Rolling Cosmic Fury Background: Fueled by a drunken rage on his twenty-first birthday, the King of the Cosmos destroyed planet Earth, sending its historic treasures into a black hole. The inexplicable actions troubled by the royal family, prompting the King’s three cousins, Citrus, Ocean, and Blueberry, to embark on an bold journey to restore balance to the Cosmos. Game Objective: Win as many missions as possible in total span of 10 minutes. A player, chosen by the highest roll of a die, must serve as the gamemaster. Objects: Magnet: any object touched by magnet when rolled can be retrieved by the throwing team, who then loses the magnet into the ocean. Rocket: when lands into the cosmos, the throwing team can retrieve an object from the cosmos. Submarine: when lands on the ocean, the throwing team can retrieve an object. Anchor, Comet, Satellite: when placed the area behind the orange line, any member of that team can slam the tilted to shuffle the objects on the board Soccerball: no function Flower: no function Pint of beer: no function Car: no function Paint brush & Radio: no function Monuments (Eiffel Tower, Tower of Pisa, Mount Fuji) Board: consists of 1 side for the gamemaster, the other side for the 3 cousins, the 3 countries and Placements for their respective monuments and the hole to the cosmos. Katamari Ball: this mythical sphere is said to be able to contain all the world's objects Missions: • “Feel for All”: place all the objects within the cosmos and each player randomly selects the objects, using their sense of touch to find a myriad of objects chosen by the game master (i.e. 3 beer pints and 2 comets). Time: 2 minutes () • “Heavy Metarru”: the Cousins must attempt to throw 20 metal objects into the open ball blocking the cosmos. King may tilt board and seize missed-thrown objects to combat Cousin’s attempts. If the cousins successfully land more than 10 objects, they win. If 10 or less, the King wins. Time: 3 minutes () • “Rainbow Power Play”: each player must throw the soccer ball in the cosmos on a titled board. The soccer ball, however, must initially land above the cosmos, rolling downwards into the cosmos. Each player alternate turns and whichever team has rolled the most soccerballs into the cosmos wins the mission. Each cousin plays with 1 soccerball and the King with 3 soccerballs. Time: 1 minute () • Katamari warrudo cup: on an unhinged board (no leg support but not necessarily titled) , roll the soccer ball across the board with each ball that lands behind the opponents orange line counting as a goal. The team with the most goals wins the mission. Any ball that lands within the cosmos results in an automatic loss for the mission. Time: 30 seconds () • “Rebuild the Planet”: each team receives 3 monuments with which the must attempt to flick them on the countries. Each turn the king is positioned against a cousin with whom he competes to throw it on a country. The first team to win 2 countries wins the mission. If a monument lands on a red circle, the throwing team receives extra 1 point, irrespective to whether the team wins the match. Time: 3 minutes () • “Hearru the Baie”: on a-tilted board, the katamari ball is filled with objects. The king, who can tilt the board, is trying to drop as many objects into the ocean by rolling it. The cousins try to combat this, by rolling the ball over the cosmos and trying to dump the objects there. Whichever team has the most objects in their respective destinations (the ocean for the king, cosmos for the cousins) wins the mission. Time: 3 minutes () • “Down to the specifics”: each team must put a certain object, assigned by the gamemaster, in the cosmos. The king can throw it in the cosmos where as the cousins must use the katamari ball to drop the object into the cosmos. Time: 2 minutes ()
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