4-H ENGINEERING DESIGN CHALLENGE 2017 Rube Goldberg Raise a 4-H flag, and then wave it. A STEM PROJECT FOR YOUTH WHO HAVE COMPLETED THIRD THROUGH EIGHTH GRADES THIS YEAR’S CHALLENGE The 4-H Engineering Design Challenge for 2017 is to design and build a Rube Goldberg contraption (RG) that raises a 4-H flag and then waves it. The flag can be one your team designs and makes from cloth, paper or other material, or it can be an “official” 4-H flag that you purchase or borrow from your county Extension office. There is no size specification for the flag, as long as your machine meets specifications listed on page 6. After the machine raises the flag, it needs to make the flag wave! MISSION Our goal is to encourage critical thinking, creativity, innovation, and problem solving in a nontraditional learning event and to have FUN in the process. Youth who have completed third through eighth grades can compete in the 4-H Engineering Design Challenge. Participants will apply their STEM knowledge and skills to solve problems by identifying and researching them, then making and implementing a plan to design a solution. (rōōb’ gōld’bûrg’) . [After Reuben ( ) L. (18831970), inventor of such contrivances.] Of, relating to, or being a contrivance that accomplishes by complicated means what apparently could have been accomplished simply. Webster’s II New College Dictionary, 1995. Rube Goldberg (1883-1970) was a Pulitzer Prize-winning cartoonist who was best known for his wacky inventions. They appeared as cartoons in daily newspapers for about 50 years, and his popularity made him a cultural touchstone. A RG is an overly complex contraption that does a simple task. The best ones use everyday items in a whimsical way. They interact as a series of chain-reaction steps that culminate in accomplishing the task. In the 4-H Engineering Design Challenge, youth not only employ physics and engineering, but humor and storytelling, to create their RGs. Teams are encouraged to create a theme for their RG and incorporate it into a story. Teams that build a RG and complete the supplemental recordkeeping documents (journal or record of their work and a poster or other summary description of the work) can demonstrate their machine at their county fair. Teams that qualify at county fair will earn a trip to the Minnesota State Fair to show their RG. 2 CONTENTS Page Who can be on a team? 4 Registration A. Team sign-up steps (4HOnline account) B. County fair registration C. State fair registration 4 RG specifications 6 Theme and story 7 Recordkeeping materials Team notebook 7 Design Process Stages 8 Summary presentation 8 Frequently asked questions Questions about RG Questions about this year’s challenge Questions about RG teams 9 Exhibiting your machine at state and county fairs Transporting and storing your machine 11 Fair judging Judging form Judging guidelines 12 TWO INFORMATIONAL WEBINARS There will be informational webinars for all team leaders on June 13 and June 28, both at 6:30 p.m. CDT. Be sure to get your teams signed up before then so that we can send you additional information about the webinars. The first will focus more on registration and logistics questions and the second will focus on STEM concepts, learning and curriculum, but all questions are welcome at both meetings. 3 WHO CAN BE ON A RUBE GOLDBERG TEAM? A team must have at least Youth who will have completed third through eighth grades by the end of the 2016-2017 school year are eligible to be on a RG team. A team may have members from any of these grades. Youth who have completed any grade beyond eighth are not eligible to be RG team members, but they may act as youth mentors. (See the last bullet in this section.) In addition to the 3-10 youth, each team must have at least two adult volunteer leaders. Each adult volunteer must complete the 4-H volunteer screening process. For more on becoming a 4-H volunteer, visit www.4-h.umn.edu/volunteer. All team members (youth and adult) before the team registers with the Extension Center for Youth Development (as described in section 2). Youth who wish to be on a RG team but are not already 4-H members must enroll in 4-H before joining the team. Find enrollment information at www.4-h.umn.edu/be-a-4-H-member/ or contact your county Extension office. You can find contact information for your county Extension office at www.extension.umn.edu/county/. 4-H members in high school or above cannot be team members, but they are welcome to work with teams as youth mentors. Youth mentors do not replace the adult volunteer leaders, but work with the team as an additional resource. youth team members, but no more than . REGISTRATION A. This applies to all teams, and serves as notice to the state STEM team that you’re taking part and should receive information and updates about the Challenge—it helps us to plan the event and communicate with teams. The STEM team will notify your county that you’re working on the challenge, but coaches should also be in touch with their county program coordinators to make sure they’re aware of your participation. - If the team wants to show their machine judged at their county B. fair, they will need to register through the county fair registration process. C. - If the team qualifies at the county fair for a trip to the Minnesota State Fair (and chooses to accept that trip), they will need to sign up through the state fair registration process facilitated by their county 4-H program coordinator. A. TEAM SIGN-UP STEPS 1. Adult volunteer coaches register: Before youth team members can register, BOTH adult volunteers who are going to coach the team must register. Adult coaches must be screened 4-H volunteers and register through their 4HOnline account. Follow the registration instructions found on the Engineering Design Challenge: Rube Goldberg web page, http://z.umn.edu/mn4hrubegoldberg. 