[Type text] STOP-MOTION ANIMATION Stop-motion animation involves taking lots of still images of characters and props, which are moved small amounts between shots, and running the images together to make it look like the objects are moving. Planning The best animations are well-planned. Students should complete a storyboard of what will happen in their animation. This can be in the form of pictures or words, or a combination. It is useful to note how long each bit of dialogues lasts (see Animation Tips below). Hardware Option 1 Use a digital still camera on a tripod and take a photo of your set and characters. Move them a small amount and take another photo. Continue doing this until you have finished the required action. Download all of the photos onto the computer and import them into a video-editing piece of software. Press play and watch your characters come to life. You may need to reduce/increase the length of time each photo is shown in the timeline to make sure the action isn't too slow/fast. This is the cheapest option, but it is very difficult to judge how far you've moved a character between shots, and the movement may look quite jerky as a result. If the camera moves between shots, it will also look poor. Option 2 Use a digital video camera that uses tapes, on a tripod, and attach to your computer with a firewire cable (i.Link). Turn the camera onto Camera/Record mode and open some stop-motion animation software. Through the software you should be able to see what the camera sees and take still photos of your set and characters. This will probably give you the best quality animation, but many computers don't have firewire ports, and most modern video cameras don't use tapes. Using the specific stopmotion software means you can use 'Onion Skinning', whereby you can see the last shot you took, superimposed with the view from the camera, and therefore it is easy to see how far you've moved characters. It is also easier to delete any shots and redo them, or duplicate and reverse series of shots. C. Elliott, Sheffield South CLC Feb. 2011 [Type text] Option 3 Use a webcam that attaches to the computer via USB cable. There are a number you can buy that don't need any software installing before you use them. Attach it to the computer and open up the specific stop-motion animation software. You should then see what the webcam sees. It is harder to position the webcam in the right place, and the quality may not be as good. However this is another relatively cheap option, and you have the 'Onion Skinning' facility still through the software. Option 4 Use an iPhone or iPod Touch with inbuilt camera and download an animation app (see below). Use the app to capture frames and put them together. Again it is not as easy to position your handheld device, although there are tripods adapted for the iPhone and iPod Touch. It isn't so easy to edit the finished animation on your computer. Software I Can Animate, by Kudlian Soft. Costs £29.95 for a single user licence and is compatible with Windows based PCs and Apple Macs. You can also get an iPhone app version. This software is very easy to use and has everything you need to make a good animation. Stop Motion Pro, costs £29.99 for a single user licence, but is only compatible with Windows based PCs. This software has some really good features for the more advanced user, but isn't so user friendly for younger students. Zu3D, costs £24.99 for a single user licence and is compatible with computers running Windows XP or Vista. This is a good bit of software for use with younger students as you can add titles and music/voiceover on the finished animation, without having to export it into a second bit of software. Monkey Jam is a free download, and is compatible with Windows 98-XP. It isn't quite as user friendly as the others. Windows Movie Maker (PC) and iMovie (Mac) are free video editing pieces of software, and can be used to add titles, effects and sound to your animation once you have finished creating it. C. Elliott, Sheffield South CLC Feb. 2011 [Type text] Sets, characters and props There are two ways of filming your animation, in 2D or 3D. 2D The camera is suspended above the set, looking down, and all of the characters and props are two-dimensional (e.g. paper cut outs). We generally say students should have a background that is A3 size, to provide enough space for action. Any important features on the background shouldn't be around the edges (see diagram), as these may get cut out of the shot. Bright, colourful backgrounds work well, as long as the characters stand out. Keep essential scenery within the centre rectangle. Characters can be cut out of paper or card, and will need to be approximately 10cm high. Card is preferable as it won't curl up at the edges and will be more robust. Use split pins at joints so that limbs can move. You could create alternate heads if you want the character to change expression or look around. You can of course use plasticine or toys, and simply lie flat on the background. 2D animation is best used when characters or objects need to fly or jump. 3D The camera points horizontally and therefore you need a backdrop and floor section for the scenery. It can be done by sticking the backdrop to the wall behind the table, and the floor to the table, or built into part of a cardboard box - but make sure it is easy to access the set when moving characters. C. Elliott, Sheffield South CLC Feb. 2011 [Type text] Characters and props can be made out of plasticine - this is great for being able to move limbs, mouths, eyes etc, but ensure they are robust. Generally make figures bottom heavy, with thick limbs. Toys, e.g. play people, are really useful, or use everyday objects. Whatever you use, make sure they can stand up unaided! Animation tips Stick everything down with blutack first, even characters that move. Don't move the camera unless absolutely necessary. Most specific animation software works on 12 frames per second, so 12 still photos will make up one second of action. It is often worth taking two frames of each shot, otherwise the action happens very fast. Make sure there is enough animation to last whilst people are talking. 5 seconds of conversation will require 60 frames. If possible, keep dialogue to a minimum. Have a practise run first, let the students get used to moving the characters and taking the frames. Then delete it all and start the real version. Make sure you/the students watch through the animation at regular intervals, to check scenery hasn't moved, or hands are in shot. Think about what's happening in the background when two characters are talking. It can be made more interesting by a bird flying by etc. The smaller the amount you move objects each time, the smoother your animation will be. When working with students, we generally assign 3 jobs: camera person - who press the frame capture button on the computer; mover - moves the characters; director - looks at the scene on the computer and ensure objects are moved to the right place and no hands are in shot. For a video on how to make a stop-motion animation, see http://ssclc.wordpress.com/2009/08/10/animation/ - it doesn't talk about specific software and hardware, but can be used to show students the process of creating characters and scenery, and animating their story. C. Elliott, Sheffield South CLC Feb. 2011
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