TUTORIALS | VFX supervision tips ● The key role of the on-set VFX Supervisor is to gather all the data needed to complete the job. This month, four supervisors share their hard-earned expertise to provide a full checklist TIPS & TRICKS Our experts this issue… NICOLAS AITHADI Nicolas is a VFX Supervisor at the Moving Picture Company, currently supervising X-Men: The Last Stand. www.moving-picture.com OYSTEIN LARSEN Oystein is VFX Supervisor at Toxic in Norway. Former credits include the Matrix sequels, Catwoman and The Ladykillers. www.toxic.no/toxic.html CRISTIN PESCOSOLIDO Cristin joined Meteor Studios as a VFX Supervisor in 2004, where she’s supervised Catwoman and Elektra. www.meteorstudios.com FRANK WEGERHOFF Frank is an independent VFX Supervisor, with credits including Das Wunder von Bern. He’s working on Blood and Chocolate. [email protected] Supervising a VFX shoot On-set reference material is the key to realistic visual effects. Discover what data to record – and how to record it – with this complete set of expert tips W hether working on a major feature, where Preparation for a VFX shoot starts in early preproduction, camera data is collected by on-set wranglers, before you’re anywhere near the set. You will already have or on a smaller production, where you alone gone through the storyboards with the director, rendered will collect all the data you’ll need, knowing up previsualisations, and planned which elements to shoot what to record on set is essential to the role of the Visual separately. You’ll have a good idea of each camera and lighting Effects Supervisor. Without the right information, you’ll set-up and, on a professional shoot, may have arranged for a waste days in the studio later trying to track shots, match motion control rig to capture multiple elements. You’ll also know on-set lighting, or replicate textures. which shots need to be tracked, in 2D or in 3D. Miniature shoots All too often, something unexpected happens mid-shot, and it’s at just those times that the VFX team are called in to rectify the problem. If you’ve documented what come with their own challenges, but without the actors on set, there’s more opportunity to get involved in supervisory work. In this article, we set out 15 essential tips on how to record went wrong, you’ll understand what it is that you need to all the necessary data, as provided by our international team fix, and how you can do so. And this is just the beginning. of experts. We will conclude with a checklist of everything How many times has a ‘simple 2D comp’ escalated into full-on you need to bring along to the shoot, while further reference 3D in post, when the director decides that the shot is “missing material, including examples of lens grids and camera report a little something?” sheets you can copy for yourself, can be found on the CD. 054 | 3D WORLD July 2006 TDW79.t_tips 054 10/5/06 4:46:39 pm VFX supervision tips | TUTORIALS IN FOCUS | The camera report sheet The camera report sheet is the first place you’ll go when looking for information about a shot. Always record all of the information from the slate, as it will be removed in the rough cut. In the sheet shown on the right (a full-size version can be found on the CD for you to adapt to your own projects), 28 is ● Lens distortion grids can be made by mounting a printed A3 grid on polyboard. The cross is lined up with the crosshairs in the viewfinder the scene number (from the shooting script); 001 refers to the first FX sequence; and 005 means this is the fifth shot in that sequence. The sheet should also contain the following BE PREPARED information about the set up of the shot: Before you even reach the set, know your shots inside out, including know which elements you’ll need to shoot and how they’ll be photographed. You’ll need to have every unit of photography covered, and depending on the complexity of the shoot, you may need assistants for each unit. While one is taking notes, another could be setting up tracking markers, and a third helping queue camera moves on the motion control rig. Make sure each assistant has access to all the equipment they’ll need. • Shot description: a brief aide memoire when reviewing your notes in the office • Lens information: particularly for zoom lenses. Include any serial numbers • Frames per second: was the shot normal, high speed or slow motion? • Camera roll number: found on the mag • Any filters placed on the camera lens OBSERVE ON-SET ETIQUETTE Be friendly, know who’s who, and don’t pester the wrong people for information they don’t have. Your allies will be the Camera Assistant, who will provide you with much of the camera information • Height and focus distance of the camera: measured from the film-back • Tilt of the camera: measured with an inclinometer placed on the base plate of the camera. Some camera heads have a scale to show this, but it’s rarely accurate • Shoot dates: on longer shoots, filing reports by date, unit and location is vital you’ll require, and the Script Continuity Supervisor, who will also be recording camera data. Remember, there’s no reason why the crew should understand visual effects jargon, so talk in a language they understand. Explaining what you’re doing, and why you’re doing it, is a good way to build productive relationships. Camera Assistant for their camera reports. If they miss vital lens BE FAST, AND BE INVISIBLE information on a take, you’ll be the one struggling in postproduction. Film shoots are extremely expensive