2. Once both adults have registered, we will list the team in 4HOnline and notify adult coaches that their youth team members can register. We usually get the team entered into 4HOnline within one to two days of receiving the second adult registration. This email notification will go to both adult coaches to the email addresses they’ve listed in their 4HOnline account. 4 3. Youth team members register: Registration instructions can be found on the Engineering Design Challenge: Rube Goldberg web page, http://z.umn.edu/mn4hrubegoldberg. If coaches or youth have any questions about this process, please contact Colleen at 612-624-9109 or [email protected]. Due date to sign up We encourage teams to sign up by May 15 so that they can take part in the informational webinars on Tuesday, June 13 and Wednesday, June 28. B. COUNTY FAIR REGISTRATION If a team decides to show its RG at its county fair, registration for the county fair will be at the county level and carried out through the county fair registration process. It is the responsibility of the team (most likely the adult volunteer leaders) to contact their county office and let staff know the team intends to enter their machine for judging at the county fair. When it’s time to register for their county fair, county 4-H staff will share the necessary exhibitor information/instructions and county fair premium book with the team so that they can register to demonstrate their machine. If you have questions about county fair registration, please contact your county Extension office (find your county office at http://www.4-h.umn.edu/county). C. STATE FAIR REGISTRATION Teams advancing to the state fair will sign up through the state fair registration process facilitated by the county 4-H program coordinator. If you have questions about state fair registration that your county 4-H program coordinator can’t answer, contact Amber Greeley at the Extension Center for Youth Development [email protected] 612-624-8198. 5 RG SPECIFICATIONS MACHINE SPECIFICATION REQUIREMENTS OR LIMITATIONS Complete the official task (Raise a 4-H flag, and then wave it.) Required Safe for participants and observers Required Written list of all steps in your RG Required Number of steps Minimum: 10 Physical size of RG (See tip about transporting and storing RG on page 11.) Minimum: no minimum size Maximum: 6 feet × 6 feet × 6 feet Single run time to complete the task Minimum: None Maximum 2 minutes Reset time (time required to set your machine up again after a run) Maximum: 20 minutes Air compressor hoses running to the machine Maximum 1 hose AC or DC power cords running to the machine Maximum 1 cord Air compressor hoses and power cords used within the machine boundaries Unlimited Objects flying beyond machine boundaries Objects must stay within overall maximum boundary of 6 feet x 6 feet x 6 feet. Corporate logos Allowed with written permission from the logo owner. Use of live animals Not allowed Hazardous (toxic, noxious, dangerous) materials, explosives, or flames. Not allowed Combustion engines. Not allowed (No gasoline or other combustible fluid may be a part of the machine.) Use of profane, indecent, or lewd expressions, offensive symbols or graphics. Not allowed 6 Maximum: unlimited THEME AND STORY While developing the design for your machine, consider the theme you’d like to have for your machine and the story to go with the theme. The theme and story should be a fun part of creating your machine, not a stumbling block—you might even find that your theme or story makes the design and building of the machine a richer experience. As a team, consider how you will share your story. Remember your team will have the opportunity to make a presentation to the audience and judges. Videos of your presentation, while useful for documenting the process of building your Rube Goldberg, are often cumbersome in a fair setting. RECORDKEEPING MATERIALS Reflecting on and recording one’s learning are important but often overlooked components of youth development. Each team needs to document their progress and how they build their RG by keeping a written notebook of the work they do throughout the design and building process. In addition, the team will need to prepare a summary presentation to illustrate the work. The recordkeeping requirements must be complete by the time the machine is judged at the county fair. The completed notebook will be judged with the machine; if the notebook is kept in a file on a computer, bring a printed copy with you to the conference judging at the fair. TEAM NOTEBOOK The team notebook is a record of the team’s ideas, progress, setbacks and accomplishments throughout the process of designing and building the RG. The notebook can be a spiral bound school notebook, a three-ring binder with loose-leaf sheets, a bound book with blank pages or an electronic notebook in a computer file. Whichever notebook your team chooses it should be accessible to all the team members and everyone should have the opportunity to make entries and record information. A useful notebook contains both writing and drawings as a way of capturing ideas and figuring out how to make the machine work. If an idea is not used or if something does not work, do not scribble it out or erase the information. Instead, make a note next to the drawing or writing explaining why the idea wasn’t used or why it did not work. We recommend that each time the team meets, use the last 10 to 15 minutes of the meeting to add an entry to the team notebook. Only one person from the team needs to make the entry, but we encourage teams to rotate this role through different team members each time they meet. The best