Western Australian Museum Shipwreck Galleries Years 4 - 7 Teacher Resource Museum Workshop Don’t Rock the Boat Students build and race model sailing ships in our testing tank. Through demonstrations, they learn about bouyancy, ballast and balance, then participate in activities to discover ways to modify their boats and make them sail faster. The crew of the fastest boat is rewarded with a replica Batavia coin to take home! There is a free optional extra of walking for ten minutes from the Shipwreck Galleries to the Maritime Museum where students can view the design of many different boats such as Australia II. This program is relevant to the following Learning Areas and Outcomes: English Speaking; Listening; Viewing Science Working Scientifically; Investigating; Science in Daily Life; Energy & Change Technology & Enterprise Technology Process; Technology Skills; Technology in Society Duration:2 hours Suits: Years 4 - 7 Cost: $8.00 per student All program costs are GST inclusive. Venue: Shipwreck Galleries, Cliff Street, Fremantle Optional walk to Maritime Museum, Victoria Quay, Fremantle Please advise if special disability access is required. For information and bookings: Contact: Phone:9431 8455 Fax: 9431 8490 Email: [email protected] museum.wa.gov.au Don’t Rock the Boat:Learning Area Overview Museum Based Workshop OR Don’t Rock the Boat Workshop p5-7 Technology & Enterprise p3-4 Science Don’t Rock the Boat Workshop Investigating Technology Process Students investigate to answer questions about the natural and technological world using reflection and analysis to prepare a plan, to collect, process and interpret data, to communicate conclusions and to evaluate their plan, procedures and findings. Students apply a technology process to create or modify products, processes, systems, services or environments to meet human needs and realise opportunities. Assessment Rubric and Design Task sheet included. Science in Daily Life Students select and apply scientific knowledge, skills and understandings across a range of contexts in daily life. Assessment Rubric included. Pre and Post Visit Activities The Arts p8-9 p14 Maths Design your own Race Celebration T-shirt Calculating Speed in Nautical Miles Arts Ideas Students use mathematical thinking processes and skills in interpreting and dealing with mathematical and nonmathematical situations. Working Mathematically Students generate art works that communicate ideas. Art Responses Students use their aesthetic understanding to respond to, reflect on and evaluate the arts. English p10-11 Written Recount of Don’t Rock the Boat Workshop Writing Students write for a range of purposes and in a range of forms using conventions appropriate to audience, purpose and context. Assessment Rubric Included. Health & Physical Education p12-13 Society & Enviornment p15-18 Famous Boat Races Investigation Report Investigation, Communication and Participation Students investigate the ways people interact with each other and with their environments in order to make informed decisions and implement relevant social action. Place and Space Students understand that the interaction people have with places in which they live is shaped by the location, patterns and processes associated with natural and built features. Assessment Rubric included. Ship’s Captain Game Skills for Physical Activity Students demonstrate the movement skills and strategies for confident participation in physical activity. Western Australian Museum - Teacher Resource: Don’t Rock the Boat museum.wa.gov.au 2 Don’t Rock the Boat:Workshop Participation Science OR Technology & Enterprise The Science and Technology & Enterprise Learning Areas are closely linked in the Don’t Rock The Boat (DRTB) program. Teachers can choose to focus the workshop on the Science Learning Area or the Technology and Enterprise Learning Area. In the first part of the workshop, students observe a tank demonstration to learn about the scientific principles of water displacement, buoyancy, ballast and balance, required for the smooth sailing of vessels. In small boat building teams (3 or 4 people), students then apply this knowledge to building, trialling and modifying their own boat to fit specified design parameters. Teams compete to see which boat is the fastest to sail the length of a ‘test tank’ over a number of formal trials. Between trials, students modify their boat design by adding a keel, rudder, outriggers or changing the ballast, to make their boat sail straighter and faster. All teams compete in the Grand Final Trial to see which boat is the fastest. Each member of the winning boat team receives a replica Batavia coin. Science Learning Area Participation in the DRTB workshop encourages critical thinking because students are involved in a scientific investigation process by identifying variables involved and making simple predictions, (i.e., “I think