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Primordial Beauty
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December 5, 2012
Primordial Beauty
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Lasting First Impressions of Primordia
Developed by Wormwood Studios | Published by Wadjet Eye Games
» Primordia is a point and click sci-fi adventure game that begins with
our main characters Horatio and his side kick Crispin. They are both
robots and live in a post-apocalyptic wasteland on a ship called Unnic.
http://lastingfirstimpressions.ca/2012/12/primordia-review/
They are attacked by a menacing robot that steals their ship’s power
core and they must find a way to get the backup generator running or
they too will lose their charge and “die”.
The game is pretty straight forward right off the bat. It’s very much
surrounding the search for anything that you can use to solve various
puzzles. When hovering over objects on the map, the cursor will show
the name of an item if it can be picked up or examined. Without this
feature, it would be next to impossible to find anything because they
did a great job at blending important items into the map. You also have
to get very crafty when it comes to solving the puzzles. You can observe the items you pick up and
attempt to put them together, provided you have all the pieces. If you get stuck, your trusty side
kick also helps you out to a certain extent, or should I say, until he’s tried of repeating himself. I
managed to get stuck a few times because I didn’t realize I hadn’t explored a certain area. Just my
luck that those areas contained all the necessary items I was looking for to continue on my quest. I
was grateful that this was another adventure that has challenges which aren’t easy to solve. I enjoyed
exploring the surroundings in search of items to complete my missions while also listening the witty
banter between two robots that are very human in their interaction with each other.
The game’s design is stylistic with very minimal use of straight lines, which makes it different from
most science fiction environments. I was confused by the graphics at first, thinking that I was
playing in the wrong resolution, but the game is purposely designed in a lower resolution and it
http://lastingfirstimpressions.ca/2012/12/primordia-review/
makes it feel as if it is not from this decade. Although I would have preferred seeing these gorgeous
backgrounds and characters in HD, I still think it adds softness and comfort to see a game that’s
not crisp and defined by today’s standards. I do love seeing small games rise to the foreground
because of the time they dedicate to the design elements.
The game also has a considerable amount of sound design and dialogue. All the lines are recorded
and the actors deliver their performances with purpose and meaning behind the words. The script is
very well written to allow for that and, when I listen to the conversations and ideas that are being
discussed, I really get a sense of Phillip K Dick’s “Do Androids Dream of Electric Sheep”. This is
no ordinary point and click; there is a great deal of creative story telling and plot development at
play here. This game would be difficult to enjoy by a younger audience but I’m glad that it was
made exactly how the developers wanted rather than dumbing it down to satisfy everyone. They did
a great job at setting the mood with their music. The details and the choices offered truly made me
feel a part of this world which made the game quite immersive.
Wormwood Studios, I gave you an hour and I am I M P R E S S E D .
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About the Author
Diana
Diana is an Apple Administrator and a Post Sound Assistant at a major Canadian television
company whose love of gaming first began with such classics as Doom, Duke Nukem and the
King's Quest Series. A previous job at EB Games has caused her collection of both console and PC
games to grow to epic proportions. Her preferred genre is Sci-fi and her favourite titles are Mass
Effect, Deus Ex and Dead Space. In any video game, however, what really matters to Diana, is a
good story. Diana can be found on Xbox Live and on PSN as Limesplash.
More articles by Diana »
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