Rulebook now in full color! 2-4 players 30-45 min age 8+ Rédacteur en chef: Asger Sams Granerud PARIS, MERCREDI, 6 JUILLET 1932 Prix: 5 centimes The Goal Line The Great Race In the cycling world, a red flag—Flamme Rouge—signals the last kilometer in a race. It is a sign of the last stretch, and the competing cyclists know to give their all! Gathered on the outskirts of Paris, cyclists from all around the world have arrived to participate in a great race. Everyone wants to ride underneath that red flag towards fame and glory! Spectators are bound to witness a true bout of stamina and strategy. May the best team win! Overview and Goal of the Game Flamme Rouge is a fast-paced, tactical bicycle racing game where each player controls a team of two riders: a Rouleur and a Sprinteur. The players’ goal is to be the first to cross the finish line with one of their riders. If more than one rider crosses the line in the same round, the one who gets furthest across wins. Players move their riders forward by drawing and playing numbered cards, which show how far each rider moves. Components •4 Player Boards (1 per player colour) •8 Cyclist Models (2 per player colour) •21 Track Tiles (double-sided) 4 Rouleurs 15.2.2016 16.20.35 FR_Card-backs_2015-07-23.indd 2 15.2.2016 16.20.57 FR_Pelaajalauta_transparent_2016-02-18_version2.indd 1 18.2.2016 15.20.29 15.2.2016 16.20.35 FR_Card-backs_2015-07-23.indd 2 15.2.2016 16.20.57 FR_Pelaajalauta_transparent_2016-02-18_version2.indd 2 18.2.2016 15.20.31 15.2.2016 16.20.35 FR_Card-backs_2015-07-23.indd 2 FR_Pelaajalauta_transparent_2016-02-18_version2.indd 3 15.2.2016 16.20.57 1 Start 18.2.2016 15.20.33 15.2.2016 16.20.35 FR_Card-backs_2015-07-23.indd 2 15.2.2016 16.20.57 FR_Pelaajalauta_transparent_2016-02-18_version2.indd 4 18.2.2016 15.20.35 15.2.2016 FR_Card-backs_2015-07-23.indd 16.20.35 15.2.2016 FR_Card-backs_2015-07-23.indd 16.20.35 15.2.2016 FR_Card-backs_2015-07-23.indd 16.20.35 15.2.2016 FR_Card-backs_2015-07-23.indd 16.20.35 15.2.2016 FR_Card-backs_2015-07-23.indd 16.20.35 15.2.2016 FR_Card-backs_2015-07-23.indd 16.20.35 4 Sprinteur decks 2 2 2 2 2 2 15.2.2016 15.2.2016 15.2.2016 15.2.2016 15.2.2016 15.2.2016 4 Rouleur decks 16.20.57 FR_Sprinter_2015-09-28.indd 16.20.57 FR_Sprinter_2015-09-28.indd 16.20.57 FR_Sprinter_2015-09-28.indd 16.20.57 FR_Sprinter_2015-09-28.indd 16.20.57 FR_Sprinter_2015-09-28.indd 16.20.57 FR_Sprinter_2015-09-28.indd 90 90 90 90 90 90 15.2.2016 FR_Rouleur_2015-09-28.indd 15.57.27 15.2.2016 FR_Rouleur_2015-09-28.indd 15.57.27 15.2.2016 FR_Rouleur_2015-09-28.indd 15.57.27 15.2.2016 FR_Rouleur_2015-09-28.indd 15.57.27 15.2.2016 FR_Rouleur_2015-09-28.indd 15.57.27 15.2.2016 FR_Rouleur_2015-09-28.indd 15.57.27 1 Sprinteur deck 90 90 90 90 90 90 15.2.2016 15.2.2016 15.2.2016 15.2.2016 15.2.2016 15.2.2016 1 Rouleur deck 16.08.12 16.08.12 16.08.12 16.08.12 16.08.12 16.08.12 6 Stage cards Setup: Setup: Setup: Setup: abcgi Setup: abcgi Setup: abcgi D abcgi D H abcgi qntm D H abcgi qntm D H qntm D HKqntm D HK Oqntm HK O Lqntm rep K O L rep K O L Jrep K O Lsfu Jrep O Lsfu Jrep Lsfu Jrep sfu J | sfu J | sfu Design: | Design: | Design: | Asger Design: | Asger Design: Asger Design: Granerud Asger Granerud Asger Granerud Asger Granerud Granerud Granerud 222 222 mmmmmm 222 222 1 1 1 1 1 1 7 Straight 60 Exhaustion cards Firenze Firenze Firenze Firenze Firenze Firenze --Milano -Milano -Milano -Milano -Milano Milano 120 Energy cards FR_Card-backs_2015-07-23.indd FR_Card-backs_2015-07-23.indd FR_Card-backs_2015-07-23.indd FR_Card-backs_2015-07-23.indd FR_Card-backs_2015-07-23.indd FR_Card-backs_2015-07-23.indd 1 Finish 4 Sprinteurs •190 