Twenty Questions The game of Twenty Questions is an engaging and challenging one for young students as they attempt to identify an item by eliminating as many alternatives as possible. Twenty Questions encourages logic-based questioning as well as focused listening, auditory memory, critical thinking, and descriptive language. Materials: - one copy of Animal Cards (see page 94) to select and cut out a mystery animal (Note: You may want to keep the rest of the page to select different mystery animals for future games.) - envelope to hold the mystery animal square - one copy of Animal Cards (see page 94) per pair as a game board (Note: You might choose to laminate the BLMs.) - one marker (or dry-erase marker) per pair Grouping: partners Introducing the Game 1.Explain that this game involves acting like a detective to solve a mystery. 2.Pair students to work with a detective partner. 3.Explain that detectives use probing questions to discover information and clues. In this game, the questions asked can only be answered with “Yes” or “No.” The tricky part is that only twenty questions can be used to find the mystery animal. 4.Model how to examine the animal images on the game board and then ask questions that can only be answered with a “Yes” or “No” response (e.g., “Does the mystery animal have four legs? Does the mystery animal have wings?”). 5.Demonstrate how to work co-operatively to cross out eliminated images on the game board. For example, if the answer is “No” to the question, “Does the mystery animal have four legs?” you would cross out the pictures of the animals that have four legs. 6.Discuss how some questions do not provide much information. For example, the question, “Does the mystery animal have eyes?” would elicit the answer “Yes”; however, it is not helpful as all the animals have eyes and no clues could be crossed out on the game board. 4. Demonstrate how to use the story stick or microphone when retelling the story. Playing the Game 1.Secretly choose one animal and place it in the mystery envelope. 2.Invite students to ask questions and respond accordingly with “Yes” or “No” answers, modelling how to peek into the mystery envelope to confirm your answer. 3.Remind students to cross out the animals that are eliminated according to the information learned after each question is answered. If students are having difficulty with this step, repeat or rephrase the information and check that the correct animals have been eliminated. © 2014 Scholastic Canada Ltd. Literacy Place for the Early Years—Grade Two 77 4.Keep track of the number of questions being asked as the mystery is trying to be solved with twenty questions. 5.Reveal the mystery animal upon completion of the game and review the clues that were used to solve the mystery. Discuss the types of questions that elicited the most helpful information. 6.Invite a pair of students to choose another mystery animal and play the game again. Note: Once students are familiar with playing the game in a group situation, they can try playing it independently with one partner as the detective and the other as the responder. * Adapted from First Steps Oral Language Resource Book, Education Department of Western Australia, Irwin Publishing, Toronto, Canada, pp. 163–164. 78 Literacy Place for the Early Years—Grade Two © 2014 Scholastic Canada Ltd.
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