that adding a rudder to our boat design will make our boat sail straighter…”); using simple equipment in a consistent manner; conducting repeat trials; and making suggestions in collaboration with team members on how to improve their boat design. Enclosed overleaf is a Science Rubric that breaks down the skills and knowledge pertaining to Investigating which allows you to directly observe students planning and conducting boat trials, processing data obtained from their own observations, and evaluating their boat’s performance based on the modifications made to their design. The Investigating Science Rubric is enclosed as an A4 sheet, but we suggest that you photocopy it into an A3 size for recording information. (You will need two copies per class.) Technology and Enterprise Learning Area Also enclosed is a T&E Rubric that allows you to assess students’ knowledge of the Technology Process. It allows you to directly observe students devising their design through collaboration with one another; producing an actual boat to trial; and evaluating their boats’ performance in comparison with other designs. In addition to these rubrics, you’ll find a T&E Design Task sheet that you may choose to get your students to fill in during their participation in the workshop. Photocopy the sheets in A3 size and bring them along on the day of your booking. (You will need two copies per class.) Western Australian Museum - Teacher Resource: Don’t Rock the Boat museum.wa.gov.au 3 Names Determine B, C or E for each descriptor B = Beginning C = Consolidating E = Established Students investigate to answer questions about the natural and technological world using reflection and analysis to prepare a plan, collect, process and interpret data, to communicate conclusions and to evaluate their plan, procedures and findings. Investigating Planning Conducting Processing Data Don’t Rock the Boat:Assessment Rubric Focuses on problems and responds to teacher’s suggestions and questions. Given a focus question, student identifies some of the variables to be considered for the boat trials. Demonstrates an awareness of the need for fair, consistent testing & makes simple predictions about the outcome of the boat trails. Identifies the variables to be changed, the variable to be measured and at least one variable to be controlled for the boat trials. Carries out activities involving a small number of steps. Uses simple equipment in a consistent manner. Tests one variable at a time. Makes simple measurements and records data. Observes, classifies, describes and records data. Displays data in simple diagrams or graphs. Collects and records data from repeated boat trials. Correctly identifies the independent variable (i.e., design modification). Shares observations with fellow students and Educators. Makes comparisons between boat designs and sailing performance of boats. At school, displays numerical data in tables or graphs, and identifies patterns in the data. At school, calculates averages from repeated trials, plots data in graph format, can summarise patterns and draw conclusions from the data. Science 4 Indicates which parts of the boat trial went well. Evaluating Comments on what happened during the boat trials and can explain whether what happened was expected. Identifies success and difficulties experienced in conducting the boat trials. General Comments Make 2 copies per class www.museum.wa.gov.au Makes general suggestions for improving the investigation protocol of the boat trial testing. Names Determine B, C or E for each descriptor B = Beginning C = Consolidating E = Established TASK: Design an attractive boat that would give passengers a smooth, fast, ride. Students apply a technology process to create or modify products, processes, systems, services or environments to meet human needs and realise opportunities. Technology Process Devising Producing Don’t Rock the Boat:Assessment Rubric • Creates a model boat. • Conducts trial-and-error testing of a boat model design. • Makes at least one change to the design which affects sailing performance. • Generates design modifications which improves some aspects of the sailing performance of a basic boat. (i.e. speed, straight direction). • Begins to use relevant technical terms e.g. ballast, keel, rudder. • Generates design modifications that produces an attractive, straight sailing, fast moving boat. • Accurate use of technical terms. • Generates a modified boat design which produces an attractive, straight sailing, fast moving boat. • Recognises practical constraints of modification options, e.g. problems with adding too much ballast. • Confident and accurate use of technical terms. • Follows a simple production process to build a boat an conduct a basic design modification. • Uses trial-and-error to prompt design modification. • Adheres to a boat building procedure and modifies the boat successfully