The UK video games industry: an agenda for the next Parliament “TIGA’s manifesto, ‘The UK video games industry: an agenda for the next Parliament’ provides a considered and comprehensive approach to the key issues facing the games industry.” John Whittingdale OBE MP The UK video games industry: an agenda for the next Parliament Contents Foreword John Whittingdale OBE MP Jason Kingsley TIGA Chairman and CEO and Creative Director Rebellion Studios 1 Introduction 1.1 TIGA and the video games industry 1.2 Executive summary 2 5.6Reduce tuition fees in priority undergraduate subject areas 5.7 Encourage industrial secondments 5.8 Promote ‘blue sky’ research Macro-economic policy 5.9 Train to Gain 2.1 Fiscal policy 5.10 Skillset 2.2 Monetary policy 5.11 FE Colleges 3 Specific tax policies 6 Knowledge transfer 3.1 Games Tax Relief 6.1Technology Strategy Board 3.2 Corporation Tax 3.3 National Insurance Contributions 7 System of business support 3.4 Research and Development Tax Credits 7.1 Regional Development Agencies 3.5 Encouraging investment into IP generating businesses 7.2 UKT&I 3.6 Increasing the value of corporation tax losses 8 Labour market flexibility 3.7 Income Tax 3.8 Patent box regime 8.1 Employment regulations 4 Workforce development 9 Combating piracy 4.1 SME Training Tax Relief 9.1 Sticks, carrots and new business models 5 Education 10 Classification system 5.1Increase the supply of good quality and Knowledge Transfer Partnerships 10.1Make the PEGI system compulsory for boxed games designed for those aged 12 or above mathematics and science teachers 11Engaging with Governments, 5.2 Allow schools the freedom to teach a range of qualifications 5.3 Give schools greater financial freedom to set pay 5.4 Promote a career in the video games industry in schools 11.1 Embed trade associations in policy making 5.5 Increase expenditure on higher education 11.2 A UK Video Games Council 12 Acknowledgements parliaments and policy makers 03 The UK video games industry: an agenda for the next Parliament Foreword Foreword John Whittingdale OBE MP Chairman of the House of Commons Select Committee for Culture, Media and Sport; Vice-Chairman of the All Party Parliamentary Group for the Computer and Video Games Industry. Jason Kingsley TIGA Chairman and CEO and Creative Director Rebellion Studios My interest in electronic games stems back to my first purchase of an Atari console some thirty years ago. Ever since then I have been a keen if unaccomplished games player while at the same time watching with fascination as my own children have graduated from Gameboys to Nintendo DS and from PC games to PS2 and then PS3. However, it is in my professional capacity, first as the Shadow Secretary of State for Culture, Media and Sport, then from 2005 as chairman of the Culture, Media and Sport Select Committee, that have I become increasingly aware of the huge economic and cultural contribution that the video games industry makes to British life. TIGA’s manifesto, The UK video games industry: an agenda for the next Parliament provides a considered and comprehensive approach to the key issues facing the games industry. On fiscal policy, TIGA has consistently drawn attention to the increasingly uneven global playing field, with some Governments (notably in Canada) providing huge fiscal incentives and tax breaks to encourage gaming companies to relocate. We simply cannot afford to lose our industry overseas and so I very much support TIGA’s call for Game Tax Relief, the retention of the Small Firms R&D tax credit scheme, and a general lowering of the tax burden on UK businesses as a whole. Games businesses, like any other businesses, need a low tax environment if they are to compete successfully. If UK games businesses are to maintain their competitive edge then they must also have a skilled workforce. TIGA’s proposals relating to higher education funding, the promotion of knowledge transfer between industry and academia and the encouragement of industrial secondments would help to ensure that the games industry has access to the skilled employees that it needs. The existing system of support for industry in general and for the games sector in particular, needs reform. If financial support is to be provided for the video games sector then it should generally be delivered through national, flexible programmes. Finally, I very much welcome TIGA’s dislike of quangos. Government and Parliament do not need an interlocutor in the form of a Video Games Council in order to understand the needs of the sector. Conversely, the industry should not need to rely on a quango to have its views effectively articulated. This is the job of voluntary trade associations such as TIGA. The UK video games industry is extremely knowledge intensive and employs some of the most creative and technologically savvy people in the country. It is an industry of the future and can play an important role in inspiring young people to study computer science, maths, art and design. It is essential that we engage with UK video games developers and provide the right conditions to allow this highly skilled, creative industry to flourish. I thoroughly commend this policy document to MPs, policy makers and anyone with a serious interest in the UK video games industry. I have been working in the UK video games industry for over 20 years. The company Rebellion that I founded with my brother Chris is one of the largest independent video games developers in the world, with over 250 staff and an annual turnover of more than £12 million. The company has multiple offices throughout the UK, including Oxford, Runcorn and Liverpool. Rebellion works with the best game publishers in the world including Lucas Arts, Activision Blizzard, Electronic Arts, Sega and Ubisoft. We have developed 19 international number one hits including games based on Star Wars, The Simpsons, Harry Potter, Alien Vs Predator, Call of Duty, Sniper Elite, and have received numerous awards including 5 BAFTA nominations for our work In 2001 TIGA was founded to represent the UK video games industry. I was the driving force behind creating TIGA and am currently Chairman of the organisation. Since TIGA’s inception, but particularly over the last two years, we have worked hard to raise the profile of the video games industry among Parliamentarians. I have personally given evidence to a parliamentary select committee and I regularly lobby MPs on key industry issues. The UK video games industry has a rich and illustrious past – working with and creating some of the world’s most successful entertainment franchises. However our industry also faces considerable challenges. Many of our international competitors receive significant advantages in terms of tax breaks and other fiscal support from their governments. If the UK video games industry is to continue to be world beating then policy makers must recognise its importance and introduce the Games Tax Relief outlined in this document, as well as other fiscal, administrative and educational reforms. I was delighted by the Government’s announcement in the Budget on March 24th that it intends to introduce Games Tax Relief. We now need to see this measure introduced at the earliest opportunity. It is worth explaining that when we talk about the UK video games industry, we are not only talking about companies that make racing games or action games for the PlayStation or Xbox. We also represent a sector making social games, educational games, traditional games, historical games, sports and fitness games. I am extremely passionate about the ways in which videogames can educate as well as entertain. Videogames can also be used to inspire young people and encourage them to continue studying computer science, maths, art or design, in order to work in our industry. The video games industry is an industry of the future and the men and women who work in it are among the most highly educated, creative and talented people in the country. We seek your support to help our industry to grow. To ensure the continuing success of this pre-eminently creative sector, I urge political parties to support TIGA’s agenda for the video games industry, as outlined in this paper. 05 The UK video games industry: an agenda for the next Parliament 1 Introduction 1.1 TIGA and the video games industry TIGA is the trade association representing the UK video games industry. The majority of our members are either independent video game developers or in-house publisher owned developers. We also have outsourcing companies, technology businesses and universities amongst our membership. TIGA’s vision is to make the UK the best place in the world to do games business. We focus on three sets of activities: political representation, raising our industry’s profile and developing services that enhance the competitiveness of our members. This means that TIGA members are effectively represented in government and parliaments, their voice is heard in the media and they receive benefits that make a positive material difference to their businesses, including a reduction in costs and improved commercial opportunities. The UK video game industry is important economically, culturally and increasingly educationally. The UK video game sector makes a valuable contribution to the UK economy. In 2008 the UK was the third largest developer of games in the world in terms of revenue generation, generating £2 billion in sales in 2008. The video games sector contributed approximately £1 billion to the UK’s GDP in 2009 and generated £400 million for HM Treasury in tax revenues.[1] 28,000 people work in the games industry, including over 9,000 in games development. Game development sustains knowledge based, graduate employment. A typical game development studio will have 80 per cent of staff qualified to degree level or above. Video games are increasingly embedded in UK culture and society. 73% of the population regularly play video games, including twofifths of people aged over 50.[2] Video games can reflect society, make cultural commentary, use narrative and involve breathtaking art. Video games also interact with other forms of media, for example, inspiring film, television and music. No wonder that 86% of British people believe that video games can be cultural products.[3] Video games are educational. All video games have a rule set that has to be learned before they can be played and when a player starts a new game they have to be taught how to play it. A fifth of UK games business make educational or serious games, making an explicit feature of learning.