Euromonitor http://www.marketresearch.com/Euromonitor-v746/ Publisher Sample Phone: 800.298.5699 (US) or +1.240.747.3093 or +1.240.747.3093 (Int'l) Hours: Monday - Thursday: 5:30am - 6:30pm EST Fridays: 5:30am - 5:30pm EST Email: [email protected] MarketResearch.com Competitive Positioning ............................................................. Error! Bookmark not defined. Summary 6 Nintendo of America Inc: Competitive Position 2013Error! Bookmark not defined. Toys and Games in the US - Industry Overview ........................... Error! Bookmark not defined. Executive Summary ..................................................................................................................... 5 Toys and Games Sales Are Flat in 2013 .................................................................................. 5 New Consoles Bring New Life .................................................................................................. 5 Competition Heats Up Across the Industry ............................................................................... 6 Online Continues To Shine....................................................................................................... 6 Future Bright for Toys and Games ........................................................................................... 6 Key Trends and Developments ..................................................... Error! Bookmark not defined. Free To Play Remains A Focus ................................................. Error! Bookmark not defined. Licensing Slows As Major Franchises Slim ............................... Error! Bookmark not defined. Age Compression Set To Become More Pronounced ............... Error! Bookmark not defined. Video Games Face A New Frontier ........................................... Error! Bookmark not defined. Market Data .................................................................................. Error! Bookmark not defined. Table 17 Table 18 Table 19 Table 20 Table 21 Table 22 Table 23 Sales of Toys and Games by Category: Value 2008-2013Error! Bookmark not defined. Sales of Toys and Games by Category: % Value Growth 2008-2013Error! Bookmark not defined. NBO Company Shares of Toys and Games: % Value 2009-2013Error! Bookmark not defined. LBN Brand Shares of Toys and Games: % Value 2010-2013Error! Bookmark not defined. Distribution of Toys and Games by Format: % Value 2008-2013Error! Bookmark not defined. Forecast Sales of Toys and Games by Category: Value 2013-2018Error! Bookmark not defined. Forecast Sales of Toys and Games by Category: % Value Growth 2013-2018 Error! Bookmark not defined. Sources ......................................................................................... Error! Bookmark not defined. Summary 7 Research Sources ........................................ Error! Bookmark not defined. SAMPLE CATEGORY DATA TABLES Table 1 Sales of Video Games by Category: Value 2008-2013 USD million 2008 Video Games Hardware - Hand-Held Video Game Consoles - Static Video Game Consoles - Video Games Hardware Accessories Video Games Software - Games for Hand-Held Video Game Consoles - Games for PCs/MACs - Games for Static Video Game Consoles Digital Gaming - Mobile Games - Online Games - PC and Console Game Downloads 2009 2010 2011 2012 2013 Video Games Source: Euromonitor International from official statistics, trade associations, trade press, company research, store checks, trade interviews, trade sources Table 2 Sales of Video Games by Category: % Value Growth 2008-2013 % current value growth Video Games Hardware - Hand-Held Video Game Consoles - Static Video Game Consoles - Video Games Hardware Accessories Video Games Software - Games for Hand-Held Video Game Consoles - Games for PCs/MACs - Games for Static Video Game Consoles Digital Gaming - Mobile Games - Online Games - PC and Console Game Downloads Video Games Source: 2012/13 2008-13 CAGR 2008/13 Total 0.3 -4.9 -22.1 Euromonitor International from official statistics, trade associations, trade press, company research, store checks, trade interviews, trade sources Table 3 Sales of Video Games Software by Type: % Value Breakdown 2008-2013 % retail value rsp Board Games Fighting Music/Dance Platform Puzzle Racing Role Playing Shooter Simulation Sports Strategy Survival Horror Others Total Source: 2008 2009 2010 2011 2012 2013 100.0 100.0 100.0 100.0 100.0 100.0 Euromonitor International from official statistics, trade associations, trade press, company research, store checks, trade interviews, trade sources Table 14 Distribution of Video Games Software by Format: % Value 2008-2013 % retail value rsp 2008 Store-Based Retailing - Grocery Retailers - Modern Grocery Retailers -- Convenience Stores -- Discounters -- Forecourt Retailers -- Hypermarkets -- Supermarkets -- Traditional Grocery 2009 2010 2011 2012 2013 Retailers - Non-Grocery Retailers -- Electronics and Appliance Specialist Retailers -- Health and Beauty Specialist Retailers -- Home and Garden Specialist Retailers -- Mixed Retailers --- Department Stores --- Mass Merchandisers --- Variety Stores --- Warehouse Clubs -- Leisure and Personal Goods Specialist Retailers --- Sports goods stores --- Traditional Toys and Games Stores --- Media Products Stores --- Other Leisure and Personal Goods Specialist Retailers -- Other Non-Grocery Retailers Non-Store Retailing - Vending - Homeshopping - Internet Retailing - Direct Selling Total Source: 100.0 100.0 100.0 100.0 100.0 100.0 Euromonitor International from official statistics, trade associations, trade press, company research, store checks, trade interviews, trade sources Table 15 Forecast Sales of Video Games by Category: Value 2013-2018 USD million 2013 2014 2015 2016 2017 Video Games Hardware - Hand-Held Video Game Consoles - Static Video Game Consoles - Video Games Hardware Accessories Video Games Software - Games for Hand-Held Video Game Consoles - Games for PCs/MACs - Games for Static Video Game Consoles Digital Gaming - Mobile Games - Online Games - PC and Console Game Downloads Video Games Source: Euromonitor International from trade associations, trade press, company research, trade interviews, trade sources EXECUTIVE SUMMARY 2018 Toys and Games Sales Are Flat in 2013 Toys and games experienced relatively little growth in 2013, as a shortened holiday shopping season had an adverse impact on sales. The period between Thanksgiving and Christmas was shorter than ever in the year, which along with lower-than-expected economic results hurt overall sales for the year. However, new console launches and continued growth of digital gaming as well as growth in children’s tablets helped mitigate these losses and prevent declines. New Consoles Bring New Life In November 2013, Microsoft and Sony launched new consoles, the Xbox One and PlayStation 4, respectively. These new consoles had an immediate effect on the sales of video games, which were largely in decline during the review period. From their launch until the end of the year, both the PS4 and Xbox One were largely sold out in many retail outlets, with new shipments quickly bought up by eager earlier adopters of the platform. Whilst the launch of these new consoles did not fully turn around static console gaming, it seems highly likely that the current pace of sales for these new consoles will help bring total video game sales back to strong value growth. Competition Heats Up Across the Industry In both video games and traditional toys and games, competition between major companies is likely to get even fiercer in the near future. In traditional toys and games, Mattel agreed to acquire Mega Brands, bringing it into the arts and crafts and construction toy categories. In video games Nintendo, Microsoft, and Sony are currently in stiff competition for console dominance following the launch of the Xbox One and PlayStation 4. Both Microsoft and Sony are trying to make their consoles the central entertainment device in homes whilst Nintendo is attempting to keep its struggling Wii U console relevant in the face of this increased competition. Online Continues To Shine Internet retailing continued to outperform all other channels of toys and games retailing in 2013. The rise of smartphones and tablets has made shopping online easier every year, and in 2013 internet retailing once again benefited from this. In addition, the short and brutally cold holiday shopping season encouraged some parents to simply stay indoors and do all of their holiday shopping from the comfort of their homes. However, things were not altogether gloomy for bricks-and-mortar retailers, as media stores were able to mount a substantial comeback at the end of the year due to the new console launches. Future Bright for Toys and Games The optimistic economic forecast for the US in the next few years as well as new product launches will ultimately translate to higher toys and games sales over the forecast period. As the economy slowly sees a recovery, parents will once again be able to invest in high-quality toys that both entertain and creatively challenge their children. In addition to this, the new console launches will likely continue to have a profound effect on overall video game sales. Besides the additional boost to hardware sales, both physical and digital software will greatly benefit from the new consoles as new and long-lasting intellectual properties are launched by various publishers.
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