to improve some aspects of sailing performance. • Uses resources safely. • Plans and carries out steps to build a boat to achieve an attractive, fast, smooth sailing boat. • Works safely and efficiently with team members and resources. • Organises and implements own production processes, to build an attractive, fast, smooth sailing boat. • Works safely and efficiently with team members within a given time frame and design constraints. • Recognises and removes hazards such as spilt water. • Compares boat modifications with original design. Evaluating • Compares design changes of own boat with original design and identifies how these modifications affect boat sailing performance. • Can assess and explain how well the modifications made meet the design requirement of producing a fast, straight sailing boat. Technology & Enterprise 5 • Explains and assesses how well the modifications made meet the design task requirements by devising a scoring system that includes evaluation of appearance, performance and structure of their boat design. www.museum.wa.gov.au General Comments Make 2 copies per class Don’t Rock the Boat:Technology Process Design Task Years 4-6 Describe changes made. Record speed in seconds. Score other items out of 3 (e.g.,1 is not good, 2 is OK, and 3 is good). Trial 1 Trial 2 What else do you think your group could have done to improve your boat to achieve the Design Task? Compare your design with the most successful designs from other groups. Sketch your most successful design and describe its appearance and performance. Back at school: 10. Other measures 9. Other measures 8. Boat speeds up smoothly & holds its speed 7. Boat doesn’t leak 6. Boat sails level 5. Boat sails straight 4. Boat is neatly made 3. Boat is attractive to look at 2. Boat speed in seconds 1. Changes we made Evaluation of design Trial 3 Trial 4 www.museum.wa.gov.au Trial 5 Boat name: ______________________________________ People in our group: __________________________________________________________________________________ Scoring: Design Task: Design an attractive boat that would give passengers a smooth, straight and fast ride. Students apply a technology process to create or modify products, processes, systems, services or environments to meet human needs and realise opportunities. Technology & Enterprise 6 Don’t Rock the Boat:Technology Process Design Task Years 6-8 Describe changes made. Record speed in seconds. Score other items out of 3 (e.g.,1 is not good, 2 is OK, and 3 is good). Trial 1 Trial 2 What else do you think your group could have done to improve your boat to achieve the Design Task? Compare your design with the most successful designs from other groups. Sketch your most successful design and describe its appearance and performance. Back at school: 10. Other measures? 9. Other measures? 8. Performance - Boat speeds up smoothly & 7. Structure - Boat doesn’t 6. Performance – Boat sails 5. Performance – Boat sails 4. Appearance - Boat is 3. Appearance – Boat is 2. Boat speed in seconds 1. Changes we made Complete statements 3 to 8 below to measure your Design Task success Evaluation of design Trial 3 Trial 4 www.museum.wa.gov.au Trial 5 Boat name: ______________________________________ People in our group: __________________________________________________________________________________ Scoring: Design Task: Design an attractive boat that would give passengers a smooth, straight and fast ride. Students apply a technology process to create or modify products, processes, systems, services or environments to meet human needs and realise opportunities. Technology & Enterprise 7 Don’t Rock the Boat:DESIGN YOUR OWN VICTORY T-SHIRT The Arts When Australia II won the America’s Cup in 1983, the Prime Minister at the time, Mr. Bob Hawke, was so overjoyed with the victory that he wore a unique blazer (borrowed from a member of the Royal Perth Yacht Club) to celebrate the occasion. In fact, this very blazer is on display at the Western Australian Museum – Maritime in Fremantle. Ask the students what they think of this display of ‘patriotism’. Have they ever worn a sports jumper to reveal the pride they have in a team? Have a go at designing your own celebratory T-shirt using the template overleaf. Task and Discussion Ideas Give your own opinion of the America’s Cup victory jacket Bob Hawke wore. How does it represent victory? What does it communicate? What sort of personality do you think this former Prime Minister had to wear such an item? Could you imagine our present day Prime Minister wearing this? Why or why not? Imagine you were the designer of the unique victory jacket that Bob Hawke wore. Explain your reasons for the style, colour, and design of the jacket and how much you would sell it for. Design a victory T-shirt for an important person; current Prime Minister, school principal, teacher, yourself…etc, and explain which