and, unfortunately, the VFX Any data you capture will be used in a variety of situations, from crew (however unfairly) have the reputation of being the ones to reconstructing precise models of the set in 3D, to matching on-set hold up the shoot. Since time is money, work as fast as you can. Let lighting or camera positions, or tracking live-action footage. the shoot run smoothly as you gather data from behind the scenes. While tape measures are fine for miniature shoots, it’s worth investing in the more expensive laser range-finder for live-action ASSIST THE DIRECTOR shoots. Also carried by the Camera Assistant, these are good for Do whatever you can to help the Director get the images he needs. measuring distance up to about 150m, and are accurate to 1cm You’ll need to help in creative decision making, as well as ensure or less. When you next need to measure the height of a cathedral you’ve got the visual effects shots covered technically. Set-ups ceiling with a tape measure, you’ll wonder why you never made the you’ve proposed in preproduction may not work out as planned, investment earlier. (You can buy laser measuring devices from so you’ll need to think on your feet. A background in photography www.microglobe.co.uk.) helps, as does a good eye for composition. If your knowledge of cinematography is sketchy, now’s the time to do some homework. SHOOT LENS GRIDS Start by purchasing the American Cinematographer Manual edited Unless you’re trusted by the Director of Photography, and by Rod Ryan (1993, ASC Holding Corporation, ISBN 0935578110). experienced enough to operate the film camera yourself, ask the Camera Assistant to shoot a lens grid, full frame, for each lens. (An example can be seen at the top of this page, and is also included on You can never collect too much data. Not only will you need to know the CD.) Lens grids are a way of measuring the barrelling distortion everything about the camera settings, you’ll also need to know of any particular lens, and are used back in the visual effects office the camera’s relationship to the set, positions of the primary lights, to ‘undistort’ the scans when compositing. Shooting a lens grid is the set’s layout and the positions of the actors. Don’t rely on the particularly important for wide-angle lenses with greater distortion. ● Shoot a visual effects slate before HDR or photogrammetry stills. It can be as simple as handwritten notes on paper ▲ MEASURE EVERYTHING July 2006 3D WORLD | 055 TDW79.t_tips 055 10/5/06 4:46:45 pm TUTORIALS | VFX supervision tips Slate the lens grid with a note of its make, model and focal length. There should be a ‘grid warping’ tool in your compositing software that enables you to ‘undistort’ the plate using the distortion you’ve captured in the lens grid. All you have to do is create the same number of lines as your lens grid and pin its points to match, before finally applying the warp effect. TAKE REFERENCE PHOTOGRAPHS Shoot everything you can with a good quality digital stills camera – something capable of taking shots in excess of 4MP, and that can shoot in RAW format (we recommend digital SLRs that offer exposure bracketing and interchangeable lenses). You’ll need general reference stills showing each lighting and camera set-up, as well as the layout of the set. If there’s any possibility you’ll need to reconstruct elements of the set in 3D, shoot as many texture references as you can. However great the temptation is to fire ● 8cm diameter Christmas tree baubles make excellent light probes on a miniature shoot. To create the grey ball, spray the bauble with an 18 per cent grey automotive primer off the camera flash in low-light conditions, don’t use one on set real-world reference (for more details, see the tutorial on page 58). without warning everyone first. And, as obvious as it may sound, Set up your digital camera on a panorama head and take a series of never fire a flash while filming! (This has reportedly been done.) stills by rotating the camera around its optical centre. Bracket each exposure five to seven times, either manually by incrementally SHOOT HDR PANORAMAS varying the aperture one stop from the previous image, or by using High Dynamic Range (HDR) images, created from multiple exposures your camera’s auto exposure bracketing function. Overlap the sets of the same shot, provide a means to light a 3D scene to match a of images to create a 360-degree panorama. The rotation between overlapping tiles will depend on the lens and resolution. When the bracketed images are combined using a tool such as HDR Shop, the HDR log image has a greater dynamic range than the individual exposures, affording more definition to rendered highlights. IN FOCUS | Drawing up a plan ALLOW FOR SET RECONSTRUCTION HDR images are used in 2.5D reconstructions, or photogrammetry, where photographs of the set are re-projected back onto 3D geometry, then rendered with a virtual camera. Shoot the set from a similar angle to your 3D virtual camera, matching the lens. You’ll need to photograph at least six or seven images, which should have overlapping features visible in at least a few of the images. If you don’t have the time to work with HDR images, single exposures will do. If your virtual camera moves significantly through the scene, you may need to shoot image tiles from key points along its move. MAKE USE OF LIGHT PROBES Grey, chrome and white lighting reference balls are used to set up 3D global illumination in the VFX studio. They’re mostly used mounted