notebooks are the ones that are used consistently throughout the process of building the RG. The notebooks that are not as helpful are the ones filled out after the machine is built or are hardly filled out at all. …the location, date and length of time the team worked on the machine. Record who was present at each of the sessions; document each of the experiments. Explain if the experiment worked or did not work and why. The purpose of the notebook is to give the team members a means of reflecting on what they learned and accomplished each time they met, and how/whether the engineering design process guided the team’s work. The notebook also provides documentation to the fair conference judges of the team’s work, including research, successes, setbacks and progress. The following page illustrates the five stages of the design process and outlines some questions that may help the team record their meeting entries. 1 Reference source: Barker, K. (2005) At the Bench A Laboratory Navigator Published by Cold Spring Harbor Laboratory Press: Cold Spring Harbor, New York 7 DESIGN PROCESS STAGES The design process has five stages: Problem definition 1. Problem definition 2. Information gathering Redesign Information gathering 3. Idea generation 4. Testing and decision-making 5. Redesign Testing and decisionmaking Idea generation REFLECTING ON YOUR PROCESS Problem definition: What is one problem that your team ran into today? Information gathering: What did your team know already that helped you think of a solution? What more does your team need to know to help you think of a solution? How does your team plan to gather the information that you need? Idea generation and decision-making: List the ideas that your team came up with for solving the problem. How did your team decide which of these ideas to test? Did it work? If yes, how? If not, what more did your team do to solve the problem? Write down the information/data that your team collects from testing to help you make a decision/solve the problem. What did your team do to improve your design/or solve the problem? Testing: Redesign: SUMMARY PRESENTATION The purpose of the summary is to assist the team in describing their experience during the conference judging at the fair. The summary can be a one- or two-page account that highlights the team’s experience, or it can be a poster, photographs, a video or any other medium the team wants to use to demonstrate their team’s experience. The team may also want to display the summary for fair visitors to see (but this is not required). While the journal helps the team think about what they’ve learned in each small step, the summary highlights the “aha moments,” the fun, and maybe also some of the frustrations the team had from the time they first began to plan their machine to the day they decided it was finished. 8 FREQUENTLY ASKED QUESTIONS QUESTIONS ABOUT RG A step in the machine is a from one action to another action; identical transfers of energy in succession should be counted as 1 step. Example A sequence of dominos hitting each other counts as 1 step. Counting 100 dominoes as 100 steps is repetitive and not in the spirit of Rube Goldberg. Yes, but their use must fit within the definition of a step. Steps that use controllers should be clearly stated in the written step list and include detailed information on how the transfer of energy is accomplished. Using controllers as a fail-safe is illegal and will result in disqualification. A ball falls onto a switch connected to a controller that turns on a motor. NOT ALLOWED: If the ball misses the switch but the controller still starts the motor, the controller is not transferring energy from one action to another action; it is acting as a fail-safe instead of a step and is illegal. ALLOWED: If the ball hits the switch and the controller starts the motor. Answer: Once the first step in your machine takes place (e.g. someone pushes a ball onto a ramp), the machine should function all the way to the end without a person touching it. However, sometimes the machine may fail to reach the last steps to accomplish the task. If a machine fails before it completes the task, it may be necessary for a person to start it again from the point where it failed. That is a human intervention. See the example judging form on page 13 for what judges will look for in the RGs. No. All entries must be new machines created and built for entry into this competition. : No, your machine can be smaller than the maximum allowed dimensions, it just can’t be larger. : This year’s task is raising a 4-H flag and then waving it. You could select a theme that ties in with where or when you might raise a flag (for example, your theme might be a 4-H camp or a county fair). Once you think of your theme, the story will begin to take shape. 9 : Information gathering is a key step in the Design Process. Some of the information may be what you and your teammates already knew before you started to think about your machine. In that case, your source is your other teammates or maybe the class in school where you learned the information, or maybe a parent or relative or a 4-H volunteer who taught it to you. But you probably won’t know everything before you start. The library, your teachers, the Internet, your family and friends are all good sources for helping you figure out how to solve a problem. You might also visit a factory or an engineer to get information. QUESTIONS ABOUT THIS YEAR’S CHALLENGE : : You may create your own 4-H flag, or use a flag you purchase or borrow from your county. The flag can be made out of cloth, paper, or other material you choose. There is no size specification for the flag. : : Yes. The waving of the flag needs to be more than just the result of the motion of its