Mechanical Waves A mechanical wave is a travelling disturbance in a medium (like water, string, earth, Slinky, etc). 3: Mechanical Waves (Chapter 16) Move some part of the medium out of equilibrium, and that motion travels (or propagates) from one place in the medium to another. • Since it took energy to disturb the medium from Phys130, A01 Dr. Robert MacDonald equlibrium, that energy propagates with the disturbance. (Different parts of the medium are moving as the wave moves; that’s kinetic energy.) Waves on a string are a good basic model to use to explore this. 2 Waves: Space and Time Snapshot at t=1 s of the below wave: 2 Snapshot at time t = 0: Delta y (mm) 2 Delta y (mm) 2 m/s 1 0 -1 -2 t=0 0 2 4 6 8 1 0 -1 -2 10 x (m) History of the string at x = 8 m: t=1s 0 2 4 6 8 10 x (m) History at x = 6 m, for a wave travelling right at 1 m/s: 2 Delta y (mm) Delta y (mm) 2 1 0 -1 x=8m 1 2 3 t (s) 4 0 -1 -2 -2 0 1 5 x=6m 0 1 2 3 t (s) 4 5 Snapshot at t=3 s of a wave travelling right at 1 m/s: 2 Snapshot at t=0 s of the below wave: 2 Delta y Delta y (mm) 1 m/s 1 0 -1 -2 t = 3s 0 2 4 6 8 1 0 -1 -2 10 x (m) 2 4 6 8 10 History at x = 4 m, for a wave travelling left at 1 m/s: History of the string at x = 2m: 2 1 0 -1 -2 0 x (m) Delta y (mm) Delta y (mm) 2 t=0s 0 1 2 3 4 2 4 6 2 Snapshot: 4 8 6 Delta x (cm) 1 2 3 4 5 Up to now we’ve been playing with pulses. 10 12 10 12 Any wave with a repeating shape is a periodic wave. You can have square waves, triangular waves, sinusoidal waves, etc. 8 Sinusoidal waves are the most common. • Also the most important: it turns out you can represent any wave as a combination of sinusoidal waves. (This is called Fourier analysis.) 1 Δx is displacement from equlibrium 0 Periodic Waves Wave pulse 0 -1 t (s) Snapshot of a Longitudinal Wave 0 0 -2 5 t (s) Equlibrium position 1 0.5 0 • Sinusoidal waves are generated by moving something -0.5 -1 0 2 4 6 8 10 12 in simple harmonic motion. x (cm) 8 1 v = 200 m/s 0.5 0 Snapshot at t=0 with wavelength λ halved: -0.5 -1 0 1 2 3 4 Delta y(x, t=0) (mm) Delta y(x, t=0) (mm) Snapshot at t=0 1 0.5 0 -0.5 -1 0 5 1 2 Snapshot at t=0 with frequency f halved but speed unchanged: 1 0.5 0 -0.5 -1 0 1 2 3 4 Delta y(x, t=0) (mm) Delta y(x, t=T/4) (mm) Snapshot at t=T/4 Delta y(x, t=T/2) (mm) 4 5 3 4 5 1 0.5 0 -0.5 -1 0 5 1 2 x (m) x (m) Snapshot at t=T/2 3 x (m) x (m) 1 0.5 0 -0.5 -1 0 1 2 3 4 5 x (m) Longitudinal Waves Rarefaction (lower density) Compression (higher density) Speaker Periodic: Rarefaction (lower density) Compression (higher density) Rarefaction (lower density) Compression (higher density) • Waves transport energy, not matter. wavelength (λ) 0 Pulse: 2 A wave is a disturbance from equlibrium, propagating through some medium (like a string). It takes energy to disturb a particle from equlibrium, so energy must be travelling through the medium causing the disturbance. v Equlibrium position What Waves Are We’ll be using waves on a string as our basic model. 4 6 8 10 12 10 12 “Waves on a String” Simulation: http://phet.colorado.edu/simulations/sims.php?sim=Wave_on_a_String Wave pulse 0 2 4 6 8 12 Wave Speed Particle on a String In a transverse sinusoidal wave, each bit of string is moving vertically in simple harmonic motion. Particles in a fluid move back and forth in SHM as well during a longitudinal sinusoidal wave. 13 Fig. 16.4 Example: Tsunami An earthquake off the coast of Sumatra on 26 December, 2006, sent a tsunami smashing into southeast Asia. Satellites measured the wavelength to be about 800 km (!), and a period between waves of one hour. • What was the wave speed, in km/h and m/s? By the time a particle has completed one cycle of SHM (e.g. moved down and back up), the wave has moved forward by one wavelength (λ). The time it takes for the particle to do this is one period (T). So, since the wave speed v is constant, v = λ/T or v = λf. 14 Fig. 16.4 Example: Ultrasound Ultrasound — sound with frequency too high for humans to hear (above about 20 000 Hz) — is a useful tool for medical imaging. Send the sound waves into the body, and listen to the echoes off of various tissues and bones etc. The speed of sound in body tissue is typically about 1500 m/s. • To get a clear image, considering the typical size of what the doctors are looking at, the wavelength of the sound should be about 1 mm or less. What is the minimum frequency they should use? 15 16 Describing wave shape We’ve already described the way a particle in SHM moves over time (history graph!) back in the previous chapter: ! y(t) = A cos(ωt + ϕ). • Each point on the string (or whatever’s waving) is moving up and down with the same period, but with different phase. One point is at a peak, another at a trough, another moving through the equilibrium position, etc. • In other words, each point on the string has a What about the shape of a wave in space at a given moment (snapshot graph!)? It’s still sinusoidal, so we can use cosine (or sine). In time (history graph), we had a phase that looks like “ωt + ϕ”. A phase like that gave us a nice cosine curve with the right period, and it let us choose t = 0 to be at any point in the cycle. Let’s try something similar with position. We can’t use ω since the units are wrong (time, not space), so we have to come up with something else... different initial phase ϕ, so ϕ depends on x. We can write this as “ϕ(x)”. 17 So we need to translate a position in space (x) into a phase angle so we can use cosine. 