Cards a a a a a a b b b b b b c c c c cg cg g g g g FR_Card-backs_2015-07-23.indd 1 O O O O OL OL L L Lr Lr r r r r p p p p ps ps s s sf sf f f f f u u u u u u e e e e eJeJ J J J J FR_Card-backs_2015-07-23.indd 1 KKKKKK FR_Card-backs_2015-07-23.indd 1 t t t t tn tn n n nq nq q q q q HHHHH DH D D D Di Di i i i i FR_Card-backs_2015-07-23.indd 1 The 33 Phases The The 33 Phases Phases The Phases Energy phase phase allEnergy players simultaneously phase allEnergy players simultaneously Energy phase all players simultaneously 1. Choose rider, Draw cards all players simultaneously 1. Choose Draw cards 2. Play andrider, Recycle 1. Choose rider, Draw cards 2. Play andrider, Recycle 3. 1. Choose Draw cards 2. Repeat 3. Play and Recycle 2. Repeat and Recycle 3. Play Repeat 3. Repeat k Movement phase Movement phase Movement phase Movement phase k 1. Reveal all energy cards 1. Reveal all energy cards 2. Move all forward 1. allriders energy cards 2. Revealall riders forward 1. Move Revealall allriders energy cards 2. Move forward 2. Move all riders forward e e End phase End phase End phase End phase o 1. Remove played cards 1. Remove played cards 2. Apply slipstream 1. Remove played cards 2. Apply slipstream 3. 1. Assign exhaustion cards Remove played cards 2. Apply slipstream 3. 2. Assign exhaustion cards 3. Apply slipstream 6 Soft turns Assign exhaustion cards 3. Assign exhaustion cards FR_ref-cards_EU+NORDIC_2016-06-22.indd 1 FR_ref-cards_EU+NORDIC_2016-06-22.indd 1 FR_ref-cards_EU+NORDIC_2016-06-22.indd 1 FR_ref-cards_EU+NORDIC_2016-06-22.indd 1 o 6 Sharp turns 23.6.2016 9.39.11 23.6.2016 9.39.11 23.6.2016 9.39.11 23.6.2016 9.39.11 4 Reference cards Photo: Photo: Ossi Ossi Hiekkala Hiekkala 1 Setting up Build the Track Pick a stage card, and lay out the track tiles as depicted on it. For your first game: Use the Avenue Corso Paseo stage card . For all the tiles, use the sides marked with lowercase letters (a,b,c…) as shown on the card and in the picture below. Pick a Colour Take a sprinteur and a rouleur model, their matching energy cards, and a player board of your colour. Form Rider Decks Shuffle your sprinteur’s energy cards to form a deck , and place it on your player board face down on its indicated space. Then, do the same for your rouleur’s energy cards . Form Exhaustion Decks Place all sprinteur exhaustion cards face up within easy reach of all players. Then, do the same for rouleur exhaustion cards . How to build the track The track tiles are a identified with lowercase and capital letters in the lower left corner, e.g. a on one side and A on the other. The start and finish tiles are highlighted with yellow. The start tile is also marked with . At the bottom of the stage card, there is a string of letters that shows you the correct order of the tiles. Starting positions The player who most recently rode a bike (youngest if tied) freely places their two riders in any free lanes, behind the Start line. Continue in a clockwise order around the table until all riders have been placed. S Avenue Corso Paseo h r p q o Setup: u t j l m n a g i s b tu abcdef ghijklm nopqrs c | p FR_Card-backs_2015-07-23.indd 1 FR_Card-backs_2015-07-23.indd 1 FR_Card-backs_2015-07-23.indd 1 FR_Card-backs_2015-07-23.indd 1 FR_Card-backs_2015-07-23.indd 1 FR_Card-backs_2015-07-23.indd 1 f 15.2.2016 16.20.35 15.2.2016 16.20.35 15.2.2016 16.20.35 15.2.2016 16.20.35 15.2.2016 16.20.35 15.2.2016 16.20.35 FR_Card-backs_2015-07-23.indd 2 FR_Card-backs_2015-07-23.indd 2 FR_Card-backs_2015-07-23.indd 2 FR_Card-backs_2015-07-23.indd 2 FR_Card-backs_2015-07-23.indd 2 FR_Card-backs_2015-07-23.indd 22 FR_Card-backs_2015-07-23.indd 