sporting event it is celebrating. Give details about the meaning behind the motto, logo, style, and colour you’ve selected/created for your T-shirt. Teachers! If you would like to download a T-shirt template image so that your students can use computer based design software at school to create their Victory T-shirt, go to Google Images and type in T-shirt template and you’ll find plenty to choose from. Jacket worn by Australian Prime Minister, Bob Hawke at the Royal Perth Yacht Club on the morning of 27th September 1983 to celebrate Australia’s victory in the America’s Cup. Western Australian Museum - Maritime Western Australian Museum - Teacher Resource: Don’t Rock the Boat museum.wa.gov.au 8 Don’t Rock the Boat:T-SHIRT TEMPLATE Western Australian Museum - Teacher Resource: Don’t Rock the Boat museum.wa.gov.au 9 Don’t Rock the Boat:WRITTEN RECOUNT English Upon returning to school, encourage your students to write a Recount of their involvement in the Don’t Rock the Boat (DRTB) workshop. Below is an outline of the DRTB sequence to help remind the class of what to include in their recount description. • Introduction – What do we use boats for? (Transport, defence, recreation, exploration and racing.) • How do boats float? Demonstration of how different factors, ie. shape, air, buoyancy, ballast, balance, and water displacement, affect flotation. • Demonstration of the buoyancy of different materials (wood, aluminum, plasticine) in the ‘experimental tank.’ • Demonstration of the importance of ballast for stability and balance of a boat. • Observation of the boat making sequence. (Cut out the deck, insert the ballast holder, tape up the hull, insert mast into hull, make and attach sail to mast, and insert the ballast.) • Making boats in boat building teams. • First Trial (maiden voyage). • Modifications – rudder and tiller, keel, outriggers, changing the amount or positioning of ballast, altering the sail…etc. • Second Trial • More time allocated for design modification. • Final Trial • Winning Team receives the replica Batavia coins. • Which designs were more successful than others? • What additional modifications would you have made if you’d been given more time? Additional items to consider • Reflection – What did you enjoy and learn from your participation in the DRTB workshop? • Draw a picture to illustrate your DRTB experience. • Write a caption for a DRTB photo that was taken during the program. • Write a thank you note to each of your crew members acknowledging their contribution. • Write a recount of your own sailing/boating experience. (i.e., travelling on a ferry to Rottnest Island; fishing with family members; paddling in a canoe…etc.) Assessment of English Recount Please refer to the Don’t Rock The Boat English Recount Rubric overleaf. Western Australian Museum - Teacher Resource: Don’t Rock the Boat museum.wa.gov.au 10 Don’t Rock the Boat:English Recount Rubric Teacher Comments Presentation Spelling Punctuation Sentence Structure & Cohesion Language Features Description of events CRITERIA • Recount is disorganised, untidy and difficult to read. • Errors exist in more complex words. • Spells most simple words correctly. • Demonstrates some correct use of punctuation. • More complex sentences are incomplete or awkwardly written. • Over use of some injunctions (i.e., and, then). • Simple sentences used mostly. • Recount demonstrates some use of past tense words to describe the experience. • A brief sequential description of the DRTB experience is presented. Writing Beginner • Recount is quite well organised, neatly presented and easy to read. • Most words are spelt correctly. www.museum.wa.gov.au • Recount is well organised with headings and paragraphs, and it is neat, attractive and engaging to read. • One or two spelling errors at most. • Correct use of capital letters, full stops, question and exclamation marks, commas, apostrophes, and brackets. • Most sentences are punctuated correctly. • Correct use of full stops, capital letters, question marks...etc. • Many words are used to link events (i.e., next, later, when, then, after, before, first). • A variety of conjunctions, (i.e., ‘and’, ‘because’,‘so’, ‘if’, ‘when’ and ‘after’) are incorporated into sentences. • An effective mixture of well-constructed, simple and complex sentences are utilised. • Recount includes many past tense verbs and adjectives to describe the experience. • Recount uses mostly past tense verbs to describe the experience. • Uses mostly well-constructed, simple and some complex sentences. • Descriptions of successes, frustrations, ‘failures’ and insights experienced along the way are included. • A detailed, sequential description of the DRTB experience is given. Writing Established • Successes and failures are mentioned throughout. • A sequential description of the DRTB experience is given. Writing Consolidating English Writing – Students