Vector Addition Tuesday, December 10, 2013 4:32 PM Slide Notes Let's start out with some examples of when Apologia Physics Page 1 Let's start out with some examples of when vector addition is useful. A boat in a river will not only be influences by the direction the boat is pointing but it will be influenced by the current of the water it is in. The same thing goes for the direction a plane is pointing but it having a cross wind that is pushing it in a different direction somewhat. You can think of vector addition as almost finding an average position between the two original Let's try an example. These take many steps, so it is helpful to organize you work area up front. You need a chart for finding your x and y. A sketch area to see what your vectors look like. You will not need to be exact or draw these to scale, but you do need to have enough to spot the quadrant that they fall in. We can estimate a bit where our final vector will fall. In this case, since the angels are the same in each triangle but the top vector is a little longer than the bottom, I estimate that the final vector will fall in quadrant 1. Also create an area just to remind you of the trig relationships. That area at the bottom will also be where you will work out the resulting vector's magnitude and angle. Begin by adding in the information in to the chart about each vector that is being added and sketch it in to the coordinate sketch area. It may be tempting to skip this step, but it is often very important so that you get the real angle inside the triangle. Notice that vector B is 290 degrees. That will work out to actually be a triangle of 60 degrees, since the triangles must have a leg that falls on the x axis and they must be right triangles. Identify what side is the x and y and correlate that to the opposite or adjacent leg indications for trig. For Vector A, the x will be adjacent leg, so we need the trig function with the hypotenuse and the adjacent leg. That is cos. We will solve for the adjacent leg by multiplying the hypotenuse and the cos of 60. We get 1.6. Vector A is in the first Apologia Physics Page 2 the cos of 60. We get 1.6. Vector A is in the first quadrant so the x and the y will be positive. The y will be opposite and hypotenuse which is the sin function. We will multiply the hypotenuse to the sin of 60 degrees and get 2.7. We do the same for vector B, but note that vector B is in quadrant 4. That means that the y will be a negative. Now we add the x of vector A and vector B. That gives us 2.1. Then we will add the y-component of each vector to each other and get 1.4. Now that we have the x and the y values, we will sketch out the vector and the resulting right triangle of the resulting vector. Our estimate that the resulting vector will fall in quadrant 1 is confirmed. Now that we have the sides, we will be able to use the Pythagorean Theorem to find the length of the hypotenuse which is part of the final answer. We get 2.5. Our units in this example are m/s. The last part is to get out angle. When we solve for the angle in trig, we use the inverse trig functions. Though we did calculate the hypotenuse and could use it, it is one level deeper into the calculations and that means a higher risk we made an error, so we will use the opposite and the adjacent legs. That means we need the inverse tangent function. The inverse tangent of 1.4 divided by 2.1 is 34 degrees. Our final answer in polar form is 2.5 m/s at an angle of 34 degrees. Beginning of Try It Section Apologia Physics Page 3 Beginning of Try It Section Find x and y Find magnitude (hypotenuse) Apologia Physics Page 4 Find magnitude (hypotenuse) Find Angle Congratulations Apologia Physics Page 5 Congratulations Apologia Physics Page 6
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