18 Waves in Time and Space If x = λ is one wavelength from the origin, then x/λ is the fraction of a wavelength we are away from the origin. Now we’d like to put it all together, to get a wavefunction that describes the wave’s behaviour in time and in space. There are 2π radians in one cycle. So 2πx/λ should give the correct phase! Each bead or bit of string is moving in simple harmonic motion, with a different phase. The phase, in other words, depends on x. So we can describe this by ! y(t) = A cos(ωt + ϕ(x)). For convenience, define the wavenumber: This is not the spring constant! y(x) = A cos(kx + ϕ0) 2π ω Also useful: !v = λf = , so v = ω/k. k 2π So in space, then: 19 If you move over a distance x, the phase will be different by kx = 2πx/λ. Exactly what phase you end up with depends on what phase you had at the origin, just like with time, so we need a phase constant ϕ(x=0) = ϕ0. Then ! ϕ(x) = 2πx/λ + ϕ0. 20 Fig. 16.4 But what about the sign? Should we use y(x, t) = A cos(kx – ωt) or y(x, t) = A cos(kx + ωt)? It’s not obvious! Going the Other Way So far we’ve been describing waves moving to the right (positive x direction). What about waves moving to the left? Consider the first point that starts on axis at t=0 in the diagram to the right. Its phase at this time is 3π/2. The behaviour of a bit of string as time proceeds is now just the opposite of what it was before. So we just need to flip the sign on the time-dependent term in our phase — i.e. replace –ωt with +ωt. Increasing the phase would move this bit of string up at first. But instead, as the wave moves to the right this bit goes down! In order to describe this, we need to use –ωt; this way the phase decreases as time increases. cos(theta) So a sinusoidal wave moving to the right can be described by: y(x, t) = A cos(kx – ωt + ϕ0) ! So depending on direction, our wavefunction is: graph of cos(θ) 1 0.5 0 1 21 ! y(x, t) = A cos(kx + ωt + ϕ0) Sinusoidal wave moving in –x direction. 2 3 4 5 6 Phase (theta), radians increasing phase ! More on Phase We’ve put back the phase constant ϕ0: ! y(x, t) = A cos(kx – ωt + ϕ0) ϕ0 represents the phase at (x, t) = (0, 0). The value (kx – ωt + ϕ0) gives the phase at any point in space and time. • For a crest (y = +A), the phase can be 0, 2π, 4π, –2π. –4π, etc. • For a trough (y = –A), the phase can be π, 3π, 5π, –π, –3π, etc. v = ω/k (or λf) is often called the “phase velocity” vp. 23 Sinusoidal wave moving in +x direction. 0 -0.5 -1 This is called a wavefunction. ! y(x, t) = A cos(kx – ωt + ϕ0) 22 Example: Birds on a String Two tiny birds are sitting 3.00 m apart on a long, heavy rope. Some joker comes along and starts shaking one end of the rope in SHM, with a frequency of 2.00 Hz and an amplitude of 0.075 m. The speed of the resulting wave is 12.0 m/s. At time t=0 the person’s hand is at the top of its motion (maximum positive displacement). • What are the amplitude, angular frequency, period, wavelength, and wave number of the wave? • What is the difference in phase between the two birds? 24 So now you know: • what waves are. • what actually travels along a wave (energy!). • how a particle moves as a wave passes through. • how the frequency, wavelength, and speed of a wave are related. • how to describe a wave mathematically. Aside: Partial Derivatives A partial derivative is the type of derivative you need to use when you have a function of more than one variable, such as the wavefunction y(x, t). It works the same as a regular derivative except you replace d with ∂ (a sort of curly “d”). It’s basically a derivative that winks at you ;-) and says, “We both know this is a function of x and t, but I’ll just pretend it’s only a function of one of them for now.” You take the derivative with respect to, say, x, treating t as just another constant (or vice versa). 25 26 The Wave Equation Pretty much all waves follow something called the wave equation. (Don’t confuse this with the wave function, which is y(x,t) and describes a specific wave!) Vertical displacement of the string at x: Vertical velocity of the string at x: The wave equation looks like this: (You don’t need this on your formula sheet.) It’s a relationship between the curvature of the wave (at some location, at some time) and the acceleration of the particle in the wave at that same place and time. (We’ll be using it to find v (the wave speed) for some specific types of waves.) 27 These are the same SHM equations of motion we already know, but the initial phase (the phase when t=0) at position x is kx + ϕ0. (Compare with A cos(ωt + ϕ).) We can also study the shape of the string (or whatever’s waving) at some specific snapshot in time, by looking at how the displacement y varies with x... 28 The Wave Equation Slope of the string: Solve both the particle acceleration and the string curvature for y and equate them: Curvature of the string: Now this is interesting... compare to the accelleration: Wave speed, not particle speed! Remember that wave speed v = ω/k, so: The Wave Equation Both are a constant times y. And they’re similar constants: (2π/λ)2 vs (2π/T)2. 29 “Applying” the Wave Equation To get a wave equation for a particular type of wave, you need these ingredients: • A restoring force (F ). • Newton’s second law (F = ma). • Lots of linearization and simplification (calculus!). net net Our purpose: once we’re done, we’ll be able to read v (the wave speed) directly from the resulting wave equation. 31 30
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