Experiments Chapter 2 – Review • Types of behavioral research (descriptive, relational, experimental) • Research hypotheses • Basics of experimental research 9/22/2016 2 Variables Independent variables (IV) refer to the factors that the researchers are interested in studying or the possible “cause” of the change in the dependent variable. Dependent variables (DV) refer to the outcome or effect that the researchers are interested in and measuring. Speed of selecting commands with mouse and keyboard commands 9/22/2016 3 Research hypotheses • A hypothesis is a precise (falsifiable) problem statement that can be directly tested through an empirical investigation. • It is a supposition or proposed explanation made on the basis of limited evidence as a starting point for further investigation A provisional answer to a research question. • Has to define the variables involved • Has to define a relationship No difference in performance for mouse and keyboard when selecting a command 9/22/2016 4 Components of experiment • Treatments, or conditions: the different techniques, devices, or procedures that we want to compare • Units: the objects to which we apply the experiment treatments. In HCI research, the units are normally human subjects with specific characteristics, such as gender, age, or computing experience • Assignment method: the way in which the experimental units are assigned different treatments. 9/22/2016 5 Experiment -practice Video (stop at 1:19), design the experiment • Lady Tasting Tea - Inferential Statistics and Experimental Design https://www.youtube.com/watch?v=lgs7d5saFFc 9/22/2016 6 Overview, Ch 3, Design of experiments • What needs to be considered when designing experiments? • Determining the basic design structure • Investigating a single independent variable • Investigating more than one independent variable • Reliability of experimental results • Experimental procedures 9/22/2016 7 Three groups of studies • Experiments, quasi-experiments, and nonexperiments: 9/22/2016 8 True or quasi experiment? 9/22/2016 9 Characteristics of true experiments • A true experiment – is normally based on at least one hypothesis – have multiple conditions – The dependent variable can be quantitatively measured – uses statistical significance tests – thrives to remove biases – is replicable 9/22/2016 10 Factors to consider • Research hypothesis – Clearly defined – Appropriate scope • Dependent variables – Easy to measure • Independent variables and conditions – Easy to control 9/22/2016 11 Basic design structure • Two basic questions: – How many independent variables do we want to investigate in the experiment? – How many different values does each independent variable have? 9/22/2016 12 Basic design structure 9/22/2016 13 Examples • H1: No differences in typing speed when using a QWERTY keyboard, a DVORAC keyboard or an alphabetically ordered keyboard • H2: No difference in trust to robots among elderly in Japan and Norway • H3: No difference in typing speed among novices and experts 9/22/2016 14 Investigating one independent variable Between group design • Also called ‘between subject design’ • One participant only experience one condition 9/22/2016 15 Between group design • Advantages – Cleaner, better control of learning effect – Requires shorter time for participants – less impact of fatigue and frustration • Disadvantages – Impact of individuals difference – Harder to detect difference between conditions – Require larger sample size 9/22/2016 16 Investigating one independent variable Within group design • Also called ‘within subject design’ • One participant experience multiple conditions 9/22/2016 17 Within-group design • Advantages – Requires smaller sample size – Easy to detect difference between conditions • Disadvantages – Learning effect – Takes longer time – Larger impact of fatigue and frustration 9/22/2016 18 Investigating one independent variable Between group vs. Within group • Between-group design should be taken when: – Simple tasks – Learning effect has large impact – Within-group design is impossible • Within-group design should be taken when: – Learning effect has small impact (different fonts, reading speed) – Small participant pool (experts) 9/22/2016 19 How to improve within-group design • Learning effect – Randomize the order of the experimental conditions (randomization software) – Training • Fatigue – Sessions 60-90 minutes – Breaks (forced breaks) 9/22/2016 20 More than one independent variable • Factorial design divides the experiment groups or conditions into multiple subsets according to the independent variables • Can study interaction effects • Number of conditions: • Three types of keyboards, two type of tasks (transcription, composition) 3 x 2 = 6 conditions 9/22/2016 21 More than one independent variable • Three options of factorial design – Between group design – Within group design – Split-plot design • Split-plot design – Has both a between-group and a within-group component 9/22/2016 22 Keyboard example • Between-group – each participant completes task under only one condition – We need 6 groups one for each condition • Within-group – Each participant completes task under all six conditions 9/22/2016 23 Split-plot • Independent variables: age and use if GPS when driving • Number of conditions is 6 • Combination of between-group and within group • Users divided in three groups (age) and each user asked to drive with and without GPS 9/22/2016 24 Interaction effect • The differing effect of one independent variable on the dependent variable, depending on the particular level of another independent variable 9/22/2016 25 Reliability of experiments • Random errors – – – – Also called ‘chance errors’ or ‘noises’ Cause variations in both direction Occur by chance Can be controlled by a large sample size • Systematic errors – Also called ‘biases’ – Always push actual value in the same direction – Can never be offset no matter how large the sample is 9/22/2016 26 Reliability of experiment results • Five major sources of system errors – measurement instruments – experimental procedures – participants – experimenter behavior – the experimental environment 9/22/2016 27 Lifecycle of an experiment • Identify a research hypothesis • Specify the design of the study • Run a pilot study to test the design, the system, and the study instruments • Recruit participants • Run the actual data collection sessions • Analyze the data • Report the results 9/22/2016 28 Experiment session procedure • Ensure the systems or devices being evaluated and the related instruments are ready for the experiment • Greet the participants • Introduce the purpose of the study and the procedures • Get the consent of the participants • Assign the participants to a specific experiment condition according to the predefined randomization method 9/22/2016 29 Experiment session procedure • • • • • Participants complete training task Participants complete actual tasks Participants answer questionnaires (if any) Debriefing session Payment (if any) 9/22/2016 30 Measurements – – – – – – – – Task performance Time performance User satisfaction (validated survey tool) Average time to recover from an error Time spent using help Number of visits to the search feature Time spent on specific web page Typing speed 9/22/2016 31 Starten av dagen: • Sjekke at alt er på plass i laben; gavekort, utstyr, godteri, brus, batterier, pen og papir osv. • Skrive ut eksperimentet material som skal deles til deltagerne • Skrive ut tlf.nr. til de som kommer (mail fra Nordstat) • Informere resepsjonen at vi venter deltakere. Hvis deltaker kommer veldig tidlig, be resepsjonisten henvise dem til sofa i resepsjonen. • Logge seg på PC og teste alt virker (ingen updates skal dukke opp i løpet av eksperimentet) • Gå inn på facebook og twitter og sjekk at ”xxxx er logget ut • Heng IKKE FORSTYR på døra • Ha alltid mobilen med deg Eksperimentet (før deltakeren kommer) • Start SINTEF verktøyet (r2d2exp.jar). Det kan ta litt tid – IKKE KLIKK FLERE GANGER! • Start opp camtasia studio (dobbelt klikk) • Start opp uLog (høyre klikk på ikonet i ”system tray” og start) • Eksperiment (hent deltaker) • Ta med deltageren ned; hilse; introduksjon • Konfidensialitet skjema signeres • Husk å sette mobilen på vibrasjon • Start opptak i camtasia studio (høyreklikk, klikk ‘record the screen’, klikk record button) • … 9/22/2016 32 9/22/2016 33 Exercise • Groups 4-5 students • You want to make a tool helping elderly (55+) to remember taking their medicine. What works better – a robot , a smart watch, a smart pillbox? Does it work differently for different groups (man, woman, <70, 70+, 90+…) How to design an experiment? What are the possible problems/limitations? • 10 minutes 9/22/2016 34
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