write for a range of purposes and in a range of forms using conventions appropriate to audience, purpose and context. English 11 Don’t Rock the Boat:SHIP’S CAPTAIN PHYSICAL ACTIVITY H&PE This is a fun game to play with your students to help them become familiar with some of the boat key words used during the Don’t Rock The Boat workshop. One player is chosen as the ‘captain’ who determines the size of the ‘boat’ (the amount of space in which to play the game). There must be a front and back of the boat, and of course, a right and left hand side to move to. The captain calls out orders (see below) to the rest of the players who are the crew. If a player does not follow an order correctly, or is the last person to do so then they are out! This decision is made by the captain who is always right. The game is played until only one person is left. If you’d prefer to make the game less competitive, then crew members can simply stand out for a count of 20 before rejoining the game. Ship’s Captain Verbal Commands Attention on Deck: salute and yell, “Aye, aye captain!” Bow: Run to the front of the boat. Stern: Run to the back of the boat. Port: Run to the left side of the boat. Starboard: Run to the right side of the boat. Captain’s Cabin: Everyone runs towards and touches the captain’s shoulder. The last one is out. Scrub the Deck: Everyone on their knees ‘scrubbing’ at the floor. Shimmy up the Mast: Everyone jogs on the spot moving their arms and down in front of them as if they were climbing up a mast. Crow’s Nest (The ‘lookout’ near the top of a mast.): All players find a partner. The lightest player hops on their partner’s back. Those without partners, or who make their crow’s nest too slowly are eliminated. Row the Boat: Each player finds a partner, sits down face to face, holds hands, and pretends to row a boat. Players who can’t find partners or who are too slow can stand out for 20 seconds before rejoining the game. Man-Over-Board: Players find a partner as quickly as possible. One partner must lie on their stomach while the other places their foot on their partner’s back. Children without a partner or, pairs that are too slow can stand out for 20 seconds before rejoining the game. Additional Variations for Extra Fun 1. Three Men in a Boat: the crew must form groups of three and sing “Row, row, row your boat” Anybody who is not in a group of three is out. 2. The ‘Love Boat’: crew members grab a partner and dance. Anybody without a partner is out. 3. Sick Turtle: Everyone falls onto their backs and waves hands and feet in the air. The last one is out. 4. Up Periscope: Every player falls on their back and sticks one leg in the air. The last one is out. Western Australian Museum - Teacher Resource: Don’t Rock the Boat museum.wa.gov.au 12 Don’t Rock the Boat:Key Words Outriggers Bow The front end of the boat. Stern The rear end of the boat. Port Side Left hand side of the boat. Starboard Side Logs fastened on long poles to the side of a boat to make it more stable at sea. Rigging The ropes and lines attached to the masts and sails. Keel Piece of timber, metal or other material protruding along the centerline of the bottom of the hull. Right hand side of the boat. Rudder The moveable board at the stern of the boat that controls the direction of the boat. Hull The body of the boat without masts or sails. Deck The roof of the hull. Tiller A lever for moving the rudder. Buoyancy The upward force exerted on an object in liquid. Masts The upright poles which support the sails and rigging. Sails A big canvas kite which catches the wind and propels the boat along. Ballast Weights of stone, water, lead, iron or sand bags used to balance the boat to make it steady. Water Displacement Water molecules are pushed away by the presence of a submerged object. Western Australian Museum - Teacher Resource: Don’t Rock the Boat museum.wa.gov.au 13 Don’t Rock the Boat:CALCULATING SPEED IN NAUTICAL MILES Maths In the early 1600’s, the speed of a ship was estimated using a ‘log line.’ A log line was a length of thin line attached to piece of wood or “log”. The log was thrown off the stern of a ship to measure speed. The sailor operating the log ran out the line until 30 seconds had passed and measured the amount of rope rolled out. Knots were tied on the rope at intervals of 17 feet (every 5.2 m) and were counted to determine the distance that would be traveled in an hour (i.e. the number of nautical miles per hour, or “knots per hour”). Source: Duyfken 1606 Replica Foundation Log Line Measuring Speed TASK: Test your own speed. You’ll need a group of three people: a runner, a timer and the log line operator. 1. Get about 100m of thin rope. Measure out 20m (20 large steps) and tie a piece of cloth to the rope. 2. This cloth is your starting point. From this point, tie or attach knots to the rope at 5m intervals, i.e., at 5m tie one knot, at 10m tie another knot, at 15m tie a third knot and so on. 3. Attach one end of the line to the runner’s belt with light cotton which will break easily when tugged. 