[4] A number of studies suggest that video games may help to promote skills such as visual and motor skills, strategic thinking, relationship building, computer literacy, collaboration, competition, multi-tasking and experiential learning.[5] Video games have the potential to play a valuable role in mainstream education,[6] in training and in workforce development.[7] This paper sets out a range of policies for the UK’s political parties to consider in the run up to the General Election. The proposals described in this paper identify how to build on the success and inherent potential of the UK video game industry, thereby benefiting the wider UK economy and society. We hope that political parties will support the agenda outlined here and that the next Government will implement it. TIGA recognises the macro-economic constraints facing the UK at this time. Yet the UK video games industry represents a significant driver in innovative economic activity and with the right support the industry could contribute to the growth of a more diverse and sustainable UK economy. Where TIGA calls for direct increases in budgets or for new initiatives, we do it in the context of keeping the UK competitive in the context of comparable international schemes that directly subsidise or aid foreign video games industries and thereby put the UK video games industry at a significant disadvantage. 1.2 Executive summary TIGA makes policy proposals in 30 areas in this report. We have three key priorities: 1. the introduction of Games Tax Relief as soon as possible; 2.the retention and expansion of the SME R&D tax credit scheme; and 3.a reduction in tuition fees for students studying mathematics and computer science degrees. TIGA’s policy agenda: 1.There should be no increase in the tax burden on UK businesses in general and on the video games industry in particular. 2.The Chancellor and the Bank of England should aim to keep base rates comparatively low, while aiming to hit the inflation target of 2 per cent on the Consumer Prices Index. A relatively loose monetary policy should help to reduce the cost of bank finance and other things being equal keep sterling relatively competitive. 3.Games Tax Relief should be introduced at the earliest opportunity. 4.Corporation tax rates should ideally be cut by at least one per cent during the next Parliament. Failing this, the rates should be frozen. 5.The planned increases in Employers’ National Insurance Contributions (NICs) should be abandoned. NICs should ideally be cut by one per cent during the next Parliament. 6.The rate of relief under the SME R&D tax credit scheme should be increased from 175 per cent of qualifying expenditure to 200 per cent. Engineers and scientists should be recruited into HMRC specialist R&D Tax Credit evaluation units. 7.The provisions that exclude some Intellectual Property (IP) businesses from attracting tax efficient investment under the Enterprise Investment Scheme (EIS) and Venture Capital Trust (VCT) scheme should be removed. 8.The value of corporation tax losses (whereby companies can ‘carry-back’ corporation tax losses against profits of the previous year) should be increased to help small companies. 9.The basic income tax rate of 20 per cent and the higher rate of 40 per cent should be retained. Thresholds should be linked to inflation to avoid the effect of fiscal drag. The 50 per cent rate should be abolished. 10.The introduction of the patent box regime, for 10 per cent corporation tax on royalty income from patents, should be introduced in April 2012, rather than 2013. 11.The introduction of a pilot SME Training Tax Relief (TTR) should be considered. This tax measure would operate in a similar way to the existing R&D tax credits. SMEs would be able to offset expenditure on training, Continuous Professional Development (CPD) for staff and education outreach activities against corporation tax 12.The supply of good quality mathematics and science teachers in schools should be increased through incentives such as bursaries, ‘golden hellos’ and writing off of student loans. 13.Schools should be given the freedom and resources to teach alternative academic qualifications to GCSEs and A Levels that are acceptable entry qualifications for universities. 14.Schools should have greater flexibility over pay to enable them to attract good teachers and to ease shortages. 15.The video games industry should be promoted as a career option at school to encourage the study of science and mathematics subjects. 16.Expenditure on higher education should be increased to ensure that UK universities remain internationally competitive and can provide world beating tertiary education. 17.Tuition fees for students studying mathematics and computer science degrees should be reduced or kept competitively priced. 18.Industrial secondments between universities and games businesses should be promoted. 19.University research funding for curiousity driven research should be protected and ideally increased. 20.Train to Gain should be made even more flexible and used to fund a greater variety of courses at all levels. 21.The funding gap between FE colleges and schools should be eliminated as soon as practically possible. 22.Skillset, the Sector Skills Council for Creative Media, should promote STEM subjects and art and animation courses at school, and support those working in the games industry to undertake higher level training. 23.Knowledge transfer between universities and games businesses should be encouraged. 24.More financial support for video games should be delivered through national programmes. Existing Regional Development Agency funding for video games is irrational and inequitable. 25.Accredited trade organisations like TIGA should be able to use UK Trade & Investment (UKT&I) grants to cover travel and accommodation costs as well exhibition expenses. 26.Maintain a relatively lightly regulated labour market in order to enable UK games businesses to operate as flexibly as possible. 27.To tackle piracy, IP owners should be encouraged to adopt new technological solutions and business models. The most egregious serial pirates should be prosecuted. 28.The Pan-European Games Information (PEGI) age ratings system should be made compulsory for all boxed games designed for those aged 12 or above. 29.Government ministers in Whitehall and in Edinburgh and politicians in Westminster and Holyrood should engage with trade associations such as TIGA when devising policy. TIGA is a voluntary organisation that genuinely represents the video games sector. 30.There is no case for creating either a new UK Video Games Council or for extending the remit of the existing Film Council to embrace the video games sector. Government departments in Whitehall should continue the existing process of holding regular meetings with industry trade associations. 2 Macro-economic policy 2.1 Fiscal policy The next Government must create a relatively stable macroenvironment within which firms, including games businesses, can prosper and grow. Fiscal policy should be gradually tightened. The public finances have deteriorated as tax receipts have plummeted and public expenditure soared. Public spending has soared from 2000, rising from 36.3 per cent of Gross Domestic Product (GDP) to 47.6 per cent. This year the Government is expected to borrow £178 billion, equivalent to 12.6 per cent of GDP [8] The deficit must be brought under control 07 The UK video games industry: an agenda for the next Parliament as soon as practically possible. Otherwise the UK could lose its triple AAA credit rating.[9] If this happened, the cost of servicing the budget deficit would increase. 3 Specific tax policies The fiscal adjustment should take the form of lower public expenditure rather than increases in taxation. Lower government spending, particularly government consumption spending, increases economic growth.[10] Real increases in public spending should be funded through productivity gains. In principal the scope for productivity gains should be substantial. Public sector productivity actually fell by an average of 0.3 per cent per annum between 1998 and 2007.[11] Higher taxes can reduce economic growth by damaging the supply side of the economy.[12] Therefore, there should be no increases in business taxation in the forthcoming Pre-Budget Report. Broadly speaking taxes should be kept relatively simple, stable and low. TIGA’s Manifesto suggests some specific tax proposals below. 3.1 2.2 Monetary policy •The Games Tax Relief would be calculated and applied in a similar way to the existing tax relief for British films. A development company would be entitled to an additional deduction in computing their taxable profits equal to the UK expenditure incurred in developing a game, or 80 per cent of the total expenditure incurred in developing a game, whichever is the lower. The development company would then be entitled to a tax credit calculated on the amount of the deduction, which it would either be set off against the income from the game or recovered as a payment from HMRC. Conversely, monetary policy should be kept relatively loose. Indeed, a tight fiscal policy will enable monetary policy to be more relaxed than would otherwise be the case. If demand pressures are curtailed through a strict fiscal policy, then the Bank of England will be able to keep base rates comparatively low, while aiming to hit its inflation target of 2 per cent on the Consumer Prices Index. This is good for business, including the games development sector. 48 per cent of games developers rely on bank overdrafts to finance their operations.[13] A looser monetary policy could also help to keep sterling relatively competitive, other things being equal. This would help UK exporters, including video games developers. On average, 46 per cent of UK game developers’ turnover is generated from the export of games.