Take-Home Math Games Unit 2 Please designate a special spot and/or container to place all math games that are sent home. These are great activities to get the family together and also get math concepts reinforced! If you should need any materials for these games please send me a note and I would be happy to let you borrow it. Please feel free to adjust the game to fit your child’s needs. Have fun! Game Name: Coin Top-It (formally know as war) Materials: Coin paper cards on Math Master pg 3 (students may color pennies brown and nickels gray with color pencils or crayons) Players: 2 or more 1. Evenly pass out cards to each player. 2. Each pile should have numbers facing down. 3. Both players say together: “1, 2, 3, FLIP!” Each player should then flip their top card over. 4. Both players count coin amount on their card and share the amount with the other player(s). 5. Player(s) than check other player’s coin amount. 6. Player with a higher coin amount collects both cards that were flipped. Game Name: High Roller Players: 2 or more Materials: 2 dice Players take turns. One player rolls 2 dice. The player keeps the die with the larger number (the High Roller) and throws the other die again. The player then counts on from the number rolled on the first die to get the sum of the two dice. Game Name: Nickel/ Penny Grab Players: 2 or more Materials: 8 Nickels and 20 pennies Partner A grabs a handful and Partner B takes what is left. Partners help each other find the total value of their coins in order to see whose “grab” is worth more. Use the Nickel/ Penny Grab Record Sheet or blank paper to keep track of who grabbed more. Game Name: Penny Cup Game Players: 2 Materials: Cup, 10 Pennies (or more), Paper & Pencil Players take turns. Player A turns the cup upside down, hides some of the pennies under the cup. Player B counts the pennies on top and guesses how many are hidden underneath. If the guess is correct, Player B gets a point. Players trade roles. Players keep a tally of their points. The player who has more points at the end of 5 rounds wins the game. Game Name: Two Fisted Penny Addition Materials: 10 Pennies Players: 1 or more Game Name: Penny-Drop Addition Players: 2 or more Materials: 20 pennies and metal container Player 1 takes pennies and drops them into a container. The other players count as the pennies are dropped. The players announce how many pennies are in the container. Player 1 keeps pennies in the container and adds more. Other player then count how many pennies were added. Then they figure out the total of the first amount of pennies plus new amount of pennies dropped. The person that figures out the total amount of pennies in the container becomes Player 1. Game Name: Penny Grab Materials: 10 pennies for each partnership and scratch paper for each player Number of Players: Two (2) or more Partners combine their pennies. Each grabs a handful and then counts and records the amount using both cents- and dollar-and-cents notation. For example, 13 pennies would be recorded as both 13¢ and $0.13. Partners compare their amounts and then figure out and record how many more or less (the difference). They then combine the amounts (counts) and record how many in all (the sum). Partners repeat the penny grabs several times. Game Name: Penny Guessing Players: 2 or more Materials: 20 + pennies One partner grabs a handful of pennies and spreads them out on the desk. Each partner then guesses how many nickels the partners can trade for the pennies in the pile. Partners record their guesses on scratch paper or slates. To check their guesses, partners work together to separate pennies in the pile into groups of 5. They replace each group of 5 pennies with 1 nickel and then count the nickels. Partners play several times, taking turn grabbing a handful of pennies. The goal is to improve their guesses. Game Name: Rolling for 50 *See Math Journal pg 8 Game Name: Penny/Nickel Exchange Game Materials: 20-40 pennies 10-20 nickels & 1 die Players: 2 or more 1. Place all the pennies and nickels in the middle between all players. 2. Each player rolls die to see who will go first. Higher number goes first. 3. Each player should roll the die and take that number of pennies from the penny pile. 4. In order to make an EXCHANGE a player needs to wait until their turn. They need to EXCHANGE and put 5 pennies into the middle pile and take 1 nickel from the middle pile. 5. Game ends once no more EXCHANGES can be made. 6. If players would like to indicate a winner at the end of the game: flip a penny prior to starting the game to see if winner will be one with more or less nickels. Heads = more wins Tails = less wins.
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