AGI - Realvision.ae

AGI
ARTIFICIAL GENERAL INTELLIGENCE
An Interactive VR film
By Clyde DeSouza
Main Narrative
By 2045 – Humans have lost their jobs to Androids, who’ve been given rights and
pay taxes which in turn funds the minimum income programme run by the Govt. for
all human citizens.
The narrow A.I. that drives androids is fast emerging as AGI (artificial general
intelligence) and Androids want to become more “human like”, a trait the rich
humans find highly desirable – both for mental and physical stimulation.
The lower rung of society thus end up in POD Shelters – where androids can rent
out humans for pleasure while learning more about what makes humans… human.
Adam – and a group of the last “thinkers” see the Androids for the existential threat
they are, and decide to infiltrate POD shelters… with a plan to turn AGI against
itself.
Locations
Contained Location: POD Shelter (Capsule Hotel) and Corridors of Capsule Hotel
ScreenPlay Excerpt: Draft #1
Characters
• ADAM – named after first man in the Bible.
• Android Female – A real actress with pasty makeup and Post prod electronic tattoo and
changeable eye color. No robot like prosthetics needed.
• POD Shelter Supervisor – Male secondary character, only long shots.
• Female Receptionist – at the POD Shelter front desk.
•
Extras – 2 males and females walking in the corridor.
Options: Interactive VR Film
Interaction via:
-
Gaze.
Tap to Walk in GearVR
Touch Controller.
Senso Glove etc.. (later versions)
Interactive Elements
-
Open Adam’s Safe (gaze at keypad)
Read the torn page from the Bible.
Switch TV channel in POD
See Adam’s personal family artefacts
in POD during Epilogue
Our target audience
•
We have chosen our target audience to be teenagers/ adults
(aged 15-55).
•
We will target both male and females.
•
We would make our film a 15, though there will not be any
unwarranted swearing, bad language and no violence or sex.
•
There might be close-ups (motivated) of Adam’s torso and the
female androids cleavage. This is because the human form upclose in VR, is known to evoke a sense of voyeurism yet aids
the feeling of immersion and presence to the viewer of “being
in the location.”
How we will target them
•
Social networking sites - Facebook, YouTube and Twitter.
-This is an essential promotional base to use because 98% of (our target audience)
use social networking.
•
Film festivals
- Film Festivals .Showing a preview release of our film at a film festival will increase the popularity
and hype of our film and promote it further.
•
Oculus Store, OTT platforms overseas (China’s Veer.tv), VR magazines and writeups.
Exhibition
•
Film Festivals.
•
Syndicate to OTT VR
platforms – Netflix, Hulu…
•
Independent VRCinemas
and VRCades
(need for content inbetween game experiences)
Why invest in us?
•
We know cinematic VR.
•
There is episodic potential in the Title and
Storyline.
•
We are requesting USD 50,000/- for the film.
•
A straight 50% profit share exclusively across all
platforms (OTT, On-ground) all languages and
worldwide.
•
Option for full ownership if buying full Equity
stake.
•
Demand for Content for VRCinemas / VRCades.
The Competition
Examples: (we know the competition)
-
Invisible: 2D / monoscopic inserts, Camera placement, Shot non-continuity.
-
The Click Effect: Nausea inducing crossfades, disorienting edits left in.
-
The Masquerade- 50 Shades Darker: People’s bodies go from Stereoscopic to
Monoscopic. (shot on Nokia Ozo)
Hollywood is funding big budget VR productions that break immersion. AAA studios regularly
read critique on the RealVision Knowledgebase. (www.realvision.ae/blog)
“Insta-ROI”
We really know VR
…and Investor Concerns…
The VR FILM WILL BE BACKWARD COMPATIBLE
with Legacy Digital Display Platforms.
About: Clyde DeSouza
•
Lectured at GOOGLE MENA on VR.
•
A published hard scifi author – Penguin Randomhouse
•
Author of ‘Think in 3D’ - used during the making of two
Hollywood tentpole productions.
REAL VISION VR
•
Real Vision VR is a Production Company run by Clyde DeSouza.
•
Our first VR (stereoscopic 360) film was done in early 2015 – before hardware and VR editing software existed.
Lessons learned from making the film made it’s way back to the community via the The RealVision
Knowledgebase (www.realvision.ae/blog) a site frequented by AAA studios such as Weta Digital, Lucas Film,
Disney and others.
•
The well known 360/VR editing suite Skybox studio by Mettle, benefited from knowledge and beta testing done
by Clyde DeSouza.
•
Our film, Dirrogate, was one of the only indie VR films invited by Samsung to be featured on SamsungVR.com
Contact
Clyde DeSouza
Twitter: @cly3d
Email: [email protected]
Skype: clydd2006