[14] Games Tax Relief [15] Proposal The Government announced in the Budget on March 24th that it would introduce Games Tax Relief. TIGA believes that Games Tax Relief should be introduced as soon as possible. It should have the following attributes: •Eligibility for the Games Tax Relief would cover any company within the scope of UK Corporation Tax. •Video games would need to pass a cultural test, scoring against criteria of European heritage and game locations, languages, innovation, narrative, and location of development and key development staff. •The Games Tax Relief should have three tiers of benefit: 20 per cent of core expenditure for budgets above £6,000,000, 25 per cent for budgets over £3,000,000 but less than £6,000,000 and 30 per cent for budgets of over £100,000 but under £3,000,000. The three tiers are designed to reflect average production budgets of video games on different games platforms, and correspondingly different sizes of company. (In parenthesis, it should be added that if Games Tax Relief is to assist the production of culturally British mobile games then it would be advisable to extend relief to games with a budget of £50,000 or more.) •An independent organisation with knowledge and experience of video games production would administer the cultural tests, checking submission criteria are met and policing the Relief. It would issue interim certificates or letters of comfort confirming a product has passed or provisionally passed the cultural test to ensure candidate projects are funded. Reason Overseas government support for video games development over the last decade has created an increasingly uneven international playing field, making it difficult for UK games developers to compete. Our principal competitors in Australia, Canada, China, France, South “If the UK video games industry is to continue to be world beating then policy makers must recognise its importance and introduce the Games Tax Relief outlined in this document, as well as other fiscal, administrative and educational reforms. I was delighted by the Government’s announcement in the Budget on March 24th that it intends to introduce Games Tax Relief. We now need to see this measure introduced at the earliest opportunity.” Jason Kingsley TIGA Chairman and CEO and Creative Director Rebellion Studios 09 The UK video games industry: an agenda for the next Parliament Korea, Singapore and the USA all receive national or regional/state tax breaks for games production. For example, Montreal in Canada offers 5 year income tax holidays for foreign specialists and pays 37.5% of games companies’ salaries for 5 years. Likewise, France provides a 20 per cent games production tax credit for games that pass a cultural test. A reduction in the small and large corporation tax rates over the course of the next Parliament would give a signal that the UK was determined to maintain a competitive tax system. This would serve to strengthen the attractiveness of the UK as a destination for overseas investment. The lower tax rates would provide business with additional resources for investment and expansion. Between July 2008 and July 2009 the headcount at British video games studios fell by 4 per cent, and 15 per cent (44) of British video games development studios, publishing and service companies went out of business. Yet global industry sales grew by 20 per cent in 2008 compared to 2007. In turn, between July 2008 and July 2009 the UK video games industry’s contribution in tax revenues to the Exchequer fell by £17 million and the sector’s contribution to Gross Domestic Product (GDP) declined by £41 million. British-made video games are facing a long-term decline in the global sales charts, despite a record 2008. The UK is expected to fall to 5th place in 2009, overtaken by Canada and South Korea, whose studios are heavily government supported. British consumers have a strong preference for British made video games, purchasing four times more British-made video games than US consumers. Yet decline means that the British public faces decreasing access to British-made video games. Effect A brain drain, in particular of skilled and experienced staff, to subsidised studios overseas is beginning to bite, with a recent survey finding this issue and overseas subsidies the top concerns of senior UK industry executives.[16] Effect Games Tax Relief is expected over a five year period to: create or save 3,550 graduate level jobs (or the vocational equivalent); increase or safeguard £457 million in development expenditure; and secure £415 million in new and saved tax receipts over five years. This measure will drive sustained growth in the UK studio sector and halt the current decline in investment in and jobs. The outlay for the Government is anticipated to be £192 million over the same period.[17] A cut in the small companies’ rate of corporation tax from 21 per cent to 20 per cent would cost HM Treasury £450 million in 2010-11, rising to £650 million in 2011-12.[19] Reducing the main corporation tax rate from 28 per cent to 27 per cent would cost HM Treasury £1 billion in 2010-11, rising to £1.1 billion in 2011-12.[20] Companies pay different rates of corporation tax and are not always liable for the full rate. An examination of six games business’s accounts from 2007 and 2008 indicates that a one per cent cut in corporation tax would, on average, save each of them £16,560. 3.3 National insurance Contributions Proposal The planned increases in Employers’ National Insurance Contributions (NICs) should be abandoned. NICs should ideally be cut by one per cent during the next Parliament. At the very least there should be no increase in NICs: a cut in other business taxes would be completely negated by a rise in NICs. Reason NICs are a tax on employment. The cost of games development in the UK is already relatively high.[21] The cost of games development needs to be lowered in order to encourage employment growth by UK developers and to promote inward investment by overseas publishers into the country. 3.2 Corporation tax Effect Proposal Cutting NICs will reduce the cost of hiring employees and so encourage businesses, including games developers, to expand employment. It will also serve to make the UK a relatively more attractive place to invest in. Reducing the Class 1 employee main rate by one per cent would cost HM Treasury £4.2 billion in 2010-11.[22] The small companies’ rate and the main rate of corporation tax should ideally be cut by at least one per cent during the next Parliament. Failing this, the rates should be frozen. Reason The tax burden on UK business has risen over the last decade. In 1997 the UK’s principal corporation tax rate was five per cent below the OECD average. In 2008, it was 4.5 per cent above the OECD average.[18] Higher taxation leaves business with fewer resources available for investment and deters foreign direct investment. 3.4 Research & Development (R&D)Tax Credits Proposals • Maintain the R&D Tax Credit Scheme for large companies. •Increase the rate of relief under the SME R&D tax credit scheme from 175 per cent of qualifying expenditure to 200 per cent. •As the public finances improve, the Government and HMRC should consider extending allowable expenditure under the R&D tax credit beyond salaries to include overheads as a percentage of salary (e.g. if a salary claim was £250,000, HMRC could offer perhaps 50 per cent of that as overhead and so make the total claim £375,000). •Actively recruit trained engineers and scientists into the HMRC specialist R&D Tax Credit evaluation units. Reason Business performed R&D drives economic growth.[23] The UK currently invests a lower proportion of GDP in R&D in comparison to G7 countries such as the USA, France, Germany and Japan.[24] Business investment in R&D in the UK is relatively low compared to other G7 countries.[25] In The most recent data available is for 2007 when gross domestic expenditure on research and development was 1.79 per cent of GDP, or £25.4 billion.[26] The R&D tax credit helps to support innovation in the video games industry by facilitating the creation of new products, processes and services. It also helps to enhance the competitiveness of the UK games industry and can encourage overseas investment into the games industry. If the UK is to be a leading knowledge economy we need to create an environment that is supportive of business investment in R&D. Further increases in the scope and generosity of the R&D tax credit will act as an incentive to world class innovation for the UK games industry in particular and other businesses generally. Games businesses typically report that applying for the R&D tax credit can be complicated and time consuming. Recruiting experienced engineers and scientists into HMRC could make applying for the credit easier. Effect SMEs (businesses with 500 employees or fewer) can currently reclaim relief of 175 per cent on qualifying expenditure.[27] Enabling SMEs to reclaim relief of 200 per cent on qualifying expenditure would promote innovation and strengthen the competitiveness of the games industry in particular and of many other UK businesses too. Extending allowable expenditure under the R&D tax credit beyond salaries to include overheads as a percentage of salary would serve the same purpose. Recruiting trained engineers and scientists into the HMRC specialist R&D Tax Credit evaluation units should ensure that HMRC better understands the video games industry, can give good advice to games developers and simplify the process of claiming for the tax relief. 3.5Encouraging investment into IP generating businesses Proposal Remove the provisions that exclude some IP businesses from attracting tax efficient investment under the Enterprise Investment Scheme (EIS) and Venture Capital Trust (VCT) scheme. Reason Currently, EIS and VCT reliefs are not always available to a company that funds the creation of IP but does not create that IP itself. Although there are ways that arrangements can be structured to take advantage of the EIF and VCT reliefs, some of the restrictions applicable to these reliefs have limited their application in relation to the creation and commercialisation of IP. This inhibits investment in companies which are set up to commercialise the IP generated by, say, a group of games development companies. Effect Removing these exclusions would further encourage private investment into the original IP generating businesses and in turn encourage investment into the IP commercialisation entities. 3.6Increasing the value of corporation tax losses Proposal Currently, companies can ‘carry-back’ corporation tax losses against profits of the previous year. During the economic downturn, the government has introduced measures to allow losses to also be carried back to the two years preceding this (i.e. three years in total). However, there is a cap of £50,000 applied to such carry backs, making them worth a maximum of approximately £10,000 to a small company.