15.2.2016 16.20.57 15.2.2016 16.20.57 15.2.2016 16.20.57 15.2.2016 16.20.57 15.2.2016 16.20.57 15.2.2016 16.20.57 16.20.57 15.2.2016 h k d e FR_Pelaajalauta_transparent_2016-02-18_version2.indd 2 ud Design: Asger Graner r 18.2.2016 15.20.31 s 222 222 q t n m a b 15.2.2016 15.57.27 FR_Rouleur_2015-09-28.indd 90 15.2.2016 15.57.27 FR_Rouleur_2015-09-28.indd 90 15.2.2016 15.57.27 FR_Rouleur_2015-09-28.indd 90 15.2.2016 15.57.27 FR_Rouleur_2015-09-28.indd 90 15.2.2016 15.57.27 FR_Rouleur_2015-09-28.indd 90 15.2.2016 15.57.27 FR_Rouleur_2015-09-28.indd 90 g i u FR_Sprinter_2015-09-28.indd 90 FR_Sprinter_2015-09-28.indd 90 FR_Sprinter_2015-09-28.indd 90 FR_Sprinter_2015-09-28.indd 90 FR_Sprinter_2015-09-28.indd 90 FR_Sprinter_2015-09-28.indd 90 o 222 222 j 15.2.2016 16.08.12 15.2.2016 16.08.12 15.2.2016 16.08.12 15.2.2016 16.08.12 15.2.2016 16.08.12 15.2.2016 16.08.12 f k l c S Sprinteur e d S R R S R Rouleur (both in player colour) R a Red player places their riders first. Black player goes second. Blue player then joins black in the 3rd square and takes the top position, which had been left free. FR_Card-backs_2015-07-23.indd 1 FR_Card-backs_2015-07-23.indd 1 FR_Card-backs_2015-07-23.indd 1 FR_Card-backs_2015-07-23.indd 1 FR_Card-backs_2015-07-23.indd 1 FR_Card-backs_2015-07-23.indd 11 FR_Card-backs_2015-07-23.indd FR_Pelaajalauta_transparent_2016-02-18_version2.indd 1 15.2.2016 16.20.35 15.2.2016 16.20.35 15.2.2016 16.20.35 15.2.2016 16.20.35 15.2.2016 16.20.35 15.2.2016 16.20.35 16.20.35 15.2.2016 FR_Card-backs_2015-07-23.indd 2 FR_Card-backs_2015-07-23.indd 2 FR_Card-backs_2015-07-23.indd 2 FR_Card-backs_2015-07-23.indd 2 FR_Card-backs_2015-07-23.indd 2 FR_Card-backs_2015-07-23.indd 2 15.2.2016 16.20.57 15.2.2016 16.20.57 15.2.2016 16.20.57 15.2.2016 16.20.57 15.2.2016 16.20.57 15.2.2016 16.20.57 FR_Card-backs_2015-07-23.indd 1 FR_Card-backs_2015-07-23.indd 1 FR_Card-backs_2015-07-23.indd 1 FR_Card-backs_2015-07-23.indd 1 FR_Card-backs_2015-07-23.indd 1 FR_Card-backs_2015-07-23.indd 1 18.2.2016 15.20.29 15.2.2016 16.20.35 15.2.2016 16.20.35 15.2.2016 16.20.35 15.2.2016 16.20.35 15.2.2016 16.20.35 15.2.2016 16.20.35 FR_Pelaajalauta_transparent_2016-02-18_version2.indd 4 FR_Card-backs_2015-07-23.indd 2 FR_Card-backs_2015-07-23.indd 2 FR_Card-backs_2015-07-23.indd 2 FR_Card-backs_2015-07-23.indd 2 FR_Card-backs_2015-07-23.indd 2 FR_Card-backs_2015-07-23.indd FR_Card-backs_2015-07-23.indd 22 15.2.2016 16.20.57 15.2.2016 16.20.57 15.2.2016 16.20.57 15.2.2016 16.20.57 15.2.2016 16.20.57 15.2.2016 15.2.2016 16.20.57 16.20.57 18.2.2016 15.20.35 The 3 Phases The race is played over several rounds. Each round has three phases: • In the Energy Phase players (simultaneously) draw 4 and play 1 card face down for one of their riders first, then the other. • In the Movement Phase all played cards are revealed and riders move according to their card. • In the End Phase the played cards are removed, then slipstreaming and exhaustion are applied. 2 Square vs. Lane Squares are divided from each other with thick white lines. Each square has two lanes: left & right. One rider occupies one lane. If a square is empty, riders are always placed in the right lane (which is marked with a Square ). double line Lane 1. Energy Phase 3. End Phase all players simultaneously 1. Remove played cards 1. Choose rider, Draw cards Remove all played cards from the game. Choose one of your riders (sprinteur or rouleur) and draw four cards from his energy deck . 