being raised. Waving needs to be a step or steps that follow the raising of the flag. QUESTIONS ABOUT RG TEAMS Yes. A team may have youth from more than one grade, as long as they are between third and eighth grades. Yes. However, the team must be affiliated with a specific county’s 4-H program. If they exhibit their Rube Goldberg design at a county fair, it will be the fair of the county they’re affiliated with. Yes. It’s best if the whole team comes to the fair, but we understand some members might already have started school or be on a family vacation at the time of their county’s encampment at the state fair. A team that qualifies to demonstrate their machine at the state fair does not need to have all members present at the state fair. They do need to have enough team members to transport, assemble, demonstrate, and disassemble the machine. (This can mean walking a couple of blocks from a parking lot to the 4-H building with the machine at the state fair.) As many team members as come come to this team event! 10 Yes. The engineering design process (p. 8) encourages us to learn from experience and redesign to improve the creation! You can contact Colleen Byrne ([email protected]) at the University of Minnesota Extension Center for Youth Development. There will also be two for adult volunteer team coaches; please bring your questions, comments and suggestions to those meetings on June 13 and June 28 (both meetings will begin at 6:30 p.m. CDT). EXHIBITING YOUR MACHINE AT COUNTY AND STATE FAIRS Be sure to read the information in the registration section about registering to compete at your county fair or at the state fair. It is essential that you work with your county 4-H staff to register for these fairs. TRANSPORTING AND STORING YOUR MACHINE County Fair Space availability differs from one county fair to another. Teams must contact their county Extension staff regarding their plans to exhibit their machine at the county fair. The staff will be able to give you guidelines on whether or not you’ll be able to drive right up to the exhibit space at your county fair to unload (and reload) your machine, and whether or not it can be stored at the fairgrounds before or after the fair takes place. State Fair Teams attending the state fair should plan on bringing their machine to the fair on the day of their conference judging, and taking the machine back to their home county after judging. Some exceptions may be made for teams traveling a long distance that arrange to have their machine transported on their county bus. Any such arrangements must be made ahead of time with Minnesota 4-H state fair staff. Private vehicles may not drive onto the fairgrounds during the state fair, so you won’t be able to drive up to the 4-H building to drop off your machine, nor will machines be allowed that are built onto tractors, lawn mowers, golf carts or other self-propelling vehicles. We will make an effort to arrange with the Minnesota State Fair to allow us to provide a truck to transport machines onto and off of the fairgrounds (early in the morning and late in the evening), but Minnesota 4-H must comply with the Minnesota State Fair policies and can’t guarantee transportation assistance. If Minnesota 4-H is allowed to provide assistance, information will be communicated to teams shortly before the state fair opens. Tips from previous participants Whether we are allowed to offer transportation assistance or not, you may want to make your machine easy to break down into transportable segments that can be loaded onto dollies or wagons that can be walked to and inside of the 4-H building. (Parking at the state fair can be crowded, and you might have to transport your machine several blocks on foot.) We do understand that transporting your machine can be a difficult process. 11 The RG judging area in the 4-H building at the state fairgrounds is a carpeted area. If your machine needs to be assembled on a hard, smooth surface, you should bring that surface to the fair. FAIR JUDGING All entries will be judged using the conference judging process, where a team meets with the judges at the fair and talks with them about their machine, including developing the design, building it, solving problems, identifying lessons and their applications and working as a team. Final ribbon placement will be based 50% on the team members’ knowledge of that process and 50% on the machine itself. Ribbon placements will be purple, blue, red or white. WHAT THE RIBBON COLORS MEAN Purple. The exhibit meets all standards. The exhibitor has shown complete understanding of what, how, and why the exhibit was done, and has a thorough knowledge of the subject. The exhibit and workmanship are extraordinary and need no improvement. Blue. The exhibit meets most standards. The exhibitor can explain what, how, and why the exhibit was done and has a good knowledge of the subject. The exhibit is well organized and well done. Red. The exhibit meets some standards. The exhibitor can somewhat explain what, how, and why the exhibit was done and has a fair knowledge of the subject. Some improvements may be needed on the exhibit. White. The exhibit meets few standards and lacks the quality of other exhibits. The exhibitor cannot adequately explain the what, how, and why of the exhibit. Possibly they have overlooked a safety flaw. Improvement is needed in either the exhibit, the knowledge of the subject, or both. JUDGING PROCESS The team will participate in a public presentation and conference-judging-style experience. Teams will share their journals during conference judging and review the process for the design and construction of their RG. Team members will share with the judge their individual contributions to the construction of the machine. The team