[28] This cap should be removed. Reason Removing the cap on loss carry backs into earlier years would allow companies to gain full relief for the losses that they have suffered at the time when they need it most. The £50,000 cap has been set at such a low level that the net cash benefits to the company are too small to make a significant difference to its prosperity. Effect This measure would provide additional much needed short term support to those companies which are investing funds in R&D and generating valuable IP but struggling to remain cash positive in the current economic conditions. It will help them to survive the economic downturn and contribute to the future success of our economy. 11 The UK video games industry: an agenda for the next Parliament 3.7 Income tax 4 Workforce development Proposal The basic rate of 20 per cent and the higher rate of 40 per cent should be retained. Thresholds should be linked to inflation to avoid the effect of fiscal drag. The 50 per cent rate should be abolished. Reason Low rates of taxation leave business with more money to spend at their own discretion on software, equipment, premises or their employees. Low taxation also strengthens the incentive for individuals to set up and grow their own businesses because the opportunity to make a profit is enhanced.[29] The 50 per cent tax rate would raise comparatively little revenue and could serve to deter wealthy individuals from locating in the UK and spending their money on domestic businesses.[30] Effect Other things being equal, if income tax rates are kept at relatively low levels economic activity will be enhanced. Stability in tax rates will enable businesses and individuals to plan with confidence. Retaining just two rates of income tax will make for a more simple tax system, reducing both compliance costs and the risk of creating a perverse set of incentives. 3.8 Patent box regime Proposal Bring forward the patent box regime, currently planned to start in April 2013 for 10 per cent corporation tax on royalty income from patents, to April 2012 at the latest. Reason In a recent survey of 78 game development businesses in the UK, 9 per cent (7) had made applications for patents in the previous 12 months. The patent box regime is a good idea, similar regimes exist in other countries, but to wait until 2013 to introduce this measure seems dilatory. To demonstrate that the UK is determined to become a leading knowledge economy, the introduction of the patent box regime should be accelerated. Effect This tax measure would help a minority of game developers financially. It should also strengthen incentives to invest in innovative industries like the video games industry. 4.1 SME Training Tax Relief Proposal Introduce a pilot SME Training Tax Relief (TTR). This tax measure would operate in a similar way to the existing R&D tax credits. SMEs would be able to offset expenditure on training, Continuous Professional Development (CPD) for staff and education outreach activities against corporation tax.[31] Reason Of the UK adult population, just 51 per cent and 31 per cent have either a level 3 or level 4 qualification respectively.[32] This is relatively low.[33] A large proportion of the UK workforce also lacks good basic skills: 17 million adults have difficulties with numbers and 5 million are not functionally literate.[34] The UK should strive for one of the best skilled and qualified workforces in the world. Enhanced skills can improve productivity which is good for business.[35] Equally, higher skills can raise the employability of individuals.[36] UK public and private investment in training is comparatively low by international standards.[37] Market failure can contribute to a failure to invest in skill development.[38] Employers face the hurdles of cost and lost time when training their staff. This is particularly true for SMEs.[39] Games businesses invest in training. 85 per cent of UK games developers provide some form of training to their employees. However, only 8 per cent provide training leading to a qualification.[40] The SME Training Tax Relief could be piloted in the video games sector and potentially other creative industries. Regional Development Agency funds that are currently devoted to video games could be used to pay for the pilot SME Training Tax Relief. Effect This measure would serve to encourage more workforce development and training by games businesses in particular and other SMEs in general. Other things being equal, staff productivity and employability would be improved. It could additionally lead to an increase in training resulting in qualifications. It would also lead to stronger business-educational links. In the case of the games industry, more developers would have the incentive and resources to provide guest lecturers to universities, contribute to course development, participate in school, college and university career days and make work placements available. Knowledge exchange between industry and universities would be strengthened. 13 The UK video games industry: an agenda for the next Parliament 5 Education 5.1Increase the supply of good quality mathematics and science teachers Proposal Maintain existing generous bursaries to trainee teachers in mathematics and science; provide more generous ‘golden hellos’ to teachers in these disciplines; and pay off their student loans if they go into teaching and stay in the profession for a specified number of years (perhaps five).[41] work towards after consultations with parents. Qualifications such as the International GCSE and A Level, the Cambridge International Certificate and the International Baccalaureate (IB),[45] may be more appropriate for some pupils than GCSEs, AS and A2 qualifications. The value of existing science GCSEs has been questioned by the Royal Society, amongst others.[46] Additionally, GCSEs, AS and A2 levels entail regular examinations because of their modular nature. Modular assessment naturally entails advantages and disadvantages. Schools should be free to select the qualifications they deem most appropriate for their pupils.[47] Effect Reason A greater choice over the qualifications taught in schools could be more satisfying for teachers and pupils alike. Examination boards will have an incentive to provide high quality syllabi and examinations to schools.[48] Test and examination results indicate that the quality of UK education remains comparatively disappointing. The United Kingdom is 14th in the PISA league table for Science, and 24th on the PISA league table for Mathematics.[42] Over two-fifths of GCSE students failed to get a good pass (A* - C grades) at GCSE mathematics in 2009. 5.3Give schools greater financial freedom to set pay Part of the reason for this relatively poor performance relates to the supply of teachers. There is a shortage of mathematics and science teachers in schools.[43] Only 40% of trainee teachers in mathematics and computing had good degrees (i.e. 2:1 or above) in 2007.[44] Unless pupils and students are taught by good teachers, they will struggle with STEM subjects and be put off from studying them any longer than they have to. Effect Improving the financial incentives for graduates in mathematics and science to go into teaching should ease teacher shortages in these disciplines. This in turn should help to ensure better quality teaching in these disciplines in schools. Ultimately, this should lead to a greater supply of young people with a good understanding and higher examination results in mathematics and the sciences. 5.2 Allow schools the freedom to teach a range of qualifications Proposal Give schools the freedom and resources to teach alternative academic qualifications to GCSEs and A Levels that are acceptable entry qualifications for universities. Reason Proposal Give schools greater financial freedom to set pay by ending national pay agreements. Reason Giving schools greater flexibility over pay could allow them to attract better teachers and ease shortages. If schools in disadvantaged areas could offer staff higher rates of pay, then they could be better placed to compete against schools in more prosperous middle class environments for the best teachers. Schools in disadvantaged areas could receive additional public funds to help them remunerate teachers in subject shortage areas. Effect If individual schools have greater liberty to determine rates of remuneration then they will be in a better position to recruit the best teachers in, for example, mathematics or computer science. 5.4 Promote a career in the video games industry in schools Proposal Promote the video games industry as a career option at school. Headteachers and teachers should be treated as professionals. They should be free to determine which qualifications their pupils should 15 The UK video games industry: an agenda for the next Parliament Reason Highlighting the opportunities which exist in the video games industry could help to encourage pupils and young people to continue studying science, technology, engineering and mathematics subjects (STEM) on the one hand, and art, animation and design on the other. [49] This is not simply important for the UK games industry. The UK as a country has a poor record in respect of post-16 education and training. The proportion of young people staying in education post 16 is below the OECD average.[50] Additionally, the development of an applied GCSE or an equivalent qualification in video game development, could, if schools chose to offer it, help to motivate pupils and encourage them to continue studying STEM subjects. Industry professionals and local higher education institutions could then provide guest lecturing.[51] Having said this, some leading industry figures tend to prefer recruiting graduates with degrees and A levels in subjects such as mathematics, computers science and physics; they would not want to divert pupils from the study of these traditional subjects in schools towards a GCSE in Video Games. Effect Promoting the video games industry as a career option in schools could help to dispel the negative associations relating to some STEM subjects and encourage more pupils to persevere with studying them. Many of the UK’s competitors spend substantially more on higher education. Canada, South Korea and the USA spend between 2.5 per and 2.9 per cent of GDP on tertiary institutions. The UK spends approximately one per cent of GDP on tertiary education, of which approximately three quarters is from public sources.