2. Play and Recycle Select one of the cards and play it face down next to the matching rider’s energy deck. This card indicates the rider’s movement value for this round. Recycle the unplayed cards . FR_Card-backs_2015-07-23.indd 1 Cards can be used only once per game. 2. Apply slipstreaming Starting with the backmost pack of riders, move every pack that gains slipstreaming one square forward. 3 5 6 FR_Card-backs_2015-07-23.indd 2 FR_Card-backs_2015-07-23.indd 2 FR_Card-backs_2015-07-23.indd 2 FR_Card-backs_2015-07-23.indd 2 FR_Card-backs_2015-07-23.indd 2 15.2.2016 16.20.35 3. Repeat After this, repeat steps 1. and 2. for your other rider. When all players have played a card for both their riders, proceed to the Movement Phase. Recycle: place the card(s) face up at the bottom of the matching rider’s energy deck. You may look at the recycled cards at the bottom of your decks at any time, but not the face-down cards. 15.2.201 3.indd 015-07-2 -backs_2 FR_Card FR_Pelaajalauta_transparent_2016-02-18_version2.indd 1 Pack: consists of one or more riders that have no empty squares between them. 6 16.20.57 15.2.2016 16.20.57 15.2.2016 16.20.57 15.2.2016 16.20.57 15.2.2016 16.20.57 15.2.2016 16.20.57 2 Slipstreaming: • Check if there is exactly one empty square between two packs. The rear pack is moved forward one square so that the two packs merge. Then, check if slipstreaming applies to this new pack. Keep going through the rest of the packs. • Riders may gain slipstreaming several times in one round. 18.2.2016 15.20.29 FR_Rouleur_201 5-09-28.indd 12 FR_Rouleur_2015-09-28.indd 8 1 5-09-28.indd FR_Rouleur_201 15.2.2016 16.07.58 15.2.2016 16.07.59 15.2.2016 16.07.59 When drawing cards: • You cannot draw cards for your second rider before playing the card for your first one. You can look at your played card(s) whenever you like. • If your energy deck runs out of face-down cards, shuffle the recycled cards and place them back on your player board face down. Keep drawing until you have four cards in hand. • If there are fewer than four cards total in your energy deck (recycled & face down), simply draw all cards. You can change lanes at no additional costs. A rider landing in an empty square must always be placed in the right-hand lane. R S S Pack 1 The frontmost rider is the rider closest to the Finish line in the right-hand lane. S R Pack 2 Starting with the backmost pack move all applicable packs in order. Pack 1 does not move, because it is more than one square away from Pack 2. Pack 2 moves because it is one empty square from Pack 3. The Merged Pack A moves because it is one empty square from Pack 4. Thus, the riders in Pack 2 got to move two squares, and Pack 3 got to move one square. 2. Movement Phase Turn all played cards face up. Starting with the frontmost rider, move each rider forward the exact number of squares on his matching card. R R S Pack 3 Pack 4 R S S R R S Merged Pack A Pack 4 R S S R R S Merged Pack B 3. Assign exhaustion cards If your rider is exhausted, take an exhaustion card matching your rider (sprinteur or rouleur) and recycle it. A rider can move through other riders, but cannot end their movement on them. If a rider would end his movement on a fully occupied square, he must stop behind it, in the first square with a free lane. Exhaustion: A rider is exhausted if he has an empty square in front of him. Exhaustion cards: • Are used exactly like any other energy cards with a value of 2. 5 FR_Rouleu Give a matching exhaustion card to every rider that has an empty square in front of him . An empty lane in front of a rider does not cause exhaustion–in a real life race the pack is driving in the middle of the road, not in lanes. 28.indd 2 r_2015-098 S R 90 S 15.2.2016 R ndd 09-28.i _2015- leur Rou FR_ R 16.07.59 R R S S S R R S 8.12 6 16.0 .201 R 15.2 S 2 2 d nd -28.i 5-09 _201 inter 5 _Spr FR 55 15.2. 