4. The runner takes off. When the log line operator feels the piece of cloth at the starting point go through her fingers (the 20m mark), she yells “GO” and the time keeper begins timing with a stop watch. The operator must make sure to hold the line lightly so that it doesn’t burn their hands (or, better still, wear some gardening gloves), or break the line too soon. It’s also important to lay the line out carefully so it does not tangle. 5. At the end of ten seconds, the operator tugs on the line and breaks the cotton. 6. By examining the line and seeing how many knots have run out, the operator can estimate the runner’s distance covered in metres or in nautical miles per hour (“knots”). 7. Each student should run several trials to illustrate the variability that occurs because the time taken to count to ten seconds varies. This will show the kind of inaccuracies that would have been experienced in ship navigation before clocks were invented. (NB For every 4 seconds inaccuracy in time, the calculated position could be wrong by nearly two kilometres.) 8. Students can predict and test how many knots should be played out if time count is extended to 30 seconds. For more information go to: http://www.rootsweb.ancestry.com/~mosmd/logln.htm Western Australian Museum - Teacher Resource: Don’t Rock the Boat museum.wa.gov.au 14 Don’t Rock the Boat:FAMOUS BOAT RACES INVESTIGATION REPORT Society & Environment As well as the highly competitive Don’t Rock The Boat race at the Maritime Museum, there are many exciting races that take place around the world. Introduce the notion of boat racing to your students by studying an Australian boat race and an International boat race. We highly recommend that you explore the America’s Cup race, as the yacht that won the race in 1983, ‘Australia II’, is on display at the Western Australian Maritime Museum in Fremantle. NB For an alternative race that focuses on the unique larrikin culture of Australia, have a look at the hilarious Henley on Todd Regatta where competitors race on a dry river bed. Read through the following information to give your class a ‘taste’ of some remarkable boat races. The America’s Cup In 1851, a boat named America won the 100 Guineas Cup; a yacht race around the Isle of Wight in Britain. The winners, members of the New York Yacht Club, donated the ‘trophy’ of this race to the Club to be held as a ‘challenge’ trophy. Thus the America’s Cup was born; named after the boat, not the country. The America’s Cup is often referred to as the oldest trophy in sport, considering that when the first modern Olympic Games were held in 1896, the America’s Cup was already 45 years old! The United States held the cup for 132 years, but in 1983 the Australian team racing Australia II was triumphant. The winged keel Source: http://en.wikipedia.org/wiki/Australia_II Model of Australia II Source: http://en.wikipedia.org/wiki/Australia_II Australia II Photo: Roger Hargrave Western Australian Museum - Teacher Resource: Don’t Rock the Boat The Australia II Crew Photo: Roger Hargrave The Boxing Kangaroo was designed for the Australia II campaign. It’s now the most recognised Australian mascot and flag at international sporting events. museum.wa.gov.au 15 Don’t Rock the Boat:FAMOUS BOAT RACES INVESTIGATION REPORT Society & Environment Sydney to Hobart Yacht Race The Sydney Hobart Yacht Race (sometimes referred to as the ‘Bluewater Classic’) is hosted by the Cruising Yacht Club of Australia. The race starts in Sydney on Boxing Day and finishes in Hobart. The race distance is approximately 630 nautical miles (1,170 km). The race is run in co-operation with the Royal Yacht Club of Tasmania. The race was initially planned to be a cruise by a small group of people who had formed a club for those who enjoyed cruising as opposed to racing, however when a visiting British Royal Navy Officer, Captain John Illingworth, suggested it be made a race, the event was born. The Sydney to Hobart Yacht Race has grown over the decades, since the inaugural race in 1945, to become one of the top three offshore yacht races in the world and it now attracts yachts from all around the globe. Source: http://en.wikipedia.org/wiki/ Sydney_to_Hobart_Yacht_Race Henley-on-Todd Regatta (Alice Springs) The Henley-on-Todd Regatta (also called the Todd River Race) is a ‘boat’ race held annually in the typically dry sandy bed of the Todd River in Alice Springs, Australia. Every year in the spring, around September, the town holds a mock regatta which large numbers of locals and tourists attend. Food and drink are sold at stalls, “no fishing” signs are put up, and the celebration takes all day. It’s the only dry river regatta in the world; thus, it’s the only regatta ever