[53] Unless the UK increases investment on tertiary education and spends it effectively, the UK’s competitive advantage in higher education will be eroded. Higher education funding has not kept pace with the expansion in student numbers that has taken place. Funding per student has halved in the UK over the past 20 years.[54] Funding in the UK ($11,866) is around half the US level of investment ($24,704) and substantially lower than Canada ($19,992) and Sweden ($16,073).[55] The UK video games industry competes to a crucial extent on the quality of its workforce. If tertiary education is not adequately financed then the supply and quality of graduates will be adversely affected. Effect Increasing the proportion of GDP allocated to tertiary education will support the UK’s ambition to be a leading knowledge economy. More intelligent people will be able to benefit from higher education, the quality of research will be strengthened, the recruitment and retention of high quality teaching staff will be enhanced and the UK’s leading position in the market for overseas students will be reinforced. UK games businesses will also be more likely to draw on a healthy supply of high quality graduates if investment in tertiary education is increased. 5.5 Increase expenditure on higher education Proposal The UK spends approximately one per cent of Gross Domestic Product (GDP) on tertiary education. The aim should be to increase this over the course of the next Parliament. This should be funded in two ways: by maintaining in real terms public expenditure on tertiary education at 2009 levels and then increasing it as the Government’s deficit is brought under control; and by eliminating the cap on tuition fees. Reason UK higher education is a success story and a source of competitive advantage. According to the Shanghai University league table of universities, the UK has 4 universities in the top 30, second only to the USA. [52] The UK has just one per cent of the world’s population yet achieves 12 per cent of the world’s scientific citations, while our humanities published 33 per cent of the world’s output between 2006 and 2008. The UK is also second only to the USA in the market for overseas students. The net annual contribution to the UK’s national income made by international non EU students in higher education is £5.5 billion. 5.6Reduce tuition fees in priority undergraduate subject areas [56] Proposal Reduce tuition fees for students studying mathematics and computer science degrees. This could be achieved either by universities voluntarily cutting tuition fees in these disciplines or by Government action to achieve this objective, either by regulation or by financial intervention. Reason The video games industry needs high quality graduates (or the vocational equivalent) in both STEM subjects such as computer science and mathematics, and art and animation. The games industry has experienced skill shortages particularly in computer programming [57] This has had a negative impact on many games businesses, for example, resulting in the delay of products and services and increasing the workload on other staff.[58] As Professor John Holman, National STEM Director and Director of the National Science Learning Centre has said: ‘The UK needs more STEM graduates if we are to be a leader in the knowledge economy.’ Indeed this problem has been reiterated by David Lammy MP, Minister of State for Innovation, Universities and Skills, who stated: ‘We need to encourage more people from all backgrounds to take up STEM subjects to expand and improve skills here in the UK’ [59] The Leitch Review of Skills suggested in 2006 that the UK needs to increase the proportion of the workforce qualified to degree level or the vocational equivalent from 29 per cent in 2005 to 40 per cent in 2020.[60] Yet the number of graduates in some STEM disciplines is in decline. There has been a twenty five per cent fall in the number of IT and Computer Science graduates between 2004 and 2008 .[61] Effect Universities will have to avoid deterring potential students from studying STEM courses if tuition fees rise further, following Lord Browne of Madingley’s review of Higher Education Funding and Student Finance.[62] Some STEM courses are relatively expensive for universities to provide and clearly need to be properly resourced. Universities should consider cross subsidisation between different degree courses to ensure that potential STEM students are not discouraged from entering higher education. Money raised through higher tuition fees should also be used to provide for bursaries and lower fees generally for capable students from disadvantaged backgrounds to study STEM subjects.[63] Proposal Effect Reducing tuition fees for mathematics and computer science degree courses and keeping them lower in comparison to other undergraduate subjects would provide a strong financial incentive to bright students to study these subjects. Other things being equal this should increase the supply of good quality graduates in these disciplines, easing skill shortages in the video games and other industries. 5.7 Encourage industrial secondments Proposal Promote industrial secondments between universities and games businesses. Reason The knowledge transfer between universities and business is mutually beneficial. Games businesses have much to benefit from establishing strong links with educational institutions. For example, many UK games businesses could enhance their competitive edge and the quality of their games if they develop a greater understanding of current academic research in areas such as machine learning and artificial intelligence. Universities benefit from acquiring a greater understanding of the activities of businesses and their skill needs. This scheme would benefit individual lecturers and their university students because it would provide lecturers with state of the art business experience. Games development firms would benefit by having highly knowledgeable researchers addressing practical business issues. Universities would also benefit because the scheme would strengthen links between the games sector and higher education and generally aid knowledge transfer. 5.8 Promote ‘blue sky’ research University research funding for curiousity driven research should be protected and ideally increased. Reason A balance needs to be struck between blue sky research and near market research. Both are important. Both need to be supported. Private sector organisations may be deterred from spending on curiosuity or ‘blue sky’ research[64]. This is because it can sometimes be difficult for businesses to monopolise the returns on their investments, as the discoveries and developments of that research could produce spillover effects that other organistions might benefit from. There is therefore a strong public good argument for investment by the Government and higher education in blue sky research. The Government should be careful of investing resources in the promotion of specific research activities that are designed to reap an economic benefit at the expense of blue sky research. Such investments can be expensive, as was the case with the Concorde project. Additionally, operators in the private sector could be as equally well placed as the public sector and higher education to make such investments because they might be able to capture the returns on such R&D expenditure. Also, expenditure on utilitarian research ventures could simply squeeze out more profitable research developments. Both blue sky research and near market research need investment. Effect Ensuring that research funding is blue-sky driven is more likely to result in serendipitous discoveries with unforeseen economic and social benefits. It will also make higher education a more attractive place for academics, and so help to ensure that UK universities retain high quality staff. 17 The UK video games industry: an agenda for the next Parliament 5.9 Train to Gain Proposal Train to Gain, a scheme whereby employers can benefit from full or partial public funding, should be made even more flexible and used to fund a greater variety of courses at all levels. Reason The games’ industry’s workforce is exceptionally well qualified. A typical TIGA member like Blitz, Exient or Rebellion will have over 80 per cent of staff qualified to degree level or the vocational equivalent. Train to Gain was originally designed to enable people with low level skills to acquire a level 2 qualification, although it has been made more flexible. In future, Train to Gain should be used to co-fund higher level skills, including leadership and management. This would make the scheme more useful to the games industry. some high quality university courses which are not such a neat fit for the Skillset criteria.[66] It would be a mistake to assume that all university games courses which are not Skillset accredited are poor. Effect Over time, if Skillset promote courses relevant to the games industry in schools and enables developers to benefit from higher level training, skill shortages and skill gaps in the games industry should be ameliorated. 5.11Further Education Colleges Proposal The funding gap between FE colleges and schools still exists and this should be eliminated as soon as practically possible. Effect Reason Greater flexibility in the use of Train to Gain resources would make the scheme more useful to knowledge sectors of the economy, including the games industry. It would encourage more training at higher skill levels. Typically, game development studios hire graduates from universities rather than FE colleges. Yet FE colleges might provide a greater supply of the games workforce in the future. FE colleges might work with universities to deliver a version of a university games course its students. This could help to increase the number of IT related students. 5.10Skillset FE colleges are at a competitive disadvantage vis-a-vis schools because of a funding gap between the two sectors. Jim Knight MP has estimated this gap to be around 5.6%. [67] Proposal Skillset, the Government backed Sector Skills Council for Creative Media, should give particular attention to promoting STEM subjects and art and animation courses at school, and support those working in the games industry to undertake higher level training. Effect Reason FE colleges will be able to compete on a level playing field with schools in recruiting and retaining staff if the funding gap between the two sectors shrinks. FE colleges will also be able to fund courses more generously. Skillset, the Government backed Sector Skills council for Creative Media, has as part of its remit the objective to reduce skills gaps and shortages. As part of this activity, Skillset should highlight career opportunities in the games sector.