will demonstrate its machine for the judge and the general public. Teams that complete the judging process will be awarded a purple, blue, red, or white ribbon at county and state fairs. For a better understanding of the judging process, take a look at the example judging form and the judging guidelines and suggested questions on pages 14-16. STATE FAIR Qualifying teams that choose to compete at the state fair will be asked to choose between their county’s assigned encampment, or a day during the first weekend of the fair. (You’ll need to inform us of that choice in July. We can’t guarantee you’ll get your choice, but we’ll try to accommodate all teams’ choices.) Team judging will take place in the exhibit center space of the 4-H building. Teams will be allotted two hours to set up their Rube Goldberg. Teams will be assigned a judging time during their county’s encampment. 12 ENGINEERING DESIGN CHALLENGE RUBE GOLDBERG JUDGING FORM Grade range of team members Date Much Improvement Needed Purple Blue Red White Very Good Team Name Number of team members at judging Some Improvement Needed County Rube Goldberg Machine Theme or story about the machine Sequences of steps are clear and described; energy transfer is described; simple machines are identified Degree of machine complexity Degree of innovation, creative use of everyday items in new ways Degree of human intervention Machine run time: Up to 2 minutes—very good 2-3 minutes—some improvement needed Over 3 minutes—much improvement needed Worked as a team, role of each team member is identified and described Conference Judging Discovered ways problems were solved and described using examples; demonstrates perseverance Identified “lessons” learned and how they apply beyond RG Conducted research (sought information and knowledge) Elements of the design process stages are evident Provided a record or journal that documents the process of building the RG Machine Specifications Number of Steps (≥10) Task completed Objects leaving the machine Machine does not exceed size requirement Machine meets rule and safety requirements Specifications met Specifications not met Rube Goldberg Judging Guidelines WORTHY GOOD EXCELLENT Task not completed OR Task completed with multiple human interventions outside of the specified time constraints Task completed with multiple human interventions in the specified time constraints OR Task completed with 2 human interventions in the specified time constraints Task completed with one human intervention in the specified time constraints OR Task completed with no human intervention in the specified time constraints Fits criteria of RG (simple task completed in complicated manner); sequence of steps is clear and described; energy transfer is described; simple machines are identified. Does not meet machine specification requirements and there was not discussion of the sequence of steps, energy transfer or simple machines In written or in verbal presentation, one of these criteria were not described clearly: Sequence of steps are clearly described Energy transfer is described Simple machines are identified Meets machine specification requirements and limitations In written or in verbal presentation The sequence of steps is clearly described, Energy transfer is described, and Simple machines are identified Degree of complication Simple transfers of energy with little degree of difficulty or complication Less than half of the steps demonstrated a difficult and precise transfer of energy. Over half of the steps demonstrated a difficult and precise transfer of energy. Degree of innovation: Tool or machine is used in new/different way(s), used creatively. Demonstrated thinking outside the box. None identified. Less than half of the steps demonstrate an innovative, different, creative use of tools. Over half of the steps demonstrate an innovative, different, creative use of tools. (Tools/machines are “re-purposed.”) No teamwork identified. Team was dominated by one or more members; unequal distribution of workload or opportunity for input OR roles were not clearly articulated. Each team member had a clearly defined role that was articulated or demonstrated to the evaluators in some method. None identified. Problem solving was evident but not clearly described. Team was able to describe how one or more problems were solved using examples; demonstrated perseverance to get through problems. None identified. Team did not or could not articulate what they learned during this project. Team was able to describe what they learned during this project and how those lessons can be used in life. Task Completion Worked as a team; role of each team member is identified and described Ways that problems were solved are described, using examples; demonstrating perseverance Identification of “lessons” learned and how they apply beyond RG 14 Rube Goldberg Judging Guidelines Research (seeking of information or knowledge) conducted None identified. Team did not seek information outside of the team. Elements of the design process stages are evident None identified. Fewer than 3 of the design process stages are evident in the project. Sources of knowledge or information outside of the team were intentionally consulted and incorporated into the project. At least 3 of the design process stages are evident Problem definition Information gathering Idea generation Testing and decision-making Redesign © 2017 Regents of the University of Minnesota. All rights reserved. University of Minnesota Extension is an equal opportunity educator and employer. In accordance with the Americans with Disabilities Act, this material is available in alternative formats upon request. Direct requests to 612-624-2116. 15
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