AGI ARTIFICIAL GENERAL INTELLIGENCE An Interactive VR film By Clyde DeSouza Main Narrative By 2045 – Humans have lost their jobs to Androids, who’ve been given rights and pay taxes which in turn funds the minimum income programme run by the Govt. for all human citizens. The narrow A.I. that drives androids is fast emerging as AGI (artificial general intelligence) and Androids want to become more “human like”, a trait the rich humans find highly desirable – both for mental and physical stimulation. The lower rung of society thus end up in POD Shelters – where androids can rent out humans for pleasure while learning more about what makes humans… human. Adam – and a group of the last “thinkers” see the Androids for the existential threat they are, and decide to infiltrate POD shelters… with a plan to turn AGI against itself. Locations Contained Location: POD Shelter (Capsule Hotel) and Corridors of Capsule Hotel ScreenPlay Excerpt: Draft #1 Characters • ADAM – named after first man in the Bible. • Android Female – A real actress with pasty makeup and Post prod electronic tattoo and changeable eye color. No robot like prosthetics needed. • POD Shelter Supervisor – Male secondary character, only long shots. • Female Receptionist – at the POD Shelter front desk. • Extras – 2 males and females walking in the corridor. Options: Interactive VR Film Interaction via: - Gaze. Tap to Walk in GearVR Touch Controller. Senso Glove etc.. (later versions) Interactive Elements - Open Adam’s Safe (gaze at keypad) Read the torn page from the Bible. Switch TV channel in POD See Adam’s personal family artefacts in POD during Epilogue Our target audience • We have chosen our target audience to be teenagers/ adults (aged 15-55). • We will target both male and females. • We would make our film a 15, though there will not be any unwarranted swearing, bad language and no violence or sex. • There might be close-ups (motivated) of Adam’s torso and the female androids cleavage. This is because the human form upclose in VR, is known to evoke a sense of voyeurism yet aids the feeling of immersion and presence to the viewer of “being in the location.” How we will target them • Social networking sites - Facebook, YouTube and Twitter. -This is an essential promotional base to use because 98% of (our target audience) use social networking. • Film festivals - Film Festivals .Showing a preview release of our film at a film festival will increase the popularity and hype of our film and promote it further. • Oculus Store, OTT platforms overseas (China’s Veer.tv), VR magazines and writeups. Exhibition • Film Festivals. • Syndicate to OTT VR platforms – Netflix, Hulu… • Independent VRCinemas and VRCades (need for content inbetween game experiences) Why invest in us? • We know cinematic VR. • There is episodic potential in the Title and Storyline. • We are requesting USD 50,000/- for the film. • A straight 50% profit share exclusively across all platforms (OTT, On-ground) all languages and worldwide. • Option for full ownership if buying full Equity stake. • Demand for Content for VRCinemas / VRCades. The Competition Examples: (we know the competition) - Invisible: 2D / monoscopic inserts, Camera placement, Shot non-continuity. - The Click Effect: Nausea inducing crossfades, disorienting edits left in. - The Masquerade- 50 Shades Darker: People’s bodies go from Stereoscopic to Monoscopic. (shot on Nokia Ozo) Hollywood is funding big budget VR productions that break immersion. AAA studios regularly read critique on the RealVision Knowledgebase. (www.realvision.ae/blog) “Insta-ROI” We really know VR …and Investor Concerns… The VR FILM WILL BE BACKWARD COMPATIBLE with Legacy Digital Display Platforms. About: Clyde DeSouza • Lectured at GOOGLE MENA on VR. • A published hard scifi author – Penguin Randomhouse • Author of ‘Think in 3D’ - used during the making of two Hollywood tentpole productions. REAL VISION VR • Real Vision VR is a Production Company run by Clyde DeSouza. • Our first VR (stereoscopic 360) film was done in early 2015 – before hardware and VR editing software existed. Lessons learned from making the film made it’s way back to the community via the The RealVision Knowledgebase (www.realvision.ae/blog) a site frequented by AAA studios such as Weta Digital, Lucas Film, Disney and others. • The well known 360/VR editing suite Skybox studio by Mettle, benefited from knowledge and beta testing done by Clyde DeSouza. • Our film, Dirrogate, was one of the only indie VR films invited by Samsung to be featured on SamsungVR.com Contact Clyde DeSouza Twitter: @cly3d Email: [email protected] Skype: clydd2006
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