2016 Blue sprinteur moves first (energy value 5). Red rouleur moves next (energy value 5). He would end up in a fully occupied square. He has to end his movement on the first square with a free lane. FR FR _S pr _S pr in ter_ 20 15 9- 28 .in dd 90 15 ter_ 15 -0 9- 28 .in dd 90 15 .2.2 .2.2 01 .25 15.57 3 in 20 -0 6 01 15 .57. 27 6 15 .57. 27 Additional Rules Alternative Stages The track tiles are double-sided, which allow for very varied setups. There are 6 suggested stages you can try, each with their own Stage card. Feel free to also create your own tracks! Handicap Ronde van Wevelg em a H r La Classicissim S P R N H D m Setup: abcmg fteqon R p D F s L ojmtu P cgik o A eb Q RqN H t Setup: n d i D H m L c a b a K O r e a L t u p | s L Lao b Haut Mon c tagmne Lj P jk I D H r S u | Design: Anders U t H L c G f Setup: abcfimf s et K G L H J sdop R Q N U | Design: Daniel J O L rep J sfu D H qntm K Setup: abcgi | Design: Asger Granerud g • All players that have already played the game can add 1 exhaustion card to both of their energy decks during setup. Frost Bertelsen e K J g If you are introducing this game to new players, consider adding a handicap: t f Design: Hans Lerche b u q e o n A j k Firenze -QMilano N k i e P I s F c g D b Q u m i Skjold Pedersen • Really experienced players can add an additional exhaustion card to both of their energy decks. Mountains Mountains can help or hinder you, depending on how you handle them. There are two new road types that portray mountains: Ascents (all squares with road edges) and Descents (all squares with road edges). The road signs on the track tiles are a reminder of these rules. The Ascents add two new rules: First, in the Movement Phase: a rider starting on, moving onto or going across any red Ascent square can never move more than 5 squares. A higher value card can be played, but its value is capped at 5 and excess moves are wasted. S R S S Slipstreaming: Red Sprinteur does not move, because Blue Rouleur is on Ascent. Blue Rouleur does not move, because he’s on Ascent and cannot gain slipstreaming. Black Sprinteur moves, because he is on Descent and slipstreaming applies normally. If the 6th or above move would allow the rider to enter the first square of an Ascent, simply stop him on the last free lane before the Ascent starts. Second, in the End Phase: a rider on an Ascent can never give nor receive slipstreaming to or from other riders. The Descents add only one rule: If a rider starts a turn on a blue Descent square, his card always counts as a minimum of 5. A lower value card can be played, but its value is always minimum 5. Slipstreaming is awarded as normal. R S 2 R 2 S R S 2 FR 2 FR _S pr FR _R 20 r_ 15 -0 9- 28 .in dd r_ 15 -0 9- 15 28 .in dd 90 15 6 .57. 27 15 in ter_ 20 -0 9- 28 .in dd 90 15 -0 9- 28 .in dd 90 15 .2.2 .2.2 Exhaustion cards are given as per normal rules. 01 15 20 15 .2.2 01 pr leu 20 90 .2.2 _S ou leu ter_ FR _R ou in 6 01 16 .08. 12 6 01 16 .08. 12 6 15 .57. 27 Reporters of Flamme Rouge Designer Asger Sams Granerud Art Director Jere Kasanen Illustrator Ossi Hiekkala Producers Toni Niittymäki & Markus Bremer Special thanks to Michael Andresen, Anders Frost Bertelsen, Claus Eggert, Mads Fløe, Hans Peter Hartsteen, Malu Harding Jensen, Hans Lerche, Max Møller, Jakob Lind Olsen, Mikkel Olsen, Daniel Skjold Pedersen, Claus Raasted, Esa Ryömä, Dennis Friis Skram, Troels Vastrup, Nikolaj Wendt 4 © 2016 Lautapelit.fi Urho Kekkosen katu 1 00100 Helsinki, Finland [email protected] www.lautapelit.fi lautapelit.fi
© Copyright 2026 Paperzz