[65] 6 Knowledge transfer As the games industry already employs a highly skilled workforce, spare resources should be focussed on employees studying short, ‘bite-sized’ training to meet employer and employee needs, including management and leadership programmes. 6.1Technology Strategy Board and Knowledge Transfer Partnerships In parenthesis, Skillset also operates an accreditation scheme for university games courses. Nine out of over 81 games courses are Skillset accredited. The Skillset accreditation process is excellent for courses which match its criteria and is a good benchmark for high quality courses. However, the Skillset accreditation process is relatively prescriptive for undergraduate games courses. There are Proposal Promote knowledge transfer between universities and games businesses by: encouraging the TSB to continue investing in collaborative developer-university R&D projects; and by fostering more Knowledge Transfer Partnerships (KTPs). Reason Knowledge transfer can enhance the competitiveness of business and strengthen higher education. The TSB provided grant funding of £117.1 million to new projects involving UK businesses in the financial year 2008-09. Of this £577,000 went to projects involving UK video game businesses.[68] This investment facilitates a proof of concept that subsequently allows business opportunities to be exploited. It should be continued. KTPs involve establishing a partnership between a business and an academic institution, enabling them to access expertise to drive forward business development. The programme has a great track record.[69] More UK video game businesses could benefit from KTPs, particularly in respect of acquiring marketing skills and developing new business models.[70] Effect TSB funding for proof of concepts and the promotion of more KTPs will encourage innovation in the video games industry. This in turn should enhance the competitiveness and sustainability of more UK video game businesses. All clusters should be properly supported, with programmes focussing especially on business-to-business knowledge sharing and early stage financial assistance. Some funding should be made accessible through national programmes that all games businesses can access. RDA funded programmes for the video games sector should compliment, not compete, with the work of private sector organisations like TIGA. Effect If a more rational system of support is established then more game businesses, irrespective of their geographical location, will be able to access publicly funded programmes. 7.2 UKT&I Proposal Allow accredited trade organisations to use UK Trade & Investment (UKT&I) grants to cover travel and accommodation costs as well exhibition expenses. Reason 7 System of business support 7.1 Regional Development Agencies Proposal Ensure more equitable RDA funding for video games businesses and deliver more support through national programmes. Reason Total RDA funding for the video games industry amounted to £1,083,000 in 2007-08[71]. However, this masks great discrepancies in funding. RDA funding for the video games industry in 2007-08 ranged from £471,000 in the North East to £0 in the South East, South West and West Midlands. Important clusters of video games developers, for example, in Brighton, Guildford and Oxfordshire therefore receive virtually zero support from their RDAs. UKT&I [73] works with accredited trade organisations such as TIGA to operate the Tradeshow Access Programme. The scheme supports UK businesses looking to exhibit at overseas trade shows by providing eligible firms with grants of £1,000, £1,400 or £1,800, depending on the location of the trade show. Through UK Trade and Investment’s Tradeshow Access Programme (TAP) £57,000 was spent on assisting UK video games businesses exhibit at overseas exhibitions in financial year 2008-09.[74] Accredited trade organisations should be given greater flexibility over the use of the grant. In particular, they should be able to use the money to cover travel and accommodation costs, in addition to exhibition expenses. This would help to maximise attendance at trade shows. The principal of using public funds in this way has already been conceded: some RDAs currently help businesses in this way. Effect This would enable more eligible SMEs in general and games businesses in particular to attend trade shows, thereby enhancing their potential to export. England’s RDAs spent £2,586,000 on projects specifically aimed at the video games industry in 2008-09.[72] Funding for the video games industry remains very unbalanced. ONE spent £931,000 on projects specifically aimed at the video game industry in 2008-09, whereas the South East Economic Development Agency (SEEDA) spent just £58,000 and the East Midlands Development Agency apparently invested nothing over the same period. 19 The UK video games industry: an agenda for the next Parliament A relatively liberal labour market that places comparatively few restrictions on hiring and firing should enable development studios to operate flexibly, create jobs and keep labour costs relatively low 8 Labour market flexibility 8.1 Employment regulations Proposal Maintain a relatively lightly regulated labour market in order to enable UK games businesses to operate as flexibly as possible. Reason UK development studios typically employ staff on discrete, time limited projects. Rigid labour laws can increase costs, threaten the survival of a business and make it more difficult to recruit new people for new projects. According to the World Bank Group, it is easier to employ workers in the UK in comparison to Japan, but it is easier to employ workers in the USA and in Canada when compared to the UK. [75] The UK needs to create and maintain a relatively lightly regulated labour market as part of a programme of making the country a good place to do business. Effect A relatively liberal labour market that places comparatively few restrictions on hiring and firing should enable development studios to operate flexibly, create jobs and keep labour costs relatively low. This in turn should serve to accentuate the UK’s attractiveness as a place to do business to overseas investors and publishers. The majority of video games businesses see piracy as a problem for their organisation and an increasing one. However, piracy is not an existential threat for most game developers, including those involved in self-publishing. Many self-publishing developers are looking to combat piracy by adopting new business models, including digital distribution, subscription based services and/or advert supported free games. Effect The legal approach should address the most extreme forms of piracy. Promoting new business models amongst IP owners could improve their sustainability. 10 Classification system 10.1Make the PEGI system compulsory for boxed games designed for those aged 12 or above Proposal Protect children by making the Pan-European Games Information (PEGI) age ratings system compulsory for all boxed games designed for those aged 12 or above. Reason 9 Combating piracy 9.1 Sticks, carrots and new business models Proposal Tackle piracy by slowing down or cutting off the broadband supply of serial pirates and prosecuting the most egregious offender. Encourage IP owners to adopt new technological solutions and business models as a long term solution. Reason Content creators have a right to protection from illegal file-sharing (and other forms of piracy). A legal framework that restricts the broadband supply or prosecutes the most egregious offenders on the one hand, while protecting innocent consumers from such action on the other, seems a reasonable balance. Consumers also need to be educated about the consequences of file sharing. The classification system should protect children and young people from potentially harmful or inappropriate material; provide consumers with sufficient information to enable them to make informed choices about purchasing games; ensure that the classification system is enforced; and ensure that games are rated accurately, quickly and as cost effectively as possible. The Digital Economy Bill paves the way for the adoption by the UK of the PEGI classification system. This provision should be enacted. It is advantageous for those game developers that also publish games and who export to countries where PEGI operates because they only have to pay one set of classification fees. Effect Enacting this provision will provide certainty for publishers of video games, keep regulatory costs down and allow them to proceed with the task of educating the public about the PEGI rating system. 21 The UK video games industry: an agenda for the next Parliament 11 Engaging with Governments, parliaments and policy makers 11.1Embed trade associations in policy making Proposal Governments, parliaments and other third parties should pay full attention to the views of trade associations like TIGA when devising policy. Reason Trade associations like TIGA have a key role to play in articulating the interests and opinions of the businesses in their respective sectors. As voluntary organisations of employers, trade associations are best placed to articulate business needs to third parties and to Government. Members freely give of their time and resources. No publicly funded organisation can claim to be ‘employer led’ in the same way as trade associations. Effect The video games sector is different from the film industry. On some measurements it is larger the film industry. [76] Therefore, the remit of the Film Council or a similar institution would have to be amended to reflect the needs of the video games industry. The majority of its budget would have to be directed towards the video games sector. Its board of directors would have to contain a majority of directors from the video sector. However, this is not TIGA’s preferred approach. Unless a Video Games Council or a reformed Film Council had significant resources to spend on, for example, prototype funding, workforce development in the games industry or promoting a career in the sector in schools, colleges and universities, there would be little benefit in creating this institution. There may be a case for creating a non-departmental public body to administer TIGA’s proposed Games Tax Relief. However, the role of this organisation, if it should be created, should be solely to administer Games Tax Relief. Effect The case for a Video Games Council has not been made. There is little appetite for the Film Council’s remit being extended to video games. Policy makers are more likely to understand the genuine views and opinions of businesses through trade associations. Other things being equal, policy measures will be more likely to meet the needs of business as a result. Creating a more favourable tax environment for the UK games industry, measures to strengthen education and skills and promote knowledge transfer remain more urgent priorities for the video games sector. Government can accurately ascertain the views of the video games sector by working with trade associations like TIGA. 11.2A UK Video Games Council? 