on sticks to avoid unnecessary issues with fingerprints, ● It pays dividends to have a notebook handy for all manner of data collection – in this instance, for noting on-set camera and light positions and should be photographed for each lighting and camera set-up. Leave the film camera in its set-up for the shot; have the Camera Assistant shoot a VFX slate marked up with the shot number, lens and focal length; place the lighting reference ball where the main action occurs, then run a few frames of film. If the action moves across a large area, shoot the reference balls in positions that span If you’re shooting on a stage, ask the art department for a copy of its floor plan. Out on location, survey the site as accurately as possible, and sketch out both plans and elevations. You’ll need detailed measurements of anything you may need to reconstruct in 3D. Additionally, for each lighting set-up, mark the locations of the primary lights on the plan. It’s always helpful when you’re back in the office, matching the scene in 3D, and trying to determine where exactly to put the keylight. Sketches are also vital in describing camera tracks or dollies on the camera report. its breadth. If the camera set-up is far from the action, and the reference balls are small, you can request a 4K version of the scan. If you’re striving for perfection, take care when using balls that aren’t optically perfect. Secondary reflections caused by ripples on the surface are quite difficult to fix. 056 | 3D WORLD July 2006 TDW79.t_tips 056 10/5/06 4:46:49 pm VFX supervision tips | TUTORIALS ● Reference photos are vital. Here, they show the layout of the miniature set for the subway crash sequence on Final Destination 3 THE GREY BALL Images of the grey ball are used to figure out the direction of the keylight when setting up a 3D scene for global illumination. The 18 per cent grey tone appears neutral to the human eye, and is equivalent to the average Caucasian skin tone. There’s no need to buy a special-purpose visual effects grey ball – any medium-size spherical, wooden or Styrofoam ball, available from a crafts shop, will serve the purpose. First, coat the ball with a white base-paint, then paint with an 18 per cent grey, matching the swatch to a grey reference card (this can be purchased from www.amazon.com). THE CHROME BALL ● Oystein Larsen makes the final checks to one of the cameras in the UCAP rig, capturing Halle Berry’s facial performance for Catwoman. A good example of the complexity of a professional VFX shoot As an alternative to shooting a HDR panorama of the set, the chrome ball (or ‘mirror ball’), provides the necessary data needed for setting up 3D reflection environments. To get full, complete coverage of the set, you’ll need to shoot the ball twice, from opposite sides, so that each hemisphere is represented. Specialpurpose chrome balls come in a range of sizes, so choose the sizes IN FOCUS | The supervisor’s survival kit you’ll need according to your camera set-ups and location. If there’s only time to shoot one angle, photograph it matching the film camera’s aperture for equal depth of field, and from as far away as possible with a fairly small ball (6-8cm). Calibrate your chrome ball for colour by placing a white card visible in both the frame and the reflection within the chrome ball. THE WHITE BALL Many VFX supervisors just shoot grey and chrome balls. Shooting a white lighting reference ball provides additional information about multicoloured lights. SET UP WITNESS CAMERAS On a miniature shoot, bring or borrow as many video cameras as you Here’s your complete checklist of what you’ll need to bring with you to the set. It’s a mixed bag of handy gadgets and absolute necessities. Some things may seem superfluous, but you’ll be a long way from the office, and you’ll need to be prepared for all the situations you’ve planned for. One of your best investments will be a good quality digital camera, capable of shooting highresolution reference stills and HDR images. Make sure it’s able to shoot roll images in their RAW, uncompressed format. A laser pointer is also handy in quickly pointing out a problem in-shot, particularly if you’re with a foreign crew and don’t speak the same language. can. Set up a video camera pointing at the lens of each film camera, so you can shoot and record the speed of any zooms, particularly when they’re not constant. It’s also good to set up a video camera encompassing the whole of the working area on the stage. If anything unexpected happens mid-shot, you’ll have it recorded on tape for later reference. ● • Digital stills camera, various lenses, spare batteries, memory cards and a battery charger • Tripod and lighting flag stands • Tracking markers • Light meter • Printed templates for shoot notes • Visual effects slates and a clipboard • Pocket-size notebook or PDA • Sharpies, pens and pencils • Gaffer tape and camera tape (you never know what you might need to fix) • Lighting reference balls: grey, chrome and possibly white balls • A laptop with your compositing software of choice • Lens grids • Tape measure and a laser range finder • Grey glass and various coloured filters • Video cameras on a miniature shoot, spare batteries and tapes • Leatherman and scissors • An LED torch • A laser pointer • An inclinometer (to measure camera tilt) • A spirit level • The American Cinematographer Manual July 2006 3D WORLD | 057 TDW79.t_tips 057 10/5/06 4:46:54 pm
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