture on the Silk Road. Discuss project questions. Wednesday 10/5: Teacher PowerPoint overview lecture on the Silk Road. Discuss project questions. Thursday 10/6: Group work time in the library—DAY 1. Use this time to create your poster, write your skits, and discuss what trade objects each member will make AT HOME. Make sure all work is divided equally. Notes on YOUR EMPIRE are due today! Friday 10 /7: Group work time in library—DAY 2. Saturday/Sunday 10/8 & 9: You should be working on completing the note charts for the other empires. Please do not leave these until Tuesday to complete as they are due on Wednesday, October 12 th and there is too much info to read and enter in one night. You should have your four trade objects created by now (make sure you read and follow the very clear directions on how they are to be made). Monday 10/10: Group work time in library—DAY 3. ALL TRADE OBJECTS ARE DUE AT THE BEGINNING OF THE HOUR. Tuesday 10/11: Bring textbooks as I am giving you a free day to finish up some minor work on notes for other empires or finalizing your presentations. Posters and skits should be finalized today since they are both due tomorrow. Wednesday 10/12: Team skit and poster presentations today! Note charts will be handed in and checked for completion of other three empires (returned tomorrow Thursday, Oct. 13)) Thursday 10/13: TRADE DAY! (see below for more info) Friday 10/14: Formal Written Assessment. TRADE DAY Your group members will take turns traveling across the Silk Road to trade with the other empires. Only half of the group may travel at a time; the other half must stay and staff your trade booth. Your trade objects are necessary to participate in the trade day. Each trade object will carry a point value that is unknown to all simulation participants. It is up to you to determine what objects have the highest cultural, scientific, and historical value and to barter for them using your currency, your objects, or a combination. **IMPORTANT NOTE on Trade Day: To travel, you must pay fees to the MIDDLE MAN (ME!) to fund your caravan travel on the Silk Road. However, if you can prove to me that you possess the technology that would enable you to expertly navigate a ship, you may take your chances at rolling the “Sea ie.” Important to note as you plan your journey: Ships did not sail around the bottom of Africa at this time! Extra credit will be awarded on your rubric to the team with the most combined currency & trade objects. Teacher Assessment: Overall Rubric (This is a copy of how you will be graded individually—read it carefully!) Grade Rubric Thorough, Above average Avg. –Below Poorly Categories on time, well effort, on time: avg. work, lacks prepared, detail OR late: unfinished OR prepared: over 1 day late: Grading (5pts) (4pts) 1. Your empire’s notes (1/4 of chart ) (x1) 2. Rest of notes complete (x2) 3. Four trade objects (x2) 4. Group skit and poster (x4) 5. Assessment quest. (x4) 6. Overall participation (x2) TOTAL POINTS: 75 (3pts) (0-2pts) Silk Road Simulation Self-Notes. Please take careful and thorough reading notes for each empire. Empire: India: Gupta Empire (and subsequent kingdoms) A.D. 320-535 Pages 191-197 China: Tang/Song Dynasty A.D. 618-1279 Pgs. 323-329 Political: Government Social: Religion/Philosophy Social: Art/Culture Economic: Trade , tech , innovations Empire: Byzantine Empire “New Rome” A.D. 527-1453 Pages 301-306 Abbasid Empire (Iraq) A.D. 750-1258 Pgs. 271-279 Political: Government Social: Religion/Philosophy Social: Art/Culture Economic: Trade , tech , innovations
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