12 Acknowledgements Proposal There is no need to create either a new UK Video Games Council or for extending the remit of the existing Film Council to embrace the video games sector. Ministers in Whitehall and Edinburgh and politicians in Westminster and Holyrood should engage with representative trade associations such as TIGA, not bureaucrats in quangos. Reason It has been suggested that either a UK Video Games Council should be established or that the remit of the existing Film Council should be extended to embrace the video games sector. If the purpose of these proposals is to raise the profile of the games industry vis-a-vis policy makers, or to ensure that the sector is represented in discussions with them, then there is little advantage in this proposal. TIGA, the trade association representing the UK games industry, already champions the cause of the UK games sector. There is no need to establish another quango for this purpose, or to extend the remit of the Film Council to achieve this end. The UK video games industry: an agenda for the next Parliament was written by Richard Wilson, TIGA’s CEO. Richard would like to thank a number of people for their contributions to this policy paper. TIGA is very grateful to John Whittingdale OBE MP for kindly agreed to write the Foreword. A number of TIGA board members provided particularly helpful comments on the paper: Jason Kingsley, TIGA Chairman and CEO and Creative Director of Rebellion Studios; Gareth Edmondson, TIGA Vice-Chairman and CEO of Ubisoft Reflections; Jon Chasey, Chairman of Finblade; Paul Mayze, Chief Operating Officer of Monumental Games; Philip Oliver, CEO of Blitz Studios; Ed Daly, General Manager at Zoe Mode; and Vincent Scheurer, Sarassin LLP. Eva Field, TIGA’s PR Manager and Alex Dziedzan of Politics Direct contributed to the text. Jeff Meek, Managing Partner at French Duncan LLP and Peter Denison-Pender, Country Manager at Alma Consulting Group UK Ltd., provided helpful advice on some of the tax measures in the paper. The education elements of the paper benefited from comments by the following: Paul Durrant, Director of Business Development at Abertay University; Mark Eyles, Principal Lecturer, School of Creative Technologies, University of Portsmouth; Professor Carsten Maple, Head of the Computer Science and Technology and Professor of Applicable Computing, University of Bedfordshire; Dr. Mike Reddy, Future Technology, Games Development and A.I., Division of Computing, Newport Business School, University of Wales; and Tim Hurnell, Director Faculty of 6th Form & Creative Studies, Guildford College. Any mistakes or omissions are the responsibility of the author. We simply cannot afford to lose our industry overseas and so I very much support TIGA’s call for Game Tax Relief, the retention of the Small Firms R&D tax credit scheme, and a general lowering of the tax burden on UK businesses as a whole. Games businesses, like any other businesses, need a low tax environment if they are to compete successfully. John Whittingdale OBE MP 23 The UK video games industry: an agenda for the next Parliament Endnotes [1]Gardner, P., Gibson, R., and Wilson, R., Investing in the Future: a Tax Relief for the UK Video Games Development Sector (TIGA, 2009). [2]See http://www.mcvuk.com/press-releases/51488/2009-UKNational-Gamers-Survey. [3]Gardner, P., Gibson, R., and Wilson, R., Investing in the Future: a Tax Relief for the UK Video Games Development Sector, p. 6. [4]Relentless, the Brighton based developer, produce Buzz! The School Quiz. The School Quiz created a series of curricular video games in conjunction with the Department for Ed and Skills (as it was then called). Red Redemption launched a game in 2007 called “Operation Climate Control” (with Defra and Oxford University), aimed at GCSE school children aged 15-16 to educate them about climate change and to stimulate changes in behaviour. [5]Gardner, P., Gibson, R., and Wilson, R., Investing in the Future: a Tax Relief for the UK Video Games Development Sector, p. 27. [6]See Sandford, Richard, Ulicsak, Mary, Facer, Keri, and Rudd, Tim, Teaching with Games (Futurelab, 2006). Available at: http://www. futurelab.org.uk/resources/documents/project_reports/teaching_with_ games/TWG_report.pdf. [7]The potential market for corporate video training games is substantial. Caspian Learning has developed a game to train Volvo’s sales workforce; PIXELearning has developed games involving diversity training and corporate social responsibility; PlayGen has created antimoney laundering and data security training games; Blitz Studios TruSim division developed a game called ‘Triage Trainer’, designed to improve medical training; and TPLD in Scotland designed a superbug training game for employees in a hospital to teach them about MRSA. More recently, ONS figures suggest that school reforms under the current Government have failed to improve the efficiency with which the state uses its educational resources. The ONS said that the volume of inputs – how many resources the government puts in – rose by 33% between 1996 and 2008. The volume of outputs – how much the state gets in return – also rose by 33% a measure of efficiency that divides output by input – stayed the same. See Turner, David, “School reforms data deal blow”, Financial Times, December 2nd 2009. [12]How to Save £50 billion: Reducing Spending for Sustainable Public Finances (Institute of Directors/Taxpayers’ Alliance, 2009), pp. 12-13. See also “Sharing the pain”, The Economist, March 6th 2010, pp. 83-85. [13]Wilson, Richard, State of the UK Video Game Development Sector (TIGA, January 2009), p. 5. [14] Ibid, p. 5. [15]For more information on TIGA’s proposed Games Tax Relief, see Gardner, P., Gibson, R., and Wilson, R., Investing in the Future: a Tax Relief for the UK Video Games Development Sector (TIGA, 2009). [16] Time to Play (NESTA, 2009). See http://www.nesta.org.uk/time-to-play/ [17]This is not a huge sum of money compared to the totality of public expenditure or to some other Government schemes. For example, the Business Links advisory service which employs 1,600 advisers, costs £190 million per annum to run. See Bridge, Rachel, “We need to halt the meddling”, The Sunday Times, February 14th 2010. [18]Taylor, Corrin, (June 2009), “The worst of all worlds?” (IoD News), p. 11. [19] T ax ready reckoner and tax reliefs (HM Treasury, November 2009), Table 5, p. 11. [8]HM Treasury, Pre-Budget Report 2009, December 2009, Table 1.1. [20] Ibid, p. 11. [9]Bawden, Tom, “Pound backtracks after Fitch warns that huge budget deficit threatens UK’s rating”, The Times, November 11th 2009. [10]How to Save £50 billion: Reducing Spending for Sustainable Public Finances (Institute of Directors/Taxpayers’ Alliance, 2009), pp. 12-13. [11]22 official estimates of public sector productivity have been made in the last six years, principally by the Office for National Statistics (ONS). Only 4 show an increase in productivity, while the remaining 18 show declines in productivity. See Taylor, Corrin, “The public sector productivity challenge”, in Big Picture (Institute of Directors, Quarter 4, 2009, No. 5), p. 27. See also Duncan, Gary, “As government spending rose, value for money fell in Labour’s first ten years, figures reveal”, The Times, June 10th 2009. Between 1998 and 2007 public spending grew by more than 75% to £582 billion. The new official measures of public sector productivity which gauges the additional services produced in return for extra resources and effort show that this fell by a total of 3.2% over the 10 years to 2007, falling by an average of 0.3% per annum. Apparently, productivity did creep in the final two years, 2006 and 2007 by 0.8 and 0.6% respectively. [21]Gibson, N., and Gibson, R.; Mateos-Garcia, Juan (ed.), Raise the Game (NESTA, 2008), especially p. 11. See http://www.nesta.org.uk/assets/ Uploads/pdf/Research-Report/raise_the_game_report_NESTA.pdf [22]Tax ready reckoner and tax reliefs (HM Treasury, December 2009), Table 5, p. 11. [23]Terence Kealey, vice-chancellor of Buckingham University, quotes an OECD report which actually suggests that publicly funded R&D has “negative results”. See The Sources of Economic Growth in OECD Countries (2003), which reports a comprehensive regression analysis of the different factors that might explain the differing growth rates of the world’s 21 leading economies from 1971 to 1998. See Kealey, Terence, “Beware of selling your soul to the knowledge economy”, The Guardian, Thursday 19th November 2009. [24]See http://www.oecdilibrary.org/oecd/content/table/2075843x-2009-table1 [25]Annual Innovation Report (Department for Business, Innovation and Skills, 2010), p. 6. See http://www.berr.gov.uk/files/file54587.pdf [26]http://www.theyworkforyou.com/wrans/?id=2010-02-25a.318146.h [27]The rate of relief for larger businesses is 130 per cent. [28]Small Company Corporation Tax Rate currently hovers between 1921% (depending on the relevant financial year) and can go higher when the marginal rate between small company and large company tax rates is used. You need to consider the net benefit of the losses when subject to the prevailing tax rate. So, losses of £50,000 can now be carried back two years to reduce historic profits by £50,000 which, at a tax rate of 20%, effectively creates a £10,000 historic overpayment of corporation tax which can be reclaimed as cash in the current year by the small company. [29]Significantly, Michael Porter, one of the world’s leading experts on competitiveness has warned that the new 50p tax rates is “at the upper end of the band. If it goes any higher than that – and if that is perceived as being a long term policy – then I think that’s going to create