Rolling Cosmic Fury

Rolling Cosmic Fury
Background:
Fueled by a drunken rage on his twenty-first birthday, the King of
the Cosmos destroyed planet Earth, sending its historic
treasures into a black hole. The inexplicable actions troubled by
the royal family, prompting the King’s three cousins, Citrus,
Ocean, and Blueberry, to embark on an bold journey to restore
balance to the Cosmos.
Game Objective:
Win as many missions as possible in total span of 10 minutes. A
player, chosen by the highest roll of a die, must serve as the
gamemaster.
Objects:
Magnet:
any object touched by magnet when rolled can be retrieved by the
throwing team, who then loses the magnet into the ocean.
Rocket:
when lands into the cosmos, the throwing team can retrieve an
object from the cosmos.
Submarine:
when lands on the ocean, the throwing team can retrieve an
object.
Anchor, Comet, Satellite:
when placed the area behind the orange line, any member of that
team can slam the tilted to shuffle the objects on the board
Soccerball:
no function
Flower:
no function
Pint of beer:
no function
Car:
no function
Paint brush & Radio:
no function
Monuments (Eiffel Tower, Tower of Pisa, Mount Fuji)
Board:
consists of 1 side for the gamemaster, the other side for the 3
cousins, the 3 countries and Placements for their respective
monuments and the hole to the cosmos.
Katamari Ball:
this mythical sphere is said to be able to contain all the world's
objects
Missions:
•
“Feel for All”: place all the objects within the cosmos and
each player randomly selects the objects, using their sense
of touch to find a myriad of objects chosen by the game
master (i.e. 3 beer pints and 2 comets). Time: 2 minutes ()
•
“Heavy Metarru”: the Cousins must attempt to throw 20
metal objects into the open ball blocking the cosmos. King
may tilt board and seize missed-thrown objects to combat
Cousin’s attempts. If the cousins successfully land more
than 10 objects, they win. If 10 or less, the King wins. Time:
3 minutes ()
•
“Rainbow Power Play”: each player must throw the soccer
ball in the cosmos on a titled board. The soccer ball,
however, must initially land above the cosmos, rolling
downwards into the cosmos. Each player alternate turns
and whichever team has rolled the most soccerballs into
the cosmos wins the mission. Each cousin plays with 1
soccerball and the King with 3 soccerballs. Time: 1 minute
()
•
Katamari warrudo cup: on an unhinged board (no leg support
but not necessarily titled) , roll the soccer ball across the
board with each ball that lands behind the opponents
orange line counting as a goal. The team with the most
goals wins the mission. Any ball that lands within the
cosmos results in an automatic loss for the mission. Time:
30 seconds ()
•
“Rebuild the Planet”: each team receives 3 monuments with
which the must attempt to flick them on the countries.
Each turn the king is positioned against a cousin with whom
he competes to throw it on a country. The first team to
win 2 countries wins the mission. If a monument lands on
a red circle, the throwing team receives extra 1 point,
irrespective to whether the team wins the match. Time: 3
minutes ()
•
“Hearru the Baie”: on a-tilted board, the katamari ball is
filled with objects. The king, who can tilt the board, is
trying to drop as many objects into the ocean by rolling it.
The cousins try to combat this, by rolling the ball over the
cosmos and trying to dump the objects there. Whichever
team has the most objects in their respective destinations
(the ocean for the king, cosmos for the cousins) wins the
mission. Time: 3 minutes ()
•
“Down to the specifics”: each team must put a certain object,
assigned by the gamemaster, in the cosmos. The king can
throw it in the cosmos where as the cousins must use the
katamari ball to drop the object into the cosmos. Time: 2
minutes ()