Haptic interactions to support biology education: navigating the cell Ozan Tokatli1 , Megan Tracey2 , Natasha Barrett5 , Faustina Hwang1 , Ros Johnson4 , Chris Jones5 , Kathryn Macaulay3 , Mary Webb2 , and William Harwin1 2 1 School of Systems Engineering, University of Reading, UK Department of Education and Professional Studies, Kings College, London 3 Abingdon School, Oxfordshire 4 The Abbey School, Reading 5 School of Biological Sciences, University of Reading, UK Abstract. An unexplored application area for haptics is in secondary education. This is a challenging environment because not only does it shift the role of the haptic interface from an aid to learning a skill to become a mechanism to manipulate 3D virtual content, but it adds further technical and educational challenges. In this work, we investigate the efficacy of haptic system in TEL of science classes. Keywords: secondary education, scaling, biology, haptic interactions 1 Introduction It has long been recognised that the ability to visualise and to manipulate objects in the imagination is a crucial skill for learning science (for example see the review of 3D visualisation in chemistry[8]) but this is not easily achieved through the 2-D representations and static 3-D models frequently used in science classrooms[9]. Technology enhanced learning (TEL) can support the development of visualisation skills[6], the learning of difficult concepts and enable hypothesis testing in areas of science learning where direct manipulation of real-world objects is not possible[7, 9]. However TEL in science has mainly consisted of simulations, animations, modelling, measurement and control devices and online learning environments, where the interaction remains largely one of mouse clicks and windows menus, an interface method that is poorly-suited for 3D interactions[5]. Haptic interfaces are synonymous with the haptic sense, that is a sensorymotor interaction, that underlies natural interactions and helps to calibrate visual cues[4]. Haptic technologies give the learner a sensation of kinaesthetic feedback in conjunction with auditory and visual sensory input while the learner is engaged in the cognitive processing necessary to learn a procedure. In this work, we are investigating the use of haptics in TEL in science classes in secondary schools and presenting our preliminary results. 2 2 Tokatli, Tracey, Webb, Hwang, Macaulay, Johnson, Harwin, Barrett, Jones Educational principles Any system designed for TEL needs to consider a range of issues. Evidently the use of technology in this situation must have the potential to enhance or transform the learning experience and hence enable better learning. The topic chosen for TEL should be one which is challenging for students to learn, where misconceptions are common and where such difficulties are a result of current limitations in pedagogical approaches. Fig. 1. Context of a haptic based TEL approach showing student and teacher pedagogical practices (adapted from [10] and [3]) The complexity, scale and importance of cell biology makes it an interesting domain to introduce better interaction with content via haptic interactions. The problems experienced by students in visualising the three dimensional nature of cells may be a consequence of the difficulty of making direct observation of cell processes. Thus most educational content is in terms of cross sectional schematics, or observations via a light microscope, and although more educational material is now available as interactive websites [1] or high quality animations[2] these still do not allow students to explore on their own terms. A cell simulation that allows students to rotate, scale, dissect, construct and observe cell processes may help to reinforce specific educational concepts and may foster collaborative and active learning. The experience of teaching cell biology at the Abbey school seems to indicate that students are quick to learn the names and functions of the parts of the cell, but have more difficulty constructing relationships such as scale or cell machinery. A further example among students about to transition to university was that they did not realise how small a protein is compared to a mitochondrion. Navigating the cell 3 3 Preliminary Results We conducted a pilot study with undergraduate biology students and using a plant cell model. Preliminary results of the pilot study can be found in the following sections. 3.1 Equipment As seen in Fig. 3.1, a pair of students (a pilot and a navigator) can accomplish the given task. While pilot can interact and manipulate the virtual world through the haptic display and use a VR headset to observe the virtual world, the navigator, on the other hand, can observe the world through a computer screen and has the ability to change the scale of the virtual objects, switch between the phases of the task by using the user interface. For the pilot study a haptic system with the following parts is used. The haptic display is a Touch 3D robot which has 3 actuated DoF with a 3 DoF stylus. An Oculus Rift, which is mounted to ground, is used for the pilot student. This display acts as a virtual microscope and since it is not mounted on the head of the student, interaction of the pilot and the navigator become more fluent. Navigator student follows the virtual world using a conventional 2D screen. The virtual environment and haptic interactions are coded in Chai3D (version 3.1.1) which allows easy integration of the hardware with the virtual world. Oculus Rift Navigator Display Haptic Display Virtual Cell Model Pilot Navigator Fig. 2. Students working on the haptic plant cell. 4 3.2 Tokatli, Tracey, Webb, Hwang, Macaulay, Johnson, Harwin, Barrett, Jones Participants Six first-year undergraduate biology students (all female, ages 19-22) participated in the study. 5 of the participants had no prior interaction experience with a 3D computer system and 1 had had tried this technology previously. 3.3 Task The task for the trials consisted of three phases. In this first phase, students started with a view of multiple cells and they freely interacted with the virtual world. This interaction included touching, rotating the virtual objects, changing the viewpoint. Once a single cell is selected, navigator switched the virtual world to its second phase where a single plant cell was displayed. Like the first phase, haptic interaction with the virtual world was available through the haptic display. Moreover, this phase, also the upcoming third phase, allowed manipulating the position and orientation of virtual organelles. This phase is crucial for the exploration of the cell structure. Pilot chose the nucleus of the cell and navigator switched to the final phase of the task. The aim of the third task was to explore the different layers of the plant cell nucleus and finally to discover the hidden DNA sequence scribed on the nucleolus. To discover this hidden sequence, the pilot had to use the haptic display for orienting the viewpoint or the grabbed organelle while the navigator adjusted the scaling of the organelles. 3.4 Results During the trials, we have observed and video recorded the participants, after they are finished with the task, a questionnaire is filled. It has been observed that the students are highly engaged in the task. Even though majority of the participants do not have priory experience, they had quickly adopted the system and did not exhibited any difficulty in manipulating the virtual world. The overall usability of the system is rated between good and excellent. Having a virtual 3D cell model and being able to manipulate the organelles are appreciated by the students. On the other hand, cursor size, background image and locating the cursor are criticised by the participants. Moreover, as a general opinion, selection of objects with the haptic device is considered to be open to development. Finally, some of the quotes from the participants which show their enthusiasm are shared below. Quote 1 Quote 2 Quote 3 Navigating the cell 4 5 Conclusions Introducing haptic interactions into the TEL environment of secondary school science education has several challenges but, if successful may reinforce both the fundamental structures in a well chosen science curriculum, but also facilitate the individuals ability to conceptualise manipulations in space (translation, rotation and scale) and time. The addition of these additional dimensions will provide a technical challenge to both the engineering and rendering of the approach and the curriculum. Acknowledgements. The authors thank the participants for their valuable feedback and are pleased to acknowledge support for this work from the Leverhulme Foundation project ‘3D Learning in a Rich, Cooperative Haptic Environment’. We are also pleased to thank our colleagues on this project Jon Rashid, Carleen Houbart, Phil James, Richard Fisher, and Simon Bliss. References 1. 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