Definition of the test, Procedure of the test, Layout of the test area and Scoring Procedures for the Physical Proficiency Test (PPT) General Description The PPT is a unique test meant for the aspiring candidates wishing to opt for Diploma in Physical Education and Sports Coaching (DPESC) to be offered in Paro College of Education. The Physical Proficiency Test (PPT) is designed to maintain the standards in the program, initiated by Royal University of Bhutan. This program is needed to meet the demands of standard recruitment. The earlier encounter of recruitment in the physical education program in Bachelor of Education (majoring health and physical education) gave an impetus that current program needed to be founded with scientific studies. After the registration for the test the candidate must fill in and submit the declaration form available in the registration counter. There are four stations set-up for the PPT. The stations are in the following sequence. 1. Throwing and Catching 2. Dribbling with hands 3. Agility test 4. Possession game Throwing and Catching Proficiency Throwing Definition of the test –Throwing with hands is one of the most challenging tasks a person can learn. Throwing and catching areparts of manipulative patterns. The child who can throw and catch the object properly can naturally learn to strike, dribble with hands and volley. Throwing proficiency test will test the ability of the individual to throw an object or implement proficiently. Procedure of the test- The basic rule for throwing is to use the whole body movement, not just the shoulder, arm and hand. The combination of run and throw, jump and throw, leap and throw, and slide and throw will challenge a person at higher levels of proficiency. Throwing is done in three basic ways: under hand, over hand and side arm. Individuals will be assessed on all three ways. Layout of the test area 8m - 10m 4m - 6m Scoring Criteria's for under hand, over hand and side arm throws. Throwing Sl no Throwing Proficiency 1 Hold the object properly 2 Throw with the elbow away Total Under hand Over hand Side arm Points throw (5) throw (5) throw (5) (15) Remarks from the body 3 Transfer the weight from the back foot to the front foot, twisting the hips 4 Step with the foot opposite to the throwing hand.\ 5 Follow through or extend the arm toward the target Catching Definition of the test –Catching proficiency test will test the ability of the individual to catch an object or implement proficiently. Procedure of the test- Proficient catching requires eye contact. Many assume that the object to be caught should come directly to them instead of them going to the object. While catching, move toward the object; catch with hands, instead of body, bend the arms and relax the fingers and absorb the force by taking a step backward. catching will be easy by adjusting the hands depending on the level of the ball. Layout of the test area 8m - 10m 4m - 6m Scoring Criteria for catching. Sl no Catching Proficiency 1 Eye contact with the object 2 Move towards the object 3 Catch with hand instead of the body 4 Bend arms and relax the fingers 5 Absorb the force by taking a step backward Point Remarks Grand Total (5 Points) Dribbling Proficiency Definition of the test: – Dribbling an object with hands consists of bouncing the ball on the floor with one hand while walking or running down the court. Dribbling is a part of manipulative patterns.In basketball, dribbling is the legal method of advancing the ball by oneself, as opposed to passing it to another player or shooting for the basket. Dribbling test will test the proficiency of hand dribbling in an individual. Procedure of the test-Most children are intrigued and challenged to bounce a ball over a long period of time with varying force and direction. Dribbling is a continues bouncing with one hand in a downward direction. The skill is useful in playing basketball.A good dribbling includes pushing; firm and flexible wrist; consistent force and rhythm; waist-high bouncing with good body balance; leaning forward with the knees bent; and dribbling without looking at the ball. Layout of the test area 8m - 10m 4m - 6m Scoring Criteria's for dribbling. Sl no Dribbling Proficiency 1 Dribble by pushing the ball 2 Consistent force and rhythm 3 Waist High bouncing with good body balance 4 Body leaning slightly forward with knee bent 5 Dribbling without looking at the ball Grand Total (5 Points) Point Remarks Agility Test Definition of the test – The agility proficiency test is a test designed to test one's agility. It is a simple test which is easy to administer and requires little equipment. It tests the ability to turn in different directions and at different angles. The aim of the test is to complete a weaving running course in the shortest possible time. Cones mark the course. Procedure of the test -The length of the course is 10 meters and the width (distance between the start and finish points) is 5 meters. Four cones are used to mark the start, finish and the two turning points. Another four cones are placed down the center an equal distance apart. Each cone in the center is spaced 3.3 meters apart. Subjects should lie on their front (head to the start line) and hands by their shoulders. On the 'Go' command the stopwatch is started, and the athlete gets up as quickly as