cancelled because it rained and there was water in the river! This happened in 1993, when the event was cancelled for the year due to flooding. Source: http://en.wikipedia.org/wiki/ Henley-on-Todd_Regatta “Boats” that race in the Henley-on-Todd Regatta are made from metal frames and hung with banners and advertisements. Teams of “rowers” run their boats in races through the hot sand. Races are also held in washtubs, human-sized mouse wheels, and at the final event, modified trucks decked out as boats are driven by teams armed with flour bombs and water cannon. Many bystanders end up as casualties of the final battle. Traditional teams include Pirates and Vikings who complete in costume. Who actually wins the final battle can be difficult to determine; even the announcers occasionally get a blast. Useful Websites http://www.henleyontodd.com.au/ http://www.ozoutback.com.au/postcards/postcards_forms/nt_henleyontodd/Source/8.htm http://www.ozoutback.com.au/postcards/postcards_forms/nt_henleyontodd/index.htm#Pics Western Australian Museum - Teacher Resource: Don’t Rock the Boat museum.wa.gov.au 16 Don’t Rock the Boat:FAMOUS BOAT RACES INVESTIGATION REPORT Society & Environment Task: Select the boat race (other than the three races already previously mentioned) that you think is quite exciting and present the following information about it: Basic Investigation •Name of race •What is the race distance in kilometres? •What size boats compete in the race? •History of the race – how did it come to be? •Race route – include a map. •When does the race take place? (Date/time.) •What is the prize? •Who are the major competitors? (Countries or companies.) •Explain why you think it’s a very exciting race to participate in? •How is it unique? Compare it to the America’s Cup or the Henley-on-Todd Regatta. •Explain why you think it’s a very exciting race to participate in? Some races to consider include: Avon Descent Volvo Ocean Race Clipper Round the World Yacht Race Rolex Fastnet Bermuda Race Transpacific Race Kallada Race http://www.avondescent.com.au/ http://www.volvooceanrace.org/ http://www.clipperroundtheworld.com/ http://fastnet.rorc.org/ http://www.bermudarace.com http://www.transpacrace.com http://kalladaboatrace.net/ Extension Task – Create Your Own Race •Create your Own Race - Imagine you are a boat race manager. •Where would your race start and where would it finish? •Create a map showing the race route. How many kilometres long will the race be? •What type of boats would be allowed to register to race and explain why. •What other unique requirements would you include for your race? (Be a little creative here, i.e., the crew all need to be under 5ft; the vessel has to be powered by orange juice…etc.) •What would the prize for winning the race be? S&E Assessment - Refer to the S&E Investigation Report Rubric overleaf. Western Australian Museum - Teacher Resource: Don’t Rock the Boat museum.wa.gov.au 17 Don’t Rock the Boat: Famous Boat Races Investigation Rubric Teacher Comments Communication of Findings Presentation Translating & Applying Information Conducting Gathering Information Planning & Clarifying Purpose Dimensions Investigation Report is presented in a simple manner; comprising heading and text only. Recognises key ideas and themes regarding famous boat races. Information gathered is collected from only one source. Some understanding of purpose of the Investigation Report is stated but no formal plans (or very little evidence of planning) have been submitted. Beginning Name: _________________________________________________________________ Investigation Report is well organised into paragraphs, headings and maps. It’s pleasant to look at and easy to read. Selects, categorises and compares relevant information. A limited number of resources have been used to gather information on the topic (i.e., Internet and books). Preliminary plans have been submitted. Purpose of Investigation Report is outlined. Consolidating www.museum.wa.gov.au Investigation Report is very well organised with headings, paragraphs, pictures and maps. It is neat, attractive and engaging to read. Combines information from a variety of sources to connect similar ideas and make comparisons between boat races. Extension Task ‘Create your own Race’ has been completed and submitted. A considerable amount of information has been collected from a variety of sources, (i.e., Internet, books, interviews, fact sheets, DRTB workshop reflections… etc). Resources or methods of information collection are stated. Purpose and objectives of Investigation Report are well defined and explained in detail. Established Investigation, Communication and Participation - Students investigate the ways in which people interact with each other and with their environments in order to make informed decisions and implement relevant social action. Society & Environment 18 Don’t Rock