some real problems in the long run.” Porter also advised the Government to “maintain every pound they can” of spending on innovation infrastructure, including universities. See Groom, Brian, “Tax rises drive off investors, Brown is told”, Financial Times, February 23rd 2010. [30]HM Treasury expects to raise just 30 per cent of the tax due from the 50p rate because individuals are taking measures to limit their liability. See Houlder, Vanessa, “Executives drive rush for pay-outs ahead of 50p high-earner tax rate”, Financial Times, February 22nd 2010. [31]It would be important to identify and audit bona fide courses to eliminate any potential for abusing SME Training Tax Relief. [32]Skills for Growth. The National Skills Strategy (Department for Business, Innovation and Skills, November 2009), p. 22. [33] L eitch Review of Skills, Prosperity for all in the global economy – world class skills. Final Report (HM Treasury, December 2006), p. 1, p. 10 and p. 40. For example, around 40 per cent of people aged 25-64 in the USA and Canada have a degree or the vocational equivalent, compared to around 31 per cent in the UK. [34]In other words, 17 million adults lack level 1 numeracy, equivalent to a low level GCSE. Leitch Review of Skills, Prosperity for all in the global economy – world class skills. Final Report (HM Treasury, December 2006), p. 1 and p. 10. year, of which £4.5 billion is on Further Education, including work based learning, and £7.4 billion on higher education. See Leitch Review of Skills, Prosperity for all in the global economy – world class skills. Final Report (HM Treasury, December 2006), pp. 12-13. [38]The principal areas of market failure in respect of workforce development are: time preference and risk; credit market failure; information failure and externalities. See Leitch Review of Skills, Prosperity for all in the global economy – world class skills. Final Report (HM Treasury, December 2006), p. 59. [39]Around 30 per cent of firms do no training at all. Leitch Review of Skills, Prosperity for all in the global economy – world class skills. Final Report (HM Treasury, December 2006), p. 12. [40]Wilson, Richard, State of the UK Video Game Development Sector (TIGA, 2008), p. 6. [41]At present, eligible postgraduate trainee teachers are entitled to a tax free bursary. From August 2008, trainee teachers in mathematics and science receive a tax free bursary of £9,000 (£225 per week). See http://www.tda.gov.uk/Recruit/thetrainingprocess/fundinginengland. aspx#undergrad. Golden hellos, taxable, one-off payments, are made at the start of the second year of teaching to eligible teachers who have completed their induction periods. Teachers in mathematics and science are eligible to receive £5,000 golden hellos. See http://www.tda.gov. uk/Recruit/thetrainingprocess/fundinginengland/goldenhellos.aspx and http://www.tda.gov.uk/teachers/induction/goldenhelloteachers. aspx?keywords=golden+hello In parenthesis it is worth mentioning that graduates of video games courses should have high levels of technical competence and should be reasonably well prepared to act as IT teachers, for example. Only a percentage of games graduates will go directly into games and teaching is a good alternative profession. [42]OECD PISA 2006 database. Table 2.1c and Figure 2.11c, PISA 2006: Science Competencies for Tomorrow’s World; and also OECD PISA 2006 database. Figure 6.20b, PISA 2006: Science Competencies for Tomorrow’s World. [43]Moor, H., Jones, M., Johnson, F., Martin, K., Cowell, E. and Bojke, C., Mathematics and Science in Secondary Schools: the Deployment of Teachers and Support Staff to Deliver the Curriculum (DfES Research Report 708, 2006). [44]See the Centre for Education and Employment Research, University of Buckingham. See also The Economist August 25th 2007. [35] L eitch Review of Skills, Prosperity for all in the global economy – world class skills. Final Report (HM Treasury, December 2006), p. 8 and p. 35. [45]The IB is already being taught in schools and sixth form colleges. See http://www.ibsca.org.uk/ibsca-index.htm [36] Ibid, p. 9 and p. 36. [46]Grimston, Jack, “Simple science: GCSEs need little know-how”, Sunday Times, November 15th 2009. [37]Employers in England spent £2.4 billion on direct course costs and up to £17.4 billion in total, excluding the wages of employees. The Government spends around £12 billion per annum on adult skills each [47]School league tables would have to be reformed to cater for a greater variety of qualifications taken in schools. 25 The UK video games industry: an agenda for the next Parliament [48]It could be argued that an educational ‘Gresham’s law’ could operate in a qualifications market, with bad qualifications driving out good ones as schools opt for easy subjects in an attempt to advance up the school league tables. However, university entrance requirements can militate against this. For example, students wishing to study a university computer science degree course are likely to have to study mathematics at A level if they are to have any hope of getting a place. Most teachers, being professionals, are also likely to prefer challenging syllabi and examinations to easy ones. [64]Sharp, Margaret, “Technology policy: the last two decades”, in Buxton, Tony, Chapman, Paul, and Temple, Paul, Britain’s Economic Performance, Second Edition (Routledge, 2001), pp. 495-526 [65]See Annual Report 07/08 (Skillset. The Sector Skills Council for Creative Media, 2008), p. 74. See http://www.skillset.org/uploads/pdf/ asset_12287.pdf?3 [49]Games companies could perhaps be incentivised through a system of grant support for undertaking inspirational projects with local schools. [66]It has been suggested that there are no accreditation for courses that focus on game producer skills, courses that deliver massively multiplayer game development skills, or courses that are focussed on casual or mobile phone game development. [50] L eitch Review of Skills, Prosperity for all in the global economy – world class skills. Final Report (HM Treasury, December 2006), p. 4. In fact, just 71 per cent of Britain’s teenagers are in education compared to 86 per cent in France (‘An unacceptable term’s work’, The Economist, December 5th 2009, p. 38). [67]House of Commons, 3 Mar 2009 : Column 1570W. TIGA notes with concern that the new method for calculating FE and school funding has obscured the opportunity to compare ongoing funding against the previous discrepancies between FE and 6th Form pupil funding. [51]Newport University engages with pupils in a similar manner through initiatives such as the Computer Club for Girls. [68]Written answer from David Lammy, Minister of State for Higher Education and Intellectual Property, to Philip Davis MP, 5 November 2009, Official Report, column 1244W. [52] According to QS, the education consultancy, there are four British universities in the world’s top 10. See Sugden, Joanna, “Capital gains for UK universities as Oxford slips in world rankings”, The Times, October 8th 2009. [53]Leitch Review of Skills, Prosperity for all in the global economy – world class skills. Final Report (HM Treasury, December 2006), p. 72. [54] Ibid, p. 72. [55] Education at a glance 2006, OECD, 2006. [56]Clearly, this policy does not apply to Scotland, which does not charge under-graduates tuition fees. [57]Fortunately, there does not seem to be a shortage of artists. [58]Wilson, Richard, State of the UK Video Game Development Sector (TIGA, 2009), p. 6. [59]See http://www.hefce.ac.uk/news/hefce/2009/stemproj.htm. [60] L eitch Review of Skills, Prosperity for all in the global economy – world class skills. Final Report (HM Treasury, December 2006), p. 3. [61]According to e-skills, the sector skills council for Business and Information Technology, the number of IT and computer science graduates fell by 25% between 2004 and 2008 (from 20,210 to 14,920). [69] See http://www.ktponline.org.uk/business/business.aspx. [70]Two video games businesses have been involved in KTPs (as of November 2009). [71]£1,883,000 if Advantage West Midland’s £800,000 funding for the serious game sector is taken into account. See written answer from Pat McFadden to Philip Davies MP, 9th September 2009, Official Report, column 270805 and 276658W. See http://www.parliament. the-stationery-office.co.uk/pa/cm200809/cmhansrd/cm090909/ text/90909w0045.htm [72]Hansard source (Citation: HC Deb, 3 February 2010, c336W). [73]UK Trade & Investment (UKTI) is the government organisation that helps UK-based companies succeed in the global economy. It also help overseas companies bring their high quality investment to the UK’s economy – acknowledged as Europe’s best place from which to succeed in global business. For more information please visit www. uktradeinvest.gov.uk or telephone +44 (0)20 7215 8000. For latest press releases, visit the online newsroom at www.newsroom. uktradeinvest.gov.uk More information on UKTI can be found at: www. youtube.com/UKTIWeb | http://blog.ukti.gov.uk | www.flickr.com/ukti | http://twitter.com/ukti. [74]Hansard, January 28th 2010, column 1100 (written answer). See http://www.publications.parliament.uk/pa/cm200910/cmhansrd/ cm100128/text/100128w0026.htm#10012892000015 [75] http://www.doingbusiness.org/EconomyRankings/ [62]http://nds.coi.gov.uk/clientmicrosite/content/Detail.aspx?ReleaseID=40 8381&NewsAreaID=2&ClientID=431 [63]Some universities already have their own bursary schemes to support students from disadvantaged backgrounds and/or to support students on STEM courses. These traditions need to be developed further. [76]See, for example, http://games.venturebeat.com/2009/06/29/reportgames-will-see-strong-growth-over-next-three-years/ TIGA is the trade association representing the UK’s games industry. Our members include independent games developers, in-house publisher owned developers, outsourcing companies, technology businesses and universities. TIGA’s vision is to make the UK the best place in the world to do games business. We focus on three sets of activities: political representation, generating media coverage and developing services that enhance the competitiveness of our members. This means that TIGA members are effectively represented in the corridors of power, their voice is heard in the media and they receive benefits that make a material difference to their businesses, including a reduction in costs, improved commercial opportunities and knowledge transfer. Talk to us now on 0845 0941095
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