possible and runs around the course in the direction indicated, without knocking the cones over, to the finish line, at which the timing is stopped. The time is recorded in seconds. Layout of the test area- The picture below depicts the layout of the test area. Scoring Procedure- The following scoring procedures would be used to award points for the Agility Proficiency Test Rating Males Females Points <19 < 23 5 Above Average 19-19.9 23-23.9 4 Average 20-20.9 24-24.9 3 Below Average 21-21.9 25-25.9 2 >22 >26 1 Excellent Poor table source: Davis B. et al; Physical Education and the Study of Sport; 2000 Possession Game Definition of the assessment – Two assessment instruments have arisen from the TGfU (Bunker & Thorpe, 1982) conceptualization of physical education games teaching. These instruments are the Game Performance Assessment Instrument (GPAI) (Griffin, Mitchel &Oslin; 1997) and the Team Sport Assessment Procedure (TSAP) (Grehaigne, Richard & Griffin; 2005). Both instruments have been developed for the contextually relevant collection of data for the assessment of student game performance. Authentic game assessment therefore needs to measure all aspects of game performance (Grehaigne, Richard & Griffin, 2005). It is therefore appropriate to give consideration to assessment instruments that collect evidence during game play of both possession and ‘off the ball’ play. Paro College of Education would like to use the GPAI for the assessment of Game sense. According to (Mitchell, Oslin, and Griffin, 2006) "The GPAI includes behaviors that demonstrate the ability to solve tactical problems by making decisions, moving appropriately, and executing skills." The components of the GPAI that would be used to assess the players would contain support, decision making, and skill execution. According to (Mitchell, Oslin, and Griffin, 2006) "Support is appropriately supporting teammate with the ball (or projectile) by being in position to receive a pass. Decision making is choosing which movement or skill to execute in response to a tactical problem. After players decide what they are going to perform, skill selection and execution must be efficient to achieve the desired outcome." Decision making is what the player decides to do during the play. Skill execution is how well the player executes a certain skill whether it is hitting or fielding the ball correctly. Procedure of the test – Two teams of 10 players each will be provided with numbered bibs. A possession game with hands will be played for 15 minutes. Two unguarded targets would be placed at the playing ends. The field would be demarcated with cones with length specifications as provided in the Layout of the assessment area. Layout of the assessment area 40 yards 60 yards Scoring Procedures- Below is a sample data sheet containing the GPAI components. The data sheet also includes the total number of tallies given to each player during my observations. The GPAI has a scoring system of Appropriate (A), Inappropriate (IA), Efficient (E), and Inefficient (IE). Below the data sheet will be a detailed description of how each of the players played. Sample Data Sheet Sl. Name No Index Bib no. No Skill Skill Decision Decision Support Support Execution Execution Making Making (E) (IE) (A) (IA) (E) (IE) 1. Karma 12 1111 (4) 0 1111(4) 0 1111 (4) 0 2. Sonam 45 11(2) 1 (1) 1111(3) 0 1111 (4) 1(1) 3. Dorji 3 11 (2) 1 (1) 11(2) 0 1111 (4) 0 4. Leki 7 11 (2) 0 11(2) 0 1111 (4) 0 5. Ngawang 9 1111(4) 0 111(3) 0 1111 (4) 1(1) Below is a table showing the percentage scores for game performance.Four formulas for computation of percentage scores would be used. According to (Mitchell, Oslin, and Griffin, 2006) "Skill execution Index (SEI) --> is the number of efficient skill executions divided by the number of efficient skill executions plus the number of inefficient skill executions, SEI=(E/(E+IE)). Decision Making Index (DMI) --> is the number of appropriate decisions made divided by the number of appropriate decisions made plus the number of inappropriate decisions made, DMI = (A/(A+IA)). Game involvement = Add together all responses that indicate involvement in the game . GI = Support + Skill Execution + Decision Making. Game performance is calculated by adding scores from all components assessed and dividing by the number of components assessed, GP = (Support + Skill Execution + Decision Making) / 3." Name Karma SEI 4/(4+0) 4/(4+0) 100% Sonam 100% 2/(2+1) 2/(2+0) 66% Leki 100% GI GP 4+4+4 3/12 12 .25 2/(2+1) 3/(3+0) 2+1+3+4+1 66% Dorji DMI 100% 2/(2+0) 2/(2+0) 100% 100% Ngawang 4/(4+0) 3/(3+0) 100% 100% 3/11 11 .27 2+1+2+4 3/9 9 .33 2+2+4 3/8 8 .38 4+3+4+1 3/12 12 .25 References Bunker, D., & Thorpe, R. Eds. (1982). Themed Edition: Reflecting on the Teaching of Games. Bulletin of Physical Education 18:1 Griffin, L., Mitchell, S., &Oslin, J. (1997).Teaching Sport Concepts and Skills: A Tactical Games Approach. Champaign Illinois: Human Kinetics. Grehaigne, J. F., Richard, J. F., & Griffin, L. (2005).Teaching and Learning Team Sports and Games. New York: RoutledgeFalmer. Harlen Oslin, J. (2005). The role of assessment in teaching games for understanding. In L. Griffin & J. Butler (Eds.), Teaching Games for Understanding: Theory, Research and Practice. . Champaign, Illinois: Human Kinetics.
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