the Boat:LEARNING THEORY • Don’t Rock the Boat is designed according to the principles of the current accepted Constructivist Theory of Learning, derived from Piaget and Gardner’s Theory of Multiple Intelligences as well as from educator understandings from personal experience and reviewing literature. • The key concept behind constructivism is that students’ minds are not empty slates which teachers fill with their wisdom. Students come to us with their own ideas that have been formed through their experiences and can hold on to them strongly in spite of our telling them how “it really is,” such as the student who believed his father’s explanation that a light globe lights up because the electrons travel both ways in a circuit and collide inside the filament, thus giving off light. This student revealed the accurate theory (“public knowledge”) of electricity in a class discussion prior to a topic test, but wrote down his own “private knowledge” during the test because it was what he really believed. • The tank demonstrations of the Don’t Rock The Boat workshop, encourage students to compare their own initial conceptions about how boats float with the evidence observed with their own eyes. This can produce rapid and powerful conceptual change in understanding which encourages students to replace their sometimes naive notions with more accurate conceptions. • This involves finding out what they already know about buoyancy, balance and ballast through the Predict, Observe, Explain (POE) methodology during the 20 minute tank demonstration session. Cognitive conflict is created when they observe an unexpected result which prompts students to find an explanation that resolves the conflict. For example, during the demonstration a student might be thinking “I thought the tin canoe would float because it had air in it. But it didn’t, so floating must also happen because…… it needs something heavy in the bottom to stop it tipping over.” • Students test their initial conceptions by making changes (one variable at a time) and trialling their boats to see if their modification idea is effective. Conceptual change is accelerated by social interaction. Students are often more receptive to the ideas of other students than to what adults tell them. The following principles underpin the design of the Don’t Rock the Boat program • Constructivism is based on the idea that when we learn, we compare new information with what we already know. By using analysis and synthesis, we develop new knowledge based on the results of the new and old information. When this occurs, it is said that we have constructed knowledge, i.e., learners use what they already know to construct new understandings. • Scaffolding should be provided to assist construction of knowledge required for conceptual change (e.g., teaching sub elements needed for construction of the topic material and providing thinking time to add new understandings to existing knowledge). • A learner’s motivation to learn combined with their sense of self affects what is learned, how much is learned, and how much effort will be put into the learning process. Learning is more likely to occur if the activities are enjoyable. The practices and activities in which people engage while learning shape what is actually learned. • Learning is enhanced through socially supported interactions (very often students will attend more to the explanations of their friends than that of the teacher). The assimilation of other people’s understandings often results in richer and deeper learning by each student. • Learners have different strategies, approaches, patterns of abilities, and learning styles that are a function of the interaction between their heredity and their prior experiences. The students use linguistic, logical-mathematical, spatial, bodily-kinesthetic, intra and inter-personal intelligences. • Learning is facilitated through the use of meta-cognitive strategies (students reflect on their own learning) that identify, monitor, and regulate cognitive processes. References: Gardner, H. (1983) Frames of Mind: The Theory of Multiple Intelligences. New York: Basic http://www.thomasarmstrong.com/multiple_intelligences.htm http://www.infed.org/thinkers/gardner.htm Learning and Understanding: Improving Advanced Study of Mathematics and Science in U.S. High Schools (2002), page 119. URL: http://books.nap.edu/books/0309074401/html/119.html Mestre, J (1994) Cognitive aspects of learning and teaching science available online at the UMPERG URL: http://umperg.physics. umass.edu/library/UMPERG-1992-42 Major theorists in constructivism include Bandura, Bruner, Lave, Piaget, and Vygotsky. Piaget and Constructivism http://www.teach-nology.com/currenttrends/constructivism/piaget/ Western Australian Museum - Teacher Resource: Don’t Rock the Boat museum.wa.gov.au 19
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